Rabu, 24 Agustus 2016



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                       METAL SAGA FAQ/WALKTHROUGH
_______________________________________________________________________________

Metal Saga: Sajin no Kusari                       Written by threetimes
Developer: Crea-Tech                              First Submitted: 1/10/2007
Success: Japan 6/9/05                             Latest Update: September 2011
Atlus Co.: US 04/25/06                            Version 1.41
T rated game for the PS2

_______________________________________________________________________________

UPDATE: September 2011
Added more sites allowed to host this FAQ and a new Hunter title!

This walkthrough and guide is based on the PS2 North American version of the
game and does NOT relate to the DS version, as it is in fact a very different
game with a different Japanese name: Hagane no Kisetsu. There are two
separate published strategy guides for Metal Saga, both in Japanese, and not
available in English.

Metal Saga was also released in Japan for the Mobile as "Metal Saga Mobile",
in May 2006.


-----------------------------------------------------------------------------
----------------------  Background to the game and guide  -------------------
-----------------------------------------------------------------------------
Metal Saga is a sequel to two games in a short series called Metal Max,
developed by Crea Tech, published by Success and released in Japan in 2005. It
is the third installment of this series and the only one to be released in
North America. It is published by Atlus, who are renowned for their
localisation of sometimes obscure Japanese role playing games, and was first
released on 25th April 2006

In an interview with ign.com http://rpgvault.ign.com/articles/695/695308p1.html
Zach Meston, from Atlus, said this:

"Metal Saga is non-linear, turn-based, and offers an obscene amount of missions
to complete and areas to explore. According to our testers, there are roughly
800 events in all. The Japanese strategy guide for Metal Saga rivals Harry
Potter and the Goblet of Fire for sheer beefiness, so I have no reason to doubt
them."

This goes part way to explaining why writing a walkthrough for the North
American version is a bit daunting, without being able to get hold of the full
Japanese guide.  I did manage to get the short Japanese guide to the first
third of the game, but even this was of very limited help without access to a
translation.  However, many people have generously contributed their
information and ideas to this FAQ and I am very grateful for all the help I
have received.  The full list of credits and acknowledgments is given at the
end.

Despite this, there are still things of which I am uncertain, and where that is
the case I have indicated as much. So all errors and omissions are mine.

But here goes.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
IMPORTANT: BECAUSE OF THIS WAY OF ORGANISING THE GUIDE THERE WILL BE MASSIVE
           SPOILERS FROM THE START.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*


Please use the search codes to help find sections in the guide.  To do this
press Control + F and then type in the code in the box that appears.  Then
press Enter.  If you are using a Mac it is either apple command button at the
side of the space bar, + F, then type in the code and  select "next".

-------------------------------------------------------------------------------
Table of Contents ................................................ Search Code
-------------------------------------------------------------------------------

A. OVERVIEW: P.O.S.T.E.D. .............................................. 0101

B. CHARACTERS .......................................................... 0102
   1. Playable Characters
   2. Which Characters to Use?
   3. Which Dog to Use?
   4. Character Skills
   5. Character Titles

C. TANKS ............................................................... 0103
   1. Obtainable
   2. Rental
   3. Controls for equipping and fighting
   4. Tank Weight: overloading and armour tiles
   5. Towing Tanks
   6. Washing Tanks
   7. Compare Parts
   8. Painting Tanks
   9. Beginner's Guide to Tank Modification
  10. Which Tanks to Use?

D. OUTLAWS' LOCATIONS  (and search code) ............................... 0104
   B2 Manta Ray walkthrough!

E. SHORTCUTS ........................................................... 0105

F. TEN TIPS ............................................................ 0106

G. WALKTHROUGH AND GUIDE

   1.0  JUNKYARD  P.O.S.T.E.D. ......................................... 0107
   1.1. Junkyard Later Events  O.E.
   1.2. Junk Mountain  O.T.D.
   1.3. Impound Lot
   1.4. Junkyard East  S.
   1.5. Finding Newfolk

   2.0  NEWFOLK  P.O.S.T.E.D. .......................................... 0108
   2.1  Newfolk W.  S.T.
   2.2. Trader Camp  O.E.
   2.3  Abandoned Ruins  T.E.
   2.4. Finding East Zero

   3.0  EAST ZERO  P.O.S.T.E.D. ........................................ 0109
   3.1  MC Hamir and the Maus Tank  O.T.
   3.2  Train P.O.E.
   3.3  Bio Energetics Lab P.E.D.
   3.4  Finding Beldaire
   3.5  Funding Alice One

   4.0  BELDAIRE  P.O.S.T.E.D. ......................................... 0110
   4.1  Ruins of a Fort  O.T.E.D.
   4.2  Beldaire W (Bomber Prince) O.S.
   4.3  Finding Torikami

   5.0  TORIKAMI  P.O.S.T.E.D. ......................................... 0111
   5.1  Orochi  O.E.D.
   5.2  Ghost Tank and Panzer  O.T.E.
   5.3  Finding Morgue Town

   6.0  MORGUE TOWN   P.O.S.E.D. ....................................... 0112
   6.1  Sewer Demon  O.
   6.2  Sodam Insein
   6.3  Jack and Wayne O.

   7.0  ALICE ONE  P.O.S.T.E.D. ........................................ 0113
   7.1  Monkey Mountain  O.S.E.D.
   7.2  Site for Second Tunnel  O.E.D.
   7.3  First Continental RR Tunnel  O.
   7.4  Wild Bus and Annihilator  T.O.
   7.5  Alice One West  S.
   7.6  Tiamat and Finding Alpha  O
   7.7  Finding Forever Land
   7.8  Finding Dowan

   8.0  FOREVER LAND  P.T.E. ........................................... 0114
   8.1  Wirbelwind  T.
   8.2  Barbarossa  T.

   9.0  DOWAN  P.O.S.T.E.D. ............................................ 0115
   9.1  Salvage Shop
   9.2  Dowan Outlaws and a Tank
   9.3  Muscle Cathedral  O.E.D.
   9.4  Dr. Palm's Tank Lab  T.E.
   9.5  Lake Bridge East  O.S.
   9.6  Lake Bridge  O.T.
   9.7  Boat
   9.8  Finding Lorelei Bay

  10.0  LORELEI BAY  P.O.S.T.E.D. ...................................... 0116
  10.1  Retirement Home  O.S.D.
  10.2  Isle W. and Firetruck  S.T.
  10.3  Sunken Ruins  O.T.D.
  10.4  Scavenger Isle  P.O.S.
  10.5  Finding Fort Gears

  11.0  FORT GEARS  O.T.E.S. ........................................... 0117
  11.1  Anti Tank Fort  P.O.S.E.
  11.2  Dr. Optica's Lab  S.
  11.3  Harehead  E.
  11.4  Wilco's Garage  E.
  11.5  Finding Hell's Keep

  12.0  HELL'S KEEP  P.O.S.T.E.D. ...................................... 0118
  12.1  Hell's Keep NE  S.
  12.2  Medical Lab  O.
  12.3  Grand Master's Tent  O.
  12.4  Ziggurat  P.O.E.D.
  12.5  End Game

  13.0  MYSTERIOUS CAVE ................................................ 0119
  13.1. Getting There
  13.2. Preparation
  13.3  Strategy
  13.4  Outlaws in Cave
  13.5  The 10 Win Pin
  13.6  The 20 Win Pin
  13.7  The 30 Win Pin
  13.8  The 40 Win Pin (or is it?)
  13.9  The Final Prize
  13.#  APPENDIX


H. LISTS AND LOTS OF OTHER STUFF

   1. ARMOUR ........................................................... 0120
   1. Head Armour
   2. Torso Armour
   3. Arm Armour
   4. Foot Armour
   5. Dog Armour
   6. Protectors
   7. Armour Found in the Field

   2. ASSEMBLING, ASSEMBLY SHOPS AND OTHER ASSEMBLY LOCATIONS .......... 0121
   1. Garage Assembly Shops
   2. Guide to Assembling
   3. Custom Weapons Assembly
   4. Tank Parts Assembly (Main Guns, Sub Guns, SE Guns)
   5. Junks: Types and Yields
   6. Monkey Mountain (Maps and Models)
   7. Retirement Compound  (Figurines)
   8. Professor Grey (LOVE Machine)
   9. Dr. Optica's Lab (Lenses)

   3. BARS AND WHAT TO DO IN THEM ...................................... 0122

   4. BIG MEDALS: THE FULL LIST, BUT ARE THEY WORTH IT? ................ 0123

   5. ENDINGS AND HOW TO GET THEM (script details) ..................... 0124
   1. Mechanic: 3
   2. Marriage: 2
   3. Muscle: 2
   4. End of the World: 2
   5. Save the World: 2

   6. EVENTS EXTRA (script details) .................................... 0125
   1. Charlene and Forever Land
   2. Marrying Rachel
   3. Emily's Suitor
   4. Dr. Mortem's "Challenge"
   5. Jack and Wayne
   6. Professor Grey and Hunter's New Arm
   7. Professor Grey and Scarlet
   8. Rosa and Carl
   9. Rosa and Tank and Carl
  10. Arthur and Rosa and Marriage
  11. Kiriya and Disassembler
  12. Nikolai and Growgaine
  13. Murasame in the Ziggurat
  14. Eddy helps out in the garage
  15. Rumoured Events
  16. Alpha's Tank Part

   7. GIFTS ............................................................ 0126
   1. Gifts and Rewards
      a) How to get people on your gift list
      b) How to give gifts
      c) Limits
      d) Reactions
      e) Conditions for Reactions
      f) Rewards and Financial Benefits
      g) Gift List People
   2. Gifts by Type: Shops and Costs
   3. Examples of Gift Responses
   4. Dresses Responses

   8. ITEMS FOR SALE, FOUND IN THE FIELD, AND MAPS ..................... 0127
   1. Shop Bought Items
   2. Map Items
   3. Found in the Field (items, weapons and tank parts)

   9. MINI-GAMES MINI-GUIDE ............................................ 0128
   1. Gambling Games
      a) video poker
      b) blackjack
      c) roulette
      d) slots
   2. Number Hunter
   3. Frog Race
   4. Crossfire
   5. Arthur's Game
   6. Barrel Rolling
   7. Dog Fight
   8. Drinking Game
   9. Dancing
  10. Muscle Training

  10. MONSTER LIST ..................................................... 0129
   1. Bio
   2. Cyber
   3. Machine
   4. Vehicle
   5. Unknown
   6. Outlaw

  11. NAMED CHARACTERS: NON-PLAYABLE ................................... 0130

  12. OUTLAWS: ALPHABETICAL LIST ....................................... 0131

  13. PAINTING TANKS (step-by step instructions) ....................... 0132
   1. The Hard Way
   2. The Easy Way

  14. SHOPS, VENDING MACHINES AND BLACK MARKET ......................... 0133

  15. SKILL MASTERS AND ALL SKILLS ..................................... 0134
   1. East Zero
   2. Beldaire
   3. Alice One
   4. Lorelei Bay
   5. Grand Master's Tent

  16. TANK PARTS AND ALL GUNS (bought and found) ....................... 0135
   1. Main Guns
   2. Sub Guns
   3. SE Guns
   4. C Units
   5. Engines
   6. Shells
   7. Accessories
   8. Found in the Field

  17. TANK MODIFICATION ................................................ 0136
   1. Mod Shops
   2. What to Mod
   3. Best Equipment for Tanks
      a) Engines
      b) C Units
      c) Guns

  18. TRANSPORT POD LOCATIONS .......................................... 0137

  19. WEAPONS .......................................................... 0138
   1. Hunter
   2. Misha/Mechanic
   3. Kiriya/Mechanic
   4. Rashid/Soldier
   5. Charlene/Soldier
   6. Dogs

  20. X? EXTRA BITS AND PIECES  +  20 F.A.Q.s .......................... 0139
   1. 20 F.A.Q.s
   2. 10 Things That Can Easily Be Missed
   3. You Got Mail!
   3. Dogs Extra
   4. The Right Stick
   5. The Safe
   6. Stairs
   7. Sad Facts
   8. Tanks Extra
   9. The Big Medal Answer


*** ACKNOWLEDGEMENTS AND THANKS *** .................................... 0140
*** Update Details ***
*** Legal Notice ***
*** Contact ***



===============================================================================

A.  B A S I C  O V E R V I E W :  P.O.S.T.E.D. .......................... 0101

===============================================================================

The first page of the manual says this in the overview of the game:

 "..there aren't any required missions.  There are simply optional tasks that
 you'll find as you encounter various people and places during your
 adventuring.  It's up to you which ones you choose to undertake.  It's not as
 complicated as it sounds.  Just try doing whatever you feel like doing.  When
 you encounter an event that sound like fun, give it a shot."


Organising this walkthrough gave me a problem because of the free roaming
nature of the game.  I have cut it up into segments based on the places you can
teleport to with your tanks.  However there are many other places that must be
visited to get more tanks, to find outlaws, shops and items, and to trigger
events.  I have included these as subsections related to the nearest teleport
place.  That way, if you are following the guide at least you know where to go
to find a particular dungeon/shop etc.  To help in locating these essentials I
have invented my own system of coding called P.O.S.T.E.D.  So while most towns
will have all five, other places may only have one or two.  I hope this will
help.

P. = PEOPLE
O. = OUTLAWS
S. = SHOPS
T. = TANKS
E. = EVENTS
D. = DUNGEONS

The other problem is that there are events which occur at the same town but at
very different stages of the game.  This is particularly the case with Junkyard
and Alice One.  I have indicated this in the place sections and so if you don't
want to know about future events just skip these sections until you are ready
for them.  Full descriptions of the most significant events are contained in
the separate section: H.6 EVENTS EXTRA


ITEMS NOW INCLUDED
I have tried to include  every item and its location, but there are some field
items that I have not been able to find.  All town and dungeon items are
listed.  Use the mine/metal detector or Dog Sniffer skill to find hidden items
in the field.  The best places to search are the obvious ones:ruins, old tanks,
broken bits of machinery or bits of rock, and the end points of narrow valleys.
Pressing X just before entering a town or near to a wood or rock sometimes
results in an item.  The detection skill does not work in towns or dungeons.



===============================================================================

B.  C H A R A C T E R S .................................................. 0102

===============================================================================

CONTENTS
1. Playable Characters
2. Which Characters to Use?
3. Which Dog to Use?
4. Character Skills
5. Character Titles

----------------------
1. PLAYABLE CHARACTERS
----------------------
1. HUNTER: you, the player, main character, select a name at start.
2. KIRIYA/MISHA: Mechanic found in NEWFOLK join at level 4/2
3. RASHID/CHARLENE: Soldier found in ALICE ONE join at level 12.
4. DOG: Choice of four found in BIO-ENERGETICS LAB, south of EAST ZERO.
   All join at level 12.
5. ALPHA: obtained very late in the game after defeating TIAMAT.
   Joins at level 140, and does not gain experience.

NOTE: SCARLET IS NOT RECRUITABLE, AND NEITHER IS ANY ONE ELSE!


---------------------------
2. WHICH CHARACTERS TO USE?
---------------------------
It is a good idea  to swap them around from time to time if you want to get
extra EVENTS and dialogue.  If you give a girl gifts you want her responses so
she cannot be in your party.  (Actually this is not the case for Charlene,
because she will respond when you visit her in the house at Alice One, but it
IS the case for Misha.)  If you want to fight MURASAME you must have RASHID in
your party to first talk with him and then to meet him and fight in the
ZIGGURAT. CHARLENE has an EVENT at FOREVER LAND if she is with you when you
first visit and in ALICE ONE when you can buy her a house.

KIRIYA has an EVENT  with the DISASSEMBLER outlaw,in BELDAIRE.  KIRIYA and
MISHA have an event with the Forever Land people at your first meeting and both
can chat to CARL but with different results.  MISHA  also can receive gifts so
to get her reaction she needs to be at home.

CHARLENE has more specific weapons available which only she can use.  ALPHA is
very powerful but does not gain experience; she cannot equip weapons or armour.


-------------------
3. WHICH DOG TO USE
-------------------
Because of the healing skill I use BERNIE, but if you change dogs you get a
nice dialogue with EMILY when she first meets the new dog.

                      -----------------------
                      DO NOT LET THE DOG DIE!
                      -----------------------

It is probably best to choose your dog and stick to that one as you can feed it
dog food which increases the shininess of its coat, and, most importantly, its
defence and intelligence in fighting.  Since you have no direct control over
the dog except when in the field you have to rely on it to do its best in
battle and not run away.  The most important thing about the dog is: DO NOT LET
THE DOG DIE! If it dies it loses a large percentage of its shiny coat and you
are forced to feed it up again.

Always make sure that the dog has the very best dog armour you can buy and the
very best protectors you can get.  If you trade in scrap armour and get the
first of the stronger protectors early on in the game, give it to the dog and
you should have no problems keeping it alive.  Keep feeding the dog Gourmet
Dog Food, to increase its shiny coat, and this helps it to fight intelligently
and not run away. The limit to its "shiny coat" is 259. Thanks to Valeisla for
testing this out.


-------------------
4. CHARACTER SKILLS
-------------------
You can only equip SIX skills per character.

The important thing to be aware of about skills is that although they are
generally inexpensive to get once you access the relevant Skill Master, most of
them cost money to use.  If they are auto skills you may find that at the end
of a battle you have actually lost money.  Some skills are more useful than
others.  Some are essential, although that depends on which stage of the game
you are at.  Some skills can be used on the field, others can only be used
during battle.  A detailed summary of all Skill Masters, skills, and costs is
given in the lists section.


1.  I have given a star rating to show the most useful skills in my opinion.
2.  Remember that skills cost money when used, and if they are auto skills,
    every time you fight you run the risk of losing money.
3.  The most useful ones which can be selected for use when required are the
    SEEK and ANIMAL INSTINCT combination which can help to find elusive
    outlaws, without having to fight lots of random battles.
4.  /RUN is essential for some outlaws to prevent them from fleeing.
5.  LOCKDOWN and other shutdown skills which shuts down all machines are
    useful.
6.  QUICK FIX/REPAIR is essential for mending broken tank parts in
    battle/field.
7.  Dog skills that are for battle are a bit hit and miss since if they are
    auto they cost money, and if they are not, the dog may use them too often
    or not enough.
8.  When you gain access to better and more powerful skills it is a good idea
    to upgrade them.
9.  IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO HELP GET YOU TWO TANKS
10. Misha and Kiriya have roughly similar skills, except that she has the
    useful default skill of "Cheer" which boosts attack, and can get the
    healing skill of "Guardian Angel" which restores 100HP to everyone when
    used in battle.

-------.--------------.----------------.---------------------------------------
DOGS   | TITLE        | DEFAULT SKILLS |  SPECIFIC SKILLS
-------+--------------+----------------+---------------------------------------
BERNIE | Rescue Dog   | Medicine Keg/  | Barrier/Medicine Keg 2/Epidermythril
       |              | Revival Keg    |
-------+--------------+----------------+---------------------------------------
SHIBA  | Loyal Friend | Foxhunt        | Shooting Star
-------+--------------+----------------+---------------------------------------
TOSA   | Yokozuna     | Headbutt       | Headbutt EX, Sumo Stomp
-------+--------------+----------------+---------------------------------------
TERRY  | Mystery Mutt | Eye Beam       | Fire breath, Transparency
_______|______________|________________|_______________________________________


---------.----------.-----------------.----------------------------------------
HUMAN    | CLASS    | TITLE (default) | DEFAULT SKILLS
---------+----------+-----------------+----------------------------------------
HUNTER   | Hunter   | Newbie          | Remote laser
---------+----------+-----------------+----------------------------------------
KIRIYA   | Mechanic | Mechanic's Son  | Quick Fix 1, Crash Landing
---------+----------+-----------------+----------------------------------------
MISHA    | Mechanic | Novice Mechanic | Repair 1, Crash Landing, Cheer
---------+----------+-----------------+----------------------------------------
RASHID   | Soldier  | Swordsman       | Groundbreaker
---------+----------+-----------------+----------------------------------------
CHARLENE | Soldier  | Gun for hire    | Dead Eye.
---------+----------+-----------------+----------------------------------------
ALPHA    | Soldier  | Reanimated Girl | Aegis System, Laser Rifle, Iron Claw,
         |          |                 | Pilebunker, Homing Missile,
         |          |                 | Flame Sprayer
_________|__________|_________________|________________________________________


ALL CHARACTERS CAN HAVE THESE SKILLS (including dogs)
DECOY:  Draws the enemy's attention to the user
SCREEN: Turn's the enemy's attention to the hunter

(I never bothered to use these defensive skills as there are others that are
 more useful.)

ALL DOGS CAN HAVE THESE SKILLS
UNEARTH:         Digs up underground enemies
HYPER SNIFFER:   Searches for treasure in the field***(initially useful)
ANIMAL INSTINCT: Deters low level enemies (for a short time)*****
REGENERATION:    Slowly recovers HP during battle (Auto) *****
FOXHUNT:         Draws an out-of-range enemy closer
TRACKER:         Locates an enemy in stealth


-------------------
5. CHARACTER TITLES
-------------------
As you can see from the above list, all the characters have titles.

At various points in the guide I have mentioned the titles that might be
expected to be seen in the characters' status screen.  There are many of these
and despite trying to keep a check on them all as I play I am not sure that I
have managed to find them all, and I am  not exactly sure what the
preconditions for gaining the some of the titles might be.

I have included the ones I know about and made a guess at the possible basis
for the titles, but I am a bit in the dark on some as there are so many
variables.  I think that the mechanic and soldier titles are level based only,
but as for the hunter there are many more titles and therefore there must be
more variables.  Also some titles are event dependent, e.g. Ruthless Killer.

Note that it's easy to miss a title. You might have obtained it, but then got
another one and this will overwrite the earlier title. There does not appear to
be a master list of all titles obtained. Hunter can get 40 titles in total.  So
far some are unknown or unconfirmed.

-------------------------------------------------------------------------------
Hunter's Title  Comments
-------------------------------------------------------------------------------
Newbie:         default title
Rookie:         after defeating Trash Heap (1 outlaw)
Item Finder:    pick up more than 50 items in towns
Man's Man:      enemies defeated/battles won?
The Modder:     after doing a certain amount of modding: spending 10K gold.
Rich Kid:       after getting 50,000g
Monkey Masher:  after defeating Grand-daddy Kong and Dr Zeus
Palm's Friend:  after becoming Dr. Palm's friend
Seasoned Hunter:defeat 10 outlaws
Ace Hunter:     defeat 20 outlaws
Veteran Hunter: after killing 30 outlaws
Ultimate Hunter:after getting all outlaws, including Jack and Scarlet.
Battle Maniac. .after engaging in 500 battles
Executioner:    after winning 500 battles.
Lens Collector: after getting a couple or more lenses
Ruthless Killer:after killing Jack in front of Rachel (optional)
Bio Trader:     after selling off a lot of items in the bar (100 at least)
Cyber Hunter:   after getting cybernetic arm
Item Collector: after getting goodness knows how many items from the field
Scaredy-Cat:    run away from enemies. Over 100 times?
                credit goes to blackpyre and Silva Shado for finding this one!
Poor Boy:       after losing money and being MINUS 20,000g you get this title.
                credit to Neutral-bob for finding another title!
Bargain Hunter: after buying many items on sale: spending more than 5K gold
                (credit to Valeisla and Lia Tria)
High Roller:    Win over 80-90K gold at roulette (the amount might be less)
                (credit to Shadow)
Mr Tater Fan:   Cook a Sweet Potato with Kaede in Torikami
                (credit to st4rmunky)
------------------------------------------------------------------------------
Title Unknown   Conditions (thanks to Paull and Japanese MS site)
------------------------------------------------------------------------------
Tow:            Tow a tank 30 times? might be more.
Rental:         Spend over 10K at the tank rental
Kaede:          Complete the sweet potato event with Kaede
Nina:           Give her presents
Sister:         Give her presents
Black Market:   Buy stuff from them (need to sell them things first!)
Lose a lot:     Less than 50% win percentage

-----------------
Additional Titles
-----------------
Ladies' Man:   use Misha and Charlene in your party
Man's Man:     use Rashid and Kiriya in your party
Millionaire:   have 1000000G
Gambler:       win a lot at the casino
Undead Hunter: die and get revived 100 times

(Credits and thanks to Micheal Meeker from Atlus for this additional
information)


-------------------------------
Mechanics' and Soldiers' Titles
------------------------------
The Mechanics and Soldiers have 7 titles each based on their levels
Charlene can get an additional title for completing the Golem event
Rashid can get an additional title for getting the last hit on Dr Zeus.

The level required at which the other party members get a new title seems to
increase the higher they go.  My guess is that the others just go up by level
reached..at 15, after 20, then 30, then 40, 60, then 100.  It seems to vary a
little for each character.


MISHA:    Novice Mechanic/Repair Girl(level 15?)/Tinkerer (20) /
          Pro Mechanic(30?)/Auto Doctor (40)/Tank Wiz (60)/Motor Genius (100)

KIRIYA:   Mechanic's Son/Grease Monkey (level 16)/Gearhead (22)/
          Pro Mechanic (30)/Tank Doc (40)/Steel Maestro(60)/Ace Assembler (100)

CHARLENE: Gun for Hire/ Bazooka Babe (level 20/Ms Missile (30)/
          Gunslinger (40)/Rouge Rogue (55?)/Bulletproof Gal (60/65)/
          Lethal Weapon (100)

RASHID:   Swordsman/Desert Samurai (level 20)/Blade Master(30)/
          Desert Prince(40)/Steel Scorpion(60, and same at level 120)

ALPHA:    No change

----------
Dog Titles
----------
DOG:      No change



===============================================================================

C.  T A N K S ........................................................... 0103

===============================================================================

CONTENTS

1. Obtainable Tanks
2. Rental Tanks
3. Controls for equipping and fighting
4. Tank Weight: overloading and armour tiles
5. Towing Tanks
6. Washing Tanks
7. Compare Parts
8. Painting Tanks
9. Beginner's Guide to Tank Modification
10.Which Tanks to Use?


-------------
1. OBTAINABLE
-------------
Full details of how to get each tank are given in the location section.
AA = Anti Aircraft tank, which requires special AA guns.
Search = you have to search the ground to find these tanks.

BUGGY            (see JUNKYARD: in JUNK MOUNTAIN)
DEMAG            (search: see NEWFOLK)
MOSQUITO         (see NEWFOLK: The Abandoned Ruins)
WILD BUS         (see ALICE ONE. In desert to north.  Need bus stop sign)
WIRBELWIND(AA)   (see FOREVER LAND, need scrap metal)
PANZER           (search: see TORIKAMI }
BARBAROSSA       (search: see FOREVER LAND)
FIRE TRUCK       (see LORELEI BAY:at ISLE W.  Bought: need boat)
TIGER            (search: see DOWAN )
RODINA           (see LORELEI BAY: LAKE BRIDGE: fight Man o' War outlaw)
S.TANK           (see LORELEI BAY: Sunken Ruins, need fire truck first)
GEPARD(AA)       (see BELDAIRE: Ruins of a Fort: fight Col. Blueberry)
MERKAVA          (search: see HELL'S KEEP)
DR. PALM'S TANK  (see DOWAN need scrap metal)
                 One of 5: TYPE 90/ABRAMS/LEOPARD/LULUBELL(Roulbel)
                 /ROMMEL (JagdPanther)
MAUS             (see EAST ZERO and fight Binramen in Anti Tank Fort)


-----------------------------------
Tank Default Settings And Equipment
-----------------------------------
Tanks do not come with guns as default.  You have to buy/make/find guns.  They
are also at their maximum with armour tiles when you find them, so if you add
any guns it will immediately overload them.  This is one reason why it is a
good idea to travel with an extra tank in tow.

The mountings vary from tank to tank.  The numbers indicate the total number of
mountings available and their type: e.g. the S. Tank is listed as 6/1/3/2.  So
it has the following mountings: 6/1 = main gun, 6/3 = sub guns, 6/2 = SE guns.


-----------.------------.--------------.----------.-------.--------------------
Tank       | Engine     | C Unit       | Mounting |  SP   | Load
-----------+------------+--------------+----------+-------+--------------------
Buggy      | Donkey     | Spasibo II   | 2/1/1    |  167  |  8.00t
Demag      | Donkey     | Spasibo II   | 2/1/1    |  323  |  8.00t
Mosquito   | Tiamov     | Mozniak      | 2/1/1    |  568  | 13.40t
Wild Bus   | Kuhli      | Emmy         | 3/1/1/1  | 1678  | 29.60t
Wirbelwind | Rudolf     | Axel Noman   | 6/4/1/1  | 2109  | 45.80t
Panzer     | Kuhli      | Emmy         | 4/1/1/2  | 1488  | 29.60t
Barbarossa | V24 Hulk   | Reactor      | 3/1/1/1  | 2283  | 40.00t
Fire truck | Rudolf     | Daroth       | 5/0/2/3  | 2267  | 45.80t
Tiger      | Rudolf     | Daroth       | 4/1/2/1  | 2318  | 45.80t
Rodina     | OHC Carmen | Solomon 2    | 4/1/2/1  | 3135  | 56.60t
S. Tank    | V48 Cong   | Metatron     | 6/1/3/2  | 3310  | 62.00t
Gepard     | Bull       | Legendary 99 | 5/1/1/2  |  642  | 18.80t
Merkava    | Fairy      | Sigma 80     | 5/1/3/1  | 3662  | 67.40t
Maus       | Fairy      | Sigma 80     | 7/3/2/2  | 3526  | 67.40t
-----------+------------+--------------+----------+-------+--------------------
Dr. Palm's |
-----------+------------+--------------+----------+-------+--------------------
Abrams     | Friend     | Daroth       | 3/1/1/1  | 1433  | 51.20t
Leopard    | Friend     | Daroth       | 3/1/1/1  | 1281  | 51.20t
Lulubelle  | Friend     | Daroth       | 3/1/1/1  | 1331  | 51.20t
Rommel     | Friend     | Daroth       | 3/1/1/1  | 1331  | 51.20t
Type 90    | Friend     | Daroth       | 3/1/1/1  |  730  | 51.20t
___________|____________|______________|__________|_______|____________________


Dr Palm's Tanks: These tanks come with three guns already equipped, and 0 SP
-------------------------------------------------------------------------------
Tank     Engine choice   Historical Name (when different from game name)
-------------------------------------------------------------------------------
Abrams    Abrams
Leopard   Leopold
Lulubelle Roulbel        Roulbel
Rommel                   JagdPanther
Type 90   Type Zero
-------------------------------------------------------------------------------


---------------
2. RENTAL TANKS
---------------
Tanks can be rented from these places for free, but 20% of battle earnings is
automatically deducted.  They cannot be modified but their set-up gives some
ideas for what is possible for your own tanks.  If you add a part to them
such as the teleporter be sure to remove it before giving the tank back.

If you rent a tank and then find another one you can just abandon it and it
will be automatically returned it the rental place.  You can also take a tank
back to any rental place.

The descriptions are taken from the game, and there are 9 different tanks.

JUNKYARD  1.  50mm Cannon, 7.62 Gatling, Spasibo II, Donkey(not open at first)
              Perfect for towing vehicles!

NEWFOLK:  1.  50mm Cannon, 7.62 Gatling, Spasibo II, Donkey (same as Junkyard)
          2.  75mm Cannon,  9mm Vulcan, Wozniak, Tiamov
              Allows you at attack all enemies at once!

BELDAIRE  3.  90mm Long T, 30mm Vulcan, AT Launcher, Legendary 99, Kuhli
              Equipped with a main gun and a sub gun
          4.  105mm Rifle, 20 Gatling, Bloodhound, Swatter, Legendary 99, Kuhli
              Effective against airborne and out-of-range enemies

TORIKAMI: 5.  92mm Spark, Fire Dragon, Emmy, Kuhli
              Chicks really dig it!

DOWAN     6.  220mm Gaea, 35mm Vulcan, Drill Gun, Solomon 2, OHC Carmen
              Underground enemy?  No sweat!

TORIKAMI  7.  25mm AA Cannon, 25mm AA Cannon, 12.7 Gatling, Emmy, Kuhli
              Here's an anti aircraft tank for you!

DOWAN     8.  35mm AA Cannon, 35mm AA Cannon, 35mm Vulcan, Crispy Cannon,
              Soprano Cannon, Solomon 2, OHC Carmen
              Say goodbye to high-altitude enemies!

SCAVENGER 8.  35mm AA Cannon, 35mm AA Cannon, 35mm Vulcan, Crispy Cannon,
ISLE          Soprano Cannon, Solomon 2, OHC Carmen
          9.  225mm Hydra, 35mm Gatling, Windbreaker, Headbanger, Metatron,
              V48Cong
              2 SE weapons at your disposal!


---------------------------------------
3. CONTROLS: for Equipping and Fighting
---------------------------------------
Every tank can be named if you like.  To change the name there is a shop in
BELDAIRE (far left of town).  I will refer to all tanks by their original
default names.

Driving
To get in a tank go to the menu [using triangle] and press drive.  Then when it
says select vehicle to drive/tow chose [TANK name] and when you leave the
screen you will enter the [TANK].  Steer using the left stick exactly as when
walking.  If you want to leave the tank go back to the drive screen and press
exit.  To change the view and zoom in and out move the right stick up and down.


Equipping/Unequipping
When you look at the status/equip screen the [TANK] is listed on the right.
Click the right directional button and press X to see [TANK] status.

To remove a part /engine or anything from your tank you must first unequip it
from the tank.  Go to the status/ equip screen and select (press X ) "vehicle
select" on the right of the screen and then the tank you want to look at.  Then
you get a new screen showing the status of that vehicle.  Press X again to get
the list of vehicle parts, shells and armour tiles on the left.  THEN press
vehicle parts and the cursor will move to the right and you can scroll up and
down the list of parts that are equipped.  Select whatever you want to remove.
You get a little message come up on the left of the screen that says:
"install/remove, transfer or discard."  So then press X again on the command
you want.


How to Check for Guns
If you look at one of the guns that you have on the tank you see it has a
little yellow number next to it if it is equipped: 1 for the first slot, 2
for the second and 3 for the third if you have a tank with that many mountings.
If it is unequipped this will disappear.  You can see if a part is not equipped
as the lighted icon at the front of the item will go grey.


Moving Remotely
REMOTE Click X on the C Unit and there is a screen on the top left, highlight
configure C Unit and a blue highlighted function "remote" appears on the right
hand screen.  Click on this and now you can remotely move the tank from the
satcom if you need to.  Some tanks have other useful functions as well so you
have to chose which one you want.


Fighting in a Tank
To fight using the tank check the menu at the bottom left corner of the screen.
Look at each in turn and on the right side of the screen the moving information
will tell you what each one means.


When everything that can be equipped is equipped, the options for battle are.

===================
Skill  Main  Drive
Item   Sub   Defend
Ammo   SE    Flee
===================


Skill "Use skill"              Foot fighting skills cannot be used in tanks.
                               Mechanic skills can.

Item  "Use item"               Items cannot be used in tanks.

Ammo  "Fire selected shell"    This refers to any auxiliary shells you can buy.
                               Click on one to use.

Main  "Attack with main gun"   Limited ammo.  The next part of the screen
                               shows exactly how much ammo remains for each
                               main gun that you have equipped.  Select to fire
                               all main guns  at once.

Sub   "Attack with sub gun"    Unlimited ammo.  Shows as 99, but never runs
                               out.  Use sub guns as much as possible and save
                               your expensive ammo for the enemies that need
                               it.

SE    "Attack with SE weapon"  Special weapons that have particular uses, e.g.
                               against underwater or high altitude enemies.
                               Very limited in ammo.

Drive "Get in/out of vehicle"  Use this command if you want to exit the tank
                               and fight on foot, and use it again if you want
                               to re-enter the tank during battle.  Useful
                               especially for your mechanic when they need to
                               repair a tank during the battle, or if you want
                               to use an item.

Defend:"Guard against attacks" Increases defense by +50.

Flee:  "Withdraw from battle"  Exactly as it says.  Nearly all battles can be
                               successfully fled, including OUTLAWS.  This is
                               essential if you meet a too powerful random
                               encounter OUTLAW that you are not equipped to
                               defeat. Run away and you can find it again!


-------------------------------------------
4. TANK WEIGHT: Overloading and Amour Tiles
-------------------------------------------
Overloading means that the tank is too heavy to move.  If this occurs open the
status screen and look at the [TANK] screen.  On the right is the name of the
vehicle and its current status:chassis, engine C unit [control] together with
any guns that are equipped.  Also listed will be any guns or scrap metal or
other tank items such as a new engine that you might have just bought or picked
up on the field.  Whether or not something is equipped, the fact that you are
carrying it means it has added weight to the tank.  So all you have to do is
remove armour tiles to compensate for the added weight.  Look at the armour
tiles screen and it will ask you how many armour tiles you want to discard.
Although these cost money to replace and give the tank protection, you must
discard the number stated or the tank will not be able to move.

ARMOUR TILES are basically the tank's defence and they represent SP or SHIELD
POINTS.  They cost 1G each.  YES, that is all, but if you lose a lot in a
battle the cost can soon  mount up.  So for example, if your tank's free weight
is 10.00 tons then you would need to buy 1000 tiles to fully defend the
vehicle.  Generally this is not necessary as fighting with a lighter weight
gives you a speed  advantage against many enemies.  You can keep spare tiles in
your inventory for emergency repairs and your mechanic can fix broken tank
parts, though not increase the armour tiles.

All garages have a service station where you can choose to have a full service
replacing all tiles and used ammo, or select to custom order just a specific
number of tiles.


---------------
5. TOWING TANKS
---------------
An alternative method for moving an over-loaded tank or one that has been
disabled in battle is to tow it.  Select the drive command and exit the
vehicle.  Then select the tow command, and a new screen will appear naming the
tank you want to tow.  Select "tow" and the name of the towed tank will appear
as"towed"  To stop towing select the command "stop towing"  If you have a party
member who is walking and you want them to re-enter the tank select their name
and the vehicle.


----------------
6. WASHING TANKS
----------------
If you leave a tank out in the open for too long it can acquire additional
weight in the form of "Mushroom": 0.10t.  Bird Poo" is another addition which
does not weigh anything but doesn't look or sound nice.  There are mechanic
skills to cope with this, but the easiest way is just to go to a TANK WASH.
Certain monsters can drop acid on your tanks, (you will know if this happens
because your tank will flash red), and although there are items that can
neutralise the effects a tank wash will do the same.  Although the tank wash
guy will hint that the dog might be effected by going through the wash he
should suffer no ill effects.

There is one at JUNKYARD which costs 100g.  Tanks wash facilities are also
found at Beldaire, Scavenger Isle and Fort Gears, though this one costs 1,000g.


----------------
7. COMPARE PARTS
----------------
Once you own more than one tank you can easily compare their relative merits
and equipment by pressing X on "Compare Parts" on the left side of the
character status screen.  This shows a new window with chassis/engine/main/sub/
SE and C Unit listed.  Click on any of these to see what you have got equipped.
This is very helpful when you want to check say, gun ammo and durability on all
tanks at once.


-----------------
8. PAINTING TANKS
------------------
Once you get to NEWFOLK you can access the option to customise your tanks by
painting them.


If you speak to NIKOLAI in the garage he will offer to paint your tank.  Select
paint edit/custom, and you get a new screen where you can customise the tank.
To return to the normal screen  press start.

Press "set pattern" and you get a selection of automatic paint jobs.  Choose
one and you can give it any name you like.  You can save the paint on to a
separate save file.  This is really for the custom paint job, but you can do it
for any paint job.  When you re-start a game after switching off you will have
to re- load the paint save as well if you want to keep the tanks with their
paint job.  This is simple to do as it only takes one command to load data on
all tanks with paint jobs.  Painting is free, and loads of fun!


--------------------
9. TANK MODIFICATION
--------------------
This is the best bit of the game!  You can start modifying as soon as you get
your first tank, the BUGGY.


------------------------------------------------
THE BUGGY: Beginner's Guide To Tank Modification:
------------------------------------------------

1. Go downstairs in the garage in JUNKYARD to find the mod shop.

2. Durability is the most important factor as high durability will help protect
   each part of the tank from damage.  You can also increase the amount of ammo
   for the Cannon .

3. Every increase has a corresponding increase in weight.  There is a weight
   limit so increase this weight limit first by modding the engine.

4. Select the Buggy in the mod shop and look at the Donkey.  You can increase
   its load twice.  Do this and also increase durability.  You will see on the
   lower right part of the screen that you have more "free" weight available.
   This allows you to increase other items.  The tank now has a load of 10 tons
   and is stronger and better able to withstand attack.

5. You have a choice here.  The Buggy is a very useful tank and I used it
   throughout the game for its high speed and manoeuvrability, however you will

   be able to buy a better engine and C unit, so spending more money on them
   might not be such a good idea.  But the Buggy chassis stays the same, so
   this is the one to spend money on as it won't be wasted.  I would recommend
   increasing durability.

6. While you are here un-equip the two guns.  They stay as added weight to your
   tank, but now appear with unlighted icons.  Go back into the mod shop and
   look at the Buggy screen again.  At the bottom of the list of modifications
   is the title "mounting".  Press X and a message comes up to say all weapons
   must be removed.  As you have already done this, continue and a new screen
   shows a list of mountings.

7. Select a mounting:  the X means not available, and the O means available.
   For the Buggy the sub is mounted.  It can be disabled at a cost.  This is
   not advisable as it would mean you had no sub gun, but the effect would be a
   decrease in the overall weight.  The knock on effect of less weight is more
   speed.  In heavier tanks this can be important, and extra weapon mountings
   can be disabled if you choose.

8. Now look at the main gun.  This shows an O under main and SE.  This means
   that you can either mount a main gun, which you have now, OR change it to
   allow an SE  [special effect] gun.  There is no point in doing this now as
   you only possess a main gun.  But this is what is possible depending on the
   particular set-up of a tank.

9. Close this window pressing O, and leave the mod shop.  Re-equip your guns.

10. Each tank has different mountings and you can experiment with these,
    enabling and disabling depending on what guns you want to use and which
    enemies you are trying to defeat.  However there is always the cost
    involved so I would advise not changing the mountings too often.


-----------------------
10. WHICH TANKS TO USE?
------------------------
Obviously you want to use the best tanks you have got, however there are things
to consider.  If you find you are fighting a lot of airborne enemies then using
a tank with an AA (anti-airborne) main gun makes sense.  These are the Gepard,
and Wirbelwind.  If you find that enemies get in too many attacks before you
do then consider using the fastest vehicle, the Buggy, with a sub-gun that
attacks all enemies and don't load it up with too many armour tiles.  Tanks
with  more mountings can give you more fire power and versatility, but they
will be slower: for example the Maus and S Tank.  Both AA tanks are useful
especially early in the game as they have more mountings than other tanks, so
using one of these can help.



===============================================================================

D.  O U T L A W S '  L O C A T I O N S  ................................. 0104

===============================================================================


An alphabetical list of outlaws is in the lists section of the FAQ.  Each
Hunter's Office gives a bounty for different outlaws so I have included their
details in each town.  I have given details of these in the place guide.

A list of all the monsters I have found is in the separate section in the
lists.  You can  see all those you have killed on the satcom under HUNT.  There
are a total of 232 monsters in the game.  I also have listed the ones found in
each area and what they drop, as you go through the place sections. Most
outlaws are listed as wanted in the Hunter's Office, but some are not.  The
reward can be claimed anywhere for these, but I have included them in the
nearest town to their actual location. There are a total of 40 Outlaws in the
game.

This is a list of all outlaws  with the relevant place where the bounty is
posted and where I have detailed their precise location and defeat.  I have
listed my level (on my first play-through) when defeating them which gives
some indication of their comparative difficulty. (Or in the case of one or two,
the difficulty I had in finding them!) I have included another more realistic
level in brackets where my original game was way out, as a guide


As a further aid to finding your way around the outlaws I have added a search
code based on their individual names so you can trace them precisely in the FAQ
if you want.

----------------.----------------.-------------.----------.--------------------
OUTLAW          | TOWN           | SEARCH CODE | MY LEVEL | COMMENT
----------------+----------------+-------------+----------+--------------------
Trash Heap      | Junkyard       | *TH         | 6        | You need a tank
Derringer Jack  | Junkyard/      | *DJ         | 100      | If you kill him -
                | Morgue Town    |             |          | can't fight Scarlet
Red Fox/Scarlet | Junkyard       | *SCAR       | 150+     | Hardest in game
Bugsy           | Newfolk        | *BUG        | 10       | Random encounter
Mad Maxwell     | Newfolk        | *MADM       | 10       | (Scarlet talk)
Hammer Hydra    | East Zero      | *HH         | 12       | Random
Disassembler    | Beldaire       | *DIS        | 26       | Trigger needed
Bomber Prince   | Beldaire       | *BP         | 129(20!) | Hard to catch
Col Blueberry   | Beldaire       | *COL        | 22       | Usually lower
Tankasaurus     | ?              | *TNK        | 16       | Event
Eagle 1         | Torikami       | *EAG        | 19       | Random
Orochi          | Torikami       | *OR         | 24       | On foot or in tanks
Sewer Demon     | Torikami       | *SD         | 123(25)  | ! Hard to find
Ghost Tank      | Torikami       | *GT         | 27       |
Puppetmaster    | (train)        | *PM         | 81       | Not this hard!
Frederick       | (train)        | *DB1        | 32       | The 3 Daltons
Roberto         | (train)        | *DB1        |          | The 3 Daltons
Shasta          | (train)        | *DB1        |          | The 3 Daltons
Tiamat          | Alice One      | *TIA        | 131      | Very tough
Granddaddy Kong | Alice One      | *GKONG      | 54       |
Dalton Brothers | Alice One      | *DB2        | 81(60)   | Round 2(one reward)
Mega Mole       | Alice One      | *MOLE       | 54       |
Tank Eater      | Alice One      | *TKE        | 56       |
Shaka Khan      | Dowan          | *SK         | 62       |
Father Muscle   | Dowan          | *FM         | 130(55)  | Didn't bother until
Optimus Swine   | Dowan          | *OS         | 123(55)  | later in the game
Red Mobster     | Dowan          | *RM         | 123(60)  |
Daidarabotchi   | Dowan          | *DAI        | 51       |
Commi Chameleon | Lorelei Bay    | *CC         | 130(90)  |
Man o' War      | Lorelei Bay    | *MoW        | 80       |
Willy           | Lorelei Bay    | *GDUO       | 72       | The Geriatric Duo
Helga           | Lorelei Bay    | *GDUO       |          | The Geriatric Duo
B2 Manta Ray    | Lorelei Bay    | *MRAY       | 140(100  | Hard to find
Krak Cannon     | Scavenger Isle | *KRAK       | 62       | In Dowan
Catsub          | Scavenger Isle | *CAT        | 121      | Will run away
Hydrobug        | Scavenger Isle | *HBUG       | 94       | Random
Imperial Bomber | Antitank Fort  | *IMPB       | 129      | Will run away.
Marduk          | Fort Gears     | *MARD       | 83/100   | May be harder
Binramen        | Hell's Keep    | *BINR       | 79       | Easy
Storm Dragon    | Hell's Keep    | *STD        | 132      | Hard
Annihilator     | Alice One      | *ANNI       | 73       | Random
Gassy Long Legs | Transport Pod  | *GLL        | 137      | Random
Johnny 6        | Iwasaki Lab    | *JO6        | 140      | Random
Marceau         | (train)        |             | 81       | With puppetmaster
________________|________________|_____________|__________|____________________


ALERT: if you find that you are not getting the drops that you expect, first
check your inventory.  It is easy to fill it up quickly and if you have 64/64
items then you cannot carry any more.  Sell them off.


===============================================================================
THE B2 MANTA RAY WALKTHROUGH: LOCATION: ANYWHERE!                        *MRAY
===============================================================================

This may seem a strange place to put a walkthrough for one of the outlaws but
the Ray cannot be located in any town as he roams the whole world map.  He also
needs special attention for other reasons.

There are two separate write-ups for the B2 Manta Ray as befits its name.


-----------
Preparation
-----------
To tackle the Ray with any chance of success you must have three things.

1. The mechanic needs the skills of CRASH LANDING and NOSE DIVE
2. Strong main guns on all tanks.  This means the Maus with three main guns.
3. RAP shells to target out-of-range, and AA shells or specialist weapons for
   airborne enemies.  The best SE weapons for high altitude and airborne
   enemies are the assembled Tindalos and Thunderkat,  and the CIWS (bought at
   Lorelei Bay)


--------
Location
--------
The Manta Ray has no specific location and flies literally all over the map.
This makes locating him extremely difficult.  He does not appear on the satcom.
He also has a tendency to appear in the early stages of the game when you and
your tanks are nowhere strong enough to defeat him.

However this provides a clue to tracking him down.  The best place to find him
when you are ready to fight him may be in the desert to the southeast of East
Zero where you found the Hammer Hydra.  Enemies here are Dragon Choppers, Punks
and Bazooka Pooches.  Travel there and wait in your tanks and eventually you
should spot his large shadow.  He might not attack you in you are not directly
in his path so move into the shadow to begin the battle.

To be honest I had hoped that I could repeat this experience of finding him
quickly, but it did not happen.  Nevertheless most sightings appear to be
around the eastern area and south of Alice One.


Confirmed sightings

I found him again while sitting in tanks near the woods to the southeast of
the road from East Zero to Beldaire. He has also been found to the west of
Muscle Cathedral, south of Alice One, and at Newfolk west of the town.


Advice from blackpyre which I quote in full as it is the best so far!
---------------------
"Step 1a:  While playing the game take note of where you see the B2 Manta Ray.
If this doesn't happen for you don't worry.

Step 1b:  If you never saw it or are uncertain about the exact location you can
try the location I used.

Start at Newfolk (Teleport there).  Then head left until the town and road are
off the screen.  Stop there.  That is the spot you want.

Step 2:  Once you are fully ready to fight the B2 Manta Ray, place your tanks
in the exact spot you saw it (Or the spot in step 1b).

Step 3:  Go watch a movie.  The B2 Manta Ray will eventually come back to that
spot.  For me, it took somewhere between 2 to 3 hours.

Note:  I've only tested this method once due to the large amount of time
required for this technique. This should only be used as a last resort when all
your searching has failed."

(Thank you for permission to quote this.)


----------
The Battle
----------
He will start at high altitude so get your mechanic out of their tank and use
the NOSE DIVE to bring him down to airborne.  This skill is not available until
you get to Lorelei Bay.  Then use CRASH LANDING to bring him down to normal
range.  While the mechanic is busy have the others use SE weapons and AA shells
to hit him at altitude.

Once he is within range blast him with your main guns.  He will then probably
go out of range but the main guns can still hit him despite this, so continue
withe the Maus firing all three main guns and the other tanks using RAP shells.
He may try to fly high again so again use the mechanic again if necessary and
the altitude guns if you have them.  Or just wait until he comes down again.

His attacks are machine gun based and although damaging, if your levels are
high enough and your tanks strong enough his attacks are not the worry.  The
main thing is finding him and then keeping him down.

You get High End Junk from him, and a reward of 50,000G.


-------------------------------
B2 Manta Ray: The Personal View
-------------------------------
You don't have to read this.  It is for my own satisfaction only.  I hate the
B2 Manta Ray.  This is the worst enemy I have ever...nearly not...encountered
in years of playing RPGs.  Yes my struggle with the Manta Ray became very
personal.

Near the start of the game I encountered him and had to run.  Then when I had
the necessary skills and equipment to defeat him I could not find him.  I asked
for help.  Where had other people found him?  Where would be a good place to go
to find him?  Everyone else seemed to have found and defeated him, but not me.
I tried roaming around.  That was pointless and I never once saw his shadow.  I
tried sitting in my tanks outside the various towns hoping he would pass by and
attack me.  It never happened.

I decided to calm down and that maybe he would show up when he knew I wasn't
looking for him, so I made sure I had the necessary skills and equipment with
me at all times and continued to play the rest of the game.  Eventually I got
to the point where I had defeated every outlaw and only had the final battle
with Alex to fight and Scarlet waiting to challenge me.  Still no Manta Ray.
In a final act of total despair I decided to leave my tanks in the desert near
East Zero, which was the one place I KNEW I had seen him before, and then go to
bed and leave the PS2 running and hope that when I got up he would be waiting
for me.

I got to the position, and was about to leave the game when suddenly I saw that
elusive shadow!  YES.  At last I had found the B2 Manta Ray.  I even had to
take a picture just so I could prove that after all this time I had finally
caught up with him and that this was not a dream.  And so I got him
eventually.  I hope your experience will not be as frustrating  as mine.

And levels for winning?  Well given that this was the end of the game Hunter
was at 140,  Rashid at 115, and Kiriya at 115, with Bernie at 140.  I am sure
you could beat the Manta at around level 100...if you can find him.  And yes, I
did manage this another time with Hunter at level 100 and the rest at 73/4, so
he is not hard to beat, once found.  Good Luck!



===============================================================================

E.  S H O R T C U T S  .................................................. 0105

===============================================================================

1. Use L2 in battle to speed through the animations and turns.

2. Use R1 to enter and L1 to exit tanks quickly.

3. Use your satcom to help pinpoint outlaws that are hard to locate.

4. Use R1 on the menu screen to jump from the top to the bottom of the screen.
   L1 jumps from bottom to top.

5. Use a shortcut for the metal detector.  From the satcom/configure choose
   Button functions, select square or R2 and choose detector.  Confirm
   the choice.  Then press square to use the detector.  It saves extra button
   presses.

6. Use the item menu to change equipment fast.  Select a weapon or piece of
   armour and you will be shown a screen with all four characters and the new
   item with its stats for increase or decrease.  Pick the person to equip it
   and their current equipment will automatically be removed and returned to
   the item inventory.



===============================================================================

F.  T E N  T I P S  ..................................................... 0106

===============================================================================


1. NEVER THROW AWAY JUNKS. AND KEEP MOST ITEMS.  When you find or acquire items
   keep them, the only exception to this rule is "cells" and other monster
   drops which tell you they can be sold.  Cells, honey, fish fillets, magic
   beans, and many others can be sold in bars for a set price.  The junks are
   exchanged for valuable items used for assembling.  The exchange can be
   random so if you have gained valuable junks (from fighting outlaws) it can
   be a good idea to save before the exchange.  Some apparently useless items
   also can be assembled to make new weapons and other things.  Check what they
   are for from your item inventory.  If you select an item and then select
   USE.  You will get more information on its purpose, and whether it can be
   used.


2. SPEAK TO EVERYONE MORE THAN ONCE:  and revisit places and people for
   new information and hints.

   As you would expect.  The first and most important rule of every RPG
   that has ever been made.  It is particularly important in MS as it is
   often the only way to progress the story and trigger certain "events".
   According to the developers there are 800 "events" in the game though many
   are minor things.  An example of this is when the Hunter gets a new arm.
   Revisiting everyone will trigger new conversations.  Getting a different DOG
   can do the same with EMILY.  Visiting family and friends when a party
   member is dead (and in their coffin) gets various reactions. There are some
   key EVENTS that help move the story forward.


3. KEEP ALL SCRAP ARMOUR AND TRADE IT to the trader in JUNKYARD. You get
   rewarded with the best protectors in the game. Keep buying extra protectors
   and replacing them whenever they break.


4. SAVE WHEN YOU CAN/RUN AWAY WHEN YOU MUST.  You can only save at the memory
   centre inside towns, so save often.  If you run into an outlaw  which might
   destroy you: RUN AWAY.  If you don't, you risk not being able to fight the
   outlaw again and thus losing the reward.  You can have as many separate
   saves as your memory card will allow.  There is no game limit to saves: you
   could have up to 99 saves on an ordinary memory card.


5. THERE IS NO DEATH.  Yes!  Although you kill lots of people and monsters, you
   and your party cannot die.  Even if you are all defeated, you will be
   rescued by IGOR and revived by DR MORTEM.  This means that there is never a
   game over screen except when/if you choose to end the game.


6. EVERYTHING COSTS MONEY.  Even using most skills cost cash, and tanks are
   costly to upgrade and repair.  Money is not hard to get, but easy to spend.


7. USE THE SATCOM. It is very useful, for everything, especially for
   pinpointing locations of outlaws. It contains information on EVERYTHING:
   -  Shops, Remote, Info, Hunt, Wanted, Mail,
   -  Alert, Music, Games, Configuration, Diary, Help


8. FIGHT FAST.  By pressing the bottom left shoulder button, L2, during a
   battle while inputting attack commands, you can whizz through battles in
   record time.  I know I am repeating myself here, but people seem to miss
   this useful device, so I am saying it again.  This works on foot and in your
   tanks.


9. USE TELEPORT AND REMOTE. SET C[control] UNIT on tanks to REMOTE. If you do
   this you can  transport a tank to any town you have previously visited.
   EQUIP TELEPORTER to tanks.  You can teleport with tanks if you equip the
   teleporter device, and you can move tanks from one location to another if
   they have the C-unit set to remote.  You can also teleport on foot using
   the green transport pod  building which is found in every town.


10. READ THE MANUAL:if you have one, as it is jam packed full of
    information



===============================================================================
===============================================================================

G.  W A L K T H R O U G H  A N D  G U I D E  T O  A L L  L O C A T I O N S

===============================================================================
===============================================================================

---------------------------------------
SUMMARY: TEN THINGS TO DO IN EVERY TOWN
---------------------------------------

Just a quick reminder.  You don't need a detailed description for every town,
but since this is a complete FAQ I have gone overboard a bit and done just
that.  If you want, just skip those sections and play it by ear.  You can
always go back if you think you have missed something, and in fact it is a good
idea to revisit for more events.

So, in brief:

01. SAVE before doing too much (in case of events/choices/surprises).
02. Speak to MACKINLEY and HARE HEAD.
03. Check every building and area for items and people to talk to.
04. Check latest target monster at Hunter's Office, and OUTLAWS.
05. Collect any bounty owed. Sell excess items at bar.
06. Update tank equipment especially listening to any advice you have been
    given (usually from people in the local bar) about specialist weapons for
    local monsters.
07. Modify tanks where possible, buying better engines and C units as well as
    weapons and shells.
08. Check vending machines for best protectors for local monsters.
09. Stay at the local inn to heal/find things, or return to JUNKYARD and sleep
    in Hunter's room. This heals everyone for free.
10. SAVE again, before leaving.



===============================================================================

1.  J U N K Y A R D   P.O.S.T.E.D. ..................................... 0107

===============================================================================

   1.0. Junkyard
   1.1. Junkyard Later Events
   1.2. Junk Mountain O.T.D.
   1.3. Impound Lot
   1.4. Junkyard East S
   1.5. Finding Newfolk


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.0. JUNKYARD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: KEY EVENT: SPEAK TO SCARLET IN THE BAR AND ACCEPT HER OFFER OF HELP

Here you can store your tanks, exchange your scrap armour, store your unwanted
items and parts, (Maximum of 200 allowed for items).  Give your BIG MEDALs to
the BIG MEDAL collector, check with DR.SOLOMON with your monster defeated list,
heal up for free if you go to sleep. Get resuscitated by DR MORTEM if you or
your allies die.


PEOPLE                        COMMENT
-------------------------------------------------------------------------------
NINA                          Mother
EMILY                         Sister
JACK                          Barman and man with a past
RACHEL                        Daughter of Jack
DR,SOLOMON                    Collects monster data
DR. MORTEM                    Revives the dead
IGOR                          Picks up the bodies
HAREHEAD                      Makes strange comments
MCKINLEY                      Gives town information
BIG MEDAL COLLECTOR           Collects BIG MEDALs
SCRAP ARMOUR DEALER           Exchanges scrap for strong protectors
BLACK MARKET SHOP OWNDER      Buys and sells unusual items
SCARLET                       Mysterious helpful lady

ROSA                          Tank challenge
CRAZY WAYNE                   Challenger
LLOYD                            "
DUKE                             "
GUERMO                           "
SCARLET                          "
-------------------------------------------------------------------------------


SHOPS
-------------------------------------------------------------------------------
MOD SHOP     The garage has no shops as such though you can modify your tanks
             and get a service and repairs.
RENTAL       Not open at first: rent a tank after getting to NEWFOLK.
EQUIPMENT/   The shops selling items and equipment/weapons are one building.
ITEMS
BLACK MARKET Here you can sell some very few items and buy them back when you
             need them.  This is the the only function for this shop.
SCRAP ARMOUR Exchanges scrap for protectors

-------------------------------------------------------------------------------


TANKS
-------------------------------------------------------------------------------
THE BUGGY    Found at JUNK MOUNTAIN
-------------------------------------------------------------------------------


EVENTS
-------------------------------------------------------------------------------
There are many events here at different times during the game.  These include:
talking to Scarlet in the bar at the beginning of the game.  Fighting when
challenged, Jack events, Gift events involving your mother:NINA, sister: EMILY,
and RACHEL at the bar.  Marry Rachel.

Game Ending
At any time, if you tell Emily that you want to be a mechanic the game will end
there and then.

Locked Door
Later in the game you will be able to find the key to open the locked door of
the small house near the Church. (see Lorelei Bay: Oliver event)

Later Events
1. ROSA'S TANK CHALLENGE
2. HUNTER CHALLENGES
3. JACK EVENTS
4. EMILY'S SUITOR
5. DR. MORTEM'S "CHALLENGE"
6. SCARLET CHALLENGE
-------------------------------------------------------------------------------


DUNGEON
-------------------------------------------------------------------------------
JUNK MOUNTAIN   Right next to JUNKYARD



-------------------------------------------------------------------------------
JUNKYARD WALKTHROUGH
-------------------------------------------------------------------------------

----------------
1. Decision Time
----------------
The game begins with a woman (your mother) called NINA, asking you if you
want to become a hunter When she finishes talking there are two options:
- I'm going to become a hunter/I'll be a mechanic.
  If you choose to be a mechanic.....the game ends!

GAME ENDINGS; this is the first of many possible game endings. (See ENDINGS)

Assuming you opt for Hunter, Nina then tells you where to go, and about
NICHOLAI, a mechanic in NEWFOLK, a town to the northeast [but you can't get
there yet]. EMILY [your sister] speaks, and then you are outside the garage,
your home. Now you can explore your hometown: JUNKYARD. Movement is simple,
using the left stick.


-----------------------------------
2. Saving The Game At Memory Centre
-----------------------------------
First things first.  The save point is diagonally to the left of the garage.
Go there and save.  You can have as many saves as your memory card will allow.
It is a good idea to have more than one save in case you miss some event and
want to retrace your steps. Also, make sure to save when you can because you
can only save inside towns, and you may run into an enemy that you cannot
defeat. So saving before you leave a town is also a good idea.


----------------------
3. The Hunter's Office
----------------------
Go inside the place where you saved.  It is a HUNTER'S OFFICE, and there is one
of these in every town. A hunter will tell you to get a vehicle/tank from JUNK
MOUNTAIN.  This will be your first tank.  Talk to the hunter office clerk and
you will be shown a list of four options:
- This Week's Target/Outlaw Info/Collect Reward/Leave.

View the message board in the hunter's office for repeat information on
outlaws.  This feature is in every hunter's office.  Speak to the old woman if
you want.


----------------
4. Getting Money
----------------
Find out that the TARGET is the spider tank, and the OUTLAW is Trash Heap, If
you press "collect reward" you will get a message: Defeat outlaws and target
monsters to earn rewards.  Obviously you can't get a reward yet. But every time
you defeat a target monster or outlaw you will get a cash reward.  There is a
limit to this nice system.  While outlaws can be defeated whenever you like,
the target monster changes over time.  This can be annoying as you go out and
kill lots of spider tanks, return to collect your reward and then find out that
the spider tank is no longer the target monster and you get nothing.  In the
end I stopped bothering too much with trying to get the targets and just relied
on outlaws and general monsters for cash.

Money is very important to the game as you will need lots for buying weapons
and tank parts and for repairs.  All defeated enemies yield cash, but not a
great deal, and once you acquire skills you will find that using them also
costs money.  You will find various items some of which can be sold, and many
monsters drop items that can also be sold. Later there is an easy way to get
lots of cash by playing a minigame, but for now you only have 200g.


---------
5. Titles
---------
After pressing "leave", the Hunter Office clerk will say "Good luck Mr.
Newbie". This is your default title, and you can get other and better ones as
you progress through the game.  Titles are awarded for having lots of money,
killing lots of enemies or outlaws and other things such as increasing levels.
See Section B on Characters for more details about the titles.


-----------------------
6. Press Triangle: Menu
-----------------------
Menu controls are obvious:
- Triangle for menu
- X to highlight and select
- Circle (O) to return or cancel the selection.

You also get the message that new information has been added, so press the
triangle button and a menu will be highlighted at the top left of the screen.
Check these.


- Item
At present you have 4 healing capsules to restore 50 HP and at the top right of
the screen is the information 4/64, which tells you the item storage capacity.
You can sort items by pressing triangle in the item screen and then sort by
type, alphabetically, or in reverse alphabetical order.


- Status/Equip
This shows you the Member List.  At present it's only Hunter, but you will get
more party members.  You are at level 1 with 100 HP, and you gain a level for
every 100 experience points.

Equipment is self explanatory, with slots for weapon, headgear, body gear,
hand gear, footwear, and the last slot is for the additional breakable
protector armour. Every character's list is the same but their equipment will
be different depending on whether they are male/female, mechanic/soldier, or
dog.

Compare Parts
Appears at the bottom of the left hand Status/Equip screen.  This is very
useful once you have a tank or two or more.

Chassis:mnt [mount]  ammo, dur[durability] wgt[weight]
Engine: load, dur. wgt
Main:   atk [attack of main gun) ammo, dur, wgt
Sub:    atk, dur, wgt (no ammo as the sub gun can be used as often as you like)
SE:     atk, ammo, dur, wgt [SE guns are guns with special effects and can only
        be used with certain tanks or mountings)
C Unit: dur, wgt  (this is the control unit)


- Skill
This shows the skill list for each party member (when you have some!), and
some, such as healing skills, can be used directly from this menu screen.
At present it lists Hunter's unique skill: Remote Laser. IMPORTANT: note the
200g. This is what it costs to use, every time you use it, so be sure you have
enough money if you want to use it.


- Drive
Select your vehicles to drive/tow. This is where you can select your tank, and
if you find a new one you can tow it.


- Satcom
Takes you to your computer where you'll find masses of valuable information,
including maps.


- Teleport
This option is only available when outside on the world map or in a town. But
first you need the Teleporter item equipped to one of your tanks. You will be
able to find and buy these in the next town.


-------------------
7. Explore Junkyard
-------------------
Go outside and explore. First of all, visit the two green tents to the left.

SCRAP SHOP  This is where you can bring all scrap armour to trade, and in
return you will get stronger armour when you have redeemed enough stamps.
There are four items listed and the number of pieces of scrap required for each
piece.  This is the only place where you can redeem the scrap.

The Items are :
Armour             Cost in Scrap            Damage Reduction
Ceramic Armour          20                     150
Body Shield             30                     200
Ultimate Shield         40                     300
Dog Protector           50                     For Dogs


BLACK MARKET  The trader says he is interested in all items.  This is not true.
There are a select few items that he will buy, usually for very little, and you
can buy them back if you want.  I only used this when I found that I had too
many items and ran out of storage space.

Staying on the left side move up the screen and find two brown warehouses with
open doors. Go in the first.


MEDAL COLLECTOR   This Harehead collects BIG MEDALS and will reward you for
giving them to him. (Or will he?)  As the collector says they can be found all
over the place, so searching  every corner is important if you want to get all
medals. (See the section BIG MEDALS: is it worth it? Short answer is: it's not.
There's a glitch that prevents you from collecting them all, so the best thing
is to sell them off, or give them to him just to get rid of them, but don't
expect anything useful.)


TREASURE CHESTS/BOXES
At the back of the warehouse you will find your first treasure box. Press X to
open and receive a REPAIR KIT for a tank. The box will not disappear once
opened and this can be a little confusing if you forget which ones you've
already opened. Go into the next warehouse where there are two more chests. One
contains SANDALS.  Go to the status menu and equip these at the footwear Icon.


VENDING  MACHINES  (These are found in all towns)
Leave the warehouse and go round to the side of the building and you will see a
white machine on the wall.  Here you can buy various items.  These machines are
found in every town and most dungeons and in garages.  The further you get in
the game the better stuff they sell.  If you get lucky you can win a better
quality item, or additional items if you time the button press correctly.  Try
it out now to buy Stick-on-Armour for 20g.  Equip it in the final equipment
slot. It reduces damage by 10, but it will break after a few hits.

You can talk to the small boy on your left if you like.  Carry on up the screen
to the small locked building on your left. Remember this place, as you will
later get a key to open the door. For now, continue to explore and go up the
steps to the graveyard. Press X on the small barrel and you will get a BIG
MEDAL #02.


---------------------
8. Dr Mortem And Igor
----------------------
Go inside the church, and talk to IGOR and DR. MORTEM.  He will revive you if
you die.  This is very useful as you will end up in a coffin and get dragged
behind your tank convoy if you have allies, or by Igor if you don't, and then
Dr M will electrocute you back to life.  Go into the back rooms.  The first has
nothing of use, the second has a STICKY CELL in the fridge and a REPAIR KIT
under the sink.  At the end of the corridor to the left of the junk piled up is
another BIG MEDAL #03


----------------
9. Transport Pod
-----------------
Outside again, go right, and find a small building with a green roof.  Go
inside.  You can chat to the little girl.  I don't think the answer matters.

This is the tranporter, which you cannot use yet.  When you can, it will allow
you to travel from town to town without using your tanks.  It is important to
use this machine as it sometimes goes wrong, and when it does it lets you find
two important locations in the game that can ONLY be accessed this way.  These
locations are visible on the map, but cannot be reached on foot or by tank, and
they are THE IWASAKI MEDICAL LAB and THE GRAND SKILL MASTER.

Getting the transporter malfunction seems to be a matter of luck and a
function of multiple use, but it probably won't happen until later in the
game.


--------------
10. Dr Solomon
---------------
ALERT: after meeting with Dr Optica, Dr. Solomon will give you a lens.

Continue to the right and enter a large building with a green door.  Here you
will find DR. SOLOMON.  Agree to help him research monsters and he tells you to
come back and see him every now and then, with the information you have
collected automatically on your satcom.  Do as he says and he will reward you.
Go to the sink to find SOLOMON'S GLOVE.  If you try to use it [click on the
glove and press use] it fits over your head.  This is a joke.  There is a pair
of WORK GLOVES in the first brown box in his room, and TILE PACKS for a tamk in
the next two.

You can also find the DRILL CLAW MEMO in the brown cupboard just to the left of
Dr. Solomon.  There are other memo items like this one, and if select one and
choose "Use" it will tell you the recipe for assembling a weapon. This one
gives you the recipe for the Drill Claw: Drill Blade, Claw Blade, Drill Sheath
and Junk and you'll be able to make this weapon when you reach the next town,
if you've found all the components. (Thanks to joesilver72 for this location.)

As you collect more data on monsters the Doc will give you additional items:
30% completion gets you the SOLOMON'S BOOTS, and 60% completion gets you
SOLOMON'S HELM.  I have not managed to complete the monster list and so have
got got the final item for 100% completion.  I wonder what it is, and if all
these items amount to anything useful?

The next building to your right is a small house. There is a STICK-ON-ARMOUR in
the right hand wardrobe.  Further to the right is the Elder.  Speak to him and
he tells you that Junk Mountain is ahead, but that you will need equipment
before you go in there.  He is right.  Go down the screen and talk to boy.
Answer as you like.  To his left is another building with an icon outside.
This is the store selling equipment and items.


-----------------------------
11. Shop: Gun And Torch Icons
-----------------------------
The shop icons are not always easy to spot.  The gun icon is for equipment and
the torch for items.  Upgrading can be critical, but it is as well to search
around towns first as you often find equipment that would be expensive to buy.


-------------------------
12. HAREHEAD and MCKINLEY
-------------------------
From the shop, come back down the screen and talk to HARE HEAD, who will give
you some background information on the world of Metal Saga.  He then
disappears. To his left is a small hut with a barrel at the far left corner.
Another BIG MEDAL #01.

Go up and talk to the man outside the garage, who greets you with the words
"Hey Eddy".  This is MCKINLEY, a friend of your father Eddy's. After talking to
him, he leaves.  You will meet him in every town.  He is basically there to
give you information about the place so it is always a good idea to talk to
him.  He is never a playable character.

OK.  You have now explored the town, with the exception of the two most
important places.  Your home garage and the bar/inn.


---------------------------------------
13. Junkyard Bar: Things To Do And Find
---------------------------------------
1. The hunter sitting on the right next to the wall will give you helpful tips
on hunting.

2. The trader sitting upstairs will tell you about Newfolk and East Zero.

3. The man sitting at the bottom of the stairs will tell you how to get to
Newfolk.

4. Talk to the red haired girl at the bar: this is SCARLET, THE RED FOX.  You
will meet her again, but unfortunately she is not a playable character. It's
essential to talk to her whenever you see her.

5. Speak to JACK the bartender.  Press X to speak again and you will get a
menu: Sell Material/Sell All Materials/Place An Order/Buy A Round/Leave.
You will have more dealings with JACK later in the game.  Buy a drink if you
like, and each one gets a different response.

6. EVENT TRIGGER: go to the back door and SCARLET speaks to you. Agree to her
offer of help.  She then leaves.

7. Go through the door to the back.

8. The far left door leads to a room where you meet RACHEL.  Choose the first
option and she will respond and you get a message telling you that you can now
give gifts to Rachel.  A PINK LIPSTICK can be found in the wardrobe to the
left.

9. The next room has a HEALING CAPSULE in the left hand chest of drawers.

10. The sink at the back has TILE PACK S.  You can leave at the side door and
find yourself outside, next to the garage.


----------
14. GARAGE
----------
The icons above the entrance indicate what services are available.  Inside,
signs show the functions of the garage.

REPAIR SHOP = The crossed spanners.
Where damaged and broken tank parts can be repaired by your mom.

SERVICE STATION = The red oil can.
The service station, where ammo can be reloaded for a price, armour tiles added
and a complete service paid for.  I tend to use the custom order which allows
you to select how much ammo, or armour tiles you want for each vehicle.  This
is cheaper than a complete service.

STORAGE FACILITY = TR
At the top right hand corner of the garage is the storage facility.  You
can store up to 200 items and a large amount of vehicle parts.  This is only
available at JUNKYARD.

At the back of the garage is another vending machine selling items and
equipment.  Go down the slope and straight ahead is a treasure chest with a
HEALING CAPSULE.

MOD SHOP = A sign with a cog.
Nothing to do here now, but this is very important once you have a tank.

RENT-A-TANK = R above a picture of a tank.
Not yet open.

TANK WASH = Pipe with water flowing out.
Talk to SHINY and he will tell you why you might wash a tank: to get rid of
bird poo, or fungus.  It costs 100g and I only used it once or twice. (You can
also use it to wash off acid)


Go back up the slope and carry on to the right.  This is your home tank parking
lot.  The little machine with the red button can be used to line up your parked
tanks in order.  This useful when you have a lot of tanks: which you will.
Once you get 7 tanks Eddy will expand the parking lot. Finally, go upstairs.
You are back where you started the game.

Turn right at the top of the stairs and go straight on and outside to find
another BIG MEDAL #04 at the side of the building.  Go back inside and straight
ahead into your own room at the top of the stairs.
Here you can rest for free whenever you like, and restore your health.  The
middle room is your sister's and there is a SISTER'S TOWEL by the dressing
table.

The next room belongs to your mother: FATHER'S SHIRT is obtained from the
table, and there are photographs to get some extra information.  By the way,
"Father's Shirt" is a crucial item for assembling a powerful weapon so do not
sell it. You will also find HANDKERCHIEF hiding in the small statue ar the
corner of the bookcase. There is a REPAIR KIT in the fridge.

You can talk to Emily: if you say "taking a break" you will end up in your room
after sleeping.  You can quit the game, or say I came to see you, or "nothing
really".  Sometimes Emily will be asleep, or in her room.  And Nina will be
upstairs if she is not in the repair shop.


-----------------------
15. Ready To Leave Home
-----------------------
Go outside.  Now that you have found everything and talked to everyone you
are ready to find your first tank.  Save first before leaving.

Of course you could go outside town or to Junk Mountain before this if you
like.  This is a game with few restrictions on your movement, but on foot, and
alone, you would not get very far!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.1. JUNKYARD LATER EVENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Later in the game there are many more Junkyard based events.  If you are at
the beginning of the game ignore this section for now.

1. ROSA'S TANK CHALLENGE
2. HUNTER CHALLENGES
3. JACK EVENTS
4. EMILY'S SUITOR
5. DR. MORTEM'S "CHALLENGE"
6. SCARLET CHALLENGE


CHALLENGE FIGHTS: THESE DO NOT BEGIN UNTIL LATER IN THE GAME

The challenges fights begin when you reach the "Seasoned Hunter" rank, which
you gain after killing 10 outlaws.  Although you don't get a reward for these
you do get to add the challengers to your list of defeated "Bio" enemies.

Rosa will appear in the bar for the first two tank battles after you have got
5 or 6 tanks.  Rachel will always be in the bar until Rosa leaves it.

This very useful piece of information and advice was posted by LegoTechnic on
the Metal Saga message board at GameFAQs. Many thanks for this as I was stuck
trying to give gifts to Rachel, when she wouldn't appear in her room.  Now I
know why.


------------------------
1. Rosa's Tank Challenge
------------------------
After you have gained 5 tanks, and chatted to Rosa about tanks, you get an
email from her challenging you to a "mock battle". She will wait in the bar for
you to accept.  You can use your whole party and she will have Sebastian and
Carl with her. (This is likely to be when you have the Buggy, Demag, Mosquito,
Barbarossa and Gepard.)  She will not allow you to use rented tanks.

For a cheap and easy win get the mechanic to use the Lockdown skill on Rosa's
tanks. This will shut them down with mechanical failure and unable to fire for
around 10 or so turns.  Rosa and Carl will not appear as defeated monsters or
Outlaws, but Sebastian will be in your list of defeated "bio" enemies.


BATTLE 1. JUNKYARD
After getting 5 tanks you get an email from Rosa challenging you to a friendly
tank battle.  She is waiting in the bar. If you select the second option, to
change your shoes! she will go.  The third will just have her wait in the bar.
So if you want to fight her choose the first option.

Sebastian will remain out of range so you need a Bloodhound SE gun for him.
I tackled her with the Tiger, Barbarossa and Panzer, and the party were all
around Level 60. Exit the bar, get in your tanks and they are waiting just
inside the entrance.  Speak to Rosa to start.  She will comment on your tanks
and then the battle starts.  Destroy the two tanks first using main and SE guns
and then the Bloodhound and RAP shells on Sebastian who just stands there.
When he moves into range let him have it with everything.  If he gets a chance
his "Chop" attack can do a lot of damage, maybe 800 or so SP and his "Punch"
attack even more.  You get nothing for winning.


BATTLE 2. JUNKYARD
Same drill as before but she has better tanks.  This time Hunter was level 80,
and had the Rodina, Tiger and Barbarossa with much better everything!  By the
time both of Rosa's tanks were destroyed all my tanks had no SP left and most
of the guns were damaged too.  However, with a few judicious RAP shells and
the soldier attacking with a weapon, once Sebastian moved into range it was
just possible to win.  It took 23.000g to repair everything so that was an
expensive battle.  Use Lockdown and this will be much easier. (I nearly beat
her at the same level and with the same tanks as the previous battle using
this trick).

If you lose this battle Rosa will say:"Yes! In your face! We did it--we won!"
She suggests doing it again someday as the score is tied now. Also if you lose
you are not dead even though your tanks might be.

At least now that Rosa has left the bar you can give gifts to Rachel and see
her reactions by visiting her in her room.


--------------------
2. Hunter Challenges
--------------------
You can fight challengers here.  You do not get a reward.  An email will alert
you to the fact that the challenger awaits.  These battles are on your own.  I
guess that the trigger for this is when you have reached a certain level of
number of titles, or it maybe when you have defeated a certain number of
outlaws.  You can choose to fight each one when you like, but it may be that
the next one will only appear once the previous one has been dealt with.  I am
not 100% certain about this.  There are specific conditions that must be met to
fight Scarlet.

LLOYD: first challenge after defeating 10 outlaws. (whether or not you have
collected the reward).  Title: Seasoned Hunter.

BATTLE 1. LLOYD
After the email, talk to Lloyd at the bar in Junkyard.  Accept the challenge.
It is just you without tanks against him.  A Nutcracker or Noise grenade does a
lot of damage against him and is a good start.  He also throws a Grenade to
begin with and then uses a machine gun. I cheated and waited until I was level
60 to fight him, and had the best equipment from Dowan, but you could win at a
lower level than this.  Try equipping a protector to defend against the
grenade blast.  After you win Igor comes to take him to Dr. Mortem.


BATTLE 2. DUKE
Another email and he will be in the  bar.  Three options:
- Put up your ..dukes
- Look! Over there!
- Let me think about it: allows you to save first.

He starts by throwing a bomb that can do a lot of damage and break a weak
protector.  The rifle then will do 300 HP amount of damage.  A Noise Grenade at
300 or so HP only takes off a small amount of his total HP. You are going to
need strong protection, good weapons and a high enough level to beat him.  At
68 Hunter is not strong enough.

At Level 98 with the Polymer Pads for protection and the Kunuhiro Katana,
Hunter can defeat Duke without damage, and it takes around 6/7 rounds. So it's
best to leave this fight until a time when you know you can win.


BATTLE 3. GUERMO
Receive an email from him after the Jack event and after the Leon event.  These
may or may be the triggers required, but that is when the challenge was made.
Meet him in the bar, and you are given three choices:
- I'd be honoured
- Pah no way
- I need some more time

Save if you need to by choosing the last option, and then select the first.

He attacks wielding an enormously long sword which can take off over 600 HP and
shatter the protector at the first swipe.  However, the good news is that
sometimes his attacks can miss altogether.  The Katana can do a lot of damage
to him but without very good protection you are soon defeated.  At around the
100 level mark I failed at the first attempt against him.

Fight him at around level 125 with Polymer Pads and the best armour from Hell's
Keep.  Make sure you have a few Energy Drinks.  This time, although he will
still break the protector, each swipe does around 175 HP damage so it is
possible to heal using Energy Drinks.  Hunter was doing around 500 HP damage a
go to Guermo.  A Minerals to increase attack power can help too.  At this level
you should win after a few rounds. And you can always use the old trick of a
Petrol Bomb to help things along the way.


-------------
3. Jack Event
-------------
After beating Duke and Rosa too, so they have both left the bar, when you go to
speak to Jack in the bar at Junkyard a series of events will begin.

The condition for this is that you heard about Derringer Jack and Crazy Wayne
from the guys in the station at Alice One, and that you met Wayne in the
Hunter's Office there.  After the initial event in Junkyard when Jack leaves
town, if you leave to go elsewhere you get an email from Eddy to say that Jack
has gone to Morgue Town.

These series of events can be a bit confusing.  The BEST scenario in terms of
money and keeping Jack and Rachel sweet, and being able to fight Scarlet later
on, is to:

1. Refuse to fight him in Junkyard.
2. Refuse to save him or Rachel in Morgue Town sewers.

I know that second one sounds a bit strange but it is fine.  It gives you the
bounty, Jack's Derringer, Rachel's pendant, and avoids any unnecessary killing
of anyone.  However if you want to add Wayne to your list of defeated enemies
(not outlaws, as he is not one), then forgo the bounty and kill Wayne.  You
cannot add both Jack and Scarlet to your defeated outlaws list in one game.

The full details of these events covering what happens in the case of all the
possible options are in the EVENTS EXTRA section.


STAGE ONE - JUNKYARD
After the initial event with the hunters Jack will admit that he is a wanted
criminal.  And then he asks: Which side are you on?

You're my friend
I'm a hunter
..I can't let you go.

Now you can choose to fight Jack.  If you do, you get his bounty  BUT the bar
is then closed.  Rachel is lost to you forever and you cannot fight Scarlet.
Oh, and you get a new title: Ruthless Killer.  And the comments you get...not
nice at all.

So say: You're my friend. He then leaves.  The bar is closed, though  you can
still get in using the lock pick.  It is odd finding the whole place deserted.
Hm.  Maybe you shouldn't pick the lock.


STAGE TWO - MORGUE TOWN
Once you leave Junkyard there will be an email from Eddy telling you that Jack
is in Morgue Town.  Go there and  into the bar and speak to the trader nearest
to the bar.  He will tell you that there is a new guy in town.  The other
trader also gives you information.  Go down the corridor and into the last room
on the right and speak to the Hunter dressed in green.  He tells you that Crazy
Wayne is here too.

You can save your game at the room next to this if you need to and then go down
the ladder.  In the next room there is a soldier who will tell you that the new
guy went down into the sewer and that he was trying to get away from someone.
So Jack is down there and Crazy Wayne is after him.  Go down.

Go right and down the steps into the water and straight on into the room with
the raised platform.  Go round and to the left to the next screen and up the
steps and back to the right.  As you move you suddenly hear gunshots.  You are
now in the raised platform room and Wayne has Jack tied up on the end of a
rope.

Choice:
- Rescue Jack
- Stay where you are

Select STAY for more scenes and another choice:

- Rescue Rachel
- Watch how this plays out

Select WATCH. More scenes and finally an end.  Collect the bounty.  Visit Jack
again in the bar and he will thank Hunter and you get his DERRINGER GUN!  Visit
Rachel in her room and she will give you her PENDANT.

If you choose to rescue Jack or Rachel you end up fighting Wayne and there is
no bounty.


-----------------
4. Emily's Suitor
-----------------
This event occurred in the latter part of the game having defeated 30 outlaws
and spoken to Emily saying I came to see her, (the third option on screen), and
after giving Emily a few gifts.  I am not sure what the trigger is for this
event as in another game I got it much earlier.

On the way out of the garage someone runs up to the tank asking about Emily.
There are three options when you have a chance to respond to the question about
Emily having a boyfriend:

- My sister? I assume so
- My sister? Ha! No way.
- That's none of my business

Select the third option to make him happy.  He runs off. (I don't know if there
is a sequel to this.)


--------------------------
5. Dr Mortem's "Challenge"
--------------------------
I am not sure what triggers this event but it happened after triggering the
Ziggurat and defeating the Storm Dragon.  Return to Junkyard to find a soldier
outside Dr Mortem's.  He is in the graveyard.  Speak to him and he talks about
Dr. Mortem's machine.

An Agent in black is suddenly shown at the bottom of the steps overhearing
this.  After a comment he disappears.  You can now save if you need to. Go
inside the church and speak to Dr Mortem.  Then suddenly there is a loud
crash.  Events then unfold.  Eventually after a lot of chat Hunter and party
end up fighting Biff and Montoya.

My party were at over 100, and all of them with the best protectors, so
despite the direct sword attack Charlene took no damage.  Dog and Charlene were
doing 600 HP damage each attack so the two were dust within two rounds.  At a
lower level they could have been a lot harder to defeat as they must have had
around 3000 HP each.

After the fight there are more scenes at the Junkyard bar with Connie and
Clive, and then finally with Dr. Mortem and Igor. END

NOTE: If you lose this battle, Igor will rescue the party and Dr. Mortem will
revive everyone. Igor take your place and defeats them, but you won't see the
scene with Connie and Clive. (Thanks to EriconIX and others for this
information.)


----------------------
6. Scarlet's Challenge: *SCAR
----------------------
ALERT: Do NOT try to fight her without a tank. Hunter needs to be at least
level 150.


CONDITIONS
She sends you an email after you have defeated 35 outlaws.  Meet her in the
bar.  Follow her outside.  Accept her challenge and then ask for time. (The
last option.)  Then you can save and in fact she will wait outside the bar for
you to be ready to fight her.  You can leave her there while you go off and do
other things. In fact even after the end of the game you can still fight her if
you haven't already done so.


PREPARATION
You will need the very best tank (the Maus) with the very best equipment.  Make
sure you have Energy Drinks from Hell's Keep or Alice One W. which can heal for
1000HP.

She is fast and furious but what is especially annoying is that she goes into
stealth, so unless you have weapons to deal with this you won't be able to
touch her.  Oh and the fight is just you and her.  No allies.


LOSING STRATEGY: Skip this section of you like.
Prepare the tank by removing excess weight in terms of sub gun mountings and
stack up, so you have three main guns and two SE guns.  The Maus then has no
sub guns, three main and two SE, one Excalibur and one Bloodhound.  You may
have to decrease any modifications to these guns and disable the sub gun
mountings to cope with the increased load.  Get the Ultimate Shield and equip
Hunter with a weapon that targets enemies in stealth.  You also need some Hound
Bombs.  After all this the Maus had 1100SP which is not much defense, so maybe
the three heavy main guns is not such a good idea.  (I usually prefer to use
the Ghost as one of the main guns because of its light weight)

The Sonic Blaster from Dowan is the only stealth weapon that Hunter can equip.
so Hound Bombs are probably better to use.  Get these from the trader camp at
Lake Bridge West.

Let's see...

The Battle
She begins in the out-of-range position.  A RAP shell only does around 500 HP
damage.  Whilst her attacks are inflicting over 1500 SP damage on the tank.
However despite her status as out of range two out of three of the main guns
may hit her.  After three rounds or so she moves forward into normal range.
The guns do massive damage and so next she moves into stealth.  The good thing
about these changes of position is that they take up a turn.  That means that
she is not firing at you.  She does an auto recover move that heals for 100 HP.

The Vibro sword move missed altogether one time and the next took over 1000 SP
off the tank and destroyed it utterly.  Threw a Hound Bomb.  500 or so HP
damage, and again her sword attack missed. Her life bar is now low.  But the
next Vibro sword destroyed the protector: the Ultimate shield is not well
named, and she  killed Hunter with over 1000 HP damage.

Round two.  Try with the Bloodhound?  Only got four attacks in from the tank
before it was destroyed.  Though the three main guns managed to hit her.

Lose, and she yawns and says it was boring and leaves.

Conclusion: The Ultimate Protector will not protect and level 138 is too low.


----------------
WINNING STRATEGY: Final Defeat
----------------
After a number of attempts trying out different strategies this is the one that
finally worked.

At Level 150.  Maus equipped with three main guns: 2 Rail Cannon and 1 Plasma
Gun. One Excalibur to hit her when in stealth, and as a bonus, the assembled
Crimson ATM SE gun which has attack of 1027 and weight of 2.56t.  One
lightweight sub gun will help defend the body of the tank.  Although this means
that the tank only has 103 SP it seems to work better than having fewer guns
equipped and a higher SP.

The Ultimate Shield from the scrap trader and the Kunihiro Katana as well as
all the best defensive equipment bought from Hell's Keep in case you lose the
tank.  Petrol Bombs just in case, Hound Bombs too and Energy Drinks.

With this set up and a bit of luck she was defeated before she managed to
destroy the tank.  Ignore the out of range status and just blast with main guns
and chances are they will hit her.  When she goes into stealth use the SE
Excalibur.  If you get ejected from your tank before she is dead then keep
healed with the Energy Drinks and attack her directly if she is not in stealth.
Eventually she comes out of it and uses a less damaging attack Concussion Wave,
so you still have a chance.


After you have won she says:
"Huh!?  The regeneration..isn't working...I guess my body finally reached its
limit...You're strong Hunter.  Strong men...were always my...type..."

She falls to the ground.  You get her gun the PZB 39 EX a ranged weapon against
all, which is only equippable by Charlene.  You can also claim a massive bounty
of 300,000g at the Hunter's Office.

I don't think I really wanted to kill Scarlet.  *sob*



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.2. JUNK MOUNTAIN: O.T.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: If you want to increase your stock of scrap armour buy and equip the
cheapest stuff found at JUNKYARD and it will break more quickly, so the number
scrapped will increase that much faster.  However, the downside to this is that
you have to remember to change them frequently or you run the risk of dying.


DUNGEON  Explore fully.
TANK     Find first tank, the BUGGY.
OUTLAW   Fight the Outlaw, TRASH HEAP, using the tank.

Exchange junks with the boy opposite the entrance for parts which can be used
to make new things.  (Not yet though, so store them for now in your storage
facility at home)



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUNK MOUNTAIN AND TRASH HEAP WALKTHROUGH  *TH
Map: http://www.gamefaqs.com/ps2/926834-metal-saga/faqs/52714
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Psycho Cycler, Giant Slug, Scrap Zombie, Junk Zombie, and Spider Tank.
Drops:   Syrup Cells, Junks,

1. Go into JM and speak to the three people there.  The boy opposite the
entrance will take any JUNK you find and give you items in exchange which can
be used for making various items of equipment.

JM is probably one of the most annoying parts of the game.  At least I find it
so. The reasons for this are:
- there is no map and it all looks the same so it is easy to get lost.
- your protector doesn't last long against the slug enemy attacks.
- you are alone with no allies and no tank: until you manage to find it.

Go right.  [Left takes you out of JM to the overworld map].  Stay left and you
will find a boy who will tell you to go away.  Hug the right wall of junk and
just before the next right exit go up to find a large piece of Junk and get a
piece of JUNK.


2. Enemies appear out of nowhere.  Yes, it's the random encounter at
work here.  Fighting is turn based, so just press 'weapon' to attack. If you
get hit you will notice that the protector takes the damage,  and you may only
lose 1 HP. After a couple or three fights the protector will break.  So equip
another.  After about 6 or 7 fights you will level up. But by this time you
will probably have lost both protectors and need to heal. Use a healing capsule
and/or return to Junkyard and rest up if you like.


3. On the next screen hug the left wall and find another piece of JUNK.
Continue diagonally to the right to find the next exit.

On the next screen hug the left wall until you reach a broken pylon and get
another piece of JUNK.  Go to the opposite wall and there is another piece of
JUNK.  The exit is at the top right of the screen.

On the next screen  you will find a hunter.  At the top right there is
another JUNK.  Hug the opposite wall down and there is an exit. Leave this for
now and continue across back to near where you came in and there is another
JUNK at the bottom left of the screen.  Back to the other side and there is a
second exit.  So, to make this clear there are two exits, both to the right.

The top exit leads to a busted tank to the right.  Go up and left and through
the exit to the next screen.  The enemies here can be tough so run away if you
meet two or more scrap gun enemies.  Go down a ramp.  Carry on down to the next
screen.  At last!


4. YOU HAVE FOUND YOUR FIRST TANK: THE BUGGY.
To get in the tank you go to the menu [using triangle] and press drive.  Then
when it says select vehicle to drive/tow chose Buggy and when you leave the
screen you will enter the Buggy.  Steer using the left stick exactly as  when
walking.  If you want to leave the tank go back to the drive screen and press
exit.

To fight using the tank you will notice the Buggy menu at the bottom left
corner.  Look at each in turn and on the right side of the screen the moving
information will tell you what each one means.  For now you only have sub guns
so press "sub" to attack.  You can fight more quickly if you hold the L2 button
during battles.


5. Now retrace your path. Up and to the right takes you back, then up the ramp
to the next screen.  You can easily defeat any monsters now with no damage to
yourself or your tank.  On to the right to the next screen, where the dead tank
is,  then down and to the right to the next.  This should be the screen with
the Hunter. You can talk to him while in the tank and then take the bottom
right hand exit.

On the far side is a brown box with a vehicle part 37MM CANNON which you can
take as you have a tank.  However this will result in overloading the vehicle.
Discard armour tiles so that you can move, and make sure the sub gun and main
gun are equipped.


6. Above the box is a dark puddle and if you press X near the wall you will get
a message" dark smoke from the fire is drifting this way".  To the right is
another exit.  At the bottom of the screen near another broken pylon is a piece
of JUNK.  Again, there are two exits on the right.  Take the lower one, for
another piece of JUNK.  Return to the previous screen and go up to the second
exit. (The one next to the dark puddle smoke message).  The next exit is to the
right and up a wide ramp.  There is a soldier at the top of the screen who will
give you a warning that a monster awaits.  and that you need to be at least
level three to defeat it.  By this time you will probably be at level four and
anyway you now have a tank.


7. Now that you have the Buggy and the main gun you are ready to face your
first real battle.  If you want to save first, you will have to return to
Junkyard.


=======================================
|| OUTLAW: TRASH HEAP (Level 5)  *TH ||
=======================================
8. The battle is not too difficult, just use your main gun and defend when it
looks like the monster is preparing for a stronger attack.  You may lose your
engine, but you can still use the gun.  It takes about 14 or 15 hits at this
level to defeat him.  You get a SPECIAL JUNK.  Keep it for future trade.  If
you are damaged you can use the repair kit on the damaged part, but only out of
battle.  Also a S[small] Tile Pack will restore 40 armour tiles.


9. Exit the area and continue to backtrack down and left and then up twice
until you reach the entrance.  Trade the Junks with the boy for items, then
return to Junkyard.


10. Save and collect your reward.  You are now a Rookie.  And you should be
at level 5 or 6.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.3. IMPOUND LOT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Junk Zombie. Magnum Cycle, Iron Slug
Drops:   Junk, Gelatin Cells
Location: Slightly SE of Junkyard.

Nothing to do or see here.  Apparently this is where your tanks might end up if
you leave them out in the open or some place too long.  Never happened to me.
Edit: if you lose a tank while fighting enemies in the lake it will sink to the
bottom and be salvaged and end up here.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.4. JUNKYARD EAST  S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Junk Zombie, Iron Slug, Power Flower, Dud S, Black Hawk Fly, Pogo
         Cadet, Gatling Bee (these last three are in the woods)
Drops:   Junk, Getatin Cells, Eyeball
Items:   Sling Shot, Uzi

Drive northeast from the Impound Lot, roughly following the road, towards the
pink dot on the edge of the river, and you'll find a useful shop for this early
in the game, and information concerning a Tank. There is SLING SHOT in a box
inside the left hand tent. And you can find an UZI gun to the south of this
trader camp just to the west of the bottom of the green area, but you need the
Mine Detector for this.


SHOP
----
TANK PARTS: 50mm Cannon, 7.62mm Gatling, Pitching Bomb, SE (all)
            Donkey Engine, Spasibo II, C Unit.

PART SHOP:  57mm AA Cannon.

There is no point in buying the AA gun until you have an AA tank to equip it.
Go into the right hand tent and the trader there will give you a hint about
the location of the DEMAG tank, which is up the river.  You cannot get it until
you have the mine detector item from Newfolk.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.4. FINDING NEWFOLK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies:Junk Zombie, Iron Slug, Power Flower, Magnum Cycle, Dud S,  Spider
        Tank.Black Hawk Fly, Pogo Cadet, Gatling Bee (these last three are in
        the woods)
Drops:  Junk, Getatin Cells, Syrup Cells, Eyeball

There are two ways to get to Newfolk.  You can go west, and then, north from
Junkyard, and drive east towards the bridge.  OR head east from Junkyard to the
trader camp, and then follow the river northwards until you reach the bridge.
Since you may also want to find the useful Uzi and the other items from the
trader camp make sure that you go this way at least once.

As you cross the bridge use the detector once you have it (found or bought in
Newfolk) to get the LEATHER JACKET.  Once over the bridge continue to the east
keeping to the southern edge of the desert and you will soon see a pink dot:
that is Newfolk.


==================
Found in the Field
==================

UZI
Description: A submachine gun attack 4 (all).
Location   : South of Junkyard trader camp just to the west of the bottom of
             the green area.

LEATHER JACKET
Description: Defense 7.
Location   : On the first bridge you cross on the way to Newfolk.

SHARP ROCK/SMOOTH ROCK
Description: A rock that can be thrown at enemies.
Location   : Outside Junkyard. Random find.



===============================================================================

2.  N E W F O L K : P.O.S.T.E.D. ........................................ 0108

===============================================================================

   2.0. Newfolk
   2.1. Newfolk W.  S.T.
   2.2. Trader Camp   O.E.
   2.3. Abandoned Ruins  T.E.
   2.4. Finding East Zero


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.0. NEWFOLK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: HERE YOU FIND YOUR MECHANIC, PAINT A TANK, AND MEET PEOPLE IN BAR.
       ALSO BUY THE TELEPORTER FROM GARAGE.

Find a mechanic ally in the garage.  Choose either Kiriya or Misha. Although
you can only have one of them at once they can be swapped at any time you wish.
They have different default skills and use different weapons, but it is up to
you which you prefer.  I prefer Misha to start with, as she needs her levels
boosting more than Kiriya, also she can get the skill "Cheer" which boosts
attack and another which heals, but I swap them around from time to time.


PEOPLE     COMMENT
-------------------------------------------------------------------------------
NIKOLAI     Father of K and M  Paint your tanks with his help if you like.
MISHA       Mechanic, possible wife!
KIRIYA      Mechanic
MARTHA      M and K's mother
CONNIE      One the three people you meet at various places
CLIVE               "
ALEX        The leader of the three
MCKINLEY
HARE HEAD


OUTLAWS
-------------------------------------------------------------------------------
BUGSY       Random, nearby
MAD MAXWELL Trader camp, southwest of East Zero


SHOPS
-------------------------------------------------------------------------------
ITEMS       Healing Grenade, Tile Pick M, Mine Detector
EQUIPMENT   Pot Lid + other stuff
PARTS       Vulcan sub gun: all, Electrifire SE: all, Teleporter + others
SHELLS      Thunder and Spare Shells
ASEEMBLY    Weapons
RENTAL      Tanks for rent


TANKS
-------------------------------------------------------------------------------
DEMAG       Search upriver on the western side. See  NEWFOLK W.
MOSQUITO    In Abandoned Ruins to the north


EVENTS
-------------------------------------------------------------------------------
Inside the Hunter's Office.
These vary depending on whether or not you lost to MAD MAX.

Inside the Bar
You will meet Connie, Clive and the well-dressed man (ALEX) here. You must
do this if you want to progress the story part of the game.

MARRIAGE
You can marry Misha, and give her gifts.  If you marry her the game will end.
But it is worth while seeing it.

Nikolai
Growgaine: a series of events when you give him Growgaine items.

Kiriya
A special event if you use Kiriya to defeat the Outlaw Disassembler, first
found in Beldaire.


DUNGEON
-------------------------------------------------------------------------------
ABANDONED RUINS


-------------------------------------------------------------------------------
NEWFOLK WALKTHROUGH:
-------------------------------------------------------------------------------

----------
1. The Bar
----------
1. The bar is at the far end of town next to the garage and if you go in there
you will get another EVENT. CONNIE, the WELLDRESSED MAN and CLIVE are talking
together.  Speak to them individually and then speak to MAX, the leader, who
will tell you about "THE GREAT DESTRUCTION" if you answer "not really" to his
question.  He also gives you information about two locations: a ruined place to
the north: ABANDONED BUILDINGS, and a research facility: THE BIO ENERGETICS
LAB, south of EAST ZERO.  After this conversation, they leave.

2. The trader will give you a hint about the camp to the NW of NEWFOLK. He is
worried about his friends and this is a hint that there will be trouble when
you go there. (The old man at the bar will give a comment about RED FOX.)

3. The Hunter female at the bar will give you information if you pay for it.
(But here it is for free.)
- Hunt Dragon Choppers for their eyeballs using a Thunder Grenade.
- Go east to find Dragon Choppers
- A large field north of the bridge you crossed on the way: Dragon Choppers

4. Talk to the soldier and answer "-------" and he will give you information
about your main gun concerning power and durability.  Basically, it is no use
having a gun if it gets broken too easily, so it is important to boost
durability as well as power when modding your guns.

5. The man at the far right table will challenge you to a DRINKING GAME. You
play this if you like. You have a minute to finish 5 different drinks.
Success at this does not seem to have any obvious benefits.  The other guy will
mention the League of Uncivilised Barbarians.

6. Frog Race, and music are available for downloading or playing.


-------------
2. The Garage
-------------
1. Go to the garage to meet NIKOLAI, MISHA AND KIRIYA.  You can name both
Misha and Kiriya if you want. NIKOLAI  will talk to you as soon as you enter.
MISHA is at the back of the garage and KIRIYA is in a room upstairs.

2. MARRIAGE AND GAME ENDING EVENT
Misha is in pale pink and in the garage.  Speak to her, name her if you wish,
and marry her!

Just joking, though you CAN marry her if you want to see a nice scene and one
of the game endings.  When she asks "do you have a proposition for me?", answer
"Let's get hitched", and if you continue to refuse to wait or save for the
marriage, you can speed on through to the wedding. (See Endings section)

If you want to add her to the party choose the first answer.  She comes at
level 2 but with three useful default skills and you can also give her home
furnishings, i.e. gifts.

3. NEW ALLY: A MECHANIC
Assuming you want to continue with the game, select either MISHA or KIRIYA to
go with you.  They are both mechanics, but have slightly different skills and
weapons and armour.  KIRIYA is at level 4 and MISHA at 2 when they join you.
Special weapons for each of them can be found in their rooms.

You can chose either one, and if you want to change to the other one just go
back to Newfolk and ask the other one to join you.  I swap between them from
time to time but again, it's up to you.

Choosing MISHA gives you the option of sending her presents. If she is an
active member of your party you will not be able to marry her or see her
reaction to any presents you give her.

4. PAINTING TANKS
If you speak to NIKOLAI again he will offer to paint your tank.  Select paint
edit/custom, and you get a new screen where you can customise the tank.  This
initially looks daunting, but in fact it is relatively straightforward and an
enormous amount of fun to do.  You can literally paint your tanks in any colour
or design that you want. There are detailed instructions on this in section 13
on Painting Tanks and in the game manual.  To return press start.

Press "set pattern" and you get a selection of automatic paint jobs. Choose one
and you can give it any name you like.  You can save the paint on to a separate
save file.  This is really for the custom paint job, but you can do it for any
paint job.  Painting is free.

5. THINGS TO FIND
Check out the vending machine which sells Healing Capsules Tile Pack M and Pot
Lids.  Getting the Pack of 4 is a good deal. (Don't forget your mission to hand
in as much scrap armour as possible)

Go upstairs to meet Kiriya and Martha. There is a BIG MEDAL #08 in the blue bin
behind Martha, an INSULATOR between the beds, in the first room, a LIGHTENING
ROD at the far end of Misha's bed and a METAL BAT in the locker in Kiriya's
room.  Speak to him and get him to join instead, that way you will have got
them both operational so to speak. He joins at Level 4, with two skills and can
equip the Metal Bat.


--------------------
3. The Second Garage
--------------------
1. ITEM ASSEMBLY SHOP
This where, for no cost, but with the correct items you can make new items.
Different towns have assembly shops with different specialties. Some make
weapons and others make parts for tanks. These assembled items can be extremely
useful as they are often things that cannot be found elsewhere.  However, this
is an optional extra and you do not have to assemble anything in order to
complete the game.

Each assembly item requires 4 component parts to be assembled. There is a very
good FAQ on this for more details, but also see the section here on assembling.
A new section is added to the Satcom "help" which explains the assembly system.


2. PART SHOP
This is where you can buy upgraded tank weapons and parts. I suggest getting
the sub gun 9mm Vulcan which targets all enemies.  Also, buy a couple of
teleporters, one for each tank as they make it possible to teleport from town
to town and out of dungeons. (You don't need two of them, but when you acquire
more tanks it's useful to have a spare rather than keep moving your only
teleporter from one tank to another one.)


3. SHELL SHOP
This is for buying Spare Shells and Thunder Shells. These are called AUXILIARY
SHELLS, and other shell shops sell different kinds of shells for use against a
range of enemies, including flying, out of range or hiding enemies. These
shells are not equipped to your tank and do not add to the weight, so they are
useful to have. The number you can carry is limited to 20 in total.


4. RENT-A-TANK
If you want to, or need to, you can rent a tank.  This costs money and though
the rented tank can be modified to some extent it is not really worth doing so
as you will lose the modifications when you return the tank.  Renting is free,
but each battle will cost you a percentage of the winning cash: 20%.  This
means that renting can be a good option if necessary, and the rental tanks
increase in power and capacity as the game progresses.  However, since you are
likely to find a good number of tanks I never used them, preferring to keep all
the battle winnings.

If you are using a rental tank and find another tank you can just abandon the
rental if you wish.  If you call in at the rental place the tank will still be
in your possession, but all you have to do is say you are returning it.


-----------------------
4. The Rest Of The Town
-----------------------
Find a BUGLE and PHOTO 1 in the small house near the south entrance.  HARE HEAD
is opposite this house to the right and you can talk to him if you want.  The
house next to the transport pod has a CAMO CAP in the bedroom chest.

There is a BIG MEDAL #05 to be found on the left side of the three pipes in
the brown lot.  There is another BIG MEDAL #06 in the northeast corner of the
fence.

Stay at the inn in the economy room to find the MINE DETECTOR.  This is a
very valuable re-usable item that allows you to search the field for buried
items and tanks.  You can also buy it from the item shop.  Stay in the Regular
Room #2 to find HOLY BOOK between beds.  There is another BIG MEDAL #07 in the
plant in the inn corridor.


------------------
5. Leaving Newfolk
------------------
Once you have found everything and kitted up your mechanic, you need to find
him or her a tank. You may as well rent a tank from the second garage building,
as it only costs a portion of your earnings (20%) from battles, and even when
you find the new tank it will not have guns equipped, so won't be much use
immediately.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1.  NEWFOLK  W.  T.S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Pogo Cadet, Spider Tank, Magnum Cycle, Giant Slug
Drops:   Junk, Syrup Cells

From NEWFOLK head west again, back to the bridge. As you leave there will be an
email alert, so take some time to read your new mail. It's from Scarlet and she
gives you lots of helpful tips.

The Pink dot close to the bridge is another trader camp.with a shop selling
items and tank parts.

ITEMS: Healing Drink, Thunder Grenade
PARTS: Thunder Blaster (sub gun)

From here, you can find the tank, by crossing the bridge back to the west.


================
|| DEMAG TANK ||
================
Get the DEMAG tank, AFTER  you have found the mine detector in the inn at
Newfolk, or bought one at the shop.  Go north on the west side of the bridge
that leads to Newfolk.  Keep going, following the river, until you reach an
area bordered by woods to the north.  Use the mine detector to search the
ground. It is buried there.  Tow the tank back to Newfolk and get it kitted
out.  Make sure you equip a teleporter and guns.

NOTE: If you have difficulty finding the location, wait until you get a Metal
Detector which has a wider search area than the mine detector and that makes
things much easier.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.2 TRADER CAMP  O.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Killer Bee, Black Hawk Fly, Pocket Rocket, Gatling Bee
Drops:   Eyeballs,

Directly north from Newfolk W. is another Pink dot and another trader camp.
This is the location of MAD MAX the outlaw.  Do not attempt to fight him
unless:
a) you have already spoken to Scarlet in the bar at Junkyard.
b) you have two tanks and two allies.

If you do fight and lose you will miss any chance of getting him again and miss
the reward as well as the chance to have another event involving Scarlet.  Even
if you leave this battle until later in the game they will still still be
there.


================================
|| OUTLAW: MAD MAX     *MADM  ||
================================

The traders are dead and the League of Uncivilised Barbarians are on the
rampage.  You have a choice: you can leave or say "They won't get away with
this!"  No contest if you want to fight Scarlet at the end.  So fight.

The first part of the fight is with 4 enemies.  Then Max Maxwell himself turns
up with a tank and two henchmen.  After the henchmen are downed but before the
tank is destroyed, so long as you leave something for her to do, Scarlet will
turn up and destroy the tank.  Now the third stage of the fight is with Maxwell
alone.

So long as you stay alive until the end of the first round of fighting, MAX
will then get serious.  Keep alive a bit longer and SCARLET will join in the
battle and save you.

Afterwards she will be in the bar at Newfolk and you can speak to her.  She
tells you to toughen up!  You can also get another scene inside the Hunter's
Office at Newfolk. And if you lost the battle you will also lose the bounty.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3  ABANDONED RUINS  D.T.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Killer Bee, Black Hawk Fly, Gatling Bee, Pocket Rocket
Drops:   Eyeball

Go due north of Newfolk and find a pink dot, which is the RUINS, and the
location of the tank, THE MOSQUITO.  There are events here involving Connie and
Clive, and Rosa.  They occur automatically and you can't miss them.

You can do this quest before or after you get the DOG.  I am going to do it
before, but it really is up to to you.  You can do this before getting the
EVENT in the bar at NEWFOLK and if you do that CLive and Connie will not
appear.  To trigger their event at the Ruins you must have spoken to Alex in
the bar first.  You can do that after finding the tank if you want and still
get the event.


EVENT
=====
Clive will speak as you arrive.  Connie replies and then you can speak again to
Clive, standing at the corner next to your tank (he looks like a lamppost!) to
get another comment, and they will go.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABANDONED RUINS WALKTHROUGH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Rice Cooker, Security Cam (in shelter), Pogo Cadet
Drops: Rice, Junk,

You might pick up a SMOOTH ROCK as you enter the Abandoned Ruins. At the end of
the track there is a vending machine selling Healing Capsules, Thunder Grenades
and Pot Lids. The buildings are confusing to navigate because of different
lifts and stairs.


--------------
Third Building
--------------
1. I am starting here because this is where you will find the tank.


===================
|| MOSQUITO TANK ||
===================
2. Go through the open door straight ahead of you and down the left hand ramp.
The Mosquito Tank is in front of you.  To claim if simply go up to it and a
naming screen will appear.  As soon as you claim it an event will occur with
Rosa, Sebastian and Carl.  This is your first meeting with them.

Go and check out the white spot.  This the INGRAM FRAME, an assembly part.  If
you go the the top of the room there is a lift to take you to other floors.

3. You are now on B1, so go up to the top floor 3 and then work your way back
down. The first room has nothing, the next has LARGE ORE on the table.

4. Go back to the lift and down to Floor 2.  Immediately to your right there is
a BIG MEDAL #11, in the locker.  Continue in your tanks to the next room and go
through the right hand door.  Keep going and you come to a stair well.

5. Leave the tanks and go up the stairs.  There is a room with two exits.  Take
either door: they lead to the same room.  There is a REVOLVER in the locker
between the doors, and a SKI MASK in the box at the far end.  On the other side
is a security device.  Activate it.  This gets all the lifts working.
(You can deactivate it again.)


------------------------------
The First Building On The Left
------------------------------
1. STRANGE HILT is on the table as you enter.  Go into the next room, and up to
the enclosed area.  Go on foot to find a HEALING CAPSULE in the first locker
and THUNDER GRENADE in the next row of lockers.

2. If you go left there is a lift to take you up to floors 3 and 2.  If you go
straight through up to the next room there is a stairway that you have to go by
foot.  There is a new main gun, the L 75MM CANNON  at the far end of the large
room  through the door to the left of the stairs on floor 3.  However you want
to get that with your tanks, so go into the lift and up to floor 3, and from
that room go up through the door and turn right.  You see the stairs and turn
down into the room with the gun.

3. Go back to the lift on Floor 3. There is a SNEAKERS inside the locker just
to the right of the lift.  Go in and down to floor 2.  The lockers to the left
have a BIG MEDAL #09.  This room has two exits at the top end.  Both lead to
the same large room with the stairs in the right hand corner.


-------------------------------
The Second Building On The Left
-------------------------------
1. If you get out of your tanks you can go behind the counter and down to find
a FLIGHT JACKET and POT LID.  Now, go back to enter the first door you passed.
There is a very useful weapon for the mechanic to be found, and a door to be
unlocked, so best to do this first.  Go through the other small door and up the
stairs on foot to the top floor.

2. Another small door leads to another room, and stairs going down.  Go down
and there is a machine with a switch.  Press this to have a door unlock.  Go on
down and the locker on your right has a BIG MEDAL #10.  In the far corner of
the room is a box with BOOMERENCH, a mechanic only weapon that is very useful
as it targets all enemies and is anti-aircraft too. Attack 20.

3. Go back up the stairs again, up to the top of the stairs, through the door,
and then back down the stairs to the first floor, and straight on through the
door.  Whew.

4. Now for the second door behind the counter.  Go through the door here, and
at the end of the room in a locker is LEATHER GLOVES. Then go up these stairs.
Go through the room and right through, into the next.  (This is the door that
you unlocked).  Here, down at the left end there is a white spot.  Take this.
It is STRANGE SHEATH.  Back and up the stairs to the top floor.  The locker on
the left has ZAPPER, an electric ranged weapon with attack 16.

5. Back down to your tanks again.  Down the ramp and you are in another
underground garage.  Go on through the door to the right hand side and down
this room to the end.  There is another assembly item by the last left hand
pillar: the ASSAULT SLIDE. Go back up and out.


================================
|| OUTLAW: BUGSY        *BUG  ||
================================

Enemies:  Giant Slug. Pogo Cadet, Pocket Rocket, Magnum Cycle, Spider Tank
Drop:     Syrup Cells

This cute yellow bubble car roams the desert, near Newfolk and the Abandoned
Buildings, and it appears at random anywhere in this desert. It is so pretty I
didn't want to destroy it, but the bounty swayed me.  It attacks firing
missiles from under the bonnet.  Simple to defeat using main guns.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.4. FINDING EAST ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Magnum Cycle, Spider Tank, Pogo Cadet, Black Hawk Fly, Pocket Rocket,
         Punk
Drops:   Junk, Eyeball

From Newfolk go northwest following the direction of the road out of Newfolk.
Then, when you hit the edge of the woods, go north and follow the southern edge
of the desert as it turns northwest.  You will go past a pink dot that is the
camp where you can fight Mad Max.

Continue going northwest following the edge of the desert.  Eventually you will
come to a greener area and a road T junction. From here go due north to see a
blue dot that is East Zero.  If you go north too soon you will end up in a
large desert area.  If this happens turn west again.


==================
FOUND IN THE FIELD
==================

STORM CANNON
Description: Sub gun.  Attack 20.
Location   : Northwest of Newfolk in the white sand there is a pile of three
stones.  This Tank weapon which hits all enemies and is electric can be found
here.  On the satcom large map the location is at  the point of an imaginary
upside down V between Newfolk and  Newfolk West.  It is also direct south on
the line from Beldaire.  This is a very useful sub gun.

TAP DANCER
Description: SE (all) discharges blasts of energy.  Attack 40.
Location   : Found to the northeast of Newfolk in the sandy part of the desert.
To the upper left corner of the screen where it is found, is a triangular
shaped bit of scrap pointing northwest and three small stones below it.  On the
small map it is when Newfolk is visible to the right of the southwest corner
and the tank is roughly in the centre of that screen.  You have gone too far
north if the northern pink dot is visible.  Look at the satcom map location for
Junkyard E shop and it is on the blue line up from here.

FIREPROOF COAT
Description: Defence 11.
Location   : Where the roads to the southeast of East Zero form a T junction,
search in the south east corner where the roads meet.  Opposite is a pylon to
the north east.

PPSH 41
Description: A low attack (all) submachine gun. Attack 6.
Location   : Due South of Beldaire on the satcom, and at the furthest north
west corner of desert to the East of East Zero. Go up into the green area and
to the furthest point to the  East.  Next to the river.



===============================================================================

3.  E A S T  Z E R O   P.O.S.T.E.D. .................................... 0109

===============================================================================

   3.0. East Zero
   3.1  MC Hamir and the Maus Tank
   3.2  Train P.O.E.
   3.3  Bio Energetics Lab P.E.D.
   3.4  Finding Beldaire
   3.5  Funding Alice One


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.0. EAST ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: speak to the hunter standing nest to a tank in front of the station.
This begins a series of events involving MC HAMIR

By the way, don't forget to read your mail for extra information and check your
diary.  This will tell you where you are in game: new member information is
logged here, and stuff about places and people.


PEOPLE
------------------------------------------------------------------------------
MC HAMIR        Speak to him in the bar sitting at the table with the
                waitresses
CURRY GURU      Buy healing curry.
SKILL MASTER    Buy skills
MURASAME        Speak to him in the bar with Rashid in party


OUTLAW
------------------------------------------------------------------------------
HAMMER HYDRA    Random encounter in desert east of EAST ZERO: check satcom


SHOPS
------------------------------------------------------------------------------
ITEMS           Healing Drink, Grenade, Tile Pack M, Alkaline Wax:for tanks
EQUIPMENT       Explosive weapons, Dog Cannon, Shock Absorber
PARTS           A range of parts including teleporter
SHELLS          Bombshell, Spare Shell
ASSEMBLY        Weapon


TANK
------------------------------------------------------------------------------
MAUS            Begin the series of events that will lead to the MAUS tank


EVENT
------------------------------------------------------------------------------
MURSAME
Rich Old Woman  At station. Begin event involving Catherine's teddy bear.
MC Hamir


NEW INFORMATION

MINI-GAME:DANCING Play the dancing game in the bar and receive a reward.  The
first level here nets you Dance Earrings.  There are more of these games
elsewhere and they get progressively harder.


==============================
MC HAMIR:ALERT: THE MAUS TANK
==============================

* IF you intend to pursue the BIG MEDAL quest do not attempt to buy a tank from
him until AFTER going to the Retirement Compound outside Lorelei Bay.  He will
still he here, so don't worry about missing him.

** You MUST engage his services eventually IF you want to get the best tank in
the game, THE MAUS.

CURRY GURU: speak to him twice and press X on the cart and you can buy a curry
lunch which will restore HP by 1000. He also appears again in other towns.

SKILL MASTER:  in the SE corner of the town you can find the skill
master.  Others are found in other towns and they will teach you
character specific skills. The skills list tells you at the bottom of the
screen which are available to whom.

Some skills are automatic and others have to be selected to use in battle, or
out of battle.  Most cost money to use, so be careful when you decide on an
expensive skill especially if it is automatic, as you can find that battles are
losing you money.

Skills do not cost a lot to acquire and for now the best ones to get are the
specialist mechanic skills which can be useful against specific enemies.  Since
the skill slots are restricted to SIX per character, if you later find better
skills, you can chose to "forget" a skill and add others to your stock.  Make
sure you also get the skills Animal Instinct and Seek, for use with avoiding
encounters and finding outlaws.


------------------------------------------------------------------------------
WALKTHROUGH FOR EAST ZERO
------------------------------------------------------------------------------

--------------
1. The Station
--------------
Go inside the station.  A vending machine sells the usual healing capsules,
Tile Packs(M) and Shock Absorbers.

EVENT
Speak to the rich old woman about a teddy bear.  This begins an event that
happens on the train (though it is just for fun).

Go to the warehouse on the far right of the station and at the back on the left
is the weapon JAMIYA, a curved short sword for Hunter or Kiriya.

Speak to the cowgirl near the water barrels and she will give you information
about the place to the southwest: that is the Bio Energetics Lab.  Be polite in
your responses and she will tell you it is DOGS.


---------------
2. Skill Master
---------------
Continue to the bottom right hand corner to find the Skill Master.  Get the
skills: SEEK, for Hunter and Crash Landing, Short Circuit, Moonshine Bomb and
Immobolise for Kiriya.

By the fence nearest to the entrance is a water trough.  Inside is another
BIG MEDAL #13.

Go to the entrance of the town, and inside the first house on the left.  TILE
PACK S in fridge.  In next room there is a BIG MEDAL #12 in the plant by the
bed.

The fourth house up has a BUG SPRAY in the upstairs left hand side wardrobe,
useful in case you stay at an inn with a bug in the room.


------------------
3. The Bar and Inn
------------------
Further up towards the station is the bar.  Go in here and talk to the
regulars.  One of these is MURASAME.  Return here later when you have recruited
RASHID for a scene.

The red haired hunter will give you useful information if you ask him to tell
you a story.  This is about a cheat and a soda shop.

Ask him for his secret to success and he will say "Shock Absorber" stops bomb
damage.  Ask him about making cash and he will tell you to hunt Bazooka Pooches
in the southeastern desert, or NE and SW fields.

Talk to the girl on the stage and do the dance test, Level 1. You can button
press as quickly as you like so long as you get them right!  It takes about 10
button presses to get the whole thing completed.

Upstairs is the game Crossfire.

The inn: Economy Room has a GRENADE, the Regular nothing, the Deluxe: ROYAL
SOAP, ROYAL SLIPPERS, and ROYAL TOWEL.


-------------
4. The Garage
--------------
In the garage a hunter will explain about the assembly shop.  You must bring
four components to the shop for them to assemble.  By this time you should have
enough for the DRILL CLAW, (the fourth item needed is a Junk)

Buy tank weapons for the MOSQUITO or DEMAG for Kiriya.

You can upgrade your vehicles with a new engine that increases the load you can
carry.  BELDAIRE has better equipment in general but does not sell engines so
you might as well upgrade the engines here.  You can increase the load capacity
if you want by going back to JUNKYARD to modify the BULL engine to OMEGA BULL.
In my view increasing the load is the best use of your money.


------------------
5. Hunter's Office
------------------
Check information on the outlaw Hammer Hydra and current target enemies. Before
leaving, save at the memory centre to the left of the station.  Best place to
go next is the BIO ENERGETICS LAB to get a DOG.  Make sure you have bought 3
Shock Absorbers (from the  vending machine at the station), and the DOG CANNON
from the shop, next to the Hunter's Office, and new equipment so that both
characters have the best defensive armour you can buy at this time.  You will
also need a few Healing Capsules.

There is a vending machine in the dungeon but best to be prepared. However, you
will soon find that one of the dogs can heal you if you choose that one.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1. MC HAMIR AND THE MAUS TANK  O.T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

WALKTHROUGH FOR MC HAMIR AND MAUS TANK

-----------
Explanation
-----------
Because these series of events begin in East Zero I am going to explain them
all here.  However in case people use the walkthrough in a different order I
will repeat part of this section in the Fort Gears location where the tank is
actually found.  You can do this quest whenever you like but obviously you need
to have access to all these places first.


---------------------
1. The Bar: East Zero
---------------------
The hunter standing next to the tank by the station tells you about MC HAMIR.
There are a number of EVENTS linked with this guy.  You can find him in the
bar.  Speak to him and say you need a tank.  He asks how much you will pay
him.  You then have an option.

Now the first time I played the game I kept offering him cash going higher and
higher until eventually he agreed on a very high figure.  If you offer the
wrong amount he will refuse and tell you to come back later.  Which of course
you can do.  However there is a trick to this .

I do not know who discovered it or how, or how it might be discovered from any
information that is available in the game.  So all I can do is tell you what it
is.  Then it is up to you if you want to use this trick or not.

               You offer him 12501g.  Exactly that figure.
               *******************************************

I did not know this on my first play-through and ended up paying him a vast sum
of nearly 100,000G, so it is worth while to accept this trick.  Even though I
still haven't a clue how anyone discovered it.  But many thanks to whoever it
was.


------------------------
2. The Casino: The Train
------------------------
The next step in this sequence of events is to meet him on the train.  He will
be at the bar in the casino.  (Provided that all the outlaw events don't
get in your way.}  Ask him about the tank.  He then leaves.


-----------------------------
3. The Dog Betting: Alice One
-----------------------------
Obviously he is a betting man so the next place to find him is in Alice One
outside the dog fight location to the right of the station.  Whatever you say
he will fob you off with excuses and leave again.


-----------------------------
4. The Bar again: Lorelei Bay
-----------------------------
His next location is Lorelei Bay.  You find him in the bar.  His money has,
of course, been stolen.  Speak to him a second time and he asks for more money,
the same amount as before.  Give it to him. (And you know that you can get the
original sum back again when you go to the Retirement Compound.)


--------------------------
5. Another Bar: Fort Gears
--------------------------
Next find him in the bar at Fort Gears.  As soon as you enter the bar there
will be a cut scene where MC Hamir is accused to taking advantage of tank-
lovers.  A bounty has been placed on his head.  The town leader now makes the
statement that you have been waiting for:

"I will offer my beloved tank to the person who captures that outlaw!"

At last you have tracked down the MAUS.  The very best tank in the game and a
prize worth fighting for.


-------------------------------
6. Hunter's Office: Hell's Keep
-------------------------------
The next place to go is Hell's Keep.  You might think he would be in the bar,
but not now that he is on the run.  Go inside the Hunter's Office and speak to
the man in green standing in the far corner.  He exclaims:  "AAAAAAARGH! You
bastard!  I'm going to kill you!"  No, not you, but MC Hamir!  Check the poster
and you discover his real name is Binramen.  (No comment)  The bounty is tiny,
but that is not the point.  It's the tank you want.  Now where next?  You can
guess: the only place where no-one will mind that he doesn't get people their
tanks.


---------------------
7. The Anti-Tank Fort    *BINR
---------------------
This is where you can finally track him down and defeat him.

MC HAMIR (aka BINRAMEN) can be found in the bar.  Talk to him and ask about
the tank.  Then tell him you saw the wanted poster and he leaves.  Speak to the
homeless man to the right of the bar and he tells you that some "buck-toothed
guy" ran into a back alley.  Go down the alley and turn right.  Binramen is in
a wired off lot between two warehouses.

Speak to him and he offers you your money back.  REFUSE.  Come on now, don't
you want the MAUS?  Fight him.  He uses a hand gun but before the party could
get in a blow my Dog had singlehandedly defeated him, so he's really easy to
subdue.

Now he offers to go to the Hunter's Office with you and turn himself in.  DON'T
BE FOOLED AGAIN!  If you do happen to accept his word he will laugh at you but
then discover he is out of rounds so you can capture him anyway.  You then find
yourself in the Hunter's Office with Binramen in a "capsule" that is, coffin,
but alive. Get the meagre reward.


-------------
8. Fort Gears
-------------
NOW go to down the steps to Fort Gears for the real reward.  Go inside the bar,
and the Leader will be there.  The events unfold automatically.


-------------
9. Success!!!
-------------
The MAUS is yours!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.2. TRAIN  P.O.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The train runs between East Zero and Alice One.  This a big decision: to go to
Alice One now, or not.  Personally I prefer not yet.  There are tons more
places to explore before heading out west.  Up to you though, and you will be
able to do a lot of things at Alice One, including obtaining another party
member.

ALERT: SAVE when you use the train

PEOPLE
------------------------------------------------------------------------------
CATHERINE       The teddy bear girl
LADY            Catherine's mother
MCKINLEY
RICH LADY       In dining car (no event with her)


OUTLAWS
------------------------------------------------------------------------------
PUPPETMASTER    On train. Not there for first journey
DALTON BROTHERS On train. Not there for first journey


EVENTS
------------------------------------------------------------------------------
Teddy bear.


TRAIN NOT RUNNING
At a later stage in the events of the game the train will stop running.  This
prevents you from hunting down the Puppetmaster and doing any gambling and from
completing the teddy bear quest.  The reason for the train being out of
commission is because the Dalton Brothers will have demanded a return match,
and are camped out in the tunnels waiting for you to go and defeat them.

You will get an email from them and until you respond the train will not run.

The train is good for three things.


---------------------------------------------------------------------------
1. Getting to Alice One the first time, before you can just teleport there.
---------------------------------------------------------------------------
NEVER  bother to try driving through the tunnel to Alice One until the time
when you have to to fight OUTLAWS.  It is deadly boring and the enemies give
hardly any experience and come at you every two or three seconds.  I expect you
will ignore this advice. I did when I read this on the Metal Saga message
boards.  I spent ages in there, thinking just a little bit further now, but in
the end I barely got out alive and all my tanks were smashed up and I had to
rent one to go rescue the others.

Later you will be stronger, but even then the tunnel is a pain.


-------------------------------------------------
2. Fighting outlaws to get your reward and tally.
-------------------------------------------------
Fight both on train at a later date.

PUPPETMASTER:    requires a level of around 60/70 to defeat.
DALTON BROTHERS: can be defeated at level 25 or so.


-----------------------------------------------
3. THE CASINO!  Here you can win serious money.
-----------------------------------------------
ALERT: get  1000000G and you get a new title.  Gamble a lot and another new
       title will be yours.

They are so kind to the player in this game.  You can nip down the corridor to
save first in case you incur heavy losses in the casino and want to reload.
The best game is NUMBER HUNTER, and it is easier than it looks.  Just bet the
highest amount you can and save when you win.  And go for the hardest
difficulty once you get the hang of it.  You might risk a lot, but you can gain
a lot too.  It really isn't that hard and yet it is addictive fun to play.
Serious testing has demonstrated beyond a shadow of a doubt that this is the
BEST way to get lots of gold.

Of course you can also test your luck on roulette and a number of other games.


EVENT: TEDDY BEAR
=================
Involving girl and her mother and the teddy bear that was found by the old rich
woman waiting at the station in East Zero.  You can get this event by talking
to the old woman at the station who tells you about the teddy bear she found,
and then by talking to Catherine twice on the train.
(See the walkthrough to find her.)

Then you get the bear back from the rich old lady by talking to her at East
Zero station after the first set of events with Catherine on the train. Then
go back on the train to give the bear back to Catherine.

Having first got the teddy bear from the Rich Old Woman go through to the upper
floor first class carriages towards the back of the the train and you will find
Catherine again in the hallway.  Speak to her and she will apologise for her
mother yelling at you before.

Then she says ..."Hey! It's Gluttony!  You found my Gluttony!"

You give her the bear and she is pleased. Her mother comes in again. And
Catherine tells her that you found Gluttony.  They leave. If you try to follow
there is no-one there.

You can speak again to the Rich Old Woman at the station in East Zero, but all
she says is that she is glad you returned the teddy bear.."Such a kind boy"

I went through this whole scenario of returning the teddy bear, after lots of
events and chatting, hoping for a reward.  There was none.  So do it if you
want.  It is quite sweet.

There is no event with the Rich Lady in the restaurant car.  Why not I have no
idea.  She appears to be a potential event character but nothing happens.


------------------------------------------------------------------------------
WALKTHROUGH FOR TRAIN
------------------------------------------------------------------------------

Once you have enough cash get on the train.  Just pay the lowest fare.  If you
go to the very end of the train on the right at the middle level, there is a
Hunter's Office where you can save the game.  The top level has the conductor's
office.  Talking to him you can choose for the train ride to end.  If you go to
the casino you will be able to play a range of games, including, of course,
Number Hunter.


1. Buy a ticket from the maid at the window.  You can do this in your tanks.

2. Go left through the carriage where you start and to the end of the next
carriage.  Speak to the girl at the end and she will ask about Gluttony.  Her
mother will come and drag her away.

3. MCKINLEY is sitting in the centre of the carriage so speak to him.  The rest
of the passengers just say boring things.  If you speak to the Attendant near
the side exit and ask "Are we there yet?"  You will be!  The train will arrive
at Alice One so don't do that yet.  Select the second option and he will
explain what is available on board.

3. Keep going right.  Boring again, and then you can go on further, so go
upstairs.  Go right through two doors and you are in the dining car.  Speak to
the Rich Lady.  You can record music from the piano.

4. Continue right through two more doors and you will reach the Memory Centre
and Hunter's Office.  Check out the information here and SAVE YOUR GAME.

5. Right again and into the first room on the left.  WAR TORN BOOTS are in the
right hand box.  The next room is empty.  Go back through office and up the
stairs.  Turn right.  First room on the left has BRASS KNUCKLES in the left
hand box.  Next room, nothing, so carry on right.  This is the conductor's
office.  Again you can ask "Are we there yet?"  and this is the trigger for the
train ride to end.

6. Go back to the stairs and this time go straight on.  You are in the casino!
Now is your chance to make serious money.

7. Continue on from the casino and through two more doors into the first class
carriages.  The first door on your right reveals Catherine again.  Again mum
comes in and takes her away.  The next room has a SHOCK ABSORBER between the
beds.

8. Going left and checking the rooms.  Another SHOCK ABSORBER by bed.  The next
room has two rich people from Beldaire.  That is the end.  So go back right
and down the stairs to the second class area.  If you go left, some doors are
locked, and you can chat to people if you like.  Doors will open on both sides
of the corridor.  Nothing of much interest.  Go right, same thing.  And that is
the train.


==================
NUMBER HUNTER GAME: how to play and win!
==================

The Number Hunter Machine is on the right of the machines.

Start with the easy level 1.  Place a bet using the directional button and keep
the up button pressed until you reach the amount you want to bet.  The highest
possible is 999g.  Select the level the same way.  Starting with level 1.

A new screen comes up showing three question marks and a board with the
possible winnings listed on the right and the answers you can give listed on
the left.  All you have to do is to guess the correct 3 figure number by
choosing three numbers and entering them as an answer.  The simplest way to do
it is to use the three already showing so: 0.1.2.

I do that and it says 1 blow.  That means that one of the numbers is correct,
but it is in the wrong column.

So next I randomly pick one of the numbers I picked before and allocate it a
new position, and choose two other new numbers.

So, again keeping it simple: 1.3.4.

That now says false.  That is good because I can now discount all three
numbers.

Next line I select 2.5.6.  Great!  1 hit, 2 blow.  So all three are right, and
one is in the right position.  So that must be the 2.  (From the first row)

Swap the other two around and select 2.6.5.

YES.  That is TRUE.  So I won by the fourth answer and that gets me twice my
initial stake.

Rinse and repeat as often as you like.


Bet a Lot, Win a Lot
--------------------
If you bet the highest amount allowed which is 999g, and play the top level
game which gives you more numbers to choose from but better odds, you have a
good chance of winning a lot.  If you get the numbers right on the third guess
your stake is given back x30, and this usually happens by luck once in a while.
I don't worry about a few losses and just keep going until I hit a good win and
then save.  After about 15 to 30 minutes play  you can earn around 200,000g
or more.  One win on the second row betting 999g, the maximum possible, nets
you a cool 99900g in one go.


END OF THE JOURNEY
===================

When you have done enough gaming and betting speak to the conductor or
attendant to end the journey.


================
OUTLAWS ON TRAIN
================

=============================
|| DALTON BROTHERS    *DB1 ||
=============================

ALERT: The trigger event for their appearance on the train occurs some time
after your initial journey and when you re-visit East Zero.

Equip Muffle Armour to protect against Sonic damage (bought in Dowan)

1. After witnessing the event in East Zero where the Dalton Brothers are
discussing robbing the train, take the train to Alice One and go into the
casino.  On the way there you will see people fleeing the casino and a guard
dead.  Go in and there is an event taking place where the Dealer is being
threatened by Frederick.  They leave and you automatically find yourself on top
of the train.

2. Best to target them one at a time.  One of them (Roberto) uses a sonic wave
which targets everyone at once.  Frederick will increase their attack strength
but with the Muffle Armour this won't be too much of a problem.  A few petrol
bombs (bought from the vending machine outside Morgue Town) can do extra damage
to each of them and is a cheap way to guarantee a win.

3. After the battle you will be thanked by the conductor.

4. You can now explore the train again if you really  want to but I would not
advise it as if you go back into the casino you will have to face another
enemy: this time the Puppetmaster, and he is NO pushover at this low level, if
you have defeated the Daltons at level 25-27 or so.  Now you know where he is
you can get the train and he will be there waiting for you again.

5. The best thing for now is just go and finish the journey by speaking again
to the conductor.  You can collect the reward in Alice One Hunter's Office.


==========================
|| PUPPET MASTER    *PM ||
==========================

ALERT.  He will be in the casino if you return there after beating the Daltons
on the train, so if you fought them at a low level don't bother.  Or if you
have left this fight until later, save after the Daltons and then take on the
Puppetmaster.

1. The easy way is to do them one at a time.  Though this means an extra train
journey to pay for. The next time you get the train they will be there in the
casino.

2. The battle begins when Marceau says: "It's Showtime!"  And his eyes turn
green.  You have a choice here.  Go for Marceau only or do it the hard way and
try for the Puppet Master first.

3. There are two targets here as Marceau in fact is the one controlling the
puppet master.  Marceau does a Marceau Missile all party attack which is
devastating if you are at a low level and do not have good armour.

4. If you kill the Puppet Master then  Marceau will get back up and say:

"Surprise! Eeheehehee!" as he was controlling the PM, not the other way round.
"But since he's all washed up now I'll just find a new one!"

5. He then attacks again.  After he is defeated the Puppet Master gets up,
confused and explains:that he had found the puppet outside his house and that
is all he can remember. ("My name is Joe. I'm just an ordinary guy!") Marceau
revives and confirms this, and says he can't believe he lost. Oh well.  And
that is that.

6. The casino is back to normal and open for business.  If you have already
defeated the second lot of the Daltons you will get more chat with people in
the dining car, and can collect the reward on the train for the Daltons and the
Puppetmaster from the train Hunter Office on the second floor.  And then go and
celebrate with a bit of Number Hunter or whatever other gambling game you like.

This is a good chance to get more serious cash to be able to afford a new tank
that will soon be available, and to buy and modify new tank parts.  Also the
more cash you have the sooner you can start buying all those gifts for your
girls.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3  BIO ENERGETICS LAB  P.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies:  Dragon Chopper, Punk, Bazooka Pouch
Drops:    Eyeball, Dog Tail

Location: South of East Zero.

ALERT: find your DOG

Travel south of East Zero to find this location.  You have to go through the
woods on foot.  Explore this dungeon to find the dogs.  Select one.  You can
swop them if you want, but you can't teleport in here and have to walk back
through the place.  The plus side of that is that enemies drop Gourmet Dog Food
which if given to the dog will improve his coat, making him more intelligent in
fighting and less likely to run away.   However, if he is killed his coat stat
will decrease, and you will have to feed him up again.

Once you have completed this place to go back and change dogs, go in the front
and down the corridor, which forks right.  Go through the brown door. Go down
the room and through the second door to find your dogs.


PEOPLE
-------------------------------------------------------------------------------
CONNIE
CLIVE

EVENT
-------------------------------------------------------------------------------
With C and C when first enter. Another when you leave with DOG

DUNGEON
-------------------------------------------------------------------------------
The Lab


-------------------------------------------------------------------------------
WALKTHROUGH FOR BIO ENERGETIC LAB
-------------------------------------------------------------------------------
Enemies: Groin Gun, Canine Cannon, Grenade Turret, Killer Blob
Drops:   Sticky Cells, Junks, Gourmet Dog Food

You should be at about level 10 when you enter and 12 when you leave.

FASTEST ROUTE TO DOGS

1. Enemies here are often in shelter.  There is nothing in either of the first
three side rooms so go on around the corner.  Hidden in the corner is a BOMB
PACK.  Next is a brown door.  It is locked for now, but this is the way through
to the DOGS.  Go down the stairs, first room on the right has nothing,  The
next room leads to more stairs so go up these.

Go up these stairs and you emerge into a large room.  There is one door.  Go
through that and you are in the DOG room!

2. Go to each microwave in turn and answer "Yes" to the question about
releasing the storage.  When the dog says: "Woof", or any bark noise select yes
if you want that dog to join your party.  You will be asked to name the dog.
Chose anything you like.  I will keep their default names for the walkthrough.
You can release them all and name them all and then select which one you want
for now.  The other dogs will remain in this room so you can return at any time
and change dog ally.

I always start with Bernie as he has the healing skills Medicine Keg 1 and
Revival Keg 1.  You will need these skills at this stage.

Medicine Keg will restore 250HP to one character while in the field.(Cost 50g)
Revival Keg will restore 200HP to each party member.  (Cost 200g)

Equip your dog with the spare Shock Absorber and and Dog Cannon, bought at East
Zero.  You will not yet have any dog armour.

3. Exit by the door opposite the four dog containers.  Hidden in the corner of
the corridor to the right of the door you have just come out of is the USP
BARREL. The opposite corner down to the right end of the corridor has USP
SLIDE.  Check the corner to the left of the four plates on the wall and you'll
find a USP FRAME. The other door on this side of the corridor leads to a
transport pod that is not operational.  It never is, so forget about it.

Try to go through the opposite door and you will find that it is locked.  This
is the brown door that leads back to the entrance corridor.  So for now
retrace your steps back into the dog room and to the left and down the stairs,
and out of that sitting room.

Go through the opposite door (heading left) and into a work room.  Go down the
stairs here.  Go into the first door you see and straight through this room
into a control room.  There are two switches.  Press them both.  Exit back to
the stairs room.

You will fight battles with dogs which will drop Gourmet Dog Food.  Feed these
to the dog as they increase its ability to fight well.

4. Go through the next brown door, now opened.  In this room on the left is a
vending machine selling Healing Capsules, Tile Packs and Shock Absorbers.  By
this time your protectors will be wearing thin so buy three and replace any
that have broken.  The 2 rooms have nothing of use.  Go up the stairs.  The
first room on the left has 3 items: a SMALL BLADE in the furthest left corner.
This is an assembly item.  The first green couch has a SMALL HILT.  A SMALL
SHEATH is on the second table to the right of the room.

If you go up the stairs again you will find that you are back in the entrance
corridor again should you need to go back to a town for healing and rest.  Or,
as happened to me, if you forgot to replace a protector and one of your party
accidently died before you noticed. (Oops)

The brown door is now unlocked.

5. From here (the entrance corridor), go up the stairs again to the next floor.
Go upstairs.  The first room you enter is a store room and in the far left
corner is a BIG MEDAL #14.  The next room along has a GRENADE in the left
cabinet, and GROWGAINE in the far left corner cabinet.  There is a box at the
far end of the room with EGYPTIAN HOOD.  Equip this as it gives an extra +2
defense.  The third room yields a SATCOM STRAP in the furthest cabinet on the
left.  The fourth has another BIG MEDAL #15, in the first cabinet.  And a
weapon, the SLUGGER in the far left cabinet.

Now for the doors on the left of the corridor.  Going from the stairs, the
first has a HEALING DRINK in the cabinet, and an E1 CHIP by the bed at the
back of the room.  This is important for an assembly item much later in the
game.  The next room has another important chip the L2 CHIP in the bookcase to
the right of the door.  There is a TILE PACK S in the locker.  And yet another
chip, the 01 CHIP, by the table.

The third room has a KEVY SHIRT in the locker, and an L1 CHIP in a pile of
boxes to the right of the door.  The fourth has a PANDEMONIUM GUN in the first
locker and JUICE in the second.

6. That is your lot.  Once you emerge from the building you get an EVENT with
Connie and Clive.

Leave and return to EAST ZERO.  Sell extra stuff that you don't need like the
sticky cells and any additional weapons that are now too weak.  You can
assemble Twin Fang from the items you acquired. Go to a Garage to do this.

Return to JUNKYARD and exchange junks, (store a couple for assembling use
later), and visit home.  Go upstairs there will be a scene with EMILY about the
DOG.

---------------------------------------------------------------------------
SAVE AND HEAL AND REPAIR.  Drop off BIG MEDALS, SELL CELLS, DEPOSIT ITEMS
---------------------------------------------------------------------------

Check your titles on the status screen. You should now be an Item Finder, and
Kiriya a Grease Monkey/Misha a Repair Girl.

If you check in at the Hunter's Office you will find that the target of the
week has changed.  It is now the BB-in-a Barrel.  This can be found at the next
dungeon location in the RUINS OF A FORT.


=================================
|| OUTLAW: HAMMER HYDRA   *HH  ||
=================================
Enemies: Dragon Choppers, Punks and Bazooka Pooches
Drops:   Eyeballs, Dog Tail

Check on satcom to see the location of this outlaw in the desert to the
southeast of East Zero.  It is a cruising land shark and to fight just touch
the fin that appears above the sand. It will burrow to escape your fire power,
and recover 250 hp each turn.  So if you want to destroy it quickly you need
weapons and shells for underground enemies.  Or, just wait and defend until it
resurfaces and then blast away with your main guns.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3  FINDING BELDAIRE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: BB Assault Jeep, Suicide Bomber, BB Trooper, Scorpion, Mr TNT, Misery
         Maker
Drops:   Gourmet Dog Food, Luxury Item

Northeast from East Zero is the large city of Beldaire.  Follow the track until
you cross the river.  Keep going northeast with the river on your left and you
will see the blue dot that is BELDAIRE.  There are flying and tank enemies on
the way.  Take a detour on foot into the woods to the east for more enemies and
items.


==================
FOUND IN THE FIELD
==================

AK 47
Description: A rifle: attack 8 (all)
Location   : On the northern edge of the bridge leading from East Zero to
Beldaire.

CAT EARS
Description: Hat. Defense 14.  For girls only.
Location   : Found in woods to the southeast of Beldaire.  In the centre of the
wood to the north of the one that has a round pond in the middle of it. Can
only be accessed on foot.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.5  FINDING ALICE ONE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The first time you go there the best (and really the only sensible) way is to
catch the train from East Zero.


==================
FOUND IN THE FIELD
==================

HAMMER
Description: Tank gun assembly part
Location   : Go to the east of Alice One down the rail road tracks and then
search in the first indent in the north mountain.



===============================================================================

4.  B E L D A I R E : P.0.S.T.E.D. ...................................... 0110

===============================================================================

   4.0  Beldaire
   4.1  Ruins of a Fort O.T.E.D.
   4.2  Beldaire W (Bomber Prince) O.S.
   4.3  Finding Torikami

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.0  BELDAIRE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a lot to do and find here, and a number of events.
ALERT: Make sure you get the skill /RUN from the Skill Master.


PEOPLE
-------------------------------------------------------------------------------
ARTHUR          Head of BELDAIRE and father to ROSA and CARL
CARL            Mechanic for ROSA
ROSA            Mad about tanks. Can give her gifts.
SEBASTIAN       Butler
SODAM INSEIN    Map store inside tent.
SKILL MASTER
MCKINLEY
HAREHEAD


OUTLAWS
-------------------------------------------------------------------------------
DISASSEMBLER    Must return to Beldaire: not listed at first
BOMBER PRINCE   The awkward one that flees
COL. BLUEBERRY  In Ruins of a Fort
TANKASAURUS     In Ruins of a Fort


SHOPS
-------------------------------------------------------------------------------
ITEMS           Healing Drink, Tile Pack L, Grenade, Remote Grenade
EQUIPMENT       Dog Armour Lv1, Dog Gun, Shock Absorber +other stuff
PARTS           SE Bloodhound + other stuff
SHELL           AA Arrow, Napalm, RAP Shells
GIFT            Bunny Costume, Maid Uniform, other stuff at 820g
CHANGING NAME   For tanks and people
MOD SHOP
ASSEMBLY        Weapons
RENTAL          For tanks
TANK WASH


TANK
-------------------------------------------------------------------------------
GEPARD          In Ruins of a Fort


EVENTS
-------------------------------------------------------------------------------
There are many events here, involving the Disassembler, Rosa, Carl and Arthur.


DUNGEON
-------------------------------------------------------------------------------
RUINS OF A FORT

After exploring and ransacking BELDAIRE, upgrading equipment and saving head
out for the next dungeon and two major outlaw fights.


-------------------------------------------------------------------------------
BELDAIRE WALKTHROUGH
-------------------------------------------------------------------------------

------------------
1. Hunter's Office
------------------
Go right, to find the Hunter's Office and Memory Centre.  On the way there are
three figures.  Click X and they have a discussion about their rich relatives.
Keep to the right and up and the Hunter's Office is a small building just
before you reach the grassy patch.  Enter and save and check the outlaw
details. There are three listed, but the DISASSEMBLER is not listed until
you've found and defeated him.  The house just below the memory centre has
EARPLUGS in the sink.


---------------
2. Skill Master
---------------
Carry on up to the grass and the Skill Master is there.  Get Disarm, /RUN,
and Lockdown for Kiriya.  Barrier will help protect your DOG  if you have
BERNIE.


---------------
3. Rosa's Tanks
---------------
Go to the front of the mansion and speak to the man there.  Answer yes and
he will talk about a garden tank.  Search the right side of the right hand
fountain for a BIG MEDAL #19.

Drive down below the house to find a tank wonderland.  Mechanics will offer to
repair your tanks.  This is the only time that will happen.  Talk to everyone
and go on to the next room.  There are loads of tanks, and each has a name
label. Read them all if you like.  Exit.


-------------------
4. Beldaire Mansion
-------------------
You can explore the mansion on foot.  Go through the door to the right,
downstairs, and then through the large opening.   The first room on the right
has a CAT TAIL between the beds.  The second, nothing, the third a SHOCK
ABSORBER in the box.  Look at the picture and you will get 1000g.

The end room coming back down the corridor has SAFETY BOOTS in the box on the
right, and a MIRACLE KEY in the next box.  A BIG MEDAL #23 is inside the chest.
The centre room has a BIG MEDAL #22 in the right hand chest.  The last room has
a RABBIT TAIL in the chest to the right.

Cross the hall to the opposite door.  Again click on the picture to get another
1000g.  Go through the opening and ransack these rooms: first on right,
empty, second, dining room, BIG MEDAL #21 in chest. If you go straight through
this room to the sitting room the exit here leads back to the main entrance
hall.

Return to hallway and take the first room on the far side, the scullery has a
BIG MEDAL #20 in the sink.  The centre room has a BOW GUN in a box, and a TILE
PACK M in the right hand box.  The kitchen has nothing except two chefs you can
speak to.  Go through the last door on the right and there is a dead end
corridor with a door leading back into the dining room.  Go right and left and
out into the entrance again.


-------------------
5. Now for upstairs
-------------------
Take the left stairs and left door. Another 1000g from the picture at the end.
Go through the opening into other corridor with rooms off it.  First on the
right is Carl's room.  Chat to him a couple of times and depending on whether K
or M is with you there will be a different response.  The next room is Rosa's.
Speak to her again and there will be tank related talk. Speak again and she
will tell you about her tanks. After all this chat you can now send gifts to
Rosa!  There is a HALF OF A MAP piece by Rosa's bed.

The first door on the left is a bedroom with a REMOTE GRENADE in the chest. The
central door is Arthur's bedroom, and he will be here on this first visit. Talk
to him and tell the truth and there will be more chat.  Talk to him again and
more information concerning Eddy and Jack.  Just next to the bed where Arthur
stands is the item CACHE MAP.

Go through the last door on the right and you are in another corridor.  The
centre room has nothing and leads back to the entrance hall so carry on to the
right.  (If Arthur is not in his bedroom, he can be found in this centre room)

The next room is Arthur's study and the bookcase has the BOMB CLAW MEMO.  There
is a BIG MEDAL #24 on the desk.  The door out leads to a large library.  The
shelf to the right of the door has the TOY SWORD MEMO.  The centre low bookcase
has the BEAM CLAW MEMO.  Go back to the entrance hall, (Arthur keeps moving
rooms: very disconcerting!) and to the right hand door.  But there is nothing
in these rooms except cleaning maids.  The first room has nothing and leads to
the next corridor.  So just go through the large opening.  You can talk to the
maid, but she won't be much help.  There is another maid cleaning in the middle
room.  Other than that there is nothing to find here.

Later in the game speaking to a maid on the ground floor will trigger the
Arthur game.


-------------------------------
6. Back outside: Changing Names
-------------------------------
Go to far left side of mansion and Harehead will talk more about the Great
Destruction.  The transport pod is in the corner.  Go all the way down the left
to the river and enter the house there.  Chat to old woman and get GAS MASK
from fridge.  Upstairs is a BIG MEDAL #16 in corner at top of stairs.  There is
another BIG MEDAL #17 in the chest to the left of the room.  Continue down to
the next exit and the yellow roofed building is where you can change tank and
party member names for the fee of 100g.  The cost increases if you try it
again, I think.


--------------
7. Bar and Inn
---------------
To the right of this is the bar.  Chat to everyone there.  You are advised to
get the Bloodhound or Tindalos SE tank weapons. Crossfire, Frog Race and music
are here as usual.

The inn has a mosquito in the cheap room, and a HEALING CAPSULE.  Also in the
regular room.  Find a BUG REPELLENT there too.  De Luxe, no bug, but a ROYAL
ROBE, ROYAL TOWEL, and ROYAL SLIPPERS.


------------------------------------
8. Gift Shop and Item/Equipment Shop
------------------------------------
These are found in bottom right hand corner of the town. Sells Maid Uniform and
Bunny Costume, and many other items.  Buy DOG armour LV 1 in the shop, and also
the Dog Gun which is for hitting out-of-range enemies.

Go over the bridge below the Item Shop and search the bench on your left
nearest the river for a BIG MEDAL #18.


-----------------
9. The four tents
-----------------
Starting with the tent nearest the mansion: SHOCK ABSORBER in box to the right.
ROCKER GLOVE in box in the next tent. REMOTE GRENADE in the next.

Enter the fourth Tent, nearest the entrance and speak to SODAM INSEIN.  He will
sell you maps, and for now buy the cheapest one for 500g.

SODAM INSEIN: SELLS MAPS IN BELDAIRE FIRST TENT
------------------------------------------------
Treasure Map: 500g
Secret Map:   5000g
Pirate Map:   8000g
Dubious Map:  1000g  (not listed)

After buying all three maps Sodam Insein will tell you that he has no more
left, however he then asks you if you have found the treasure.  Say yes (even
if you haven't) and he will say that he has "the special map. Very rare it
is!"

He will sell it to you for the right price.  This is Dubious Map:1000g.  Buy it
if you wish to see another event.  That is all.  If you speak to him again all
he will do is wish you luck.  If you look for him again another time he will be
gone.  (And can be found in the Sewers in Morgue Town for another event.)


---------
10. Tanks
---------
Finally, before leaving check your tanks and their equipment.  The coming
battles will be harder so getting a few modifications done now is a good idea,
and you should have enough money to afford it.

Carl will often be in the garage.  There is a DUSTER in the box to the right as
you enter. (Better armour: a long coat)

Go downstairs in the far left corner to find the mod shop.  Lots of chat here
if you speak to everyone.  The awkward thing about modification is that you
have to buy your new tank parts and this will immediately overload your vehicle
before you can get the load increased.  The best way to manage this is to tow
one tank and load it up with the new parts and then swop over and do the same
with the other tank.  OR always travel with a spare tank!  This does not add to
your load and I don't know why it took me so long to think of this idea.

The need to upgrade is further stressed in an email from Scarlet that you will
get once you leave Beldaire.  Get the sub gun 12.7mm Vulcan for two tanks as
this targets all enemies.  The Bloodhound is useful to equip as an SE weapon.
It targets out of range enemies and has to be mounted to the SE slot.

When you are done messing around with tank modification save before leaving.

(If you have fought a few more battles on your way to BELDAIRE your level will
have increased and you may now have the title: Man's Man.)


EVENTS IN BELDAIRE
===================
There are other events that are triggered here details of which are in the
separate EVENTS section.  To get them you have to keep talking to Rosa and
giving her gifts.

Rosa and Carl
==============
After giving Rosa quite a few gifts and visiting her in Beldaire she will tell
you that Carl is really a girl.  Go and see Carl and chose the second option
and he will say no, and she will come in the room.  It was just a joke.

Rosa, Selling a Tank and Carl
==============================
After a lot of conversations about tanks, where you tell her about yours and
she tells you about hers, eventually Rosa will ask to buy a tank.  Say yes.
(I lost the Wirbelwind  *sob*)

Go to the garage under the mansion and speak to Carl who will tell you that
she is treating the tank as her prized possession and keeping the same name so
she must really like it as she usually names her tanks after songs.

Rosa, Arthur and Marriage
==========================
This only happened after the previous events so I think selling her the tank
may be the trigger.  However, I also gave her a wedding dress, though she did
not wear it.

Rosa visits Junkyard for a date
================================
This was confirmed by Micheal Meeker of Atlus as a random event and destoynova1
gave this description: "If you give enough gifts to Rosa, she will appear in
your hometown for a date"


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.1.  THE DISASSEMBLER   two chances to win!   *DIS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: have Kiriya in your party when you defeat him for an extra event. It's a
good event giving a lot of background story for Kiriya and worth seeing!

To trigger the fight you must have finished up with Beldaire and gone on
elsewhere.  I am not 100% sure if you must also have travelled west to Alice
One.  But if this event is not appearing for you I would suggest doing that.
Anyway you really could do with the help of another fighter to defeat him.

This is my experience with the Disassembler.  Firstly I lost to him fighting at
too low a level, (22 for Hunter and the others lower) so beware taking him on
too early in the game. You can still fight him later on if you prefer.

Return to Beldaire after getting Charlene in Alice One and finishing the Col.
Blueberry hunt, though with many other outlaws still to find.  When you enter,
an event will then occur with the Disassembler "sniffing" He is smelling
vehicles...and ends by saying "Mwhahahaha".

Go on down to the tanks store (under Beldaire mansion) and Rosa says that she
does not want you to go there.  Speak to her again and to Sebastian and Carl
who will tell you about the Disassembler.  If you try to enter the garage where
Rosa's tanks are stored you will not be allowed in.  You MUST hear Carl's
description.  Keep trying to talk to him until you get it.

There is nothing else you can do, so leave the garage and the enemy will be
waiting for you at the entrance to Beldaire. You must approach him to fight
him.

If you are in tanks he will soon have them in tatters.  If you lose he will go
to "work" on your other vehicles.  In other words, when you go back to the
garage in Junkyard after being revived he will be there!  If you have no other
tanks there he will be angry and ask where they are.  He then attacks you again
and you are shown fighting in Junkyard.  Any damage you may have already done
to him does not figure so you are back to square one for the fight.  His
attacks are fun: Horrific Wrench and Wild Laughter.  The wrench attack will
miss if you are not in a tank.  But the Boom Wrench when he chucks his wrench
like a boomerang can do a lot of damage to everyone at once.

If you lose this second fight you have lost the chance to defeat him.  After
defeating him he says:" ..Dis..assemble..into..pieces..! Mwahahahaha!"  Have
Kiriya in your party when you defeat him and there is an additional scene.
After he drops down dead: he drops something that looks like a photograph.

What do you want to do?  Choose: Pick it up.  Kiriya comments. Now teleport to
Newfolk and go to the garage.  Speak to Nikolai.  A series of scenes follows at
the end of which Kiriya re-joins your party.


ALERT: YOU CAN ALWAYS FIND HIM AGAIN
Having decided to go and level up a bit more I returned to Beldaire to find he
was no longer there.  However you can get him to return by going back down into
the garage and talking to Carl until again he says about what has happened.  Go
back out and the Disassembler will be waiting at the entrance to Beldaire
again.  Once I found him again I teleported back to Newfolk to pick up Kiriya
so I could see the event with him and the Disassembler, and when I returned he
was still there.  Rosa, Carl and Sebastian will remain in the garage until you
have defeated the Disassembler.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.2. RUINS OF A FORT  O.T.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Misery Maker, F-16 Falcon, Trader Hunter.

Go northeast from Beldaire and cross the two bridges.  If you then head up the
valley road to the north you will see a pink dot that is the RUINS OF A FORT,
near the coast. There is a lot to do here, with two outlaws to defeat and a
tank to find.


OUTLAWS
-------------------------------------------------------------------------------
TANKASAURUS
COL. BLUEBERRY


TANK
-------------------------------------------------------------------------------
GEPARD


EVENT
-------------------------------------------------------------------------------
Connie and Clive


DUNGEON
-------------------------------------------------------------------------------
Ruins of a Fort



==================
FOUND IN THE FIELD
==================

25mm AA Cannon
Description: Main gun for anti-aircraft tanks. Attack 45.
Location   : On the way north from Beldaire to the Ruins of Fort, just to the
south of the fort is a pile of large stones. Root around to find the gun.


-------------------------------------------------------------------------------
WALKTHROUGH for RUINS OF A FORT
-------------------------------------------------------------------------------
Enemies: BB Trooper, BB in-a-Barrel, BB in-the-Box, BB-in-a-Can, Laser Gun
         (in shelter), BB Paratrooper (out of range), BB Commando.
Drops:   Nothing

Go inside and drive right, into an area with stairs.  Connie and Clive are
speaking about the "thing in the basement".  If you continue through the
opening to the right, there is another large room with an exit to the field and
a slot machine at the top end. This sells healing items, grenades and shock
absorbers.  There is also an anti-aircraft tank.  Speak to the BB Trooper, but
he refuses to fight you for it.

You can now decide to go down to find the basement outlaw or up on foot to find
the owner of the tank.


-------
ON FOOT
-------
Navigation of these floors is slightly complicated.  At least, I found it
confusing.  The aim is to unlock the lift doors, but there are various stairs
that lead to nothing useful and doorways that are almost hidden.  If it helps
to get your bearings imagine that you are looking at a floor plan of the fort.
It is shaped like an H, with the lifts in the top right corner of the H and the
stairs going up and down in the centre cross bar. There are 5 floors including
the ground floor where you enter which is floor 1.


1. Go back into the room with stairs.  Go up here on foot to floor 2. At the
top of the stairs are 4 bouncing barrels blocking your path.  Kill these.  (If
you have left this until after getting Charlene and have equipped her with the
NiroliZer gun which attacks all enemies and in stealth then, this is a breeze.
If not, then the fire blaster (all) weapon can be useful.

2. You will notice that there are two doors leading back from the direction you
have come in.  Take the upper door.  There is a lift at the far end of this
room. It shows that you are on 2F, and it will not move.  Your next task is to
get the lift operational. Go down the room and into the bottom door.  Search
this bedroom for a TILE PACK M in and GROWGAINE 3 in the two lockers on the
right. There is a HEALING DRINK in the locker on the left hand wall.  Go back
out the left hand door to find yourself next to the stairs again.

3. Go straight across the stair hall through the door and on into another room.
The two central lockers contain PHOTO 3 and JUICE.  The locker on the left wall
has a HEALING DRINK, and a MIRACLE KEY is hiding in a locker in the bottom left
corner.  Now go through the door to the right as you entered the room.  This is
a large room with a conference table in the centre.  The lockers on the left
have BIG MEDAL #25 and BIG MEDAL #26 and PHOTO 8.  At the far end is a machine
with a switch.  Activate it.  Back down, and turn right, back into the room
with the two sets of stairs.

4. If you return to the lift it is now ready to take you to floor 3F.  If you
do this and then, go through the door on the right of the new room, you are in
a hallway and can avoid the ambush at the top of the stairs. Or:

5. Going up the stairs will take you facing right and facing 4 boxes blocking
your way.  Defeat them.  There is a BIKER SUIT in the green box to the left of
the screen.  Go right and  through the door to the right side of the stairs
(near another green box that contains nothing) to find another machine to the
right at the end wall of the room.   Activate this to open the next lift door.

6. If you go down this room and through the door at the end to another room,
there are another set of stairs going up, and two more rooms to explore with
nothing in them.  The lift door at the end is blocked.

7. Now return to the stair area with the green boxes. (If you go on up the
stairs you get to another control room with nothing that works so don't
bother)

8. Go  through the door at the top right side of the green box stair area to
see the lift at the top of the room. The lift now goes up to floor 4.

9. There is another switch and machine on your right.  Activate it. (Go down
the room and through the door, and down the stairs to take you back to where
you were before.  So don't bother)

10. Get back in the lift which will now take you up to floor 5.  At last!  You
are now in a swanky looking area with some more boxes to fight. Finish them off
and walk through the lasers without a problem and through the next door into
another posh room.  There is a door on the right.  Go through here and through
the brown right hand door to finally confront Colonel Blueberry.


===============================
|| COLONEL BLUEBERRY    *COL ||
===============================
He hops onto a Blue Bearer and the battle begins.  There are 4 enemies
including the Colonel.  Aim for his allies first and then finish him off.
He is very laid back and just drinks wine.  Go back into the corridor and into
the end store room.  Go through the right hand door to see another treasure
room.  All this stuff and you are not allowed to take anything!  Go through to
the next store room, and on the left between two paintings is the item FANCY
MAP.  That's your lot.  Now go back down in the lift to the bottom floor.

Having fought the outlaw COL BLUEBERRY, after defeating him you will get the
tank, GEPARD, which is waiting for you to claim on the ground floor.  It is
probably a good idea to do this first.  Then can go and get your tanks
upgraded and modded and will now have some money to do it with after wandering
around that confusing place.


--------
IN TANKS
--------
Enemies: BB Commando, BB-in-a-Box, BB-in-a-Can , (shelter)
Drops:   Luxury Item

In tanks: go up the tank room and take the top door to the left.  Then go
through the upper doors.  Carry on down until you get to the bottom where you
will fight the outlaw, TANKASAURUS.  You have to decide to fight him, as he
will not attack otherwise.

ALERT: there is a confirmed glitch.  If you go into one of the side rooms and
take an item, when you come out the white spot item at the end of the corridor
will have disappeared!


1. As you enter you hear a loud roar.  Continue to the right and then down..
You are in a long corridor with doors off.  First, go the end and take the
white spot item, otherwise it will disappear. This is STIRM BARREL.

2. Now you can safely ransack the other rooms.  Going back to where you
entered, and heading down the corridor again, the first room on the right has
STIRM FRAME.  Centre room on right has STRANGE BLADE. (Just stay in your tanks
and press X on the boxes in the rooms.)

First room on your left has 105MM RIFLE which is a Tank main gun.  If you had
heeded my advice you should have a spare tank with you so give the weapon to
that tank and look at which vehicle you want to equip it.  After sorting that
out, carry on into the centre room to find STIRM SLIDE at the top right hand
corner.

3. There is another white spot so grab the ASSAULT FRAME.  Go on down and don't
miss the next white spot to the right, INGRAM BARREL.  Down again and another
white spot to the right, INGRAM SLIDE.  Down and on to the end of the short
corridor: another white spot to the right, DOG HARNESS.  All these odd sounding
things are assembly parts.

4. You reach a door so enter here.  There is a machine with a red switch so
press it.  Go through the now open doors.  Be amazed!  Drive down the left side
of the room and take the white spot: DOG CONNECTOR.  Now prepare for battle.


==========================
|| TANKASAURUS     *TNK ||
==========================
5. Poor old Tankasaurus is just sitting there and not hurting anyone.  But a
hunter must do what a hunter must do so Press X at him.  He roars.  Now you can
pet him if you want or poke him.  Pet him and he settles down.  Poke him
and..well of course you know.  At around level 20 you should have no problems
with him.  He can attack all vehicles at once but his attacks are not strong.

6. There is no need to travel the long way back up: just teleport out and you
will be back on the field and can collect the reward.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.2. BELDAIRE W.  O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Balloon Sniper, Thunderbird. F16 Falcon, Misery Maker
Drops:   Nothing

Leaving Beldaire as before, going north and crossing the bridge, then head due
west down the road.  This will take you past the T junction and to the Trader
camp which is the blue dot to the south.  This is a shop, but worth remembering
because the elusive and hard to defeat outlaw, Bomber Prince, roams around
north of here near the road T junction.

After visiting the camp, keep heading west to find TORIKAMI.  Most of the
enemies on the way are flying ones, so make sure you have suitable weaponry if
possible.  The Sub Gun Vulcan will help a bit as it attacks all enemies at
once.  You can buy the useful AA Cannon for the Gepard AA tank at the trader
camp. (Also just before entering you might pick up the Old Coin as you click on
the location)


SHOPS
=====
Tank Part Shop: Selling 20..AA Cannon, Tail Chain, Spiked Fender, Decal, Red
                Flag, Blue Flag.
                These are nifty tank accessories which do not carry any weight.

Item Shop:      Healing Capsule, Antidote, and the useful Miracle key, which
                allows you to start a vehicle from shutdown.

Go into the right hand tent and speak to the trader there for information.
This is the Bomber Prince that he is describing when he says it has a yellow
head and ran off.


==================================
|| BOMBER PRINCE: OUTLAW    *BP ||
==================================

Enemies: F-16 Falcon  Balloon Sniper, Thunderbird,(flying: need AA weapons)
Drops:   Nothing

Directly to the north of this trader camp and between the map edge and the
road T junction is where this crafty and difficult to pin down outlaw can be
found.  This is the one that Hunter should be out of his tank with no
equipment, (increasing his speed), and have the skill /RUN.  You can get this
skill at Beldaire.  Use the skill as soon as you can to prevent the outlaw
from running away.

He can be found more easily if you also use the skill SEEK which makes enemies
appear.  If you want to avoid fighting too many low level enemies have the dog
use the skill Animal Instinct.  Both of these skills are available from the
Skill Master at East Zero.

So: to summarise

You need to use a particular method to find and defeat him.  Un-equip Hunter,
and let him be walking.  This will give him a speed advantage.  Use the no
encounter skill, Animal Instinct, on the dog, to desist low level enemies, and
the high encounter skill, SEEK, to encourage the prince to turn up.  It may
take a while.  When he appears use the /RUN skill to prevent him from fleeing
the battle.  Just blast with main guns to defeat him.  If he is still faster
than you with all this preparation then just level up a bit more.

Don't forget to re-equip Hunter after the battle.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.4. FINDING TORIKAMI
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Misery Maker, F16 Falcon, Balloon Sniper, Thunderbird
Drops:   Nothing

From Beldaire go to your right and cross the bridge over the river.  Then keep
heading northeast and over the next bridge.  At the road head due west, and
follow the line of the road as it turns down the north side of the river
heading southwest.

Keep going past the pink dot that is the Beldaire W trader camp and keep to the
south side of the brown area.  Keep going due west and you approach a green and
wooded part.  Follow the narrow light green pathway between the woods still
going west and you will see a blue dot where the path curves to the north.
That is the location for Torikami.


==================
FOUND IN THE FIELD
==================

OLD COIN
Description:
Location   : Random find outside trader camp. Press X.

CRIMSON SHIRT
Description: Defense 19.  Red shirt with a stylish pattern.
Location   : In the narrow green area between the woods to the east of the
village.  As you approach from the east it is the first patch of wood you come
to.



===============================================================================

5. T O R I K A M I : P.O.S.T.E.D. ....................................... 0111

===============================================================================

   5.0  Torikami
   5.1  Orochi O.E.D.
   5.2  Ghost Tank and Panzer O.T.E.
   5.3  Finding Morgue Town
   5.4. Found in the Desert  (Eagle) O.

Past the BELDAIRE W. trader camp and further west, following the edge of the
wooded area slightly you will see that the light green colour narrows to a
path. Follow this further west and there is a visible blue dot: the location of
TORIKAMI.

This is a nice little Japanese village with a gift shop so you can start buying
gifts if you like.  I would wait until you have more cash to waste.  After
completing the quests you can add KAEDE to your gift list.  To get to meet
KAEDE, GOROU AND SUZU go through the village and up the stone steps.  The
Hunter's Office and Memory Centre are in the right hand garage.


PEOPLE
-------------------------------------------------------------------------------
GOROU:       Village elder
SUZU:        His wife
KAEDE:       Daughter of elder
MCKINLEY
HARE HEAD


OUTLAWS
-------------------------------------------------------------------------------
EAGLE 1      Random encounter: appears near BELDAIRE and in northern desert
OROCHI       North through wooded path and into dungeon
SEWER DEMON  In Morgue Town
GHOST TANK   North in desert


SHOPS
-------------------------------------------------------------------------------
ITEMS        Healing Drink, AA Grenade, Tile Pack L, Mine Detector
EQUIPMENT    Dog Armour LV 2, Dog Mortar, Crimson Manzier + other stuff
PARTS        30mm AA Cannon, main (all), Swatter AA SE gun + others guns
GIFT         Kimono, Maiden Wear, + other stuff at 1000G
ASSEMBLY     Weapon
RENTAL       Tanks


TANKS
-------------------------------------------------------------------------------
PANZER       Search by the monument, in the desert to the northeast


EVENTS
-------------------------------------------------------------------------------
KAEDE


DUNGEON
-------------------------------------------------------------------------------
SNAKE'S DEN  Also known as OROCHI'S CAVE


-------------------------------------------------------------------------------
TORIKAMI WALKTHROUGH
-------------------------------------------------------------------------------

ALERT: unless you want to get your bearings and talk to everyone there is not
much point in searching for items BEFORE defeating OROCHI.  Apart from the map
items and the Big Medals everything else remains hidden.

----------
1. Garages
----------
Go and save first in the memory centre in the right hand garage.  Check for
new target enemies, (probably free-range fowl) and the OUTLAW list. Here you
can buy the useful Swatter SE gun: an Anti-Aircraft weapon, and you can upgrade
your engines and C Units.

Leave your tanks in one of the garages as you cannot take them into the
village itself.  Continue on foot.


------------------------
2. Exploring the Village
------------------------
As soon as you begin to talk to people, starting with the old man in blue
outside the garage, you learn that something very bad is happening and it
involves: a young girl, a sacrifice, and OROCHI!  Of course.  Go through the
gate into the village.  Go right into the equipment store to find a
BIG MEDAL #28 on the left. Buy stuff to upgrade the DOG, if nothing else.

The next small building is the item shop.  They sell AA grenades that could
be useful fighting on foot against airborne enemies.  Speak to the nearby
woman, and HARE HEAD who is distinctly unfriendly.  The building in the corner
is an inn. There are  mosquitos in the economy and regular room #1.  The old
man sitting on the bench outside will lie, saying the inn is wonderful!

Go in the building behind him to find a bar.  The hunter will advise you to use
AA weapons and let you touch his muscles.  Each touch will get more information
about where to hunt.  The best spot is the mountain to the east.

The next building to the east is the gift shop.  A new topic will be added to
the help menu about buying gifts.  The next small house has nothing.  Speak to
the old man nearby for information about the tank graveyard.  There is an old
woman in the corner down from the man, speak to her if you can find her hidden
in the corner near the building to the left of the bell tower.  Another hut
yields nothing.


----------------
3. Kaede's House
----------------
Walk up the stone steps for a couple of screens until you reach the elder's
large house at the top of the hill.  The left hand entrance has OLD MAP behind
the screen.  The centre room has PIECE OF A MAP in the chest to the right of
the door.  Speak to Gorou who explains the current situation regarding the
"Snake's Den" and Orochi, and that he has posted a large reward for any hunter
that can defeat it.  So let's do just that.  Go into the next room and if you
keep talking Kaede will tell you about the Ghost Tank.  Leave and return to
your tanks.  (The shrine in the garden is shut for now.)  There is a BIG MEDAL
#30 at the shrine side of the bridge on the right.

There is a BIG MEDAL #29 as you go down the stairs eleven steps down before the
second steps screen.


See the next section for details of all the items you can find in Torikami
after beating Orochi.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.1. OROCHI  O.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The dungeon is called SNAKE"S DEN by the villagers of Torikami.

-------------------------------------------------------------------------------
OROCHI WALKTHROUGH       *OR
-------------------------------------------------------------------------------
Enemies: Snake Charmer, Green Snake (shelter) Ant Commander (calls for back up)
         (other coloured snakes appear here too, in the lower caves)
Drops:   Nothing

ALERT:   Equip Ice Armour and use fire based weapons against Orochi.

Go out of Torikami and north to find the dungeon where Orochi resides.  The
enemies in here are annoying and the dungeon is too.  You think you are going
to find something interesting but you don't.  Just more bloody annoying ants
and snakes.   Explore the holes and pathways if you wish.  If you get lost,
don't say I didn't warn you.

You can fight Orcohi in tanks but I didn't know this the first time through and
fought on foot.  I'll explain how you can get a tank across the little bridge.


1. Go through to the first large area and get the THROWING KNIFE from the box
on the north wall.  Go on to the next area, and straight through.  The next
area has three exits.  The top one has nothing so first take the bottom one.
Follow the path until you come to an open area and take the 92MM SPARK from the
top wooden box.  Go back and up to take the top right exit from the big room.

2. Carry on into an area where you must go south and then come to a wooden
bridge.  You then have no choice but to exit your tanks and cross by foot.
Again there are two possible exits.

3. The top one leads straight to Orochi if you want to fight him on foot.  Go
through here to meet Orochi who challenges you to a fight.  He uses ice attacks
so you need to have Ice Armour equipped if you are on foot.  However you can
fight him in tanks.  Yes.  There is a way.

4. Take the bottom exit and not the top one.

You enter a room with a large hole in the centre.  Go down here, and take the
lower exit with another ramp going up.  Ignore this, as it is a dead end.  Go
left into a large room.  (If you take the top left exit from the area where you
came down here it leads to the same place.)  Go on through here.  There is
another wooden bridge on your left that leads nowhere.  There is another ramp
up.  (The track down leads nowhere useful except to another hole down, though
there are more of the coloured snake enemies down here.)

Take the ramp up.  In this room is a brightly coloured blue and red bomb guy.
Mr. TNT.  Give him a light when he asks.  You find yourself back on the ramp.
Go up again to find that he has blown a hole through the wall.  Go through.
And yes!  You are back where you found the wooden box.  Go down and left, and
then up.  Keep going straight up to the next area and down to find that you
have returned to your tanks.

Now you can go and fight him with your tanks. Check everything and go forward.
Despite his ice breath it won't take long to defeat him now. BUT... he runs
away. (If you want to leave first the next section: 5. explains how to get back
to this point.)

5. You might want to teleport out and go save after all this trekking around if
you want a break or need to load up your guns. Simply go back to the hole,
following the track down then continue going towards the right.  Then go up the
narrow track which turns right into the next area.  Then go right a little and
UP this ramp.  Continue and you are back where you started on foot at the other
side of the bridge.

6. After the first skirmish when Orochi runs away you can teleport out.  Then,
go back inside again, and he will now be waiting at the first pool.  Same as
before.  When he inhales the next attack will be ice breath so you can defend
if you want.  I just go for broke and give him all I've got.  The fire based
weapons can do good damage if you get ejected from your tanks.

7. Go back to TORIKAMI where everyone you speak to will be happy and nice to
you.


------------------
Return to Torikami
------------------
AND NOW A SURPRISE: you can finally get all those items I thought were missing.
The equipment shop has a TIGER CLAW in a red box, the item shop has COWBOY
BOOTS in a red chest. Enter the gift shop to find TILE PACK M inside the right
hand white chest, and HEALING DRINK in the left chest. The small house in the
left corner has TEN GALLON HAT in a chest.  The inn has CRIMSON MANZIER in a
chest inside Regular room #1 and TILE PACK M in Regular room #2, and HEALING
DRINK inside the red chest in the kitchen.

Go back up the steps and speak to the boy about his mum and a washing machine.
I have tried out both answers to him and so far I have not discerned a
difference in the effect beyond his different reply.

The shrine is open and has a BIG MEDAL #31.  Go inside the house and in the
first room you'll find BATTLE KNUCKLES in the chest.  Speak to Gorou and then
Kaede and tell her your name.  You get the EVIL SWORD, and get her on your gift
list. Talk to her for longer and she tells you about the story behind the Ghost
Tank. The kitchen has PEACEMAKER in the red chest. Go back to your tanks and
there is one last BIG MEDAL #27 in a barrel next to the bottom left corner
stone.

And that is over with.  Well just about...


-----------------------
EVENT: Items from Diver
-----------------------
This is probably classed as an event.  After fighting Orochi go back in the
cave a few times to the entrance lake area.  The man in the first cave is a
diver and he will find various things for you.  These are all assembly items.

Items from diver: you can just go in and out again to receive one at a time.
Each item costs 500g

1.  Cement Frame
2.  Body Part
3.  Cement Barrel
4.  Right Hand
5.  Body Tube
6.  Small Hand
7.  Cylinder Piece
8.  Large Backbone
9.  Handle
10. Horn
11. Left Hand
12. Iguana Tooth
13. Cement Slide
14. Fang
15. Talon
16. Large Jawbone

Stops at that point, though he says his friends are diving to find more?  Do
they?  No.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.2. GHOST TANK  O.T.E.    *GT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Ghost Tanks (out-of-range), Ghost Cadets, Ghost Tiles,
         Manhunter, Black Quacker, Balloon Zombie, Deathbringer
Drop:    Free-range Fowl

==================
|| TANK: PANZER ||
==================
ALERT.  You can in fact find the Panzer without having to destroy the monument.
So you could get the tank, upgrade your stuff and then take on the Monument.
(Confirmed by killera on the GameFAQs message board.)

After the Orochi event and speaking to Keade she will tell you about the Ghost
Tanks and then you can just go straight for the monument and destroy it. The
monument isn't the outlaw, but you cannot kill the Ghost Tanks for the bounty
until you're destroyed the monument, and then the fog will disappear.

Go east from the village and then north into the desert.  Northeast where the
fog lies you will encounter Ghost Tanks.  Kill a few, and find the monument in
the middle of the desert.  This is situated on your satcom on the line due east
from Morgue Town.  Check the line up from Beldaire and it is to the west of
this.  These two reference points should give you an idea of its location. Read
it, and choose to destroy it.  The monument does not attack so just blast away
using your best main guns. When you have finished the fog will clear and you
can use the detector to find the PANZER TANK which is buried next to the
destroyed monument on the left hand side.

Return to the village and speak to the elder's daughter, KAEDE, who tells you
that the spirits are now at peace.  Now you can go back to the Tank Graveyard
and find and defeat a few more, now visible, Ghost Tanks.  Have 2 Bloodhound SE
guns equipped and give the dog the Dog Gun which also targets out-of-range
enemies.  I checked for the reward after fighting the Monument and nothing
shows.  But after going back and fighting a few tanks the reward was mine.

At this point I got mail from Rosa asking to battle and from Dr Palm asking for
a friend. Both of these invitations are dependent on the number of tanks you
have acquired. You can battle Rosa in Junkyard.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.3  FINDING MORGUE TOWN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Deathbringer, Black Quacker, Manhunter, Ghost Tiles M, Ghost Cadet,
         Balloon Zombie. (Enemies will be Ghost Tanks until the Monument is
         defeated)
Drops:   Free-range Fowl

ALERT. There are very many items found in the field near Morgue Town.  You can
reach Morgue Town by driving due west from the Monument area if you want and
check for items on the way.  However, until the Ghost Tank mission is complete
there will be a lot of fog. You can also drive there from Beldaire.


1. Getting to Morgue Town is easy but fighting all the enemies on the way can
be a test of your stamina and tanks. You might want to try and run away from
battles or just wait until you are stronger and have access to better
equipment.

2. From BELDAIRE go northeast over the bridge and then turn southwest and
follow the road.  Enemies are flying here too.  And nasty fowl will drop egg
bombs on your tanks.  There are even flying tanks!  When you see the track veer
north from a T junction, follow it.  You will come to a desert and it will
become misty.

3. At this point the enemies become difficult so run away. If you have equipped
the SE gun Bloodhound you should be able to defeat the out-of-range tanks that
appear.  Keep heading northeast and the mist will clear and you will see a blue
dot hiding behind a small hill.  This is MORGUE TOWN.

4. Press X to enter and park your tanks.  You have to leave them outside, but
the good news is that once you have been there and discovered the transporter
inside Morgue town, you can visit again by using the transport device from any
town.  No tanks obviously if you do that.  You can also use the tank teleporter
to return to MORGUE TOWN.

5. Don't forget to set your tanks C UNIT to remote if you want to move them
somewhere else while you are transporting around the place on foot.

6. Speak to HARE HEAD who will say very little and then go.  There is a vending
machine selling  Healing Drinks and Petrol Bombs, L Tile Packs, and Ice armour.
You might want some Ice Armour for the sewer, and a few Petrol Bombs are always
handy. However if you are low on cash you will find one in the town.

To the right of the vending machine and to the left of the door is a
BIG MEDAL #32.

7. Leave the tanks and go inside.  MCKINLEY is there to guide you on the town.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.4. FOUND IN THE DESERT (EAGLE 1)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I decided to make a separate section for this as it involves finding the Eagle
1 and many many items and useful tank parts.

The desert that stretches all the way west from Morgue Town is where many items
can be found.  Credit goes to blackpyre and Silva Shado for identifying many
of these locations and to Eleinia for the location of the 20mm Sub Gun.

==================
|| EAGLE 1  *EAG ||
===================

The Eagle appears randomly flying around the eastern continent.  He can appear
outside Beldaire, in the desert to the north of Torikami, and on the northern
edge of the desert near Morgue Town.  I have encountered him in all these
areas.

To defeat him use AA shells or SE weapons for airborne enemies.  The Swatter SE
Gun will also be useful as it is for airborne enemies.  The alternative
strategy, if you encounter him and lack these weapons, is to have the mechanic
use the skill of Crash Landing which brings airborne machine foes down to
normal level.  Then use main guns.  With levels of around 20/25 you should
defeat him easily.

Drops Special Junk. Reward 12,000G


==================
FOUND IN THE FIELD
==================

In the Desert to the North of Torikami: the Tank Graveyard area.
----------------------------------------------------------------

POPCORN CANNON
Description: SE (all) A ball of light divides and strikes all targets.
             Attack 83.
Location   : This is found in a pile of broken parts just a few  feet from the
furthest west and northern corner of the desert right at  the edge of the
mountains.

FIRE DRAGON
Description:
Location   : This is in the middle of the lower part of the desert.  The
location is just to the west of a line up from Beldaire West and due east as
the crow flies from Hell's Fort, (if you have found  this place yet).  There
are a couple of tank bits just to the north of the stones which are located to
the west of the top of the road which goes up to the desert from the T junction
to the east of the Beldaire W. trader camp.


In the Desert around Morgue Town
--------------------------------
MOLE EYE
Description:
Location   : At a round block at furthest southwest of western area.

POLYMER COAT
Description: Torso armour: defense 27.
Location   : Just to the right of the eastern corner of the town in a couple of
bits of debris.

20MM VULCAN
Description: Attack 41, (all).
Location   : Continue due east from the eastern corner of Morgue Town, and it
is just before you reach the mountains.

GRENADE GUN
Description: Attack 13 (all)
Location   : Due south of Morgue Town near the edge of the map is a collection
of bits on ground.

DRAGON FRAME
Description: Weapon assembly part for Firebreather.
Location   : At the southern edge of the mountain in the desert just below
Morgue Town.

NAPALM CANNON
Description: SE Gun.  Attack 155.
Location   : Continue to the southwest going down the edge of the map to find
an SE weapon in a pile of bits.  Location is to the east of a line up from
Junkyard E. and to the west of Morgue Town.

160MM SPARK
Description: Main Gun. Attack 155.
Location   : Directly north of Morgue Town and where the sand goes northeast to
a point there is this main gun.

FLAMETHROWER
Description: Sub Gun. Attack 41.
Location   : Go due west from here to the next sand bulge on the satcom map and
just in front of it northwest of Morgue Town is a sub gun (fire).

DRAGON BARREL
Description: Weapon assembly part for Firebreather
Location   : Also to the northwest of Morgue Town and slightly to the south
west of the previous location there is a collection of three small bits of
debris in the sand, one of which is a broken chassis.  Here is an assembly part
for Firebreather.

120MM SBG
Description: Main gun. Attack 178
Location   : A useful  main gun for the early part of the game.  Continue
hugging the far northern mountains and travelling west of Morgue Town and the
previous location to find yet another tank weapon.  This is located in a bulge
to the north of the  mountains where there is a collection of debris.  A dark
triangular shape is the location and there is a broken chassis with a long pipe
pointing at it from the southwest.  Check the location on the  satcom by
following the line up from Junkyard to the top of the map.  It is to the right
of this.

DRAGON SLIDE
Description: Weapon assembly part for Firebreather
Location   : Continue on, still hugging the northern mountains.  At the point
where the satcom line from Junkyard touches the northern mountains you will
find this assembly item.  It is just a few steps inside the desert where the
mountains show a part that juts out into the desert.  (It is also northeast
from the monument)

SWORD HILT
Description: Weapon assembly part
Location   : A small black rectangular bit due south from the northern edge of
the desert where it bulges south.



===============================================================================

6. M O R G U E  T O W N : P.O.S.E.D. .................................... 0112

===============================================================================

   6.0  Morgue Town
   6.1  Sewer Demon O.
   6.2  Sodam Insein
   6.3  Jack and Wayne

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6.0  MORGUE TOWN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is the hiding place for rogues and the destitute.

ALERT: You can buy Gourmet Dog Food here!
ALERT: Morgue Town is well worth exploring as there are many free items so
       don't bother buying anything until you have found them all.


PEOPLE
-------------------------------------------------------------------------------
KLEPTO COBAIN     In bar
MCKINLEY          In entrance
HAREHEAD          Outside

OUTLAW
-------------------------------------------------------------------------------
SEWER DEMON

SHOPS
-------------------------------------------------------------------------------
EQUIPMENT         Fire based weapons and Ice Armour, Dog Armour 3
ITEMS             Petrol Bomb, Vitamin, Sugar Pill, Gourmet Dog Food + others

EVENTS
-------------------------------------------------------------------------------
JACK              A series of events later in game.  Dependent on events in
RACHEL            in Junkyard.
WAYNE
SODAM INSEIN      Appears here in the sewers, after selling all his maps

DUNGEON
-------------------------------------------------------------------------------
SEWER


-------------------------------------------------------------------------------
WALKTHROUGH FOR MORGUE TOWN
-------------------------------------------------------------------------------

Enter the building after leaving your tanks parked outside, and speak to
McKinley:


------------
1. Floor B1F
------------
Go to the area in the top left corner and a manhole cover will open.  Go down
the ladder. (Press the directional button down.) You will arrive in a store
room with another ladder.  Go through the opening ignoring the ladder for now.
All the rooms in this corridor are functional. The room opposite is the bar.
Go in here and talk to everyone.

The man standing on the left side of the room half hidden behind some boxes
will give you lots of information if you choose the second option in relying to
him.  (ie. don't say you want money!) He then stops talking...event related?

Next along is the inn, with ICE ARMOUR in the locker.  Next is the memory
centre.  SAVE HERE.  There is a CHINESE SWORD in the locker.  The last room on
this side just contains another ladder down, so leave this for the moment.

The room opposite has a lot of items in lockers:  TILES PACK,  DOG FOOD and
NITROLIZER weapon.  This is jolly useful as it hits enemies in stealth and
fires on all.  Hunter and Kiriya cannot equip this unfortunately.  And neither
can Misha in case you were wondering.

The next room has a woman standing there.  This is the equipment shop.  The
locker next to her has BATTLE SPIKES.  These are boots.  Buy Dog Armour Lv3.
The final room has another woman who runs the item shop. HEALING DRINK is in
the locker next to her, and PETROL BOMB in the one immediately behind her.


------------
2. Floor BF2
------------
Go back to the last door in the corridor and take the steps down.   There is a
message that something is not human.  This of course refers to the SEWER DEMON.
Leave him alone until you have finished finding everything.  Exit the room and
you are in a miserable looking corridor.  The room opposite is the transport
pod, so you can use this to come and go more easily if you need to.

The next room on the transport pod side has a hunter.  Speak to him and you
hear about the Ziggurat for the first time.  The right hand locker has ICE
ARMOUR, and the locker to the left, third in from the end, has a FLAME GUN.  By
now the hints for what is to come should be clear.  Use fire to attack and ice
to protect.

The room opposite has barrels and lockers. You can get a BOONIE HAT,
BIG MEDAL #33 and HEALING DRINK from the lockers.  Continue along to find
another locker bedroom.  First locker has BERETTA, then another BIG MEDAL #34,
and an ANTIDOTE.

The room opposite has beds and lockers.  Centre locker has SUGAR PILL.  Then
to the right FIRE BLASTER weapon.  This can be equipped by Hunter or mechanic
and fires at all including stealth enemies so although the firepower is low,
the effects are valuable.  To get the best result you might give this to the
best fighter, which at this stage is the Hunter, and the mechanic can have the
Flame Gun.

The end top room has the ladder that goes back up to the previous floor, near
the entrance.  The lower room has more beds and lockers.  GAUNTLET, VITAMIN,
and UNPARALYZER items are found here.  At this stage you can go back up, leave
by the transport or tanks, or go down into the sewer.  My first time playing,
it took me so many futile attempts to find the outlaw here that I did not
actually defeat the Sewer Demon until near the end of my first game, by which
time one shot was enough to defeat it.  However, you may not want to leave it
that long. The second time I played I got him at level 24, and this is what the
guide will cover.

There are also events in the sewer and more items to be found.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6.1  FLOOR B3 F: SEWER DEMON    *SD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Dead Guy,  Samurant,  Metalmite, Ghost Cadet, Dud M, G.E. Simmons
         (a fridge with a long tongue!), Refrigiderilick,
Drops:   Ant Guts

ALERT: Don't forget to keep healed and replace any scrap armour as the Sewer
Demon is a random encounter.

1. This is the SEWER DEMON'S floor.  You enter opposite the transport pod room
and go down into the manhole cover.  Go straight on.  There are places where
you can get down into the water (ugh).  The Sewer Demon is only found in the
water.

2. Let's try and pick up some items first.  Turn right, go to the corner and
down into the water.  Go straight down until you come to a room with a square
central floor that you cannot access from the water.   This is the scene of
future events.  Go through the left exit.  Go on to the opposite side of the
room and through the opening.  Go up the next steps and through again still
going left and there is a box with HOCKEY MASK. This is probably better than
anything else you have equipped so use it.  Retrace your steps to the previous
area, down the steps.

3. SEWER DEMON: I encountered the Sewer Demon here twice so this is a good
place to expect to meet him, but he might be elsewhere.

Immediately use a Petrol Bomb. His gas attacks are powerful on all the party if
you are at a low level and do not have ice armour equipped.  But you have a
secret weapon.  The Petrol Bomb sets him on fire and does massive damage.  Make
sure you have good protectors and plenty of healing items if you want to defeat
him.  I managed it this time on Level 25 - 23.

4. Continue to the right and go up the steps that are immediately on your left
as you enter the area.  Go down and turn to the right and then you will see
another path beginning down the screen.  Go down here.  This leads to another
room with a ladder down.  Go down.  The two enemies G.E. Simmons and
Refrigiderilick can only be found down here if you want them for your record.

Check the left side of this pathway to find DOG WINGS, a more powerful weapon
for the dog.  Continue to get SWORD BLADE, and V1 CHIP, and finally, after a
lot of empty boxes, and what feels like miles of empty corridor...you realise
that this is a trick. Turn back and face the other direction and go through to
the next screen and you are back at the entrance ladder!

5. To return to the entrance go ahead and down the steps. Then straight on and
up.  At the corner, where the two metal grids cross the channel, turn right.
Keep going until you get to the large area of water.  Up the steps to the
right, follow the path down and left and then right again and you are back at
the beginning.  Up the ladder and save, and claim the reward.

NOTE: By the end of this you should have enough scrap armour to get the first
strong protector, Ceramic Armour.  I would suggest doing this so you can, at
least, protect the dog.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6.2. SODAM INSEIN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After buying all his maps including the final unlisted one, check that Sodam
Insein is no longer in the tent at Beldaire and go into the sewers at Morgue
Town.

Go down as usual and turn right, and then, down again to go down the steps into
the water.  This time, go left, and up through the upper left exit. Continue
going left to the next screen and at the end you can go right, under a metal
grid bridge.  Continue up, and to the right of this corridor (there are no
higher level paths just the water), until a cut scene occurs.

Here is Sodam Insein with two companions.  He says:

Hehehe...sorry, but there is not being any treasure there. Are you not
understanding the situation? You see, I will steal of your loot and be making
money easily, yes?

There is a battle with two punks.  They are only level 10 so hardly any trouble
at all.  Then there is the matter of Mr. Insein  After a number of silent
responses he says: Huh?

...Er, that is, I wasn't being the expectation you guys would beat me.

B-But, I'm having the sick wife and child!  Yes, and parents as well!
The Grandma...a-and...A-As you can see I am having the many responsibilities..
I was not in the right mind!  Please, be having mercy...?

Now you have a choice.  It is obvious he is lying, but still...

Forgive him.
Don't listen to him.

Choose the first and he says you are a real man.  And he says he will see you
later, gives you 100g and runs off.  Don't listen to him and he says: Y-You are
having to be kidding me..Noooooooo! And that is it.  No fight.  No money.  No
nothing.

Of course the Dubious Map is a fake and led you into his trap.  You just paid
1000g to get a possible 100g back and see a small event scene.  Worth it?
You decide.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6.3  JACK, WAYBE AND RACHEL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The full descriptions of how to trigger these events and what responses to make
are given in the walkthrough for Junkyard, Later Events.

The details of the script are in the separate Events Extra under the heading
Jack and Wayne.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

THIS MARKS A BREAK IN THE GAME AS YOU ARE NOW A THIRD OF THE WAY THROUGH.


OF COURSE THAT DEPENDS ON HOW YOU HAVE PLAYED IT, BUT THE FIRST TIME YOU SET
FOOT IN ALICE ONE YOU ARE IN THE WESTERN CONTINENT: AND THINGS GET TOUGHER.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


===============================================================================

7. A L I C E  O N E : P.O.S.T.E.D. ...................................... 0113

===============================================================================

   7.0  Alice One
   7.1  Leon's House Events  E.
   7.2  Monkey Mountain  O.S.E.D.
   7.3  Site for Second Tunnel  O.E.D.
   7.4  First Continental RR Tunnel  O.
   7.5  Wild Bus and Annihilator  T.O.
   7.6  Alice One West  S.
   7.7  Tiamat and Finding Alpha  O.
   7.8  Finding Forever Land
   7.9  Finding Dowan


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.0. ALICE ONE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: GET YOUR SOLDIER HERE IN THE BAR. CHECK OUT STATION AND HUNTER'S OFFICE.
       ALICE ONE IS THE KEY LOCATION FOR MANY EVENTS
       LOCATION FOR TIAMAT AND ALPHA (final party member)
       BUY METAL DETECTOR

Key location for finding fighter ally and for events concerning Charlene and
provides a trigger for the Ziggurat and the replacement arm.  Also you gain
access to information which leads to a new tank.

In the station you can speak to the hunter who will tell you about DERRINGER
JACK.  A second hunter will mention CRAZY WAYNE.  A vending machine in the
station sells Ice Armour.


PEOPLE
-------------------------------------------------------------------------------
LEON             Scientist
RASHID           Soldier ally
CHARLENE         Soldier ally
ALPHA            Soldier ally found inside TIAMAT later in game
SKILL MASTER
ALEX             Can be talked to again in the bar
CRAZY WAYNE      In Hunter's Office


OUTLAWS
-------------------------------------------------------------------------------
GRANDDADDY KONG  At MONKEY MOUNTAIN
DALTON BROTHERS  1. On the train: must get train and see event in East Zero
                 first.
                 2. In first tunnel: get an email from them first.
MEGA MOLE        In second tunnel: follow train tracks to west of Alice One
TANK EATER       In desert to southeast of LAKE BRIDGE

TIAMAT           Avoid for now.  Roams the desert to the north of Alice One.
                 Only attempt to defeat it once you have all the very best
                 tanks and equipment.  It is tough.  Very tough.


SHOPS
-------------------------------------------------------------------------------
ITEMS            Energy Capsule, Tile Pack L, Metal Detector
EQUIPMENT        Dog Armour 4, Dog Bayonet + other stuff
PART             Drill Gun + other stuff
SHELL            Photon, RAP:for out-of-range enemies
ASSEMBLY         Tank Parts
TRADER           Barter
DOG FIGHT        Not really a shop, but earn money here


TANKS
-------------------------------------------------------------------------------
WILD BUS         Northwest desert. Known as Sea of Sands


EVENTS
-------------------------------------------------------------------------------
LEON             KEY events in Leon's house, including optional "arm" event
CHARLENE         Buy house


DUNGEONS
-------------------------------------------------------------------------------
MONKEY MOUNTAIN
SECOND TUNNEL
FIRST CONTINENTAL RR TUNNEL

NOTE ABOUT ALPHA
After defeating TIAMAT and getting to Alpha you can give her gifts and use the
transporter to leave the Tiamat and return.  She has a room in the left hand
red marked door in the room that you enter when you exit the transporter area.


-------------------------------------------------------------------------------
WALKTHROUGH FOR ALICE ONE:
-------------------------------------------------------------------------------

------------------------------
1. The Bar:Charlene And Rashid
------------------------------
Go into the bar, and as you arrive, Charlene and Rashid are in the middle of an
argument.  Select one of them and answer with the weapon they like most.  Speak
again (or at least press X again) and the soldier will join the party.  You can
change their name if you want.  I am not 100% sure about this, but when I
recruited them at a low level: 14, they joined at level 12.  They might join at
a higher level if Hunter is higher?

The man sitting at the bar will tell you about the location of the WILD BUS,
and the trader at the bar will give you a hint about the WILD BUS in the Sea of
Sands.

The female hunter will give you information about the area and the monsters,
and the usefulness of the DRILL GUN against moles.  I guess she must be right.

Go upstairs and to the end of the corridor.  There is a BIG MEDAL #36 in the
fire extinguisher.  Speak to the man with red hair and get more information
about the Wild Bus.

Economy Room has a mosquito and ICE ARMOUR.  Regular Room has nothing, and the
Deluxe Suite has SAFETY HELMET between the beds, ROYAL SLIPPERS, ROYAL SOAP to
the left of the beds. A ROYAL ROBE is by the sofa and ROYAL TOWEL by the table.


------------------
2. Hunter's Office
------------------
Save at the MEMORY CENTRE on the left.  Go into the office to check on
monsters and there you can meet WAYNE and get information about DERRINGER JACK.
There is a BIG MEDAL #35 at the cactus in the top left corner of the town.


----------------------
3. Items and Equipment
----------------------
From the save point on the far left, go in the next building to buy items and
equipment.  If you have won a lot on the train you will be fine for money and
can give the guy who asks 200g.  I guess this is a hint for what might happen
to you too.  Make sure to upgrade the DOG armour to level 4 if nothing else.
You can buy the Metal Detector from the Item Shop to give a wider search range,

making it easier to find items on the world map.


---------------------------------------------------
4. Garages: Custom Parts Assembly and Core Exchange
---------------------------------------------------
Next is the garage and service station.  The man in green will mention
DOWAN.  The RAP shells are useful to keep a supply of for those pesky out-of-
range enemies.  At the parts shop you can get more information about places
from a man in green, and chat about decals with the other guy.

The Drill SE gun sounds useful as it targets underground enemies.  There will
be a lot of these in the second tunnel location.  Don't neglect to buy new
engines if you can afford them:the V24 Hulk is sold here.

Here you'll find the trader who will barter with you.  He exchanges CORES for
weapons and Ores for Scrap Metal.  If you do a lot of tank part assembly you
will see a lot of him.

Large Ore: 2.50t,  Medium Ore: 1.70t, Ore: 0.70t

The essential custom tank part assembly shop is also here.  Although these
facilities are also found in other more western locations I tended to use the
Alice One location for all my assembling and exchanges, partly because it is
the first time you can access this, and partly because a lot of other things
happen at Alice One so I was often coming back here.


---------------
5. Leon's House
---------------
The Transport Pod is at the far left corner.  Go to the entrance and speak
to the woman who will tell you about LEON.  Go inside the house to meet him.
There is gun UDAR for Charlene, in the box on the right.  The next room has a
MECHANIC KIT in the right hand chest and MECHANIC GLOVES on the small table
next to the bed.

There are other events that take place inside Leon's house later in the game.
See the next section for more details.


---------------
6. Other Houses
---------------
Go up towards the station and enter the next house.  Speak to the man and raid
the upstairs for an ENERGY DRINK in the chest.  The next small house next
door has another ENERGY DRINK in the left hand sink.

Go back down to the entrance and continue to explore the next row of houses.
If you first speak to the man beside the entrance he will mention Lake Bridge
and Lorelei Bay.


-------------------------
7. Charlene's House Event
-------------------------
The first house has a note on the door.  Make sure Charlene is in your party
and she will comment.  This begins the Charlene's house event.  The next house
has a very good weapon on the fridge: the SAMSHIR, for Hunter or Rashid, and
more information about the house for sale.  Go upstairs and steal the METALLIC
SUIT from under their noses: next to bed.  Speak to Banjo.  He wants 3000g for
the house.  Say you'd like to buy it and you can then, or at a later date if
you lack the cash now.

After paying him the money he talks more about Charlene and her family, and her
father, who used to live there.  You can now enter the house and Charlene
starts to remember things, and suggests that there are not so good things that
she remembers too.  She asks if she can use the house.  Be nice.

After this ow you can give gifts to Charlene too.  Search for a MOLE GRENADE at
the sink, and a RED BANDANA in the chest upstairs.  There is a DOG TAG in the
chest by the bed.  Keep these last two items in your inventory as they may help
to trigger the Charlene event at Forever Land.  (Not certain about this.)


---------------
8. Skill Master
---------------
Head right, to the lower right hand corner of the town, and find the Skill
Master.  Repair II is a must, and Recycle if you have the money for it.
Guradian Angel too, and Bernie's defense skill Epidermythril.  But beware of
this one as it is an auto skill and costs 170g for every battle you fight.
Rapid Fire is another useful skill for Charlene if you can afford it.


----------------------
9. Muscle Man Training
----------------------
Continue up and HARE HEAD is near the water tower.  As usual, pleased to see
you...not.  There is also a Muscle Man wandering around here who asks if you
would like to train.  Ask: who the hell are you and he will tell you about
Gluteus Maximism and Father Muscle.  You can train with him.  Level 1
training.  This is harder than it looks.


-------------
10. DOG FIGHT
-------------
At the top of the town to the right of the station is the Dog Fighting
Colosseum.  Ask for information and he will explain.  You can win prize money
if your dog wins.

You pay 1500g to enter the dog in a series of battles.  Of course as usual you
have no control at all over what the dog does so it is a risk.  With the dog at
a high enough level and with good armour and weapons you could win a some easy
money.  The fights just continue one at a time and each time you are asked if
you want to carry on.  The rewards get better as you continue.  If, as happened
to me, an enemy decides to flee from the battle you still win.  My favourite
dog, Bernie decided to defend more than attack, though somehow still managed to
win when the final tank enemy fled the scene.  Five battles nets you 5000g.

This can be another easy way of getting  money as you really don't have to do
much besides agree to carry on to the next fight.

Finally, the Curry Guru should be outside the station.  He moves around so is
not always there.  To buy healing food click on the wagon, not the Guru.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.1. LEON'S HOUSE EVENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------
1. LEON'S HOUSE EVENT: KEY EVENT FOR TRIGGERING ZIGGURAT AND END OF THE GAME
---------------------
At some point when in Alice One, call in at Leon's house and you walk in to an
event.  I had thought that perhaps this happens after the Jack events because
that is when you get an email from Eddy that says he cannot go after Jack
because he is involved with something very important.  But this is not so.
You can trigger this event by the time you reach Fort Gears even before getting
to Hell's Keep.  But if you have only got as far as Dowan nothing will happen.
I think you also need to have met him first, before this event.

Enter the house and an Agent says: !

There are three people standing and someone lying on the floor. There is a
battle with four agents.  This is dead easy as their HP is only around 300-400
each.

After the battle Leon says Thank you, and explains that the guys in black suits
came and ordered him to show them his research on the Great Destruction.  When
he asked them why they started beating him.  He says that although he doesn't
know what they want with it, he is sure they are up to no good. He warns Hunter
to stay away as they might return.  He does not want to put you in any danger.
If you try to talk to him again he will repeat the same thing.  So leave.

As you go to leave he says:  Oh I get it now!  It's your cap!
Do you remember me saying that I thought I saw you somewhere before? Well I
know a person who wears a cap just like yours. He's a hunter too.  His name is
Eddy.  He's known as the Explorer.  Have you heard of him?

Hunter replies as usual: .....

Leon is surprised that Eddy has a son, and explains that he has been helping
with his research, and excavating ruins.  If you see him say Hi.  That is it.

Leave Alice One and you should get a new email from Eddy.

This isn't good!
I'm working with Leon.  Meet us beyond the storm curtain, near Hell's Keep.
Be extremely careful along the way.

This is the trigger required for the events in the Ziggurat and the final
stages of the story leading to the end of the game.


----------------------------
2. LEON'S HOUSE: "ARM" EVENT (full details in EVENTS section)
----------------------------
After Leon has left town for the Ziggurat (check this is so by speaking to the
woman outside his house), go inside and you find a scene of carnage.

Follow through the scenes that play out until you are all again inside the
house and can leave.  Hunter can speak to all character portrait people to get
their reactions to his damaged arm.  Go to Lorelei Bay and Professor Grey will
operate and you get a new arm and can get more reactions. This new arm does not
affect Hunter's appearance or give any new skills, or increase to attack power.

NOTE: you may have to revisit Alice One, or see the first Ziggurat event to
trigger this.

New Title: Cyber Hunter.


------------------------------------------
3. LEON'S HOUSE: After the End of the Game
------------------------------------------
Speak to the woman outside his house and she says he is cooped up in there all
the time.  Speak to him and he says you are doing well and that they were able
to take care of the Ziggurat, but he warns that there may be other similar
structures and others who will try to follow in Alex's footsteps.  He will
continue to gather data and locate these other structures.  His final words
are: "We don't need another Great Destruction"


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.2  MONKEY MOUNTAIN  O.S.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Hilt 'n Head, M61 Mutt
Drops:   Unknown Junk

ALERT: Have Rashid in your party and make sure he has the final blow killing
       Dr. Zeus for another title.
       Take in an extra tank as there are some heavy tank parts inside.

Northeast of Alice One. Not right up into the desert area but just a little
way to the NE, at the edge of the map.  My level here around 30. Title:Modder.


OUTLAW
-------------------------------------------------------------------------------
GRANDDADDY KONG


SHOP
-------------------------------------------------------------------------------
TRADER: ASSEMBLES ITEMS (eg dinosaur), and MAPS
SLOT MACHINE IN TANK PARK: sells Healing Drinks, Mole Grenades, Mechanic Kits,
and Ice Armour.

-------------------------------------------------------------------------------
WALKTHROUGH: MONKEY MOUNTAIN   *GKNOG
-------------------------------------------------------------------------------
Enemies: Chopper Chimp:level 39 (use AA guns), Chimpyro (uses flame attacks),
         Postal Primate
Drops:   Biotic Junk

1. The tracks here can appear a little strange as when you first enter and go
up you see empty space ahead of you: in fact if you look closely there is a
squared off edge to the track indicating the way on to the next screen.  Just
continue into the space and you emerge at an area with a soldier and hunter to
speak to.

The trader here will assemble maps and items.  Details are in the Assembling
section of the FAQ.

2. Go right and to the next screen.  Now you should facing downwards.  Continue
down and to the right, and up again.  Stay in your tanks and follow the path
upwards.  It may appear that there is no path at times, but that is just
because you have to drive through to the next screen.  Keep going up until you
see a waterfall.  Enemies should start to appear by now.  Most will fall to
your sub guns.  The path turns to the right.  On to the next screen.  Up again,
and you should see a wooden bridge going to the right.  This is the way to KONG
but for now take the left hand slope upwards and go left.

3. Keep going up.until you reach another bridge going to the left and another
waterfall.  Follow the track over the bridge, and on to the next screen, and
then down again.  There is another bridge to the left.  A message comes up
asking you if you want to jump.  Yes, children, don't do this at home!  Answer
"Look out below!" and you have jumped down to see yet another bridge to the
right.  There is a MINI VULCAN in a box right beside the top post of the
bridge.  This is a gun to attack all at once, but has low attack so probably
you have better equipment by now.  Continue to the right and again you can jump
down.  Do so.  Go right now, and up again, and you are back at the right hand
bridge from before.

4. This time, go right over the long bridge.  Keep going right, then down again
towards the bottom of the screen.  Follow the path to the left and down and
eventually you find a cave entrance at a dead end.  Go inside and at the back
of the cave is 177MM AMORPH a powerful main gun with attack of 228 and weight
of 5.43t.

If you have brought an extra tank just pick this up in it, and then sort out
your tank parts to the maximum benefit.  I had the main gun 205 Cannon already
on one tank, so put the Amorph on the Panzer, a useful four mounts tank at this
stage of the game.  Retrace your path to the right and back up until you reach
the end of the bridge again.

5. Now turn right and go on to the next screen.  If you go down here there is a
house!  I got out of my tanks to investigate but there is nothing here.  If you
too can't resist checking for yourself and get attacked, you should be able to
defeat the monkeys easily, but beware if a protector breaks and make sure to
replace it.

6. Go on up again, then left, and up again and you will arrive at the spring
where KONG awaits.  Be as well to check your equipment and make sure everyone
is at full health, and bolster your tanks SP if any seem a bit too low before
moving forwards to meet GRANDDADDY KONG.  Who is, of course, doing what Kongs
do, and er..having a bath.  He gives you the option to scram, or as the message
choice expresses it: "Run like a sissy"

7. Since I doubt you will want to trek all the way back up here again if you
can avoid it... "Stand Your Ground" is really the only sensible choice.

He calls DR. ZEUS.  Zeus eats bananas and has an all tanks attack called Paper
Slash that can miss or do some damage.  Let him have your main guns.  After 3
or 4 rounds that will be it for him. The only additional thing is to get Misha
or Kiriya to repair any major damage before the end of the battle as there is
another one to come immediately.  Have Rashid in your party to administer the
final blow on Dr Zeus for another title.

8. Now for KONG
With no chance to repair.  His main attack is Breathe In, so you can defend as
the SHRIEK attack will be on the next round.  He also might just "Ponder" and
do nothing.  This took about 5 rounds of main guns.  I just keep firing even
when the tanks are damaged as they tend to hold out until the end of the battle
with at least one gun still firing.

9. After the battle do any repairs that are essential and check for items.
There is ROYAL TOWEL by the right fence, BIG MEDAL #38 in the corner of the
bath and fence, and ROYAL SOAP at the front, to the right of the centre brown
bench.

10. Now teleport out, (unless you really want to fight more monkeys) and go to
ALICE ONE to collect your reward, and do the usual save, heal and sell.

You also should find that the Hunter now has the title Monkey Masher and
everyone will be around level 36


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.3  SITE FOR SECOND TUNNEL  O. E. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Hilt 'n Head,
Drops:   Unknown Junk

Follow the train tracks to the northwest of ALICE ONE.  The first time you do
this, on the way there will be an event with JARED and JULIE from FOREVER
LAND.

When you arrive speak to all the three people and discover that the tunnel is
"off-limits to unauthorized persons"  The MEGA MOLE is in fact a construction
machine and this is a construction site.  Go into the building closest to the
field and speak to the men  there.  There is a BIG MEDAL #39 in the locker at
the back of the room.  You need to receive an email telling you that Mega Mole
has gone crazy before you actually get access to the tunnel.  There is another
BIG MEDAL #40 in the pile of rubble to the left of the buildings below the two
grey crates and at the bottom of the screen.

I am not certain what the trigger for this is, but it may be once you have
defeated 10 outlaws. You receive an email from the Hunter Office telling you
that the Mega Mole has gone missing from the construction site of the second
tunnel and so they have put a bounty on it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MEGA MOLE WALKTHROUGH   *MOLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Rocket Mole (hides in a hole), Mole Master(underground), Kamikaze Mole
         Lost Mole.
Drops:   Bronze Bar, Biotic Junk

Take the Drill gun, though I did not find it that helpful.  The SE Soprano
Cannon seems to work well and this targets sonic waves at all enemies.

1. This time you can go in.  As well as the visible Moles there are some random
encounters. Enemies here are often in stealth or underground.  There are many
items to be found in the rooms.  Go to end of tunnel area and then take an exit
to the right.

2. Meet Mole Monster (MM).  He (hard to tell) tells you that humans are the
enemy and the Mega Mole is in fact their God of Steel.  Defeat him and
continue.  These Moles can be avoided if you wish.  To fight them you must try
to talk with them first.

3. Go and explore through the doors on the left.  Another MM, and JACKET SCRAP
in a box.  Exit, and go into opposite entrance.  Another MM and box with
SARATOGA SUIT. (Defense 58).

Enter the second doors on the left to find a MINI VULCAN.  Go on through the
next doors at the top of this room.  Fight another Mole and get more talk from
him and find NAMELESS BLADE in box. (This is a very powerful sword). Go back
out to the corridor.

Enter the room opposite for IRON BUSTIER, armour for females only.  After
defeating the Mole here go on through to another room.  SHADES FRAME is in the
box and there's another Mole.  Return to the corridor and continue up to the
next screen.

4. You are now in a large area.  As you approach the ramp on the right, leading
down, suddenly a hole opens in the wall ahead and the MEGA MOLE leaps out at
you.

He will probably start by being out-of-range, but he will come into range most
of the time.  His drill attack can do a lot of damage, but only to one tank at
a time.  "Tackle"  will target all tanks to the tune of around 200/300 SP
damage.

I just ignored his attacks and the damage and carried on regardless for about
five rounds.  With characters at mid 50s levels and using a boosted main gun,
the Gaea, bought from Lake Bridge trader camp, he gave no real trouble.

5. Clive and Connie then appear in the entrance to comment on your victory.
Connie wants to know if they have retrieved the objects the moles had been
collecting.  Agent also appears and speaks about a blockade.  Something seems
to shake.  Strange things are afoot!

6. From where you fought Mega Mole there is a ramp going down.  Get out of your
tanks here and go on foot.  There is a dead Mole.  Carry on down and enter the
door on the left: nothing here, but go through the bottom door into the next
room and there is RATCHET 9 in the box.  That is all there is down here.

7. Go back to your tanks and drive or teleport back out and to collect the
reward from Alice One.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.3  FIRST CONTINENTAL RR TUNNEL  O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------
1. ROUND ONE: on Train
------------
This is triggered by seeing them planning to rob the train in East Zero.  Then
when you get the train to Alice One they are in the casino and you can defeat
them on the roof of the train.  Details of this are in East Zero section.


------------
2. ROUND TWO: in First Continental RR Tunnel
------------
This is triggered by getting a email from the Daltons challenging you to a
re-match in revenge for killing the other brothers.  They stop the train from
running until you have met and defeated them.  You normally can enter the
tunnel from either end, but although the bounty is at Alice One if you try the
tunnel from this end a guard will be standing some way in and refuse to let you
through.  That means that you must go in from the East Zero side.


-------------------------------------------------------------------------------
WALKTHROUGH: DALTON BROTHERS ROUND 2  *DB2
-------------------------------------------------------------------------------
Enemies: Public Enema #1, Golden Ant, M61 Mutt, Golden Colony
Drops:   Cyber Junk, Gold Dust, Biotic Junk

Warning: the ant enemies can drop acid on your tanks so you will need some
alkaline wax to neutralise the effects.  This can be bought at the Item Shop at
East Zero.

1. Head west into the tunnel.  This is an annoying place because battles are so
frequent.  Even if you use the dog skill Animal Instinct the effects don't last
very long, so I just fight as many battles as I have to to proceed.  Ignore the
first turning right and continue on until you spot a box to the right just
before a new screen and this contains Drill Gun.

2. Immediately you go through to the next screen you will see a large tank and
Zed will say "They're a'comin."  Francine asks if you are the varmints who
"done killed our brothers?"  Whatever you say they will attack you.

3. After about five rounds of blasting with your main guns from well defended
tanks they will be defeated.  Go on and turn right.  Continue on and you will
end up at a loading bay.  Go on foot up to the yellow machine and there is a
BIG MEDAL #37 at the right corner of the digging bit.  On the right side of
this raised platform there is another box with FIRE WALKER, a fireproof suit.

4. That is the lot so now get out of there as quickly as you can.  You should
have a good supply of junks to appraise after all this!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.4  WILD BUS and ANNIHILATOR  T. 0.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Hilt 'n Head, Wild Buses, Foreman, Blocko Mechanic, Pogo Fett.
         AT Hornet
Drops:   Unknown Junk, Vehicle Junk, Unknown Ore, Medium Ore


First talk to the man sitting at the bar in Alice One and when he says: Hey,
kid. don't you wish you could get your hands on a wild bus?  Answer "Yeah man!"
He asks for 5,000G cash to tell you how.  Agree instantly!  You DO want a Wild
Bus don't you?  He tells you to buy the bus stop sign.  NOW it will be for
sale.  So go and pay out more cash at the Alice One West trader camp, right
hand tent. It is a bargain at 3000G.


===============
|| WILD BUS  ||  Tank.  Instructions on how to catch a bus. Or not.
===============

ALERT: Need to have bought the bus-stop sign first from Alice One West.
       Beware Tiamat!

Follow the railway to the west and then, when it gets to just before the woods
and FOREVER LAND, drive north into the Sea of Sands.  You will see a Pink Dot:
this is the Bus-Stop.

There are a number of buses on the field which you can fight if you want, but
beware of running into Tiamat who cruises these sands.  Find the bus-stop: The
Bus Stop Remains.  Go inside, that is, to the far side of the bus shelter and
press X on the bus stop from the road side and place the bus-stop sign.  If you
are having trouble placing the sign, press Use on the bus stop sign item and it
will tell you that you are very close to the right place!  Or that you are at
the right place: which is the left hand pillar of the shelter.

You then get a message telling you how long it will take for the bus to arrive
and you will find yourself back on the field.  Go back inside the Bus Stop. And
just wait for the bus.  The bus will arrive in a few minutes.  Just stop the
bus and get on and it is yours!  That is the simple version of events.
However there is another side to this task.

Basically it is the same as waiting for a bus in real life.  You have to be
patient and wait for the time stated, which can be anything up to 10 minutes.
It will arrive eventually.  But it can seem to take forever as it counts the
minutes out in real time.  You can stay out on the field killing a few enemies
to kill the time.  But I found that this made me miss the bus on more than one
occasion so I would recommend staying put at the bus stop until it arrives.
*Taps foot impatiently*

If you go and check the sign to see how long is left you will be returned to
the field again and risk missing the bus. It arrives from the right of the
screen so keep an eye on it so you can nab it when it stops.

After all this waiting around I hardly ever used the bus as a tank, but maybe
it is worth it to add to the collection.

I THINK that you have to wait in the shelter and not on the road, or the bus
won't arrive.  I confess that I hate this waiting around: I once cooked and ate
my tea while waiting for this bloody bus.  Oh.  Maybe that was the reason
I kept missing it.  I waited and waited, and then checked again and it said 10
minutes to wait.  The time before it was only 5 minutes so where was the bus?

I had just about given up and, on foot, approached the bus stop sign for the
nth time to check it, when the bus turned up.  So I am sorry, but my expertise
on how to catch a bus without pain is sadly lacking.

EXTRA NOTE: Actually what you have to do is keep a check of the time yourself
and approach the bus-stop sign when the time is up.


=========================
|| ANNIHILATOR   *ANNI ||
=========================

Whilst getting the Wild Bus you might run into this rather snazzy lorry type
outlaw as it cruises the wilds of the desert north of Alice One.  It can go out
of range so be prepared for that, and it will flee is you don't destroy it
quickly enough, so use /RUN just in case.  Other than that just blast at it
with the main guns.

Now according to the game information you receive an Ancient Junk after this
defeat.  But I got nothing.  Strange.  I can only guess that this might be
because the first time I fought it I had not used /RUN and just before
defeating it with only probably a couple more hit to go it ran away so I had to
find and fight it again. (Or it might have been that I'd filled up the item
inventory and not noticed.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.6  ALICE ONE W.  S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Marauder, Hilt 'n Head
Drops:   Unknown Junk

ALERT: HERE YOU EXCHANGE ALL THOSE JUNKS YOU HAVE BEEN HOARDING.  AND BUY THE
BUS STOP SIGN.

Just north of Dowan, and way out to the west of Alice One you'll find this
vital Trader Camp.  From Alice One, drive southwest and you should eventually
find this camp on the shore of the lake.  This is an important trading post
where the junks you have accumulated can be exchanged.

Here you get the bus stop sign that allows you to catch a bus!  Which is, in
fact, another tank.


SHOP
-------------------------------------------------------------------------------
ITEMS          In middle tent: Mole Grenade and Mechanic Kit and Energy Drink
GIFTS          In left tent: cheaper furnishings, all 3300g
BUS STOP SIGN  In right hand tent
               On your first visit there the right hand tent has the bus stop
               sign but the trader tells you that it is not yet for sale.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.7  TIAMAT AND FINDING ALPHA  O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


===================================
|| LAND BATTLESHIP TIAMAT  *TIA  ||
===================================

Levels needed around 130 for Hunter and 110 for the others.

--------------
1. Preparation
--------------
Prepare your best tanks with the best weapons.  You don't need high altitude
or stealth weapons for this fight but equipping your tanks with a lot of
different guns, for example, all sub guns available, can assist in protecting
the tank from too much damage.  Also make sure that each tank has one
Bloodhound SE gun as the Tiamat will go out-of-range towards the end of the
fight.  Equip the Rail Guns and Plasma Cannon main guns for the best results.
Put the Hunter in the Maus with heavy fire power.

Make sure all personal armour and protectors are in order in case one of your
tanks is destroyed.  And also equip weapons that can target out-of -range
enemies.


---------------------
2. Finding the Tiamat
---------------------
You will probably already have run into the Tiamat while looking for the
Barabarossa tank or the Wild Bus.  It is situated in the desert to the
northwest of Alice One and roams around as a visible large machine on the
field.  It is NOT shown on the satcom but just go and wander around for a bit
and you will be sure to run into it, or the other way round.  In fact you can
just sit tight if you want.  And within a minute or two it will come into view.
The best place seems to be near the Bus Stop, maybe to the north a little.
Make a mental note of where you find the Tiamat after the first battle as you
will need to return later.


------------------------
3. First Battle Strategy
------------------------
It is in normal range and to begin with there is only one target so use the
main guns. They may sometimes miss as the Tiamat is very well defended.

Attacks with subguns from the outlaw don't hurt too much doing around 300/400
SP damage.  The all tanks Missile attack does more.  The worst attack is the
"Run Over" when it literally does just that and crushes your poor tanks and
makes the dog squeal.

At nearly the end of the battle when its life bar is low it moves out of range.
A few uses of the RAP Shells, which you should always have available might
finish it off, but if you are not fast the Main Gun comes out.  It is worth
seeing this animation.  The RAP shells will only hurt it for around 400/450 HP
so it is a slow way to kill it.  You really need the Blood Hound SE guns for
this part of the fight.

Unusual Junk is your reward.


------------
4. What Now?
------------
Hang on.  Even if you are eager to get inside and see what is there.  DON'T.
Not yet anyway.  Note the location of Tiamat as it is never located on your
map.  Then teleport out.  First of all go back to town and save and heal. After
reloading and repairing, return for the second stage of the battle.  There will
be another major fight as soon as you go inside the Tiamat.

The Tiamat will stay exactly where you left it and never move again.


-------------------------
5. Second Battle Strategy
-------------------------
As soon as you click on the Tiamat's location you will be inside.  Move forward
and the battle begins.

This time there are multiple enemies, 6 in total, and this is a time for sub
guns to begin with to decrease the life on all the enemies.  Then start
defeating them one by one.  The main gun and side guns fire on one tank at a
time, or sometimes all at once.  They all seem to do around the same amount of
damage, at about 300/400 SP a go.

In some ways this is a straight forward fight with no special requirements
beyond blasting away.  However, there is a neat trick to save your tanks from
too much expensive damage.  At the start of the battle get the mechanic out of
their tank and use the skill LOCKDOWN.  This has the effect of shutting down
these enemies.  It might not work on them all but it will work on some of them
which means that they cannot fire at you!

At the end of the battle do the same as before and go back to town to save and
repair.


----------------
6. FINDING ALPHA
----------------
Enter the Tiamat to find another party member: Alpha.

-------------------------------------------------------------------------------
WALKTHROUGH FOR INSIDE TIAMAT
-------------------------------------------------------------------------------
Enemies: Crater Maker, Crimson Grizzly
Items  : No items are found here.

This place is confusing as you travel via transport pods so it is hard to keep
a track of your precise location. Some routes lead nowhere of interest.


1. Enter Tiamat in your tanks and go in through the left hand open doorway.
(The right hand one has no access.)  You are in a large aircraft hanger with
planes and lights.  To progress further on leave your tanks and go on foot
through the door at the far end.

2. The next large room has one exit to the right.  Go through here, and on into
another large room.  The left side is an entrance to a lift.  Go in the lift.
You are on floor 1.  Down to B1 first.

3. Exit the lift and there are two doors on opposite sides of the room.  Take
the one at the top.  Go on through and there a room with two transport pods.
The right one is operational and takes you to another transport room.  You are
in the left hand pod and there is another to your right.  Leave the room and
this is where you will find ALPHA. {If you re-enter the left hand transport you
will end up in a different location. The right hand one takes you somewhere
else where there are four doors off a long corridor and two operational pods.)


4. ALPHA is activated
Go straight up to the green lighted machine and press the red button at the
right hand side.  A recording plays and begins the Alpha X02D start up
procedures.  You must have Hunter alive for her to identify herself and join
the party or else she will go back inside her sleeping capsule.  Answer yes to
her question.  You can name her if you want.  Put her in your party and you can
give her gifts.  There will be new information in the satcom help about her.

5. The two doors from this room lead to Alpha's waiting room where any presents
you give her are kept and she will be here too if she is not in your party.
The upper room is the transport pod.

(6. If you want to explore. Go back into the transport pod area.  If you go
inside the right hand transport pod, you end up in a room with four pods and no
other exit. Go inside the right hand one.  You are in yet another transport pod
room and emerge from the 3rd one.  Go now into the first one.  Only these two
are lit up.  Now you are in a room with two pods and you emerge from the left
hand one.  Leave the room.  Another empty space and no exit!)

7. From  the room with the two operational pods next to Alpha's area, go back
inside the one on the left, out of the next room though the door to the bottom
left and you should be back at the lift.

8.  Floor 2.  One empty room.  Floor 3. Another empty room.  Floor 4.  Now we
are getting somewhere.  Go straight through here.  This is the Tiamat control
room.  Go forward and a message will come on screen.

**** Self-destruct sequence initiated.

**** Currently standing in Wait Mode.

**** Please enter key code to continue with the final phase

Enter Key Code

Two options: Guess I'd better/Ha! No way!

Select No Way unless you want to see the end.  (The details are in the ENDINGS
section)

9. From floor B1 lift exit head to the left and there are two pods.  Go in the
left one.  Room with one door.  There is an engine room in here.  Nothing to
do.  Go in the right hand one and you end up in the corridor with four doors.
These are all living quarters with nothing to see or do.  Go into the right
hand pod.  Exit and in the only door into a large room with lots of yellow
containers.  Go forward to the red machine and cancel the security protocols.
This gets rid of the enemies.

10. Return to the lift area and keep going right, into the transport pod and
back into Alpha's room.

Exit Tiamat. Once you have Alpha the exit transporter next to her room will be
operational.  You can now enter and exit without having to use tanks and the
lift.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.8  FINDING FOREVER LAND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies:  Hilt 'n  Head
Drops:    Unknown Junk

Head northwest up the train tracks away from ALICE ONE towards the site of the
SECOND TUNNEL.  I suggest having Charlene in your party for event related
things.

As you approach the second tunnel there will be an event involving JULIE and
JARED.  Kiriya/Misha will repair their truck.  They then invite you to come and
see them.  Do so now if you want, or carry on.  Forever Land is the blue dot
just the other side of the wooded area to your left near the lake.


==================
Found in the Field
==================

30MM VULCAN
Description: Sub gun.  Attack 66 (all).
Location   : South of the Bus Stop in the sand.  Just slightly to the west of a
line due south from the bus stop pink dot and in the white sand. (In desert to
the northwest of Alice One)

V2 CHIP
Description: Chip
Location   : Go north up the beach, and it is in the Building the Red Mobster
was in.  You have to have defeated him first before you can get this item.
(North side of building)

CRISPY CANNON SE
Description: SE Gun.  Attack 133.
Location   : Shoots heat rays (all). In the beach area near lake half way
between the Red Mobster Building and Forever Land.

KEVY VEST
Description: Body Armour.  Defense 66.
Location   : Between the brown and green areas, next to lake, to the southeast
of Forever Land.

OLD COIN
Description: Coin
Location   : Next to the lake a short way in from the brown desert in the
northern most part of the white sand below Forever Land.  May be random.  Same
location as Crispy Cannon.

CRISPY CANNON
Description: SE (all). Attack 133.
Location   : Next to the lake a short way in from the brown desert in the
northern most part of the white sand below Forever Land.

E2 CHIP
Description: Chip
Location   : Directly to the southeast of Forever Land in the pale brown area
half way between the green area and the white sand.

AXEL NOMAN C UNIT
Description: C Unit
Location   : At the left edge, two thirds up to the north of the mountain just
to the northwest of F L.

AMP
Description:
Location   :
At the Forever Land side of the mountain on the east side of the railway
tracks.  Due northeast from the blue dot.

ARAMID TURBAN
Description: Hat.  Defense 58.
Location   : On the far side of the mountain on the east side of the railway
track.  Halfway between the blue dot of Forever Land and the pink dot of the
bus stop.  Next to the edge of the mountain where the desert is brown.

CRIMSON KNIFE
Description: Knife. Attack 107.
Location   : The mountain to the north of Forever land across the railway
tracks.  Just to the left of the centre northeastern point, on the desert side.

MOLE EYE
Description: Assembly part
Location   : To the north of the point of the mountain.

THUNDERPUNCHER
Description: Weapon.  Attack 90.
Location   : Due east of the location of the second tunnel which is situated at
the end of the railway track.  Just south of where the terrain becomes darker
brown is a large structure sticking up from the desert with a metal plate next
to it.

CANNON GUIDE
Description: Assembly part.
Location   : Northeast of the Tunnel on the edge of dark and light brown area.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.9  FINDING DOWAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: M51 Mutt, Hilt 'n Head
Drops:   Biotic Junk, Unknown Junk

From Alice One head west, keeping below the railway line.  You will see a blank
area to the north on the satcom small map.  That is a mountain, but ignore it
for now and carry on to the lake side that is to the west.

You should hit the lakeside shore and then go south a short way to a pink dot.
This is the  trader camp Alice One W. which is situated just to the north of
Dowan, at the edge of the lake.  Once you have found this, just continue down
the lakeside to the next blue dot and that is Dowan.

Some of the items found near here need access to a boat before you can get
access to them.


==================
FOUND IN THE FIELD
==================

03 CHIP
Description: Chip
Location   : Island to the southwest of Dowan, in the top of the wooded area.
By boat.

V3 CHIP
Description: Chip
Location   : Inside the wood southwest from Dowan.  Go down to the first small
patch of wood and search.

FLUTE CANNON
Description: Sub Gun that targets all enemies (sonic). Attack 88.
Location   : A useful sub gun  is found at the lake side of the same small
wood.

STINGER
Description: Gun (Charlene only). Targets airborne and out-of-range enemies.
             Attack 150.
Location   : East of Dowan just before taking the road south between the two
mountains, at the edge of the western mountain point.

O2 CHIP
Description: Chip
Location   : East of Dowan, head south down the road, and this is at the
narrowest place between the two mountains.

HAMMER/CYLINDER
Description: Assembly part
Location   : Continue down the road into the white sandy desert to the
southeast.  There is a single stone southeast of a bunch of cacti.



===============================================================================

8. F O R E V E R L A N D   P.T.E. ....................................... 0114

===============================================================================

   8.0  Foreverland
   8.1  Wirbelwind T.
   8.2  Barbarossa T.

ALERT: You can only get inside FOREVER LAND after an event.
       E2 Chip is found near here.

Key location for getting a tank and giving gifts and an event involving
Charlene.  Once accessed it can be re-visited through the walk-in teleporter
or via your tanks.

PEOPLE
-------------------------------------------------------------------------------
JARED:    Leader
JULIE
ROBBY     Makes tank
SYD
GASPAR
DANNY     Gives you Solar Lens after meeting Dr. Optica. And Sweet Potato.
REMI
PATRICIA
PATRICK
GOLEM     Event with Charlene.


TANKS
-------------------------------------------------------------------------------
WIRBELWIND


EVENTS
-------------------------------------------------------------------------------
CHARLENE and GOLEM
DANNY and Sweet Potato


-------------------------------------------------------------------------------
WALKTHROUGH:  FOREVER LAND
-------------------------------------------------------------------------------

1. There will be an event with the GOLEM as you approach the building. Then you
will be inside and they introduce themselves as:

Remi: Jared's sister, Julie, Danny, Syd, (who is a little strange),
Patrick and  Patricia, (brother and sister), Robby The Professor, who loves
tanks and lastly Gaspar, (a girl).

After this introduction you can now send gifts to Forever Land.

3. Go outside and there is a BIG MEDAL #41 to the left in a barrel.  You can
drive your tanks inside the building now and park them while you explore on
foot, although you can drive into the the room at the left. Go left and there
is a BIG MEDAL #42 by the table near the red cylinders.  A vending machine
sells Healing Drink, Photon Grenade, Tile Pack L and Kevy Vest.  Talk to ROBBY
and he asks for scrap metal to build a tank.  You don't need a lot, just ten
tons, and in exchange you will receive the WIRBELWIND TANK. (Obtain scrap metal
from exchanging Ore with the trader in the garage at Alice One.)

4. Go right to speak to SYD and continue to get a long description of how they
came to be there.

EXTRA: Syd also quotes from The Beatles song Helter Skelter.  (Another
character that you meet a bit later on in the game will quote from a Rolling
Stones song.  So I guess this is to be fair.)

5. On foot, walk to the back of main room and through the door, turn right and
go to the far end of the corridor to find a BIG MEDAL #43 in the south facing
corner. Now, go left and climb down the stairs in the corner.

6. The first room in the next corridor contains GASPAR.  There is a BIG MEDAL
#44 in the first locker to the left, and TILE PACK L in the next bunch of
lockers at the end of the locker row.  Turn right to get a THUNDERPUNCHER
weapon in a hidden box.  Another box on the back wall contains an ENERGY
CAPSULE.

The next room has a KEVY WIG in a locker and a CRIMSON KNIFE in a box.  The
third room has a LEGENDARY MEMO in a locker, a TRIGGER BRACER in another
locker and a BIG JACKET in a box.

7. Go down again using the stairs in the right hand corner.  The first room has
OMEGA BLASTER in the box straight ahead.  A BIG MEDAL #45 is in the next box to
the left.  KEVY VEST is in the box on the door side.

The room has DANNY.  Speak to him and decide to leave him alone.  He will then
give you a SWEET POTATO.  (If you keep this in your inventory and go to visit
Kaede in Torikami from time to time you may come across her in the garden
burning leaves and this triggers another event.)

8. The second room along here is where you will find REMI and PATRICIA.

ALERT: Any gifts you give will be in this room.

The locker on the far right has ENERGY CAPSULE, the one next to it has BLUE
MOON, a sword, and the locker to the left side of the room has PHOTON GRENADE.

9. PATRICK is in the next room.  There is a BIG MEDAL #46 in a box on the right
and BIG MEDAL #47 in the far right locker.  DOG ARMOUR LEVEL 5 in the centre,
CRIMSON GETA (sandals) in the box, and DOG LASER in the box nearest to the
door. A good haul!

10. Go down again and at the end of the corridor is the room with the
transporter.

NOTE: Re-visit after meeting Dr Optica and help Danny in the garden to get the
Lens.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8.1  CHARLENE AND GOLEM  E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is an event that is triggered with the Golem outside Forever Land, with
Charlene in your party.  This then is followed by going to Dowan, and finally
defeating Shaka Khan.  However I have not yet been  able to trigger it.  Try it
for yourself and if you get it please tell me precisely how!

However I was fortunate enough to receive some other ideas on this which are
all courtesy of  Michael Meeker at Atlus and these instructions are based on
his email.  For which many thanks.

a) You must have Charlene in your party for all these events.
b) After defeating Colonel Blueberry one of the Hunter's Offices will have a
   man who mentions that Shaka Khan wiped out a group of hunters.
b) Take Charlene to Forever Land and keep walking in and out the front entrance
   until Golem comments about Charlene.
c) Then Golem will be missing from Forever Land.
d) Go to Dowan to see an event where Golem will be confronting Shaka Khan.
e) Go and defeat Shaka Khan.
f) You can choose to revive Golem and if you do there will be a scene at Dr.
   Mortem's church at Junkyard.
g) Then Golem will be back at Forever Land and Charlene will get a new title.

NOTE: Try equipping the Red Bandana found inside the house at Alice One, to
Charlene.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8.2  WIRBELWIND TANK  T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In Forever Land go left and speak to ROBBY who will offer you make you a tank.
Collect scrap metal up to the weight of 10 tons and he will provide you with
the WIRBELWIND.

SCRAP METAL: this is found by exchanging CORES with the yellow dressed trader
in ALICE ONE garage and in other later garages.  Also can be gotten using the
RECYCLE skill on spare tank parts, but this is expensive to do.

The best place to get enemy dropped cores is around the desert near Lake Bridge
East and in the desert to the northeast of Forever Land.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8.3  BARBAROSSA TANK  T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies:  Pogo Fett, AT Hornet, Gamma Wasp
Drops:    Nothing

ALERT: Buy the metal detector from Alice One Item Shop first, or find one in
the garage at Dowan. It's wider search area makes this easier.

Found to the north of Forever Land.  In the desert.  A tricky tank to find.
Search on the edge of the desert northeast of the tunnel and north of Forever
Land.

I will try and help you find this tank easily: look at your satcom map and
locate Morgue Town from the remote menu and  then locate Forever Land as well.
Look along the line extending west from Morgue town and north from Forever
Land.  Try and locate your search at the point where these two lines meet.

This is at a mid point between the dark brown patches at the top of the satcom
map.  And on the ground it is inwards from the indentation if you point your
tanks to the northwest corner of the small field map.

The point where the tank is found is in the palest coloured sand.
And if you still have trouble after all this, please don't blame me.


===============================================================================

9. D O W A N   P.O.S.T.E.D.                                             0115

===============================================================================

   9.0  Dowan
   9.1  Salvage Shop
   9.2. Dowan Outlaws and a Tank
   9.3  Muscle Cathedral  O.E.D.
   9.4  Dr. Palm's Tank Lab  T.E.
   9.5  Lake Bridge East  O.S.
   9.6  Lake Bridge  O.T.
   9.7  Boat
   9.8  Finding Lorelei Bay


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.0  DOWAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: Free Metal Detector in box in garage!
       GET A BOAT HERE!

Tons to do here.  This is where you eventually get access to a boat, allowing
free exploration of the lake and islands and access to Lorelei Bay. However, at
first you can only hire a boat to take you to Lorelei Bay.


PEOPLE
-------------------------------------------------------------------------------
MCKINLEY
HAREHEAD
OLGA           Prevents a thief: another Denture Squad member
CURRY GURU


OUTLAWS
-------------------------------------------------------------------------------
SHAKA KHAN     Hidden in Dowan
OPTIMUS SWINE  Roaming near cliffs to south of Dowan: use the satcom
RED MOBSTER    Inside a building on the shore of lake between Dowan and Forever
               Land
DAIDARABOTCHI  In Giant's Valley, jagged area southeast of Dowan
FATHER MUSCLE  In Muscle Cathedral


SHOPS
-------------------------------------------------------------------------------
ITEMS          Energy Capsule, Noise Grenade, Nutcracker, Tile Pack L
EQUIPMENT      Muffle Armour + good armour and weapons for stealth/shelter
PARTS          Soprano Cannon SE (all) sonic + other stuff
SHELLS         Sonic and Piercing Shells (for sheltered enemies)
GIFT           Chinese Dress, Swimsuit + other stuff
ASSEMBLY       Tank Parts
SALVAGE        Can use this to search lake for items, or lost tanks
RENTAL         Tanks


TANKS
-------------------------------------------------------------------------------
TIGER          This is found east then south of DOWAN
RODINA         This is found after fighting an outlaw on LAKE BRIDGE
DR.PALM'S      Visit Dr. Palm's Tank Lab

EVENTS
-------------------------------------------------------------------------------
OLGA           Meet in the bar to trigger the ~Geriatric Duo
OCTOPUS        Invasion.  Deal with it to get the boat


DUNGEON
-------------------------------------------------------------------------------
WAREHOUSES     SHAHKA KHAN'S hideout


-------------------------------------------------------------------------------
WALKTHROUGH: DOWAN
-------------------------------------------------------------------------------

---------------------------------------------
1. Garage: Hunter's Office and Salvage Shop
---------------------------------------------
In Dowan the Hunter's Office and Memory Centre are up the stairs at the second
garage. Hunter Office targets include Crotch Cannon, Buuny, Snail and Wild Bus.

Also here is the facility to search the lake if a tank gets lost during battle
on the lake.  However this is unlikely to happen if you run away before defeat!
The important thing here is that salvage searching is the only way to find some
key items for assembly. See the next section (9.1) for all the details about
what can be found.

THE SALVAGE SHOP
You can select the scale of the search from:
LARGE:  20000G
MEDIUM  8000G
SMALL   3000G

Select a search and the map of the lake will show the area of search for you to
choose.  It is a good idea to save first after you have completed a few
searches as you may end up spending a lot of cash for a large search and
nothing is found.  After having defeated a few more outlaws and racked up some
more cash, you could try a few searches.

Downstairs and to the far right of the garage is DESERT EAGLE a gun for
Charlene, and a barter trader. At the far left of the floor you'll see a
bookcase: check this out to find 165MM MEMO.which tells you how to assemble the
165 Ghost Main Gun. Talk to the two soldiers for information on the area.  Buy
a few Piercing Shells from the Shell Shop as these will be useful against
certain outlaws.

The two vending machines sell Healing Drink, Noise Grenades, Nutcrackers Tile
Pack L and Muffle Armour.  You can see the hints here about sound and fury to
come.  There is also a Rental Tank Shop.


----------
2. The Inn
----------
Go back to the entrance to the town, and enter the inn.  Economy Room has an
insect and CVC HELMET. The Regular Room has nothing, but the Deluxe has the
usual haul of ROYAL SOAP x2, ROYAL TOWEL, ROYAL ROBE and ROYAL SLIPPERS too.


----------
3. The Bar
----------
The next open building is the bar.  Ask questions of the coughing hunter at the
bar and and chat to the others if you like.  The Homeless Guy next to the bar
will give you more information about the "ghost" factory buildings in the town.
OLGA can be found in here later in the game.

The drinking game can be played here as well as Cross Fire.  And music can be
downloaded.


----------------------
4. Garage: Repair Shop
----------------------
The next building is the Part and Repair Shop.  There is also a Vehicle Part
Assembly Shop and Mod Shop. I recommend upgrading engines and getting the
Soprano Cannon SE gun which targets all enemies and is a sonic weapon.  Plus,
purchase the better Main and sub guns if you can afford it.  The Parts Shop
sells the Daroth and Rudolf C Unit and Engine upgrades.

There is a METAL DETECTOR in the box: for free!  Sorry.  I forgot about this
one.  The Repair Shop has a BIG MEDAL #48 in the shelves to the right above the
Mod Shop.


---------------------------
5. Buildings near the Water
---------------------------
Go down to the water's edge and speak to the man about Scavenger Isle and
the Muscle Guy to do the next stage of training.  Go inside the open building.
There is CVC ARMOUR in a box at the back, and a trader and three workers to
speak to. Next to them is a box with CVC GLOVES. If you are getting overloaded
with items take a quick trip back to Junkyard to offload, or sell off excess
armour and weapons now that you have better stuff.


-------------
6. More Shops
-------------
Go right and back down the next road.  The Curry Guru may be at the corner.
There is a Gift shop, and the an equipment and item shop.  Given all that you
can find I usually don't bother buying much.  There is a small house where a
woman will tell you more about Gluteus Maximism, and people disappearing.  She
has a DAMASCUS SWORD in her fridge and doesn't seem to notice when you take it.

Go inside the next house and get TILE PACK L from the fridge, and CVC BOOTS are
between the 2 beds in the next room.  Finally, there is a BIG MEDAL #49 in the
boxes in the corner at the end of the road.  Speak to the Worker.


----------------------
7. Boat to Lorelei Bay
----------------------
Go back towards the lake and to the right and speak to the little girl.  The
transporter pod is here and at the next building a ticket seller selling
tickets for the ferry service to Lorelei Bay.  They cost 1500g.  You can now
get the boat to LORELEI BAY if you like, and get better equipment there too.

Go down the longer road leading north and out of town to speak to a woman and
HARE HEAD, who is a bit more talkative than before. From here, you can explore
the warehouses and find Shakha Khan.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.1  SALVAGE SHOP SEARCH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In DOWAN the Hunter's Office and Memory Centre are up the stairs at the second
garage and here is the facility to search the lake if a tank gets lost during
battle on the lake.  The important thing here is that salvage searching is the
ONLY way to find some key items for assembly.

You can select the scale of the search from:
LARGE:  20000G
MEDIUM  8000G
SMALL   3000G

Select a search and the map of the lake will show the area of search for you to
choose.  It is a good idea to save first after you have completed a few
searches as you may end up spending a lot of cash for a large search and
finding nothing, even with this guide, as there is some degree of randomness
about what is found where.

ALERT: Most items are essential assembly components.
       Some others can just be sold.

------------------------------
Things to find from which area
------------------------------
The map of the lake is divided into squared sections.  Look at the salvage map
and locate the sections as I have numbered them.  I am only going to consider
the large search which basically covers a square if you place the red dot in
the centre of the square.  However a smaller scale and cheaper search will
often get the same results.  If you move the dot too far off the lake the light
will dim to indicate that you cannot search there.  Where there is only a tiny
amount of water in a square, place the red dot there (eg. C5) and use the
cheaper option.

You will see that some items appear more than once on my search chart.  This is
because I checked out the locations twice, using different saves; so there
seems to be a certain latitude in where exactly something will be found.

So..the map is divided into an 8x8 square.

-------------------------------------------------------------------------------
A1 = top left (4th)   |    B1 = top central (5th) |    C1 = top right (6th)
-------------------------------------------------------------------------------
Shell                      Shell                       -
Bronze Bar
-------------------------------------------------------------------------------
A2                         B2                          C2
Cyclops Head               Magnum Slide                Dog Barrel(corner)
                           Evil Booster
-------------------------------------------------------------------------------
A3                         B3 (Scavenger Isle)         C3
-                          Beam Pack                   Dog Barrel
                           Gold bar                    Silver Bar
                           Torn Map                    Golden Axe
-------------------------------------------------------------------------------
A4                         B4                          C4
Backbone                   Silver Axe                  Arm Segment
Treasure***                Unknown Item                Gold Bar (top)
                           Holey Boot
                           Beam Pack
                           Lump of gold
-------------------------------------------------------------------------------
A5                         B5                          C5
Jumbo Ear                  Head fragment               Arm (in top left corner)
Chest Piece                Unknown Item                Arm Segment
-------------------------------------------------------------------------------
A6                         B6                          C6
Fabric Swatch              Head                        Head (in tiny inlet)
Magnum Frame                                           Steel Can Strap
-------------------------------------------------------------------------------
A7                         B7                          C7
Magnum Frame
Magnum Barrel              -                           -
-------------------------------------------------------------------------------
A8                         B8                          C8
Fossil Bouquet             -                           -
Large Fang
Meat Slab
-------------------------------------------------------------------------------

Fossil Bouquet is also found in the very end of the south channel of the lake,
as is Large Fang.

A4 Treasure***  This is the "legendary treasure" identified as such by the
legendary map.  All credit to Upstater who noted this.


MAP LINK!
http://i441.photobucket.com/albums/qq136/threethymes/Metal%20Saga/salvage_map.
jpg

Use this link to see a map of the salvage area. Many thanks to enomosiki who
made it specifically for this FAQ!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.2. DOWAN OUTLAWS AND A TANK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


===============================
|| SHAKA KHAN  OUTLAW    *SK ||
===============================

1. To find SHAKA KHAN'S hideout in Dowan,  start from where HAREHEAD can be
found and walk to the right into the warehouse area.  Go down and right, and
there are two blocks of grey containers.  There is a BIG MEDAL #50 to the top
right of these blocks. Continue right and down and right again as far as you
can go, then up and there is a brown door.  There is another BIG MEDAL #51 in
the green barrels to the left of the door.  Enter here.

2. In the top left corner of the room there is a hidden stairway.  Go down
here.  As soon as you enter you will be in a fight with 4 punks.  Easy.

3. After this you can explore and the people will talk to you thinking you are
a new recruit.  There are no enemies here, just a confusing layout.  You can
explore, but the quickest way to SK is as follows.  Start by going up the
stairs on the right as you enter and carry on through the next room, and then
down to the right.

4. MUFFLE ARMOUR is in the fridge through the bottom double doors.  Up the
steel steps to the right of these you find a new recruit.  Go through the
double doors to his left and down the stairs.  There is GROWGAINE L in the
fridge.  Go through the next double doors.  Go down the stairs from here, and
straight on, and through again to the next room.  Go to the end and down again.

5. Through the next double doors, and you'll find a hidden set of metal stairs
at the end of the room.  Climb up here.  The cook will talk to you in this
room. More double doors lead to the canteen.  You can talk to everyone here.
More stairs lead down from here in the top left corner.  Go down this room and
through the exit and on into the next room  Here there are two guards.

6. You can go through the doors to confront a huge SHAKA KHAN.  He attacks.
His Sonic Roar attack can be defended against with the Muffle Armour.  His
single person Scythe attack can do a lot of damage once the protectors have
been broken: if it doesn't miss.

You probably need to be at least level 40 with decent equipment to defeat him,
though higher than that would not hurt.  At level 60 he is no problem at all
and down in 3 rounds. Oddly, he is seen lying on the floor and the reason for
this soon becomes clear when you try to leave.

He is not dead!

Round two.  A Noise Grenade thrown by a soldier does a lot of damage and is
better than the good old Petrol Bomb.  Another 3 or or so rounds and that is
that.  This time he is gone for good.  Now return to Dowan.  There is nothing
for it but to walk all the way back out.

(A bit more exploring will yield the SARATOGA ARMOUR on a shelf in the
basement. (Credit and thanks to holypriest's Enemy and Item  Location FAQ) )


===============================
|| RED MOBSTER OUTLAW   *RM  ||
===============================

If you travel up the coast from the Alice One West trader camp to the north
(towards the Site of the Second Tunnel and Forever Land), you will come across
what appears to be a large building on its own.  Touch it and you find it is in
fact a large crab with the building on its back.

Blast away at him.  He uses a single tank attack of pincer with his claws, and
an all tank blast.  After three or four rounds he will retreat and hide in his
shell.  Now you must use guns that can target him in shelter, or Piercing
Shells.  However there is another even easier strategy.  Lob a Petrol Bomb at
him at the start and sheltered or not he loses around 500 HP every turn.  Poor
thing hasn't got a chance against that.

Oh and despite the general view that he does not come out again after he
retreats into his shell, he did, in fact emerge again in one fight I had.
Or maybe it was because of the flames?

The bounty can be collected from Dowan.


===============================
|| OPTIMUS SWINE OUTLAW  *OS ||
===============================

Random encounter: he can be extremely reluctant to show up.  Use /RUN when he
does to prevent him from escaping.

Enemies: Escargunner, Rocket Snail (shelter)
Drops:   Cyber Junk

Use the satcom to locate this outlaw directly south from Dowan at the edge of
the cliffs.  Although visible on the satcom he is not visible in the field.
You can use the SEEK, and Animal Instinct combination to help track him down,
or just kill a few snails for some extra Cyber Junks and Shells.  If you get
tired of looking for him just leave it and return another time.

(I must have spent about half an hour sitting in the precise position as shown
on the satcom and seeking until I was sick of it.  Still no Optimus Swine. )

When he does appear as he will eventually, ensure that Hunter is on foot and
without armour to prevent him escaping by using /RUN immediately.  His attacks
include Bite which targets an individual tank and a sub gun assault which
attacks all tanks.  Just fire all main guns at him.

He drops Amazing Junk.


=================================
|| OUTLAW: DAIDARABOTCHI  *DAI ||
=================================

Enemies: Sonic Sunflower, Dud XL,
Drops:   Nothing

ALERT! There are a number of items that can be found in this area.

This outlaw can be found in the Giant's Canyon: a dark brown jagged area due
south of Alice One and on a line to the west of Junkyard in the satcom.
Basically the furthest to the east of the canyons.  He is clearly visible,
lumbering around the area, and he can be avoided if you wish. To fight him
simply approach, and engage.

His Stomp attack targets only one tank.  His rather sweet little Flick attack
can miss.  Tremor, when he jumps in the air and crash lands down damages all
tanks.  Destructive Ray does a lot of damage and took out the dog one time I
fought him, despite him having the best protective equipment.  Don't forget to
use /RUN or half way through he may well run away: even if he is winning.
Another Petrol Bomb will speed thing up so you may be able to defeat him within
four rounds or so before he even has time to think about running.


=================
|| TIGER TANK  ||  search for tank
=================

From Dowan head east along the toad and then south down the road where the
canyon is very narrow.  The road continues to a T junction.  At the point where
you meet the road crossing from right to left (west to east), head  due south.
Just below the T heading south is a large brown ruin.  Use the Metal Detector
to find the Tiger here.  If you miss it and carry on south you end up seeing
another road heading southwest.


==================
Found in the Field
==================

Giant's Canyon is he name for the jagged area that lies between the eastern and
central continents to the far south of Alice One and east of Dowan.

PLATE/MONKEY EYE
Description: Assembly part
Location   : Continuing south from the previous location and then going up the
narrow canyon to the northeast, about half way up, you'll find this itme in the
centre of the dark brown area before reaching the first green patch.

SARATOGA ARMOUR
Description: Armour
Location   : In the same area to the southeast of Dowan where the land is dark
brown and jagged, it's found at the top of the first canyon.

DOG AMP
Description: Dog weapon. Attack 124.
Location   : Same area at the top of the most easterly canyon that is green at
the end.

DOG ARMOUR LEVEL 6
Description: Dog armour. Defense 232
Location   : At the very end of the smallest southwestern facing canyon that is
all brown on the map.

O2 CHIP
Description: Chip
Location   : From Dowan head east along the toad and then south down the road
where the canyon is very narrow.  You'll find this item on the road at its
narrowest place between the two mountains.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.2  MUSCLE CATHEDRAL  O. E. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies:Brigand, Marauder, Dud XL
Drops:  Nothing

ALERT: E3 Chip is found near here

Situated due south from ALICE ONE.  Go a short way and you will see a dark
wooded area to the east, with a pink dot.  It is also reached from DOWAN by
going east and then south a short way.  You have to leave your tanks on the
edge of the wood, and walk southeast towards the pink dot.


==================
Found in the Field
==================

CROW EYE
Description: Assembly item
Location   : On the edge of the wood directly west of the pink dot.

E3 CHIP
Description: Chip
Location   : Go to the southern area of woods to the south of MC.  If you are
in the centre of the screen at the correct location them you cannot see the
mountains.


-------------------------------------------------------------------------------
WALKTHROUGH FOR MUSCLE CATHEDRAL
-------------------------------------------------------------------------------

Enemies: Masked Muscle, (Level 56), Muscle Chic, Muscle Wheel
Drops:   None

================================
|| FATHER MUSCLE:OUTLAW   *FM ||
================================

ALERT:  You will be able to trigger an optional game ending inside Muscle
Cathedral. Remove ALL equipment before talking to anyone IF you want to find a
BIG MEDAL.  There are no enemies here until you decide to finally NOT join the
cult. You will need to equip Muffle Armour when the time comes, so make sure
you have that equipment available, although you will find one set inside the
building.


1. Go inside and there will be a scene with a girl asking to see her husband
Marco.  After she is escorted out speak to one of the muscle men at the corners
of the room to begin muscle training 4.  You have to give the appropriate
answer first (which is not silence).  You can explore the side areas without a
problem, but there is nothing to get here.  Speak to the man in the centre.  If
you say no to his question about the tour he will then ask you if you are here
because you have become a believer.  If you say you want a tour you will get
just that and no access, but some other people will be impressed by the guard's
speech.  So first say "Um no"  Then say "Why not?"

2. You may think this is the end but it isn't.  You get lots of chances to back
out of the final end scenario if you want to continue playing the game and to
defeat Father Muscle.  In fact, so long as you continue to play along with them
you can explore everywhere, pick up all the items and then get to the final
scene and at that point stop pretending.

3. GAME ENDING   The quickest way to get this.
Fantastic!  Under the teaching of Father Muscle we shall nurture the flower of
love and bonding  between our hearts!  Now allow me to show you around our
glorious home, my brother!

After removing your weapons and armour (It happens automatically if you have
not done so) you then hear Father Muscle speak.

His basic message is this: "Our world is a wilderness where only the buffest
survive. That makes it necessary to diligently train and build our bodies to
perfection.  Healthy spirits dwell within hot, muscular bodies.  This is the
first step on the pathway to world peace.  As I said these things are quite
simple."

He continues to talk about the Great Destruction: and that people lost sight of
what was important: "the gentle sheen of sweat on a set of finely-shaped
abdominals."  He then addresses you: as a new believer and asks if you
understood his sermon.

Answer "Makes sense to me". He tells you you have potential and can take the
executive test, and to come to his room on the upper floor.

*** see 4. NO GAME ENDING at this point, if you plan to continue with the game
and to defeat Father Muscle. Otherwise, carry on...Exit from the room you are
in and you are in a corridor.  Go through the large double doors at the end and
and up the stairs, to the top and along this corridor and through the doors at
the end. Up more stairs.

Straight on and through the doors at the end.  This is Father Muscle's room.
Agree to take the executive test.  There is a scene.  Watch this and wait as
you are told.  The two people emerge completely altered to look just like the
rest of the muscle girls and boys.  Now it's your turn.  Go on in and on to the
device.  You still have a choice.  Say: I don't mind if I do.  At this point
the game ends!  For all the details see the ending section.

4. NO GAME ENDING: Get the items and refuse at the end.
Do as before, but at the point when you find yourself inside the room after
Father Muscle's speech, go and explore the rooms on each corridor and talk, if
you want, to the muscle people.  Obviously there is no point in getting items
if you just want to see the optional ending.

5. Get the items here: NOISE GRENADE in left hand cupboard, and GROWGAINE T in
second cupboard down on the right.  Now leave this room and go down to the end
of the corridor and then, retrace your steps going first into the left room.
There is a NOISE GRENADE in the right cupboard, and NUTCRACKER in the cupboard
at the end of the room.  Third room on the left has INTRUDER, a gun, in the
centre cupboard.  Room on the right (entrance visible on floor plan but no
door) has JUICE in the first locker at the back of room on the left.  MUFFLE
ARMOUR is in next to right, then TILE PACK L, BIG MEDAL #52 and ENERGY CAPSULE.

6. Now back on through the double doors and up the stairs, and down the screen
through the doors.  First room on your right, a bedroom, has Maximism in the
table between the first two beds on the right.  Nothing in second room, third
has SONIC BLASTER in a cupboard on the right, and PHOTO 7 in the chest between
the two beds on the far left.  The room on the right has BIG MEDAL #53 in the
picture at the end.

7. Continue on down the corridor and up the stairs.  Down the red carpet and
through the door to meet Father Muscle.  Equip Charlene with the strongest
weapon: probably the Desert Eagle.  If you have found the Nameless Blade then
that is a very powerful weapon for Rashid or Hunter.  Equip everyone else
and check they are fully healed.  This a a bore, so if you are not bothered
about the BIG MEDALS at least you only have to re-equip the stuff and not also
take it all off as well.

Agree to take the test, and go on through. At the very last minute say no and
they will say it's too late.  But don't worry. It isn't.  Now you have to fight
your way out!  The nice thing about these enemies is that they often just pose
and do nothing.

IF you lose a battle against the muscle people the game will, in fact, end,
and you will see the same ending as described above.  So be careful fighting
if you intend to continue with the game.

8. After the easy battle against the four cult members, check the room
carefully for a BIG MEDAL #54.  It is located at the top right corner of the
top one of the four metal body pods on the floor.  Leave the room and there is
a box on the left.  It contains the BIG MEDAL #55 OR all your equipment if you
had not removed it before hand.

After checking your protectors are in order and everyone is at full health,
carry on out and up the stairs.  You now have to get out of the place.  Go up
the stairs ahead of you and down through the opening.  Now you are attacked by
Muscle Men.  They use a Muscle Praise which increases their attack, and a
Muscle Wave at you.  Of course if you have Misha you can do the same and
increase attack with Cheer.

Continue down the corridor and up the stairs.  More enemies.  This time with
one being held up by another whose main attack is "Muscle Brag" in other words
another pose.  You are now in the corridor leading to Father Muscle's room.
You must go this way because the 2 guards on the front entrance will not let
you leave or fight you.  You can fight more of them if you go into one of the
side rooms. (One on the left on the ground floor.)

There is a guard at the door to FM's room who forms a wheel of four bodies.
Down in two hits if you are at the same level as him.

9. Enter the room and FM congratulates you: you could have been his right hand
man and created a perfect world.  Oh well.  Time to end his dreams of buff
bodies.

Start with the soldier throwing a Petrol Bomb.  I know this is a cheap trick so
you may not want to do this, but a few good hits and he will bite the dust.
His main attack hits everyone, so keep an eye on protectors and heal up if
needed.

His final words are "How could the writings of St. Arnold have proven
false..?..Turboflex, why have you forsaken me!?"   ...???!!!

10. Now make your way back down and leave.  In the entrance hall are the two
guards standing in the corners, and you can still do the Level 4 Muscle
Training with them.

Go to Dowan and claim your reward.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.3  DR.PALM.S TANK LAB   T.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Gangsta Bunny, Sonic Sunflower, Dud XL
Drops:   Biotic Junk

After getting an email from Dr Palm asking for a friend, go and see him.

To find his lab go southwest from Dowan, then due south and in the furthest
southeast corner you will find his TANK LAB.  Don't get distracted by
venturing into the valleys to the east.  You can follow the road due south to
the southeast corner of the satcom map.


-----------
1. Part One
-----------
Go to the PINK DOT, and go inside in your tanks.  Speak to Thursday, who is
the green assistant, and then to Dr Palm.  Ask him to tell you more.  Agree to
be his friend.  Pick any nickname.  Speak to him again and ask him to make you
a tank.  There are five options each of which will yield a different tank.  You
can then choose a main gun, a sub gun and an SE gun.  He selects the engine and
C Unit though you can change these if you want just as you can with your other
tanks.
.
What ever choice you make his reaction will be that is random, and that you
have poor taste.  But never mind.  It is your tank!  He then tells you exactly
how many tons of scrap metal you will need.  You can change your mind if you
want.

You can be clever in your choices as gaijinplus1 points out in the excellent
Tank FAQ on GameFAQs (all credit for this suggestion): if you choose the first
weapons on the list this means the tank is lighter and therefore the weight/
wait! won't be so much. You then have to collect enough scrap metal to build
the tank of your choice (one of the five). You can only have one of these tanks
at once, but you can change it.


TANK      ENGINE           COMMENT (see ?Extras Tanks section for more details)
-------------------------------------------------------------------------------
Abrams                     American tank
Leopard  (Leopold)         German tank
Lulubell (Roulbel)         The historical tank name is Roulbel(German tank)
Rommel                     The game name for the German JagdPanther tank
Type 90  (Type Zero)       Japanese tank
-------------------------------------------------------------------------------

Arsenal: you can choose one of each type of gun.

MAIN GUN              SUB GUN                 SE GUN
-------------------------------------------------------------------------------
160mm Spark           20mm Vulcan             Drill Gun
120mmSBG              20mm Gatling            Crispy Cannon
140 SBG               30mm Vulcan             Soprano Gun
177mm Amorph          30mm Gatling            Cyclone Cannon
205 Cannon            Flute Cannon            CIWS
-------------------------------------------------------------------------------

All the tanks have the same engines, C Units and weight but their default
possible SP varies, slightly dependent, I assume, on the overall weight of each
tank.  The tanks all come with three guns already equipped, but with 0 SP.
These were the results when equipping each tank with the first and lightest
guns on the list.

------------------.-----------.-----------.------------.---------.-------------
Tank              | Engine    | C Unit    | Mounting   | SP      |  Load
------------------+-----------+-----------+------------+---------+-------------
Lulubelle         | Friend    | Daroth    | 3/1/1/1    | 1331    | 51.20t
Rommel            | Friend    | Daroth    | 3/1/1/1    | 1331    | 51.20t
Abrams            | Friend    | Daroth    | 3/1/1/1    | 1433    | 51.20t
Type 90           | Friend    | Daroth    | 3/1/1/1    |  730    | 51.20t
Leopard           | Friend    | Daroth    | 3/1/1/1    | 1281    | 51.20t
------------------+-----------+-----------+------------+---------+-------------


Go into the back room and by the bed is a BIG MEDAL #62.  Return to the main
room and there is ROSA!  She wants a tank too but the condition is letting him
choose a nickname.  She leaves.  If you leave and return there will be another
scene with ROSA, still about the nickname.  You can speak to Rosa, Carl and
Sebastian who are encouraging her to be brave. (lol)

There is a BIG MEDAL #61 in the small red toolbox at the right of Dr Palm and
to the left of the grey sloping thing.


-----------
2. Part Two
-----------
Re-visit and you will find another scene with Rosa who has decided to accept
Dr. Palm's friendship only his idea of a nickname, "Princess", does not go down
well.  Hehe.

Give the scrap metal to Thursday who will tell you how much you have given and
how much more you need to bring.  Once you have collected enough speak to Dr.
Palm again and he will turn all the scrap into a tank.  Go up to the new tank
and claim and name it.


-------------
3. Part Three
-------------
If at any time after getting your first tank you decided that you would like to
try out something different you can return and ask Dr. Palm to make you a
tank.

Ask him to make you a new tank and he will agree to make a new set of
blueprints.  He cannot modify your existing tank.  This will entail scrapping
the existing tank and all its equipment so if there is anything you want to
keep, remove it first.  You must be in the tank to do this.

Agree or say "Wait a second!"  When you are ready he blows up the tank (of
his), that you don't want.  You now just need the correct amount of scrap for
the new one.  He recycles the old tank so it won't be a lot more to find
depending on the tank you want.  The Type 90 requires the most metal.  Speak to
him again and ask him about the tank and if you have given Thursday enough
metal you will now have a brand new tank!


--------------------------------
4. Returning to Dowan: The S.O.S.
------------------------------
After leaving his lab and heading west it is likely that you will receive a new
email.  Check this: it is an SOS from someone who is caught in a Tank Eater's
nest, and this is located to the east of Lake Bridge.  For now, go west to the
far side of the desert and then north to find the Pink Dot that is the Trader's
Camp. (See the next section for details about the camp and the SOS.)

A bit of fighting down here will also soon increase your levels if they are
under 40.  I suggest using this opportunity get up to Level 50 which will help
in winning Outlaw battles to come.  The enemies in this area can yield Ores
which you can exchange for scrap metal.

After this return to Junkyard and rest save and sell. And prepare for the next
stage.

Titles: M = Auto Doctor and C = Gunslinger. and H = Palm's friend.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.4   LAKE BRIDGE EAST  O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is a useful Trader Camp shop.

If you can afford it, buy the powerful Gaea gun and equip to one tank at
least.

ITEMS: Very useful Strato Grenade for high altitude enemies and Hound Bomb
       for enemies in stealth.
PARTS: The 220mm Gaea main gun attack 460 and cost 10000g.
GIFTS: Selling only 4 items, Washer, Fridge, Chest and Locker. (all 14000g)


==============================
|| TANK EATER  OUTLAW  *TKE ||
==============================

Enemies: Gangster Bunny,  Bunny Gunner,  Crotch Cannon
Drops:   Biotic Junk, Medium Ore, Large Ore

ALERT: While fighting in this area try to get enough Ore for the WIRBELWIND
tank.

You will receive a new email probably after first visiting Dr. Pahn.  Check
this: it is an SOS from someone who is caught in a Tank Eater's nest which is
located to the east of Lake Bridge.  Stock up on Nutcrackesr and Piercing
Shells before you leave Dowan.  These are very useful for fighting this outlaw.

From Dowan, head southwest and towards the trader camp near the Lake Bridge.
From there, go southeast across the desert as if heading to see Dr Palm again.
Look at the wanted list of outlaws on your satcom and you will see a blue spot
indicating the exact location of the Tank Eater. (This might seem a long way
round but this outlaw can be awkward to find even with the help of the satcom,
and this way seems to get better results in finding him.) He is in a dip in the
ground and sometimes hard to spot.

You'll know when you find him as the screen goes black and you are in a battle.

Enemies on the way here are often in shelter.  So a few Piercing Shells can be
used to good effect.  For foot fighting Nutcracker will get enemies in shelter.
(All bought in Dowan)  Most non outlaw shelter enemies will emerge if you wait
and sub guns will be sufficient.  Other enemies, the alluring Gangster Bunny
(SW of Dowan) will drop Biotic Junk, and Bunny Gunner will drop Medium Ore
which can be exchanged for scrap metal so you can begin your collection to help
get the Wirebelwind tank from Forever Land.  Crotch Cannon drops Large Ore.
All these three enemies are found near the Lake Bridge E. trader camp.

A few Tank Tiles will help replace armour tiles on tanks if they get damaged
too much on the way by the self-destruct bomb enemy.  This is annoying because
you have to be on foot for the skill Disarm to work, and even then they act so
quickly that you may not have time to activate the skill.

His attacks are "Spray" of sand that is not very effective and "Bite" which
targets one vehicle at a time.  Best to use Piercing Shells and Nutcracker on
him as he is hard to hit even when he above ground.  "Cheer" can help and the
soldier chucking things outside her/his tank is useful too.

Exchange the Ore for scrap metal in Alice One and you need a low SP tank or
spare one to carry it all.  Each piece of scrap will weigh from 1.70 to  2.50
tons depending on the quality of the ore.  So around 6 or 7 bits will do.
Drive into Forever Land and hand over the metal.  You then have to wait for the
repairs. Just go away and then return.  You have to pay 20,000g for the tank.


==================
Found in the Field
==================

SNAKE EYE
Description: Assembly part
Location   : Furthest west below the Lake Bridge trader camp in a pile of
stones.

PLATE
Description: Assembly part
Location   : In the desert to the southeast of the trader acmp at Lake Bridge
in two stones.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.5  LAKE BRIDGE  O. T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Escargunner, Brigand, Crotch Cannon, Bunny Gunner
Drops:   Large Ore, Medium Ore.

Go southwest from Dowan, then southeast around the edge of the mountain, and
then southwest again down the road following the edge of the desert.  At the
end of the road is a Pink Dot.  That is the way onto the bridge.

Note: you must first get to LORELEI BAY where this outlaw is listed as wanted.
Then, return to the other side of the bay and approach from the east side.

Situated just north of the trader camp and in a line as the crow flies to the
southwest of Dowan.  Check satcom to help locate the bridge.  This is on the
edge of the southern part of the lake.  When you arrive the screen shows "Lake
Bridge East Gate". Go in here.  There are no items so don't waste your time
searching for anything.

Continue on across the bridge until you come to a full stop in front of the
outlaw: MAN O' WAR.


===============================
|| OUTLAW: MAN O' WAR: *MoW  ||
===============================

The Man o' War will talk to you first.  You can choose to wait for another time
to fight him or say "I'll make you a victim of war!"  A bit more chat and the
battle starts.

He is quite slow, although his individual Glaive attack can do a lot of damage.
The all tanks attack of Sonic Gun is less damaging.  His position is normal and
he will not run.  He also uses an all tank flame and shock and freeze gun
attack.  Finally, there is the weird missile where he goes down on all fours
and makes a strange howling noise like a dog.  After that he did a one tank
combo attack which seemed to include all the other forms.  And after all my
tanks were at zero SP, but with engines and guns still intact, partly thanks to
the Lorelei Bay upgrade, he was defeated.  It took about 7 turns with Hunter at
level 68.  It might have taken less time if everything had been upgraded and
modded.

At the end of it he says he was planning to become human by offering a thousand
weapons ..to the gods.  Crash.  He is gone.


=====================
|| THE RODINA TANK ||
=====================

Continue on after he falls, and sitting beside the second tent on the right is
a new tank, the RODINA.

Carry on across to the other side of the bridge.  You come to a broken edge and
are told to push an old abandoned truck.  Do so and the way across is now open.
You arrive at a spot to the south of Lorelei Bay.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.6  GIFT OF A BOAT!  O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Defeat the Krak Cannon, collect the reward.  And on your next visit to Dowan
after receiving another email you should get the boat.


----------------
1. Dowan Revisit
----------------
Enemies: Squid Pro Blow Lv 63
Drops:   Nothing

===============================
|| KRAK CANNON OUTLAW  *KRAK ||
===============================

Although the outlaw appears in Dowan he is not on the outlaw list here.  He is
listed in the Office at Scavenger Isle.  Collect the bounty from here or
anywhere else once he is defeated.

This outlaw only appears in Dowan after you have reached Lorelei Bay and
checked with the Ticket Office about returning to Dowan by ferry.  You are told
that there has been an invasion of "octopuses".

Return to the town and drive down the main street, to see a pink octopus or
two to your right.  Go get 'em.  Three will appear after saying "slosh".  They
are easy to defeat with main and sub guns.  Go to the right where the Ticket
Office is and there are two more sets to defeat. "squish, squish". Then
"BLUUURP".

Before going to defeat the final octopus check HP and SP.

"squish, squish", and then the real enemy emerges from the lake.  He fires a
main gun, and can attack a single tank directly with "strike".  These attacks
all can do a fair amount of damage but after 4 or 5 rounds of main guns firing
you should be able to defeat him even if your tanks have received a lot of
damage.


------------
2. The Email
------------
After defeating the Krak Cannon in Dowan you will get an email from there to
say that they wished to present you with a gift.  I think crossing the bridge
is the trigger for this as well as having got rid of the Krak.

NOTE: on the Metal Saga GameFAQs message boards Neutral-bob suggested that the
trigger for the email may be that you must first collect the bounty for
defeating Krak Cannon.  (This has not yet been confirmed.)

Return to Dowan, and go to the Ticket Office where an Old Man will be waiting
for you.  He tells you that: "You're the new owner of this ship!"  Drive on the
ship next to the office with all your tanks and set off to explore
the Lake and beyond.


-----------------
3. Using the Boat
-----------------
You move  the boat just like a tank, and when monsters attack you will fight
them from your tanks.  You can land anywhere and if you teleport to a town
the boat will be waiting at the nearest lakeside point.  You simply drive on
and off.  The location of the boat is highlighted with a green dot on the
satcom map so there is no fear of losing it!

Before first embarking, check that you have guns to cope with underwater
monsters.  The assembled Brionic is especially useful.  You also need
the mechanic skill Resurface from Lorelei Bay to cope with these.

By now you should have ten tanks and Eddy will have extended the parking lot to
its maximum of 14 bays.  Time for a little checking out all your tanks and
doing a bit of decision making on which are the ones to use and which weapons
to equip.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9.7. FINDING LORELEI BAY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You don't have to do anything to find this place, except pay 1500G to the
ticket seller to get on the boat at Dowan.  It will take you there directly.

You could do it the hard way and defeat the Man 'o War on Lake Bridge E. and
then cross the bridge.  Then Lorelei Bay is to the north, on the coast.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

THIS MARKS A BREAK IN THE GAME AS YOU ARE NOW TWO  THIRDS OF THE WAY THROUGH.

THE THIRD PART OF GAME BEGINS ONCE YOU HAVE ACCESS TO A BOAT AND CAN EXPLORE
THE SEA AND ISLANDS AND ACCESS THE FURTHEST WESTERN LANDS


You should aim to be at around level 50-60 by now, or higher, and with a good
few defeated outlaws: perhaps 15-20, depending on how you have played things.
Also you should have access to at least 6-8 tanks.

Titles: Hunter:Seasoned Hunter, Misha:Tank Wiz, Charlene:Rouge Rogue,
        Kiriya:Tank Doc, Rashid:Desert Prince.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


===============================================================================

10. L O R E L A I  B A Y  P.O.S.T.E.D. .................................. 0116

===============================================================================

  10.0  Lorelai Bay
  10.1  Retirement Home O.S.D.
  10.2  Isle W. and Firetruck S.T.
  10.3  Sunken Ruins O.T.D.
  10.4  Scavenger Isle P.O.S.
  10.5  Finding Fort Gears


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10.0  LORELAI BAY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT! You will be robbed on entry. but ONLY when you come into the place from
the field, and not from the boat.  If you have cash half of it will be gone,
though later you will be able to recover it.  If this happens you cannot get a
BIG MEDAL in Retirement Compound.  So, arrive with no cash if you want to find
the BM OR raid the Compound before entering LB from the field.  But if you do
the BIG MEDAL raid there will be no cash recovery so spend your money before
entering the town from the field. (I hope that is clear)

ALERT! DOG ARMOUR LV 7 is found in the garage, so don't bother buying it.
Important location for PROFESSOR GREY who will assemble the LOVE machine, and
provide Hunter with a new arm.

To get to Lorelei Bay for the first time buy a ticket for 1500g from the Ticket
Seller at the dock side in Dowan.


PEOPLE
-------------------------------------------------------------------------------
OLGA             Also found in bar at DOWAN, will save you from being robbed
                 in Dowan, and triggers the Geriatric Duo
PROFESSOR GREY   Makes LOVE machine assembled items
HAREHEAD
MCKINLEY
OLIVER           Events with thieves

OUTLAWS
-------------------------------------------------------------------------------
COMMI CHAMELEON  Inside Sunken Ruins just outside Lorelei Bay
MAN O' WAR       Get on to the LAKE BRIDGE from the east
GERIATRIC DUO    Leaders of the Denture Squad, hidden in the retirement home
                 not listed at first
B2 MANTA RAY     Roams the whole world!  VERY random encounter

SHOPS
-------------------------------------------------------------------------------
ITEMS            Energy Capsule, Tile Pack XL, Mechanic Kit
EQUIPMENT        Dog Tazer electric weapon hits high alt/stealth/underwater, +
PARTS            35mm AA Cannon, 35 mm Vulcan, sub(all), CIWS SE high altitude
                 + other stuff
SHELLS           Only sells Spare Shells
GIFTS            Waitress Dress, + other things at 1400G
MOD AHOP
ASSEMBLY         Tank Parts
ASSEMBLY         LOVE machine
SKILLS           Top level of town near lighthouse

TANKS
-------------------------------------------------------------------------------
FIRE TRUCK       Buy at Isle W.
RODINA           Find after defeating Man 'O War
S.TANK           Find in Sunken Ruins

EVENTS
-------------------------------------------------------------------------------
Prof Grey        With Scarlet, Cybernetic arm, and Alpha healing.
Oliver           Boy with the key

DUNGEONS
-------------------------------------------------------------------------------
SUNKEN RUINS
RETIREMENT HOME


-------------------------------------------------------------------------------
WALKTHROUGH FOR LORELEI BAY
-------------------------------------------------------------------------------

----------
1. Choices
----------
Once you arrive in LB speak to the Mercenary on the left and he will warn you
that the town is facing a crisis with burglaries and people going missing.  Go
to the right and enter the Ticket Office and you will be told that you cannot
return to Dowan as the ferry is not running and Dowan has been over-run with
octupuses, and that there is an outlaw on the loose.

At this point you have a choice.  Teleport back to Dowan and take care of the
octopus infestation, leave LB by the exit next to the Ticket Office and explore
the surrounding area, or continue to explore LB.

If you leave LB and return in your tanks or on foot you will be robbed and
unless you have no cash on you at all, this will prevent you from getting the
BIG MEDAL in the Retirement Home to the north.  Given the fact the the BM quest
cannot be fulfilled you might not be bothered about this, but for the sake of
completion so far as is possible I suggest avoiding this for now.

You can also simply head north for Fort Gears, as it is not very far, and
upgrade your tank equipment: OR CAN YOU!?  Well no.  You can get there easily
enough but unfortunately, or cleverly, depending on your perspective, you can
only buy tank accessories at Fort Gears.  To get the best stuff you would need
to travel even further north to Hell's Keep.  And that is perhaps a bit too
much to take on at this stage.

Also, once you teleport out of LB, you can, of course just as easily return.
So for now you can explore and do some serious shopping.


-----------------------
2. Upgrading Everything
-----------------------
This is a good place to do some major upgrading of your tanks as the Tank Part
Shop sells excellent equipment.  I would suggest buying three of the Solomon 2
C Units and three OHC Carmen for your main three tanks.  Then get these
modified to increase the load.  Buy and equip new sub guns, and the CIWS for
high altitude enemies as these are common.  Also this is where using the
Wirbelwind tank can be useful with 4 fully maxed out main AA guns, including
the 35mm AA Cannon from Lorelei Bay.

Sort out the initial equipment at the part shop, load up your fourth tank with
all the extras and go modding.  You might consider keeping the Axel Noman on
the Wirbelwind as it has the additional feature of ranged protect and melee
protect.  The Solomon 2 only has the usual remote function.

Annoyingly you have to go to the other garage to do your modding. This garage
also has a vending machine in the upper right corner selling:
Healing Drink, Healing Drink x3, Tile Pack XL, Tile Pack XL x3, Fire Armour,
and Fire Armour x4.

There is a trader who will exchange ores and cores.


-----------------
3. Modding Garage
------------------
Take your time to get this done.  You will be at a severe disadvantage in the
battles to come if you don't have the best attack and defense that you can
afford.  If money is tight sell off extra bits and pieces from your storage, or
take another train ride for a bit of gambling.  The nice thing about this game
is that it lets you do this skipping around the place if you so desire. But you
know all that by now.

Any how long before I was done, I had run out of cash. But once I get my hands
on those damn robbers I will get it all back again since I have already got my
BIG MEDALS from the Retirement Compound. (Er no, actually: you won't.  Once the
boxes have been opened for the BMs there will be no money to find.  This is why
it is a good idea to spend everything before the robbery.  If you are tight on
the finances then concentrate on increasing the load and wait to do the rest.

Chat to the guy wandering around here.


---------------------
4. Item and Equipment
---------------------
These shops are situated at the back of this level of the town.  On the left as
you enter is a BIG MEDAL #56.  Chat to the man who tells you about the
robberies.

DON'T Buy the DOG TAZER, although it is an EXTREMELY useful dog weapon as it
hits high altitude, stealth and underwater enemies and you are about to meet a
lot of these.  WHY?  You can find this weapon in the bar.  There are the usual
armour and weapons upgrades too.

Just behind the equipment shop between the two buildings on the right hand side
is another BIG MEDAL #57.


------------------
5. The Bar and Inn
------------------
The bar has the usual attractions of downloading music and the drinking game
can be played with the waitress.  The trader in the corner is in fact a hunter
who will give you information about the monsters and the best places to hunt.
He advises you to get the CIWS gun and to go to the small desert to the south
to hunt Tin Tunas.  The man sitting at the bar will give you information about
the Rouge Rogues. This should sound familiar as it is one of Charlene's titles.

The highly useful DOG TAZER weapon is found in a box at the back of the stage
area.  Go upstairs.  Crossfire is here.  The Economy Room has HOUND BOMB in the
box and PHOTO 5 by the bed.  The Regular only has a mosquito.  The Deluxe has
ROYAL SLIPPERS between the beds, ROYAL SOAP in the chest to the left, ROYAL
SLIPPERS under the picture, ROYAL TOWEL on the table and ROYAL ROBE by the
first bed.


----------------
6. The Gift Shop
----------------
Not much use to you at present if you don't have much cash to spend, but if you
buy the waitress dress from here as it is quite cheap it is fun seeing the
various reactions of the girls.


---------------
7. Skill Master
---------------
Go up the slope to the top part of town.  The first house has a BIG MEDAL #58
in the blue barrel, and Photo 2 by the bed.  Go down to the back of the town
and the next house, where a woman will chat to you about the men and drinking.
The guy at the end of this row of buildings will tell you about the Denture
Squad.  Carry on to the raised lighthouse where the Muscle Guy will give you
Level Three Training.  There is a BIG MEDAL #60 hidden behind the lighthouse.

There is another Skill Master hiding in the corner.  Useful skills here are the
two mechanic ones Resurface and Nose Dive.  I once gave Rashid the two auto
skills and suddenly realised that I was losing money fast in every battle so I
would advise against those even though they make him very strong.  However,
there are useful later in the game.


-----------------
8. Professor Grey
-----------------
The large house in front of the lighthouse belongs to Professor Marilyn Grey.
Speak to her.  She asks if there is anything she can help you with.  Ask her
some questions about cybernetics, and after her long description ends, you are
now able to give gifts to Professor Grey.  Go through to the back room.  Old
Photo is in the chest to the right.

Professor Grey has events around the ARM incident and with Scarlet. She also
will heal Alpha if you go and see her when Alpha has low HP.  She assemblies
the LOVE machine components. These are found in the following locations:

Chips location.  Full details of how to find them are in the place sections.
----------------------------------------------------------------------------
L1  Bioenergetics Lab
L2  Bioenergetics Lab
L3  Isle West, north of trader camp

O1  Bioenergetics Lab
O2  Dowan, SE road
O3  Dowan, island to the SW

V1  Morgue Town, lower floor of sewers
V2  Red Mobster's building, south of Forever Land
V3  Dowan, SW wood

E1  Bioenergetics Lab
E2  Forever Land southeast field
E3  Muscle Cathedral southern wood

All details of the LOVE machine assembled items are in the section on
Assembling.

Healing Alpha
Go and see Professor Grey at Lorelei Bay when Alpha has low HP.  I went with
her at 129/1000 HP and if you select the option asking about treating patients
Grey will offer to heal Alpha.  It costs 10G for every 1HP, so the cost was
8710G

She will ask if you want her to start on the repairs.  Say no and nothing
happens, say yes and she will heal Alpha.  Hardly worth while given that you
can just use a healing item or sleep at an inn.

You can also obtain a tank part from Professor Grey if you follow a sequence of
events starting with letting Alpha die. (See the events section for all the
details about this.)


--------------
9. Locked Door
--------------
In front of the Professor's house speak to the man and boy for more information
about Hell's Keep and the possible outlaw in Sunken Ruins.  The door is locked
at the house in the corner.  After this go back down and save, just in case.
Then go down to the docks and investigate the warehouses for events involving
Oliver.


---------------------------------
10. The Warehouses: Oliver events
---------------------------------
Now for the warehouses.  Go in the first one and you overhear a conversation
where a young man is saying that they are making tons of money.  A middle-aged
man refers to someone called Oliver, a young boy.  Another man, the vulgar man,
also speaks.  Oliver, it seems, has a lock pick!

When the talking is over, they disappear and there is THIGH BOOTS in the box at
the back of the building.  Go next door where two boxes on the right give you
KASTANE, a sword and FIBERGLASS HELM.

Talk to the two men and learn a bit more about the area to the south and the
outlaw guarding the bridge. Harehead is standing down the jetty.

And that is Lorelei Bay.  Or is it.  No not quite.

Go back up to the higher level and you will see the boy outside the locked door
and a man hiding behind the first house.  Speak to the guy and he tell you to
get lost.  Speak to Oliver and this triggers an event with a "Grumpy Old Man"
whose house it is.  The thieves all run off.  Go back down to the warehouse
again and there is another scene with the thieves talking.  They tell Oliver to
hand over his lock pick and he refuses as his dad gave it to him "when he gave
me the lock-picking talk".  He agrees to hand it over but suggests that they
may have some other reason for wanting it..besides its ability to pick locks.

Now you can get involved.  Choose: Stop them, and they run, and there is no
fighting at all.  Speak to Oliver.  He then gives you the lock pick.  He says
he has a "lot of stuff at home"...and implies it is a long way away...Guess?
Yes! That locked house back in Junkyard.

Before that though go back up and raid the locked house.  The lock pick works
from the screen.  Just say yes to use it.  You then can get all the items in
here from right under the noses of the two old inhabitants.

FIRE ARMOUR is in the far side cupboard, SILVER MEDAL is beside the first bed,
BIG MEDAL #59 is at the sink, and 205MM MEMO, a recipe for a gun, is at the
table.  You can speak to them as well if you want.

Now go to Junkyard.  Probably a good idea anyway to drop off the BIG MEDALS and
sell off any surplus and pick the lock on the small house by Dr. Mortem's
steps.  Oliver is there and you can talk to him.  It is a strange conversation
about the fact that your mother and sister run the garage.


==================
Found in the Field
==================

FLASH LAMP
Description: Assembly part
Location   : Going due south from LB a short distance I picked up Flash Lamp at
the corner where the lake comes in at a curve. This is a random find.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10.1  RETIREMENT COMPOUND O.S.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Airwulf, Blue Thunder, (need AA weapons/tank or Crash Landing
         skill), Toxic Blob (in woods)
Drops:   Vehicle Junk, Fish Fillet

Head north from Lorelei Bay following the edge of the sea, wood and then cliff
until you see a PINK DOT to the right through the trees.  Get out of your tanks
and go towards the dot.  This is the RETIREMENT COMPOUND. To reach it you must
exit your tanks and walk through the wood going north to the pink dot.


ALERT: NEED TO MEET OLGA TO TRIGGER THE GERIATRIC DUO

I don't mind admitting that this had me worried.  Although I had been through
this all before I could not remember what triggered the appearance of the
Geriatric Duo until kindly told. (Many thanks to Upstater) If you go to the
Retirement Home you will not be able to find the G. Duo unless other things
have happened first.

1. You must have been robbed in Lorelei Bay.
2. You must have been saved from being robbed in Dowan by Olga.
3. You must then go and meet her in bar at Dowan and talk to her. She tells you
   that she is a hunter and is involved in a "family affair"
4. Only then will you be able to find Helga and Wheelchair Willie.


SHOP
-------------------------------------------------------------------------------
ASSEMBLY: The Rich Old Man in far corner of the entrance assembles figurines.
          Details for this are in the Assembling section of the FAQ.


-------------------------------------------------------------------------------
WALKTHROUGH FOR RETIREMENT COMPOUND AND GERIATRIC DUO  *GDUO
-------------------------------------------------------------------------------

Enemies: Granny X, Old Man Wing (Lv 68/72)

ALERT: you can only get the two BIG MEDALS in the basement room IF: you have
had nothing stolen, and IF you have not yet given any money to MC HAMIR for a
tank, as he gets robbed as well.  If these conditions are not met you find cash
in both boxes.  However, if you were robbed after you get the Medals, and still
had some money on you, the boxes will be empty and no money will be returned to
you.

1. Go through into the next large area.  Explore the rooms and upstairs before
speaking to the man in the far left corner.  People in the rooms can be spoken
to without having to fight them.

The centre room to the right has BIG MEDAL #70 in the locker by bed to the
right of the door.  The last room to the right has BRONZE MEDAL in the locker
by the bed at the top right of the room.

2. Go upstairs and into the right hand room.  TILE PACK XL is in fridge to the
right of the door.  There is nothing in the next room along.

3. On the opposite side of the hallway.  The first room next to the stairs has
OLD DOCUMENT In the right hand fridge, and the second room down from the stairs
has MAP SCRAP in the fridge on the right.

4. Now go back down the stairs to the large room with the man in the corner.
If you speak to him he will just say "Who are you?" and attack you.  Win the
fight and go through the door. (There are only two enemies.)

5. The third room on the left down the corridor has JUICE in the fridge.  The
room opposite has a person standing outside the door.  To go in here you must
fight them.  It is an Old Woman.  Two enemies again.  This large room has
ENERGY CAPSULE in the dark coloured locker at the top of the room.

6. Go down the stairs at the right into an underground room.  Now if you speak
to anyone they will fight you.  Don't talk to them if you want to avoid a
fight.

7. The room leading off to the right has ENERGY CAPSULE in the locker at the
top left and PHOTO 6 in the next locker.  Go through again to the right to
another room.  GROWGAINE A is in the lockers to the left of the door.  Go back
into the previous room.  Then down again from here using the stairs at the top
end of the room and into the left room (second door down) where just beside
the door is BIG MEDAL #71 in a box.  In the lockers at the far left end of the
room is ENERGY CAPSULE.  In a box to the right of the lockers is another
BIG MEDAL #72.

8. Go straight through to the door at the bottom right of this room and in the
next large room you find the Geriatric Duo.  Only once the events with OLGA
have been triggered, or there will be no-one here.

When the battle begins Willie goes into stealth and Helga out-of-range.  They
then swap around, but eventually they both come within normal range.  A few
grenades like the Hound Bomb or weapons for stealth would help a lot.

After the battle Helga insults you by calling you a twerp and gives you a
lecture about not abandoning your parents just because they are old.

There is PLAYBUOY MAGAZINE in the lockers to the left of the door, which show a
girl on the cover that looks like Helga!

9. Go back to the larger room and up to the door next to the lockers.  Go
through here and straight up the stairs and down to the right hand bottom
corner of the room.  There is another set of stairs, so go up into a lab.
There is ASSAULT GEAR in here in a locker at the back of the room.  If you
speak to the two people there they will mention their Power Suits.  If you have
defeated the Duo there will be no-one there.

10. Fastest way out: back down the stairs and straight on through the door
ignoring the stairs down.  Turn left down the corridor and back through the
door at the end.  Down this room and then up the stairs in the top right
corner.  Down the room and through the far door.  You should be back in the
main part of the building.  Turn right and continue on through a door into the
big entrance hallway where you first had to fight.  Turn left and down, through
the door at the end and you are back in the small lobby entrance and can now
get out.

Collect the reward.  Even though the reward had not been posted you can still
collect it at any Hunter's Office.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10.2  ISLE W.  S. T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====================
|| FIRE TRUCK TANK ||
=====================

Lake Enemies on the way.
Enemies:Jiminy Rocket, Toad Man, Frog Man
Drops:  Machine Junk, Biotic Junk

ALERT: Fire truck is "sold" here.

The location is in fact due east from the Retirement Home north of LORELEI BAY
but it can only be reached by boat.  It is due west from Alice One W. trader
camp across the lake.  Take the boat from Lorelei Bay and go north and land
where you see the pink dot.  As soon as you enter the trader camp you will see
the Fire Truck to the right.

SHOP
-------------------------------------------------------------------------------
EQUIPMENT  (Nameless Blade, Remote Wrench, Bunny Ears)

Go inside the right hand tent and agree to buy the truck for 30,000g.

Unfortunately Rosa then turns up and offers more money. (35,000G)  Agree that
you can afford to pay more than her, and the trader offers a deal.  You have to
wait until he contacts you and then return and offer the best price to get the
truck.  You then have to wait for a while until an email tells you to return.
(If it's taking too long then sleep at an inn to make the time pass faster.)


Watch out for the email and once it arrives you have half an hour of game time
to get back and outbid Rosa.  She goes first and offers 50.000g.  Make your
offer 50,001g and it's yours!  (Assuming of course that you have the cash to
pay that much.)   She is gracious in defeat.  Go up to the truck and claim it.

Now you can get inside the Sunken Ruins near Lorelei Bay.


==================
Found in the Field
==================

L3 CHIP
Description: Chip
Location   : This chip is found by the north rocks here using the metal
detector.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10.3  SUNKEN RUINS  O. T. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Close to Lorelei Bay towards the northwest from the town is a strange building
with no apparent access.  To get inside here you need the FIRE TRUCK.  See:
ISLE W.

Call in at the sunken building and speak to the trader there who tells you that
you need to fly or have a long ladder to get in.  When I first played I
thought I would get a plane, but no, just another tank of course, though this
time one with just such a ladder!

There is a vending machine at the right side selling Healing Drink, Strato
Grenades, Tile Pack XL, Mechanic Kit and Fire Armour.  Buy some grenades as
there are a lot of high altitude enemies around the western deserts.


-------------------------------------------------------------------------------
WALKTHROUGH: SUNKEN RUINS
-------------------------------------------------------------------------------

Enemies:  Mutant Blob  (in stealth), Acid Slug
Drops:    Gourmet Dogfood, Biotic Junk

Equip Sonic Blaster which targets stealth enemies and the Demon Sword for
Rashid when you get it. A few extra grenades, especially Hound Bombs for
enemies in stealth, will help too. You need to have Hunter at about Level 90
for this.


-----------------
1. Getting Inside
-----------------
When you arrive with the fire truck you will be asked if you want to extend the
ladder.  Do so.  And you automatically arrive at the top of the building.  You
explore on foot.  Rashid is useful to have in your party because of the sword
you can find here, but you can use whoever you choose.


-------------------
2. Finding the Tank
-------------------
Open the door and go down the stairs.  Down four flights and behind the stairs
is a box with DEMON SWORD, a sword for Rashid.  Equip this sword as it targets
enemies in stealth.  Keep going down to the bottom floor, B1, either by stairs
or lift, to find the S Tank.  WOW.

============
|| S TANK ||
============

This is one serious tank, one of the best, and you will probably use this now
until the end of the game.  Unfortunately it is not of much use to you now as
you have no tank weapons to use.  You now have to find a way of getting the
tank out of the building.


----------------------------
3. Getting Out With The Tank
-----------------------------
Now you have to use the lift so go up to the third floor.  Go forward to the
end of the corridor and through the door on your right.  Go straight through
the hole in the wall opposite and you are outside!  Send one of the tanks back
to Junkyard if you have one too many to tow, and return to save and reorganise
tank equipment including modding whatever you need.  Best to simply buy a Fairy
engine from Hell's Keep for this mighty tank when you get there.  Also equip it
with a Rail Cannon.


---------------------------
4. Finding Items And Outlaw
---------------------------
Go back inside the building, still having to use the Fire Truck, to defeat
some enemies and collect the rest of the items there, AND to get the OUTLAW
COMMI CHAMELEON.


----------
5. Floor 4
----------
There are no items on Floor 5 so ignore it.  Go down the corridor and into the
left hand room looking up the corridor towards the lift.  The back row of
lockers has PHOTO 9, MECHANIC KIT, and GIBSON, a gun.  The next row has ENERGY
CAPSULE and TILE PACK XL


----------
6. Floor 3
----------
Go down the corridor to the second room on the right.  A STRATO GRENADE in the
locker at the back of the room.


----------
7. Floor 2
----------
First room on right has PHOTO 4 in right hand locker and ENERGY CAPSULE in left
hand one.

=============================
||  COMMI CHAMELEON    *CC  ||
==============================
Situated on Floor 2 in the last room on the left.  It is a green coloured
lizard that appears in stealth.  It has an attack where it licks an individual
called "Swallow".  The item, Hound Bomb will do a lot of damage and so will
Rashid with the Demon Sword, the best weapon for fighting this outlaw.

Rashid is a must for this battle and at level 90 with the Demon Sword, he did
500 HP damage a go. The fight took about 5 or 6 rounds, but with three or four
Hound bombs it could take less.


----------
8. Floor 1
----------
First room on the left has TILE PACK XL and HOUND BOMB in the middle set of
lockers at the back of the room.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10.4  SCAVENGER ISLE  P. O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enemies: Frog Man, Toad Man, Jiminy Rocket, Harboon, AT Bug
Drops:   Tentacle, Machine Junk

Location: Scavenger Isle is due west as the crow flies from ALICE ONE (check on
satcom and follow line going west from that location), and northeast of ISLE W.
It is a single blue dot in the centre of the northern part of the lake.  You
can only reach this by boat, although once reached there is a transport pod for
future visits.

You will get a siren and "Monsters incoming" message as soon as you arrive by
boat.

PEOPLE
-------------------------------------------------------------------------------
HAREHEAD
MCKINLEY
OLGA         After the event in Lorelei bay and Dowan she appears in the bar
WAYNE        After the Jack event if you don't kill Wayne, also in bar


OUTLAWS
-------------------------------------------------------------------------------
KRAK CANNON  Attacks Dowan
CATSUB       Near southern bridge in lake
HYDROBUG     Random in northeast of lake, use satcom to find


SHOPS
-------------------------------------------------------------------------------
ITEMS        Healing Drink, Tile Pack XL, Torpedo Grenade:hits underwater
EQUIPMENT    All three things can be found.  Ground Armour
PARTS        Excelsior: SE (all), hits underwater targets, + others
SHELLS       AA Arrow, Spare Shells
ASSEMBLY     Tank Parts
TANK WASH
MOD SHOP
RENTAL       Tanks


------------------------------------------------------------------------------
WALKTHROUGH FOR SCAVENGER ISLE
-------------------------------------------------------------------------------

1. Speak to the mercenary who tells you that you cannot hunt here.  Odd,
because you don't really do any hunting in any town.  However, be that as it
may.  The first small building to the left is a receptionist for the ferry.
Only there is no ferry.  Continue left to speak to the fisherman and HareHead
who is as cheerful as ever.  There is BIG MEDAL #66 by the three pipes in front
of him.  Go inside the first warehouse and listen to the comical conversation.
The box contains HEALING DRINK.  The box at the far end has ALI BABA VEST.

2. The left hand garage has a DRAGUNOVA weapon for Charlene in the box to the
right, so don't be tempted to buy one at the shop!  There an unexpected
BIG MEDAL #65 in the green shelves between the mod shop and the service
station.

The worker outside the garage will tell you a long story.  There are two
vending machines on the outside right wall on the garage.  They sell Healing
Drink, Healing Drink x3, Tile Pack XL, Tile Pack XL x3, Ground Armour, Ground
Armour x3.

There is a HEALING DRINK in the box in the right hand garage.  You'll find
Rent-a Tank here, and a trader to barter.  The parts shop sells the useful
Excelsior SE gun for underwater enemies.

3. In the main area just in front of the bar is the barrel rolling mini-game,
Er..you just roll barrels.  The barrel in the centre here has a BIG MEDAL #64
at the left hand side.

4. Go into the bar.  Speak to the hunter in blue and get some useful hints from
him if you ask him questions.  You can speak to the worker sitting at the
table and the two workers at the bar to discover more about the place.  Dance
lesson Level 3 is here and Frog Race.  Upstairs is the inn, a mosquito is in
Economy Room #1, as is TILE PACK XL, another insect is found in Economy Room
#2, together with a ALI BABA TURBAN. Regular Room has nothing.

5. House in far right hand corner has GROUND ARMOUR in the sink.  Speak to the
guy in here and say it is a nice place and he will give you a lot of
information. You can speak to another mercenary in the corner.  There is BIG
MEDAL #63 next to the corner watch tower.  The next small house has TILE PACK
XL In the sink.


====================
|| HYROBUG  *HBUG ||
====================

You can locate the Hydrobug on the satcom as it shows as a blue spot to the
northeast of Scavenger Isle when you check the Wanted list. It shouldn't take
too long before it appears.

Be prepared with Fire Armour protection and weapons for underwater and airborne
attack.  You need the mechanic skill Resurface and/or Brioniac and Excelsior SE
guns.  You need your best tanks and I found that the Wirbelwind was just not a
good idea for the underwater enemies.  So consider using the Rodina, Tiger and
maybe Barbarossa.  Or if you have better tanks than these, the S Tank and
Merkava for good measure.  Even with Hunter at level 98, and with the best
equipment on the S Tank this took a while and the tanks were badly damaged by
the end so this bug needs a lot more than Bug Spray. It will both dive and fly.


===================
|| CATSUB   *CAT ||
===================

Look on the satcom and trace the line due south to see a green area right at
the lowest point of the western continent.  You can get there on foot through
the wooded area but the tank weapon which can be found there cannot be taken
when on foot.  The only way to get it then, is by boat.

Teleport to Lorelei Bay and use the boat to head south. Chances are that on the
way for the first time you will run into the Catsub outlaw.

First use /RUN on the outlaw.  You will need SE weapons for underwater enemies,
as the CATSUB  will dive.  You can also use the mechanic skill Resurface.  It
uses a powerful machine gun all tanks attack when it surfaces which is not
so good.  When underwater it fires  a torpedo.

After the battle all my tanks had lost their engines and were badly damaged.
However at a higher level and with better engines and tanks it would not be so
difficult.

(Hunter at level 80, using Rodina, Barbarossa and Tiger tanks)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10.5  FINDING FORT GEARS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Blue Thunder, UFO, Airwulf,  Tin Tuna
Drops:   Machine Junk, Vehicle Junk

Leave Lorelei Bay and head north.  Keep going either straight up, or hugging
the right or left hand edge of the desert.  You will see a blue dot where the
land narrows.  That is Fort Gears and the Anti-Tank Fort at the same location.


==================
Found in the Field
==================

AMP
Description: Assembly part
Location   : At a piece of brown debris at bottom of track leading south from
near Lorelei Bay.

SPRAY NOZZLE
Description: Assembly part
Location   : In debris due west of west side of Lake Bridge, close to the
western edge of the white sand


Sunken Ruins
------------
SHARP ROCK
Description:
Location   : Outside Sunken Ruins. Random item.


By Boat
-------
L3 CHIP
Description: Chip
Location   : Go north up the coast to Isle W. trader camp. The chip  is found
by the north rocks here using the metal detector.

57MM AA CANNON
Description: AA Cannon. Attack 161.
Location   : Go south from Lorelei Bay under the bridge and land on the  patch
of brown surrounded by green. It is in the brown area.

IRON BIKINI
Description: Defense 217.  Only for girls.
Location   : Go right from the previous location and land on the patch of brown
that is south of the desert.

MYSTERIOUS ROCK
Description:
Location   : At the entrance to Fort Gears. Press X. Random item.



===============================================================================

11. F O R T  G E A R S : O.T.E.S.  ...................................... 0117

===============================================================================

  11.0  Fort Gears
  11.1  Anti Tank Fort  P.O.S.E.
  11.2  Dr. Optica's Lab  S.
  11.3  Harehead  E.
  11.4  Wilco's Garage  E.
  11.5  Finding Hell's Keep


=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORT GEARS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT! REPEATED DETAILS OF MAUS QUEST
Help the mayor out and you get the best tank in town.  Indeed the best tank in
the whole game, the Maus.  I wanted to check out whether you could begin the
first trigger event for getting the Maus even after getting all the way to
Hell's Keep.  You can.

If you leave or enter without teleporting out sometimes you will have to fight
enemies.


PEOPLE
------------------------------------------------------------------------------
ROSA       Will comment about the Maus  and then leave


OUTLAWS
------------------------------------------------------------------------------
MARDUK     Seen in the desert near Hell's Keep


TANK
------------------------------------------------------------------------------
THE MAUS   Obtained from the leader of Fort Gears


SHOPS
------------------------------------------------------------------------------
PARTS      Windbreaker SE,all, cold air gun + accessories
SHELLS     All Shells: 8 different kinds
GIFT       Furnishing only, at 22000G
ASSEMBLY   Tank Parts
TANK WASH
MOD SHOP


EVENT
------------------------------------------------------------------------------
Leader     In bar
Rosa       Appears here.


------------------------------------------------------------------------------
WALKTHROUGH FOR FORT GEARS
------------------------------------------------------------------------------

------------------
1. The Bar and Inn
------------------
If you have been following the sequence of events to track down the Maus tank
when you first go into the bar opposite the entrance there will be a cut scene
and the leader will offer a bounty for MC Hamir and his tank as a reward.

After this speak to the man at the table who will offer the drinking game
challenge.  Download music beside the bar, and Crossfire is behind the stairs.
The man at the bar is not much help.

Go upstairs and stay in the inn.  Economy Room has TILE PACK XL in a box.
Regular Room has nothing at all, Deluxe Suite has the usual collection of ROYAL
SOAP, 2 ROBES,  SLIPPERS, AND TOWEL.  If you really want more of these I am
sure you can find them easily enough.


-----------------------------
2. Hunter's Office and Houses
-----------------------------
The Gift Shop to your left sells a variety of things, but no dresses.  Go
straight down into the green warehouse to catch your first sight of the
awesome MAUS!

Talk to all the folks wandering around and be sure to tell them that you
love tanks.  Go to the right to find the Hunter's Office and the bounty here is
for Marduk.  Continue to the right and inside the house is DOG MASK inside the
fridge.  A pointless item: if you try to use it you will see why.

Go down the right hand area and the next small house has nothing, but behind
it in the right hand corner of the fort is a BIG MEDAL #75.

The vending machine between the two garages sells: Healing Drink, Healing
Drink x3, Tile Pack XXL, Tile Pack XXL x3, Mirror Armour, Mirror Armour x3.


--------------
3. The Garages
--------------
The right hand garage has an assembly shop, a part shop which, apart from the
Windbreaker, an expensive and cold based SE gun, only sells accessories.

The service station sells a vast range of shells and is a good place to stock
up on a variety of auxiliary shells.  The right hand box has CAFFEINE PILL,
which increases turn rate in battle.  There are the usual repair and service
areas, and down the ramp is the Mod Shop, a TILE PACK Xl in a box at the back,
MINERALS in a box behind the Tank Wash, and the Tank Wash itself.

You might consider increasing the ammo on some of your SE guns from 6 to 12.


------------------------------
4. Rosa and Carl and Sebastian
------------------------------
Rosa will be here waiting: she seems to be there randomly. If you talk to her
she will have some discussion about the Maus and then leave.  Even if you are
actually driving the Maus, the conversation will be the same as if you have not
yet got it.


MAUS QUEST: THE FULL DETAILS
============================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WALKTHROUGH FOR MC HAMIR AND MAUS TANK (ALSO DETAILED IN EAST ZERO SECTION)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Explanation
-----------
Because these series of events begin in East Zero I explained them there.
However in case people use the walkthrough in a different order this is  a
repeat of the  section since Fort Gears is the location where the tank is
actually found.  You can do this quest whenever you like but obviously you need
to have access to all these places first.

1. The Bar: East Zero
----------------------
The hunter standing next to the tank by the station tells you about MC
HAMIR. There are a number of EVENTS linked with this guy.  You can find him in
the bar.  Speak to him and say you need a tank.  He asks how much you will pay
him.  You then have an option.

2. Now the first time I played the game I kept offering him cash going higher
and higher until eventually he agreed on a very high figure.  If you offer the
wrong amount he will refuse and tell you to come back later.  Which of course
you can do.  However there is a trick to this .

I do not know who discovered it or how, or how it might be discovered from any
information that is available in the game.  So all I can do is tell you what it
is.  Then it is up to you if you want to use this trick or not.

                You offer him 12501g.  Exactly that figure.
                ******************************************

I did not know this on my first play-through and ended up paying him a vast sum
of nearly 100.000G, so it is worth while to accept this trick.  Even though I
still haven't a clue how anyone discovered it.  But many thanks to whoever it
was.

3. The Casino: The Train
-------------------------
The next step in this sequence of events is to meet him on the train.  He will
be at the bar in the casino. (Provided that all the outlaw events don't
get in your way.}  Ask him about the tank.  He then leaves.

4. The Dog Betting: Alice One
-----------------------------
Obviously he is a betting man so the next place to find him is in Alice One
outside the dog fight location to the right of the station.  Whatever you say
he will fob you off with excuses and leave again.

5. The Bar again: Lorelei Bay
------------------------------
His next location is Lorelei Bay.  You find him in the bar.  His money has,
of course, been stolen.  Speak to him a second time and he asks for more money,
the same amount as before.  Give it to him. (And you know that you can get the
original sum back again when you go to the Retirement Compound.)

6. Another Bar: Fort Gears
----------------------------
Next find him in the bar at Fort Gears.  As soon as you enter the bar there
will be a cut scene where MC Hamir is accused to taking advantage of tank-
lovers.  A bounty has been placed on his head.  The town leader now makes the
statement that you have been waiting for:

"I will offer my beloved tank to the person who captures that outlaw!"

At last you have tracked down the MAUS.  The very best tank in the game and a
prize worth fighting for.

7. Hunter's Office: Hell's Keep
-------------------------------
The next place to go is Hell's Keep.  You might think he would be in the bar,
but not now that he is on the run.  Go inside the Hunter's Office and speak to
the man in green standing in the far corner.  He exclaims:  "AAAAAAARGH! You
bastard!  I'm going to kill you!"  No,  Not you but MC Hamir!  Check the poster
and  you discover his real name is Binramen.  (No comment)  The bounty is tiny,
but that is not the point.  It's the tank you want.  Now where next?  You can
guess: the only place where no-one will mind that he doesn't get people their
tanks.

8. The Anti-Tank Fort
----------------------
This is where you can finally track him down and defeat him.

MC HAMIR (aka BINRAMEN) can be found in the bar.  Talk to him and ask about the
tank.  Then tell  him you saw the wanted poster and he leaves.  Speak to the
homeless man to the right of the bar and he tells you that some "buck-toothed
guy" ran into a back alley.  Go down the alley and turn right.  Binramen is in
a wired off lot between two warehouses.

Speak to him and he offers you your money back.  REFUSE.  Come on now, don't
you want the MAUS?

Fight him.  He uses a hand gun but before the party could get in a blow the Dog
had singlehandedly defeated him.

Now he offers to go to the Hunter's Office with you and turn himself in.  DON'T
BE FOOLED AGAIN! (If you do happen to accept his word he will laugh at you but
then discover he is out of rounds so you can capture him anyway) You then find
yourself in the Hunter's Office with Binramen in a "capsule" that is, coffin,
but alive.  Get the meagre reward.

9. Fort Gears
--------------
NOW go to down the steps to Fort Gears for the real reward.  Go inside the bar,
and the Leader will be there.  The events unfold automatically.

10. Success!!!
--------------
The MAUS is yours!


====================
|| MARDUK  *MARD  ||
====================

Enemies: Killer Tomatoes, Space Invader, Savage Applecot, Creeper
Drops:   Magic Bean

He appears just to the southeast of Hell's Keep and is a large bulldozer type
tank.  Blast him with your heavy main guns as quickly as you can.  I tried
Lockdown but it missed so I gave up bothering with this.  He fires main and sub
guns and will go into out-of range if you don't defeat him quickly.

This nets the very useful Ancient Junk which can be appraised for Ratchet 13,
so it is worth while getting him defeated as soon as you can manage it so you
can assemble better guns.

My levels this time round were higher than before and he was easy with Hunter
and Dog level 125, and the other two at level 100.  Make sure that you have the
best main guns on the Maus: the Rail Gun, and similar on your other two tanks.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11.1. ANTITANK FORT  P.O.S.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

PEOPLE
------------------------------------------------------------------------------
MC HAMIR
MCKINLEY
HAREHEAD


SHOPS
------------------------------------------------------------------------------
ITEMS             Energy Capsule, Minerals, Caffeine: battle items
EQUIPMENT         Dog Vulcan (all} Dog Armour Lv8 Polymer Pads (reduces damage
                  by 98)
GIFTS             Wedding Dress and Dress, + other stuff at 22000G and more

OUTLAW
------------------------------------------------------------------------------
IMPERIAL BOMBER   Random encounter, related to Bomber Prince
BINRAMEN          After you get him


Defeat Binramen here and the  Maus is your reward.


------------------------------------------------------------------------------
WALKTHROUGH FOR ANTI-TANK FORT
------------------------------------------------------------------------------

ALERT! KEY EVENT FOR GETTING MAUS TANK

The Anti-Tank Fort is located up the stairs on the left hand side of Fort
Gears.  It is the top floor of the fort and as such there is no access for
tanks.

-----------------
1. The Maus Quest
-----------------
You arrive in a small building in the upper left corner of the Anti-Tank Fort.
Speak to McKinley and the woman who warns you not to say that you are a
tank lover.  Go down and to the right a little and you will find the bar.  This
is where you can finally get the end of the MC Hamir/Binramen series of events.
The full details of the Maus quest are found in the previous section for Fort
Gears.


======================
|| BINRAMEN  *BINR  ||
======================
MC HAMIR (aka BINRAMEN)  can be found in the bar. Talk to him and ask about the
tank. Then tell  him you saw the wanted poster and he leaves.  Speak to the
homeless man to the right of the bar and he tells you that some "buck-toothed
guy" ran into a back alley.  Go down the alley and turn right.  Binramen is in
a wired off lot between two warehouses.

Speak to him and he offers you your money back.  REFUSE.  Come on now, don't
you want the MAUS?  Fight him.  He uses a hand gun but before the party could
get in a blow the Dog had singlehandedly defeated him.

Now he offers to go to the Hunter's Office with you and turn himself in.  DON'T
BE FOOLED AGAIN! (If you do happen to accept his word he will laugh at you but
then discover he is out of rounds so you can capture him anyway)  You then find
yourself in the Hunter's Office with Binramen in a "capsule" that is, coffin,
but alive.  Get the meagre reward.

NOW go to down the steps to Fort Gears for the real reward.  Go inside the bar,
and the Leader will be there. The MAUS is yours!


----------
2. The Bar
----------
The Video Game Frog Race is at the left hand side, and the Jukebox is beside
the bar.  Otherwise all three of the people there are depressed and have little
to say.  Next to the bar is the Homeless Man.


------------------
3. Hunter's Office
------------------
Next is the Hunter's Office with only the Imperial Bomber listed.  The target
is likely to be the Killer Tomato. (weak vs Ice)


------------
4. Gift Shop
------------
This is where you can buy a Dress to make a girl look like a true lady, and the
Wedding Dress.  This costs a lot: 135000g.


-------------------
5. Houses and Items
-------------------
Continue on down to the right and enter the first small house.  FLEA COLLAR
is in the fridge.  The next house has CAMO BANDANA.  The next place is a tent.
There is  BIG MEDAL #77 in the first barrel, ENERGY CAPSULE in a hidden box at
the back left, and MINERALS in the box on the right.  You can speak to a man
outside the tent.

Go to the end and up to the back row of buildings to speak to Harehead who
is ruder than usual.  Next down is the Transport Pod, and then another tent.
POLYMER PADS are in the box on the left, and ENERGY CAPSULE in the box on the
right.

The next warehouse building has ENERGY CAPSULE in the box on the right, and
MINERALS in the box on the left.  The area in between the two warehouses has a
BIG MEDAL #76 in a box on the left.  The left warehouse has POLYMER PADS in the
left hand box, and more POLYMER PADS in another hidden box at the back between
the drums and the row of brown boxes.


--------
6. Shops
--------
Inside the shop a man will tell you about a Samurais who cut a tank in half
with a sword.

The Item shop sells the useful Caffeine Pill which increases turn rate, and
Minerals to increase Attack during battle.  These can be helpful in long
battles.

The Equipment Shop sells Polymer Pads and the Dog Armour LV8, as well as a Dog
Vulcan which targets all enemies.


----------
7. The Inn
----------
The last building before returning to the entrance is the Inn.  Economy Room
has CAFFEINE PILL in the box.  Regular Room only has a mosquito, and the Deluxe
room has everything you have come to expect.  Well not quite, as it only has
the ROYAL TOWEL, ROYAL SLIPPERS AND ROYAL SOAP.

And that is the Anti-Tank Fort.


============================
|| IMPERIAL BOMBER  *IMPB ||
============================

This outlaw is a random encounter to the northeast of Fort Gears.  He is not
that hard to find, and appears roughly in the middle of the desert, but not too
far north.  Keep Hunter out of his tank and with no equipment except for a
weapon and a protector.  At level 120 or so he will be twice as fast as the
Bomber and therefore able to use /RUN before the outlaw has a chance to think.
He also can then use Disarm to prevent suicide, that is, self destruction.

Defeating him will not be a problem after this preparation as his overall HP is
not that high.  With your soldier on the Maus main guns he will only last
three or four rounds.  In fact his main move called "Suppress" seems to have no
effect on anything.

The strangest thing about this outlaw is his appearance, which is as a yellow
sedan chair with a head, and blue supporting smaller heads along the sides
carrying his weight.

On winning the battle you get High End Junk.


=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11.2  DR. OPTICA'S LAB S.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Frog Man,  Octogun, Harbeen, AT Bug
Drops:   Tentacle, Machine Junk

Location: Furthest point north of lake on the eastern shore.  Teleport to
Forever Land, and get the boat which will be waiting for you on the shore of
the lake a little to the north.  Then go north and east.

After arriving by boat go inside on foot.  Speak to the Doctor and there is a
nice little joke as he says:
"Hey, hey, hey! I can't get no refraction! That's what I say."
(A reference to a Rolling Stones song: I can't get no satisfaction.)

Be nice and he tells you about lenses.  From now on you will be able to get
hold of lenses from various sources.  If you get the lenses he will assemble
weapons that can be used by Charlene or Rashid.  You can only assemble one
weapon, but you can change the lenses and get a different weapon at any time.

There are three Big Medals here.  BIG MEDAL #67 in the fridge, BIG MEDAL #68
in the blue dustbin to the right of the sink, and BIG MEDAL #69 is downstairs
at the back of the room at the right hand black target.

Chat to Saturday if you like, and you can test out your weapons.  In other
words fight some monsters.  These are 4 Dummy Turrets. It can be handy to check
up on a weapon you've made with the lenses.


---------------
LENSES LOCATION
---------------
1. Talk to Dr Solomon in Junkyard to get a Camera Lens.
2. Talk to Sebastian in Beldaire Mansion entrance hall (or some other location
   inside the mansion if he's not here) to get a Glasses Lens.
3. Buy from Alice One W. trader camp. The trader standing outside the right
   hand tent sells Ruby Lens for 5000g.
4. From Danny at Forever Land.  He will be in the garden, and you agree to
   plough the field for planting potatoes. (You don't actually do anything!) He
   gives you Solar Lens.


---------------
LENSES ASSEMBLY
---------------
Bazooka Laser 7 is probably the most useful of all these, or maybe Laser 5.
You can change them if you want depending on what enemies you have to fight
though it means disassembling and reassembling the weapon with Dr. Optica.

------------------------------------------------------------------------------
SOLAR LENS       Lens 2         Lens 2          Lens 3          Result!
------------------------------------------------------------------------------
Solar Lens       Ruby Lens      Glasses Lens    Camera Lens     Lens Saber 1
                 Ruby Lens      Camera Lens     Glasses Lens    Lens Saber 2
                 Glasses Lens   Ruby Lens       Camera Lens     Lens Saber 3
                 Glasses Lens   Camera Lens     Ruby Lens       Lens Saber 4
                 Camera Lens    Ruby Lens       Glasses Lens    Lens Saber 5
                 Camera Lens    Glasses Lens    Ruby Lens       Lens Saber 6
------------------------------------------------------------------------------
Title          Attack       Description                            Used by
------------------------------------------------------------------------------
Lens Saber 1:   242          Melee lens weapon: explosive          Rashid
Lens Saber 2:   242          Melee lens weapon: stuns bio enemies  Rashid
Lens Saber 3:   242          Melee lens weapon: beam               Rashid
Lens Saber 4:   242          Melee lens weapon: sonic              Rashid
Lens Saber 5:   242          Melee lens weapon: fire               Rashid
Lens Saber 6:   242          Melee lens weapon: electric           Rashid
------------------------------------------------------------------------------


-------------------------------------------------------------------------------
RUBY LENS       Lens 2         Lens 2          Lens 3          Result!
------------------------------------------------------------------------------
Ruby Lens       Glasses Lens  Solar Lens      Camera Lens     Bazooka Laser 1
                Glasses Lens  Camera Lens     Solar Lens      Bazooka Laser 2
                Solar Lens    Glasses Lens    Camera Lens     Bazooka Laser 3
                Solar Lens    Camera Lens     Glasses Lens    Bazooka Laser 4
                Camera Lens   Glasses Lens    Solar Lens      Bazooka Laser 5
                Camera Lens   Solar Lens      Glasses Lens    Bazooka Laser 6
------------------------------------------------------------------------------
Title           Attack Description                                   Used by
-------------------------------------------------------------------------------
Bazooka Laser 1  242   Ranged lens weapon: hits airborne enemies      Charlene
Bazooka Laser 2  242   Ranged lens weapon: hits underground enemies   Charlene
Bazooka Laser 3  242   Ranged lens weapon: hits underwater enemies    Charlene
Bazooka Laser 4  242   Ranged lens weapon: hits out-of-range enemies  Charlene
Bazooka Laser 5  242   Ranged lens weapon: hits high-altitude enemies Charlene
Bazooka Laser 6  242   Ranged lens weapon: hits enemies in stealth    Charlene
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
GLASSES LENS    Lens 2         Lens 2          Lens 3           Result!
------------------------------------------------------------------------------
Glasses Lens    Camera Lens    Ruby Lens       Solar Lens       Lens Saber 7
Glasses Lens    Camera Lens    Solar Lens      Ruby Lens        Bazooka Saber 7
------------------------------------------------------------------------------
Title           Attack Description                                   Used by
-------------------------------------------------------------------------------
Lens Saber 7     242   Melee lens weapon: ice                        Rashid
Bazooka Laser 7  242   Ranged lens weapon: hits sheltered enemies    Charlene
------------------------------------------------------------------------------



=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11.3  HAREHEAD  E. (upgrades Remote feature)
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Find this Harehead on the shore opposite Dr Optica's Lab. You have to
use the boat to access this location.

He asks if you have tried the remote feature.  Answer: Yeah, or you won't get
anything.  He will upgrade the remote so it will work even if a vehicle is
inoperative, that is, if it is broken or overloaded.  It doesn't work if you
lose a tank in water.

From here if you go south using the boat and land, go a little inland slightly
to the northwest and you can reach Hell's Keep as it is close by.  This can
give you a distinct advantage, as you can upgrade to the strongest engine here.


=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11.4. WILCO'S GARAGE  E.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ALERT: Defeat the two flying outlaws and speak to WILCO for extra events.

Location: Due south from FORT GEARS, and west of the Retirement Home.

Drive inside and speak to Wilco for a sub quest to destroy the flying outlaws.
You must tell him that you are interested in aeroplanes, and he tells you about
the B2 Manta Ray and the Eagle 1.  If you have already defeated one of them
speak to him again and he will be pleased.

Once you have defeated them both return to speak to him and watch him take off
in his plane.  You are his hero!  Leave and return again to find him inside the
garage again.  Speak to him once more and he says that he will repay you one
day.  IF you complete all these stages you get rescued by him from the
Ziggurat.

You may not want to bother with this as it means that you leave your tanks
behind when exiting the Ziggurat at the end of the game.  Of course they can be
moved to Junkyard via the satcom function so you can use them again, and it's a
fun scene to see.

There are two Big Medals here, BIG MEDAL #73 outside at the back of the truck
on the left, and BIG MEDAL #74 inside the small room inside in the fridge.
(Where else?)


=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11.5  FINDING HELL'S KEEP
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Airwulf, Savage Applecot, Creeper, Killer Tomatoes
Drops:   Vehicle Junk, Biotic Junk, Magic Bean

Head due north from Fort Gears across the desert.  The further north you go the
more Killer Tomato enemies will appear.  They give good experience but no
drops.  You will end up at a roadway heading northeast.  Follow this to the
blue dot that is Hell's Keep.


==================
FOUND IN THE FIELD
==================

PLATE
Description: Assembly part
Location   : Go to the northeast up the edge of the mountains to find it.

MOLE EYE
Description: Assembly part
Location   : South of Wilco's Garage and at the top of the white sand is a
collection of three bits of debris that lie just inside the white sandy area

FISH EYE
Description: Assembly part
Location   : At the southern most point of the road to the right of Wilco's
garage are two bits of debris.  (To the southwest of the Retirement Compound)

MAID'S UNIFORM
Description: Torso Armour for girls. Defense 247
Location   : Drive due east from the end of the road just in front of Hell's
Keep. There is a single rock before you reach the lake.  Defense 247.

(I had a lot of trouble picking this up in my tank and on foot. I could not
get close enough to the rock. Eventually I picked up Old Coin here!  Not what
I wanted at all. Here's the way to do it: even though the Detector shows it on
the southwest side, pick it up from the north side. It's still awkard to do and
best to attempt it on foot, and you might have to try a few times.)

EAGLE EYE
Description: Assembly part
Location   : Drive southeast from  Hells Keep towards the coast. A rock
standing near to another with the remains of a pylon in the top right hand
corner of the screen. (Marduk often appears in this area)


===============================================================================

12. H E L L ' S  K E E P   P.O.S.T.E.D. ................................. 0118

===============================================================================

  12.0  Hell's Keep
  12.1  Hell's Keep NE S.
  12.2  Medical Lab O.
  12.3  Grand Master's Tent O.
  12.4  Ziggurat  P.O.E.D.
  12.5  End Game

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12. 0  HELL'S KEEP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: sometimes when you try to leave or enter this place  rather than
teleporting out, a siren will sound and you will have to fight some enemies.

PEOPLE
------------------------------------------------------------------------------
MCKINLEY
HAREHEAD
ROSA


OUTLAWS
------------------------------------------------------------------------------
BINRAMEN     Found in Anti-Tank Fort and very easy
STORM DRAGON Found in Storm Curtain and very tough


SHOPS
------------------------------------------------------------------------------
ITEMS        Energy Capsule, Tile Pack XL
PARTS        Dog Armour 9, Mirror Armour, mainly Ice weapons +
SHELLS       Ice Shells
MOD SHOP
PARTS        Fairy Engine:the best in the game especially when modded.
ASSEMBLY     Tank Parts


TANK
------------------------------------------------------------------------------
MERKAVA      Search west of Hell's Keep


EVENTS
------------------------------------------------------------------------------


DUNGEON
------------------------------------------------------------------------------
ZIGGURAT


------------------------------------------------------------------------------
WALKTHROUGH FOR HELL'S KEEP
------------------------------------------------------------------------------

-----------------
1. Shops and Rosa
-----------------
After talking to McKinley go forward into the item and equipment shop.  You can
buy the best Dog Armour here and the best equipment, as well as Ice weapons.
Rosa and her crew will be waiting in the left hand corner. Speak to her and she
will say that she has heard rumours concerning your father.  She comments on
the difficulty of the monsters in this area, and that she is very excited at
the thought of testing out her tanks against them.


----------
2. The Bar
----------
Just in front of the bar to the left of the door is BIG MEDAL #78.

Dance lesson Level 4, Crossfire, and Juke Box for downloading music are here.
Talk to everyone as usual, and they all mention the dangers and the Storm
Curtain.  The man sitting near the door will tell you to go northwest to the
Storm Curtain if you want to make money.

Go upstairs to find four more people to talk to.  Economy Room #1 has POWER
GLOVES in the box, Economy Room #2 has MIRROR ARMOUR, and the Deluxe Suite has
ROYAL SOAP between the beds, P90 (a weapon for Charlene) in the left hand
wardrobe, ROYAL ROBE at the end of the right hand bed, ROYAL SLIPPERS by the
plant at the door, and ROYAL TOWEL by the table.

There is a BIG MEDAL #80 in the fire extinguisher in the inn, but ONLY if you
have not already taken the medal from the drum in Junkyard. (This is the
glitched medal that prevents you from collecting them all.)


---------------------------
3. The Garage and the Fairy
---------------------------
The right hand garage has an assembly shop, trader and part shop and tank
wash.  Here you can buy the best engine, the Fairy and the best C Unit.  The
left hand service station sells Ice shells and has a mod shop as well as a
couple of people to talk to.  To the right is a box with a KUNIHIRO, an Ice
Sword for either Hunter or Rashid.


-------------
4. More Items
-------------
The left hand warehouse has more people to talk to and ICE BLASTER in the
box at the back wall, together with a TILE PACK XXL in the box on the left.

Check out the tents at the back of the fort to find KEEN EDGE in a box on
the left in the first left tent, (another sword for the chaps).  The tent next
to it has KAISER CROWN in a box on the left between the beds.  The tent on its
own to the right has ARMY GREAVES in the left hand wardrobe and a soldier who
tells you about a huge tower.  Yay!  First mention of the infamous Ziggurat.

Talk to the soldier in the right hand top corner who will tell you a bit
more about the monsters.  HareHead is behind the tents, with something odd to
say.  To his left go down to what looks like a door and get a BIG MEDAL #79.
That is all the looting you can do.  Note the transporter in the top left
corner.  You should be trying to get the malfunction if you haven't already.


------------------
5. Hunter's Office
------------------
6. Finally check in the Hunter's Office for information about outlaws and
current target monster.  Save and make sure you have equipped everyone with
their better equipment.




====================
|| MERKAVA  TANK  ||
====================
Go west from HELL'S KEEP, and keep following the curve of mountains.  At first
the sand is white on the small satcom map and then it changes to brown:  head
south into that small brown section.  Search in this area of sand right
next to the right hand edge of the area to find this tank.  The location from
the main satcom map is due west of Hell's Keep.

Then just teleport out and celebrate by a shopping spree at Hell's Keep,
modding the Fairy engine for your new tank and equipping it with the best
weaponry.  As the Merkava only has mountings for one main gun and one SE gun it
is not quite as useful a tank as the S Tank, in my view, as by this stage of
the game I like a few SE options.  But with the chance to equip 3 sub guns it
is still a good option  especially when killing normal enemies.


STORM DRAGON OUTLAW
This is such a tricky outlaw to find and defeat that I have to do it justice
with a proper analysis!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WALKTHROUGH FOR STORM DRAGON   *STD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------
1. Recommended Levels
---------------------
Obviously the higher your levels the easier this battle will be, but you can
defeat him at around level 125 for Hunter and Dog and 105 for the mechanic and
soldier.  Any lower than this probably won't succeed unless you are lucky or
can find a better strategy.


---------------
2. Preparation
---------------
You must prepare your tanks before going after the Storm Dragon.  As the name
suggests he is a flying outlaw and in fact starts the battle at high altitude,
so you might think that the CIWS and Tindalos SE weapons would be best.  But
there is another problem in that before long he goes into stealth and shelter,
so you also need weapons to target these states.  The damage he can do is also
great so if you are not careful you and your tanks will be gone before he is
defeated.  One way to defeat him is to bring him down from high altitude and
blast him with main guns, equipping, for  example, three rail cannons on the
Maus, and hoping to do major damage before he goes into shelter or stealth.

However, I found that the best equipment to use was Excaliburs on every tank
with one CIWS and plenty of supplementary Piercing Shells.  Excaliburs are easy
to assemble as they use common finds and do not require a high level Ratchet or
rare item: just Plate, Hawk Eye, Snake Eye and Crow Eye.  You should be able to
make at least two if not three of them.  Increase the ammo for the Excaliburs
to make sure you will not run out before the Dragon is dead.  Equip one Rail
Gun on the Merkava and S tank and two on the Maus, or one plus the Plasma
Cannon if you have managed to assemble it by now.  I also found that the best
tank for the mechanic to use is the Merkava, as it gave a speed advantage
which is essential.

Ensure the the dog and mechanic have the best protectors.  You need to protect
the mechanic who will be out of the tank for a couple of rounds.  Also you
really don't want your dog to die at this stage of the game and lose all that
nice shiny coat you have been carefully building up.  There should be a good
protector available by now at the scrap trader's shop in Junkyard, and you
could use Mirror Armour since one of the Dragon's range of attacks is a beam
attack.  Equip the dog with the Dog Taser which will hit the Dragon in stealth
or shelter.


---------------------------
3. Finding the Storm Dragon
---------------------------
He is found inside the Storm Curtain to the northwest of Hell's Keep.

Sometimes he turns up immediately, at other times he is elusive.  The best way
to find him if he doesn't find you first is to identify his precise location
from the satcom world map and place your tanks on that spot.  Then use SEEK.
If he still doesn't appear kill a few groups of Killer Tomatoes which give good
experience and will increase your levels quickly, and then return to Hell's
Keep to save this progress.  Then try the same strategy again.


-----------------------
4. Storm Dragon Attacks
-----------------------
The Dragon has a range of possible attacks.  You might be prepared with the
Mirror armour for the beam attack only to find that he doesn't use it at all.
I have fought him a few times and cannot discern a pattern to his attacks,
except that he will use the stealth and shelter defense.  His Tail Swipe can do
500SP/HP damage to all tanks and he often begins with this attack.  He also
uses machine guns and the beam attack.  "Switch Armour" means that he is
changing to shelter defense.  His most powerful attack is when he uses "Charge
Mode" and hits all tanks with a fire attack.


-------------------
5. Winning Strategy
-------------------
At the start of the battle the Dragon will be at high altitude and therefore a
difficult target.  The first thing to do is to get the mechanic out of their
tank and use the skill NOSE DIVE.  This will bring the Dragon down to airborne
range.  Attack using AA shells and SE weapons.  Hope that the mechanic can hold
out for another round and then use CRASH LANDING to bring the Dragon down to
normal range.  Then let rip with your main guns.  If the mechanic's protector
gets broken, which is highly probable, they may be dead before you can get them
back in their tank and safe again.  This is not necessarily a disaster as the
three remaining party members can still win the battle.

After a couple of rounds blasting the Dragon will go into shelter and then into
stealth as well.  This is where the Excalibur comes into its own.  It can do
around 1000 HP damage a go and quickly knocks down his HP.  Even with these
modest levels and without the mechanic, by the end the only major damage I had
was one broken engine on the Maus.  At higher levels the battle should be
easier.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12.1. HELL'S KEEP NE  S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Killer Tomato (gives good experience), Creeper, Sunny D' Light (use
         ice weapons)
Drops:   Magic Bean

Way up to the far northeast is a shop.

PARTS:  Laser Cannon. Sub Gun: all (beam)
SHELLS: AA Arrow
ITEMS:  Tile Pack XXL,Ice Grenade and Energy Drink.

Garage facility to get a service.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12.2  MEDICAL LAB (IWASAKI LAB) AND JOHNNY 6 O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

SECRET LOCATION: accessed by teleporter malfunction.  To get this to happen use
it a lot, in the latter stages of the game.  Some people suggest that it is
more likely to malfunction when trying to go to Forever Land, and that has been
my experience, but no-one really knows if this is true.


Enemies: Firegunner (tanks) level 120
Drops:   None
Outlaw:  Johnny 6

This is situated to the northeast of the trader camp at Hell's Keep NE and can
be spotted as a pink dot.  The ONLY way to get here is by the transporter
malfunction.  You go here for an outlaw (random encounter, not listed at a
Hunter's Office, though there is a reward), and for the only revive item in the
game.  Enemies can be disabled with Lockdown and easily defeated.

NOTE: the locked doors will never open!

You exit into the lab from a door on the left.  Go up and click on the grey
square on your left.  It is a map and tells you that there are two floors: the
first floor and the basement.  The next door will deny you access, as indeed
will most other doors.  Don't let this worry you.  You will never be able to
access these shut doors so don't bother to try.  Go to the far end and you go
through a door into a large room where a message comes up to say you will be
sterilixed.  Go on and you are in a grey area with  machines.  This is the
miracle dispenser and it will allow you to have ONE Revitaliser item at a time.
So if one is in your inventory you cannot get another.  This allows you to
revive a character during a battle (or anywhere) without having to go to DR
Mortem.

Go back into the room and look at the tree if you like.  Go through the only
other open door opposite the tree between the 2 open doors to the sterilization
room.  Take the lift up to floor 1.  If you go straight through the door at the
top you get into another grey machine area.  Access still denied.  All the
other doors are locked.  Go to the opposite door and exit to the field.

Look at the satcom map and you see that you are right at the top of the map to
the northeast of the Hell's Keep NE trader camp. Return the way you came.


=====================
|| JOHNNY 6   *JO6 ||
=====================

Although he is a random encounter he appears quite easily.  He can be beaten
with characters of 120 or so level provided you have Kiriya use Lockdown on
the two extra machines.  This did not seem to work on Johnny himself.  Once
these are destroyed, unless you use /RUN he is likely to do just that!

You are, of course, fighting him on foot and so you need the best armour and
weapons that you can get.  The Remote Laser upgraded skill, only obtained from
the Grand Skill Master, is very useful here as it targets all three enemies.



================
FOUND IN THE FIELD
==================

GOLDEN STATUE
Description: Can be sold.
Location   : Found in green area to the right of the Lab.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12.3  GRAND MASTER'S TENT AND GASSY LONGLEGS O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

SECRET LOCATION: accessed by transporter malfunction.  To get this to happen
use it a lot in the latter stages of the game.  Some people suggest that it is
more likely to malfunction when trying to go to Forever Land, and that has been
my experience, but no-one really knows if this is true.

Once you get the transporter malfunction and find yourself here if you look at
your satcom map you will see that you are due south of East Zero.  You might
have noticed the location on your travels as two pink dots that you could not
access. This is the location of the Grand Skill Master's tent, where you
finally gain access to all the best skills in the game.

Enemies: Nitro Spider, (level 120)
Drops:   none

When you arrive, go to the pink spot to the south.  This is the final Skill
Master.  Some of these skills cost nothing, others are expensive.  Some are
repeats and others are new.  I have organised the list by character. If you
want to check the list as it appears in the game it is included in the later
section on "Skill Masters and all Skills"

By this time in the game you probably have money to burn, so worrying about
skill cost is not a problem.  For the final stages in the Ziggurat you need
all you can get.

H = Hunter
K = Kiriya
M = Misha
C = Charlene
R = Rashid
A = Alpha (her skills are all with no cost)
DOG = all dogs
T = Terry
TOSA = Tosa (!)
B = Bernie
S = Shiba

HUNTER
------
REMOTE LASER(H) fires a laser from a satellite
REMOTE LASER EX(H) fires a huge laser (costs 1800g)  *****
BULL'S EYE(H) attack increased in battle (auto)          *****
CRACK SHOT(H) hit rate increased vs airborne (auto)
BULLDOZE(H) charges into enemy: need to equip Spiked Fender
/RUN(H)prevents enemies from fleeing 80% of the time *****
DISARM(H AND K/M)prevents certain enemies from self-destructing

MECHANIC
--------
QUICK FIX I(K/M) fixes tank in battle (500g)
QUICK FIX II(K/M) complete fix to part or chassis in battle (costs 2500g)*****
SHORT CIRCUIT(K/M) electric damage on machine enemies
MOONSHINE BOMB(K/M) throws a bomb at enemy
IMMOBOLIZE(K/M) forces shutdown on a machine/vehicle enemy
LOCKDOWN (K/M)  forces shutdown on all machine/vehicle enemies *****
CRASH LANDING(K/M) brings down airborne machine enemy
RESURFACE(K/M)surfaces machine enemy from underwater (costs 700g) ***
NOSE DIVE(K/M)forces all high altitude machine foes to descend (700g) *****
CAN OPENER(K/M)pulls a small enemy out of shelter

KIRIYA ONLY
-----------
SABOTAGE(K) low chance of shutdown on machine enemy/outlaw ***

MISHA ONLY
----------
GUARDIAN ANGEL(M) restores 100HP to everyone in battle    *****
CHEER(M) boosts attack  *****

CHARLENE
--------
RAPID FIRE(C) hits airborne/stealth  ****
INTERCEPT(C) chance of nullifying ranged attack costs 2500g (auto)
SNIPER(C) hits out of range and high altitude enemies: 2500g) *****
LOCK ON(C) hit rate increased vs normal (auto)
DEATH SHOT(C) attack increased during battle (auto) 700g  ****
DEAD EYE(C) hit rate increased vs airborne (auto)      ***
SHADOW SHOT(C) stuns bio enemy

RASHID
------
GROUNDBREAKER(R) hits underground and underwater enemies *****
DEFLECT(R) chance of nullifying ranged attack (auto) (costs 2500g)
SPINNING ATTACK(R) hits stealth/shelter (dual-wield) (costs 2500g)
CONCENTRATION(R) defense is increased during battle (auto) *****
SHURA(R) attack is increased during battle (auto)  ****

ALPHA
-----
AEGIS SYSTEM(A-FREE) turns enemy's attention to party leader
LASER RIFLE(A) inflicts beam damage
IRON CLAW(A) attacks with an iron claw
PILEBUNKER(A) attacks with a pilebunker
HOMING MISSILE(A) inflicts explosive damage on all enemies *****
FLAME SPRAYER(A)  inflicts fire damage on all enemies   *****

DOGS
----
REGENERATION(DOG) slowly recovers HP during battle (auto) *****
UNEARTH(DOG) digs up underground enemy
FOXHUNT(DOG)draws out-of-range enemy closer
TRACKER(DOG) locates enemy in stealth

SHOOTING STAR(S) a devastating jump attack
HEADBUTT (TOSA)  charges into enemy
HEADBUTT EX (TOSA)charges into all enemies (costs 2500g)  *****
SUMO STOMP(TOSA)  stuns an enemy
EPIDERMYTHRIL(B) defense is increased during battle (auto) *****
BARRIER(B)  increases defense
FIRE BREATH(T) inflicts fire damage
EYE BEAM(T) inflicts beam damage
TRANSPARENCY(T) goes into stealth (costs 2500g)

ALL
---
DECOY(ALL)draws enemy's attention to user
SCREEN(ALL)turns enemy's attention to the hunter


===========================
|| GASSY LONG LEGS  *GLL ||
===========================

Finding the outlaw can be hard work as he is a random encounter that does not
like to appear.  You could use the skills of SEEK and Animal Instinct to help
find him.  Unfortunately the Skill Master does not offer the seek skill so if
you have already got rid of it, as I had when seeking this elusive outlaw, you
would have to go back and re-buy it from the Skill Master at East Zero.  I
didn't bother in the end as I found him by walking around at the point to the
south where the sandy coloured area goes to a point.

He is a bigger version of the smaller petrol tank loooking enemies. Use /RUN to
be on the safe side, and Ice weapons work well on him.  His attacks are a sub
gun and all party attack and Trample, where he stomps on one person. Rashid
with a good sword and the skill of Concentration will do a lot of damage in one
go.  At Level 115 he was hitting for 1200 HP a pop.

Otherwise, just normal attacks will soon finish him off.  He can do a bit of
damage with a whole party attack but not a lot.  You get an Ancient Junk for
your efforts.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12.4  ZIGGURAT  P.O.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Creeper, Hekatonkheires, Ghost Tiles L, Killer Tomato
Drops:   Magic Bean, Vehicle Junk

Scene of final events and battles.

The Ziggurat is situated to the northwest of HELL'S KEEP in the middle of the
desert.  You have to get an email from EDDY before you can get access inside.
You get this email after the event in Alice One with Leon.


------------------------------------------------------------------------------
WALKTHROUGH FOR ZIGGURAT
------------------------------------------------------------------------------

There are no items to be found here. Battles inside the Ziggurat are quite
challenging and it's best to leave and save your game between each stage.
(My levels for this stage were around 140 for Hunter, 120 for Kiriya, Charlene
on 90, and Rashid and Misha, at around 110, with DOG at about 130)


---------------------------
1. Arriving at the Ziggurat
---------------------------
After getting an email from EDDY, go to the Ziggurat for an event.  Drive to
the northwest from Hell's Keep and the screen will go black, and suddenly
there is a large tower and Alex talking.

Alex:  ...So, you were on your way here.  I'm glad I didn't waste any time.
Eddy:  Man, you're persistent.  What in the hell are you up to?
Leon:  .....
Alex:  I won't bother to answer that. since it won't make any difference.
Eddy:  ...True. I don't really care who you are, or what your purpose is.  If
       you plan to use what's inside, I'm gonna stop you right here.
       Simple as that.
Alex:  Hahahahaha! how amusing. What could you possibly do to stop me, hunter!?

Black screen and sounds of fighting.  And you are in the same place as before
with not a sign of the tower.  But simply drive northwest to find it.

After this scene, go to the front of the Ziggurat in your tanks.  You arrive to
find Eddy on the ground injured.  He tells you about Leon and the Ziggurat.  It
is a missile silo, and it has a warhead inside that must be destroyed.  Alex
beat them up, and Leon was taken.  You are given the task of getting inside the
Ziggurat, finding Leon and stopping Alex from launching the missile.


-----------
2. The Lift
-----------
Get back in your nicely lined up tanks and press the lift button on the left.
(McKinley appears to help  Eddy so don't worry about him.)

The next three fights happen one after the other.

Three agents jump down onto the lift to attack you.  They will use stealth so
be prepared with the Excalibur.  Their attacks are submachine gun based and not
very strong against tanks.  Three more jump down.  This time they use a laser
attack and also the stealth defense.  Another pause and three more agents.
Same deal as before.

Another pause as the lift goes up.  As you enter the Ziggurat you are shown two
figures going into a door in the centre area.  After this go out and save and
heal.

Then you can return.   Make sure you have spare shells for tank weapons,
spare protectors, spare tiles, extra Healing Capsules and Curry Lunches, and
maybe a spare tank too.  You could of course, just keep leaving and healing and
returning but after a while you won't want to bother as you will have to go
quite a long way to get yourself back to the place if you leave.


-----------------
3. Fight MURASAME
-----------------
Press the white button on the left hand side to use the lift again.  Once at
the top, go left, circle round until you reach the ramp, and go down.  Turn
back and go between the two ramps.  Provided you have already had an event
where Rashid talked to MURASAME in the bar at AlICE ONE and EAST ZERO (and also
in BELDAIRE) he will be waiting for you when you go down the ramp.  There are
no other enemies here.

Approach Murasame and after some talk the fight will begin. (Details of the
chat are in the EVENTS section.)

You can use tanks and all your party members.  His Moon Strike and Reverse Moon
single tank attack can do around 500 SP damage and his all tanks attack is
strong too.  The Moon Strike can also miss from time to time.  If you have the
strongest main guns on all tanks you can do around 3000 HP damage with the Maus
alone and around 1000 or more from the other two tanks.

After the battle, if your tanks are badly damaged, it might be as well to
repair them first as the next battle is hard.  Actually it is VERY HARD!!


-------------------------
4. Fight CONNIE AND CLIVE
-------------------------
Otherwise go forward and enter the lift.  Go to floor 60.  As soon as the lift
stops an event occurs involving CONNIE and CLIVE.

They attack you.  You can fight in tanks, although they are on foot.  Their
attacks are very powerful and will disable your tanks.  I found them hard to
defeat without a couple of deaths the first time I fought them.  In fact I
found this one of the hardest battles in the game.

If you happen to get totally defeated by them, don't worry.  You cannot run
away from this battle but IGOR will rescue you all without cost, and once
repaired you can return and try again.

Here is a strategy for them.

Levels: Hunter at 138, Kiriya at 128 and Rashid at 107, Dog at 138.
Tanks : Maus, Merkava and S Tank. All with Rail guns and Maus with Plasma
        Cannon.

Connie is the one to get rid of first as her attacks disable all your weapons.
Start by firing the main guns at Connie.  She responds with a horrid Volt Whip
attack that completely disables all tank weapons including the ammo.  The good
news is that this attack only targets one tank at a time, and even after
smashing all the weapons on one tank she may stupidly attack the same tank
again, thus leaving the others still intact.  This will not happen the next
time, so using Hunter on foot and Kiriya repairing the tank may be the best
policy.  If all your tanks are disabled then this fight is very hard to win.

After four rounds Connie was defeated and now it's just Clive to take care of.
Clive also has a single tank attack called Whirlwind that did around 1000 SP
damage in one turn.  His Flame attack on one tank or person is also strong
doing 400 HP damage or so.  Clive also has a nasty Throwing Star attack that
hits all tanks for anything from 300/500 SP damage.

With only one tank still firing the battle was finally won after about eight or
nine rounds and everyone was alive.  The tanks were not too badly damaged as
the disabling effect is lifted after the battle.

After the battle I chuckled at Connie's comment "Crime doesn't pay", and Clive
realises that they were just a diversion. "Life's not fair".

Leave and save and repair, as after this you have to face monster enemies.
Also make sure that you bring an extra tank so you can keep one in reserve for
the final battles.


---------------
5. The Way Down
---------------
ALERT: Agent X gives good experience.

Enemies: Ghost Tiles XL
         Gorilla
         Agent X (in stealth)
         Shishkadog (strong against sonic),
         Whammers (tank type)
         Tank Killers (flying)
         Power Suit (machine type, strong against ice).

Drops: Nothing

After the battle with Connie and Clive, go left to the end and turn down
through the door into a new corridor.  Continue to the next.  The off shoot
rooms have nothing in them.

There is a T junction and if you go right there is another lift.  OR you can go
through the centre door on the right and this takes you into the main chamber,
circle around again to the far side, through the door and into the same area,
go right into the lift.

Go down to B1.  Again both small rooms are empty.  Go straight through to the
large area again, and circle around to the far side and through the metal
looking door.  This is slightly confusing as when you emerge it appears as if
you have turned round and come back in to to the same place.  Carry on going
around again to the right side of the area and there is a ramp going down.

Go down and again you have turned around and are in the large area again.  Go
to the far side, left, through the metal door.  Again you are facing right.  Go
to the right and down the ramp again.  Go to the left across the area and
through the metal door again.  (All these areas look exactly the same.)

AGAIN: to the right, and down the ramp. Then left.  Again to the right.  Down
the ramp, and right and FINALLY!

You emerge into a room.  Go straight through the far door.  Now you are going
right again.  Veer to the left, around at the end to the opening and finally
there is a brief glimpse of a man in black.  This gives you a short warning
before meeting him to check your weapons and tanks.  Do this and then move
forwards.  There are no more ordinary enemies after this.


-------------
6. Fight Alex.
-------------
He is on foot.  You are in tanks.  What more do you need to know?

Well, in case you do.  His status is normal so no fancy guns are needed.  Use
main guns against him.  He shoots and it will damage all tanks.  His problem is
that he is slow compared to Hunter in the Maus and the mechanic in the Merkava.

If you have kept your armour tiles defense down, you can get in three or four
attacks before he even has time to shoot.  With three main guns firing on the
Maus, he was toast very fast.


-----------------------------------------
7. Noah: The background story to the game
-----------------------------------------
Alex explains the background to the game. Here's a summary of what he says in
case you want to be reminded!

NOAH was an artifical intelligence program designed to save the earth.  Every
answer to simulations run on the program cam back with the same answer.  The
extermination of its creator, man.  Humans were the source of all environmental
degradation and that only if they were wiped out could the earth be saved.

What followed was the "Great Destruction" and most of mankind perished.  Those
who survived were killed by Noah's creations: the so called monsters. One
survivor managed to destroy Noah.  Rumour has it that it was a hunter.  But
even so the monsters continued to function, as Noah had managed to infuse its
AI into some of its creations.

"To tell you the truth, I am one of those creations."

Even though Noah has been destroyed we remain active in order to fulfill its
objective: the eradication of mankind..  You think you have stopped this
process by defeating me?  It's too late.  The coutdown has already begun.  I am
only here to buy a little time...HAHA.


-------
8. Leon
-------
Carry on and through to the open area.  Turn left through the doors and you
will find LEON.  Speak to him.  He says the missile has already been launched
and there is no way to stop it.

Options: I won't give up/You're right we're screwed.  Select the first and he
says he has an idea.

Finally you get told: "You are our only hope. Not to put pressure on you but
the whole world is counting on you."  (HAHA)  Enjoy this speech. It is great
traditional RPG stuff, and he ends by saying: "The future of the planet itself
is in your hands!"  and there is a scene of the rocket.

Behind Leon is the place where you can save. Do so now!  Get in your tanks
which are waiting for you at the bottom of the ramp and go through the doors.
Check that everything is in order and restore SP and health if you need to.
You will be on a lift.  Go up.


---------------------------
9. Four Enemies On The Lift...And Then Another One
---------------------------
You have to fight 4 unknown machine airborne enemies.  They will increase their
defense by 500 at a go and ascend.  The first time I fought them I am afraid
that I just used Alpha's homing missile as well as the others' heavy guns.
This felt a bit like cheating, but hey.  Why not.  Even with my tanks nearly
destroyed I managed this battle without too many problems.  Or so I thought...

With no chance for recovery something else appears.  In fact it is ALEX in his
true guise.  With only one tank left from the previous fight and no protectors,
I still managed to win this fight despite losing Alpha early on.  So it is not
too hard.


-------------------------------------
10. More Details On These Last Fights.  A More Realistic Strategy!
-------------------------------------
I was at the last stage of this when I finally realised that maybe I had better
go back and rest and recuperate before the final stages.  I had a dead Tosa, no
Revitaliser and everyone had scrap protectors with no spares.  Tosa now was not
much use as his coat's shininess was at zero. And anyway I had only started
using him at the later stages to see if he was any good.  I needed the old
faithful, Bernie again who was at level 138 and very useful.  Also I was
relying on Alpha to win for me.

So I retrenched, got Bernie back, dumped Alpha, checked all weapons again and
modified a bit to increase durability.  Stocked up on shells and protectors and
the very best ones from the scrap shop in Junkyard that I had been saving;
namely the Ultimate Shield; and set off back to the Ziggurat.  Don't forget to
take plenty of Tile Packs to boost your SP when needed.  Another idea is to
take four tanks and keep one in reserve in tip top condition for the final
fights.

If you do leave and return it won't take long to get back to Leon, as all you
need to do is keep going straight through the tower and take the lift as
before.  On the way you pass the body of Alex.


Tanks and Equipment
-------------------
I used the Maus, Merkava and S Tank.

The Maus had an Excalibur, Bloodhound Rail Cannon and Plasma Cannon.  (I had
disabled the sub guns for the Scarlet fight and didn't bother to enable them
again.)

The Merkava had an Excalibur, Rail Cannon,and three sub guns, the  Laser
Cannon, Storm Cannon and 35mm Vulcan.

The S Tank had the Excalibur, Crimson ATM, and one main gun, the Rail Cannon,
with two sub guns, the 35mm Vulcan and 12.7 Vulcan.

The important weapons here are the main and SE guns.  Buy some Strato Grenades
too.  You would be better off with the altitude SE guns if you have assembled
them, or the CIWS.

Check out the status of the four enemies and you will see that the one that is
hidden on the left is normal while the others are airborne.  I prefer to take
out the centre of the three airborne ones first as it can do the most damage.
Then the normal range and left hand one.  But making sure that they all have
been damaged is helpful in case one decides to go to high altitude and you have
to use grenades against it.

The centre one attacks with a Beam Sword single attack, and Micro Missile which
damages all tanks.  It also uses an all tanks Homing Laser attack when at high
altitude.  The right hand one has Destructive Wave which hits all tanks, and
the left hand one will increase their defense by 500 by using Force Field.

They can also rise to high altitude.  If one does this ignore it and
concentrate on attacking the others. If a tank is badly damaged repair using
the mechanic.

If you end up with only one left and it is at high altitude use the mechanic
skill Nose Dive.  This may miss.  Strato Grenades thrown on foot will work as
will Remote Laser and the SE CIWS.

Despite the protection your tanks will be in a poor state after the battle
with the four machines.  If your tanks are getting badly damaged you can use
the mechanic to repair them and even if they are outside the tank at the end of
the battle they will start the next battle inside the tank again.

You keep going up in this left until you press X and then Alex comes in his
true form.


ALEX AGAIN

Once again he is a lot slower than you will be, especially if all your tanks
are at 0 SP.  Slam him with your main guns and with the speed advantage he
won't have much of a chance to attack you before he is dead.

His one tank attack Crush Ro where he uses a whip with his right arm can do a
lot of damage.  His 'get on all fours and shoot flames' will attack all tanks.
He does a boost called Charge to increase attack by 200. He also has a Plasma
Cannon single attack that does a huge amount of damage (1200 HP +) especially
when added to the attack increase.  By the way ice based attacks seem to work
very well against him.

Now just supposing after all this effort you lose this fight.  Is everything
lost forever?  Well actually no, it isn't.  Lose to Alex and there is yet
another different ending.  The details of this are in the ENDINGS section.


10. EXIT
=========
Leon is again shown with Mc Kinley and EDDY outside the ZIGGURAT, as the lift
comes down with you and your tanks.

ALTERNATIVE EVENT
-----------------
If you have completed  the destruction of enemies required by WILCO, he will
rescue you from the ZIGGURAT.  If not then you just end up OK anyway.

The elevator comes to a halt and Wilco appears saying:

"Don't give up yet!

I was just passing by, but it seems like you're in trouble! Your dad down there
chartered this plane for ya!  Now ditch those tanks and grab on!  You can come
back for them later!  Alright!, let's go!  I guess I finally got a chance to
repay you!"

A scene of Eddy, Leon and McKinley outside the Ziggurat and they get on Eddy's
tank and leave as the Ziggurat blows up.

==================
Found in the Field
==================

Eagle Eye
---------
Drive southeast from  Hells Keep towards the coast. A rock standing near to
another with the remains of a pylon in the top right hand corner of the screen.
(Marduk often appears in this area)

Monkey Eye
----------
On the way to Hell's Keep NE trader camp, where the white sand starts to narrow
there is a single stone.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12.5  END GAME
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

EDDY tells you that you saved everyone and "It sucks that noone knows what you
did...but I am proud".  You are now back home having a meal with EDDY and the
rest of the family.  And that is that.  Pretty low key ending.

Having completed the game and gone through the credits, press the X on the
"See you later".


=======================
GAME ENDING RECORD MENU
=======================
This menu appears whatever ending you get.

After the credits a RECORD MENU appears which gives information.

Record: battles fought/won, win rate:%, battles fled/lost, "wimp" rate:%,
        and outlaws defeated.

Collection: items/equipment/parts/vehicles/diary entries/drums pushed:
            numbers given for each total
Mini Game:poker/blackjack/slot machine/roulette
Number Hunter/ Frog Race: winnings totals
Cross Fire: High score.
Fastest  Time Get to Arthur: mini game got by talking to maid Beldaire mansion
Battle:  Level/Defeated/Time elapsed for every party member
Titles:  Number gained by every party member
Gifts:   Numbers given and to whom
Vehicle: Lists all tanks and their current parts and guns

Assuming you have the "good" ending.  This is what happens next.

After seeing the records from the game you are back in your room, WITH which
ever dog you had at the end.  Rosa is present talking with Eddy about tanks.
After she leaves, go outside and you will see a small statue.
SAVE and you get a nice gold star against the save.


=========
POST GAME
=========

You can now continue with the game if you wish.  The Ziggurat has regenerated
and all other places and monsters are still operational exactly as during the
game. Visit Alice One and chat to Leon again, talk with  Eddy upstairs in the
garage for an extra EVENT. And go to the Mysterious Cave to find the ultimate
challenge!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

13. MYSTERIOUS CAVE                                              0119

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  13.1. Getting There
  13.2. Preparation
  13.3  Strategy
  13.4  Outlaws in Cave
  13.5  The 10 Win Pin
  13.6  The 20 Win Pin
  13.7  The 30 Win Pin
  13.8  The 40 Win Pin (or is it?)
  13.9  The Final Prize
  13.#  APPENDIX


After the game has officially ended you can now go and defeat every outlaw in
the game one after another in the bonus cave.  You also get rewarded as in the
game with whatever junk each one drops.  This means that you can defeat any
outlaw that you missed before and you can assemble any tank weapons that you
were not able get due to lack of the right parts from the junk appraisal.  You
also gain experience from these battles.

As soon as you leave Junkyard, if you have defeated all the outlaws including
Scarlet you get an email from Eddy to congratulate you.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.1  Getting There
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enemies: Blue Thunder, Tin Tuna, Airwulf,  Mutant Blob, Spooky Shrooms(in wood)
Drops:   Vehicle Junk, Fish Fillet

Get your  party  together again, sort out your tanks, buy extra shells, and go
to the Mysterious Cave.  The most annoying thing about this is that you have to
drive all the way there each time you go.  No teleporter.

To find it teleport to LORELEI BAY  and go south. This cave is situated at the
furthest point southwest and then north on the Western  continent.

HARE HEAD is waiting inside and will tell you that you can try to defeat all
outlaw enemies without stopping!

After each one you are given the choice to continue.  Every battle will yield
the same rewards as in the main game so you can collect another supply of junks
for assembling even bigger and better weapons.  Every time you do battle you
get these junks so make sure that your inventory has enough space for all of
them.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.2  Preparation
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Tank  Defense
----------------
You need the very strongest tanks with the best engines, C Units, and defense.
This means the Titania (the modded Fairy),and Sigma on all three.  Mod the tank
chassis and everything you can to increase durability.  The tanks I use are the
Maus, S Tank and Merkava as they have the best mountings for sub guns and the
best on board defense, but you might consider the Wirbelwind for its AA four
main gun capacity though I have not tested this.

Equip everything that you can to each tank using all the available mountings.
This will protect them better as there are more parts that can be damaged  and
repaired before the main body of the tank is destroyed.  With all the extra
weight you really need to equip some of the lighter guns to balance this as
your tanks need a reasonable amount of SP as well as everything else if they
are to last the course to the end.
                                    Defense on Board       Chassis Dur. (maxed)
Maus:    3 Main, 2 Subs,  2 SE        +90                  450
S Tank:  1 Main, 3 Subs,  2 SE        +60                  440
Merkava: 1 Main, 3 Subs,  1 SE        +90                  450


2. Modify Guns to Increase Ammo
-------------------------------
Boost the ammo for all your SE guns as they will be the most useful weapons
for many outlaws and you don't want to run out of ammunition before you have
finished.  Also increase the ammo for the main guns.  Yes.  I know I have
always advised not doing so before but this is a special case as you will be
fighting 40 battles one after another with no pause to replenish and repair.

The main guns max ammo is 36, and the SE 22.  You can also increase the maximum
number of shells that each tank can carry up to 36.

3. Stock up on Extras
---------------------
You also need the full range of Grenades and Shells for special status enemies.
That means Hound Bombs(stealth), Strato Grenades(high altitude), Nutcrackers
(shelter), Petrol Bombs, RAP, AA, and Piercing Shells. The RAP shells are of
particular importance.  The Shells can be bought at Fort Gears.

Make sure you have plenty of Energy Drinks for healing 1000 HP at a time, and a
couple of Minerals and Caffeine Pills to increase attack and turn rate when
fighting  the tougher enemies.

4. Check  Skills
-----------------
a) Hunter
Remote Laser Ex is always handy as an extra back-up, Bull's Eye to increase
attack, and /RUN if you intend to use it especially in the early stages.

b) Mechanic
Ensure that the mechanic has the repair skill and can resurface an underwater
enemy and bring down a high altitude one.  That means the skills of Nose Dive,
Crash Landing, and Resurface are useful. Lockdown also, and  Misha can have
Cheer to boost attack.  Quick Fix II is a must.

c) Soldier
Whichever soldier you use ensure that they have the best skills available to
them whatever the cost of using that skill might be.  For fast wins and her
range of powerful skills Alpha might be your preferred soldier.  The fact that
her level does not increase is hardly an issue by now.

Rashid needs the auto defense and attack increase skills of Concentration and
Shura. Groundbreaker for underground and Spinning Attack for stealth/shelter.

Charlene should have Rapid Fire for stealth and airborne enemies, Sniper for
out-of-range and high altitude, and all her auto skills.  These are Lock On,
Death Shot and Dead Eye.

d) Dog
Give the dog the regeneration skill to recover HP during battle and the Foxhunt
and Tracker skills for stealth and out-of-range enemies.  After that it is
dependent on which dog you use.  Just give them the very best skills that they
can use.

5. Check Weapons and Armour
---------------------------
The outlaws that you had to fight on foot before will generally be easier to
defeat now that you are at higher levels and have tanks.  Check your on foot
equipment and protectors as you may prefer to fight on foot for a number of
battles to save your tanks for the really tough enemies.  If you can, give the
dog the best Protector from Junkyard and the mechanic and soldier need good
protection for using skills and fighting on foot.

a) Hunter
Hunter can equip the Keen Edge sword or Kunihiro Katana, both with attacks of
330.

b) Soldier
Rashid's best sword the Deathbringer, will hurt just about every enemy and is
especially useful against shelter even though it does not say that it is.

If you are using Charlene the Stinger gun is useful as it hits airborne and
out-of-range enemies although its attack power is only 150.  The assembled
Magnum is much more powerful at attack 286.  You could also use one of the guns
that Dr. Optica can assemble for you.

c) Dog
The Dog Tazer, although not as powerful as the assembled Bazooka or Ice Cannon
is probably the best weapon to equip for the dog as it hits high altitude,
stealth and underwater enemies which covers a lot of what you are about to
face.

6. Assemble New Tank Weapons
-----------------------------
Use all the nice new assembled weapons that you can get after trading in the
junks from earlier bouts in the cave to ensure that each tank has the best.

a) Main Guns
Equip a Ghost main gun for light weight.  You could also use the 205mm Crimson.
Rail Cannons and Plasma Cannons are powerful but heavy guns.  It is a trade off
depending on which  tank and what other guns you equip.  If you can assemble
them, the Plasma Cannon has higher attack and higher durability than the Rail
Cannon. Check the stats:

165mm Ghost: Main Gun Very lightweight
Ammo          Attack              Dur              Weight
20/20         340                 110              1.00t

205 Crimson: Main Gun. Very lightweight
Ammo          Attack              Dur              Weight
20/20         340                 100              1.68t

Plasma Cannon: Main gun, uses normal shells
Ammo          Attack              Dur              Weight
20/20         1027                140              8.50t

Rail Cannon:  Main gun, uses normal shells
Ammo          Attack              Dur              Weight
20/20          855                130              8.50t

b) SE Guns
The  Crimson ATM SE gun could be used for its power and light weight.  However
you really need the specialist Excalibur and Tindalos SE guns whatever their
weight might be, or even a Bloodhound or for those pesky out of range enemies.

c) Sub Guns
The very best sub gun is the Crimson Vulcan which must be assembled.  Do a few
of the easier rounds to get enough junks so that you can make this gun.  Make
more than one if you can!   The Crimson has an attack of 216 and high
durability at 130 but its weight is only 0.80t which makes it a better gun to
use than the other powerful sub gun the Snake Gun.  It has attack of 433 but
the weight is 6.80.  Both need Ratchet 13 for assembly so you will need to get
Ancient Junks from appraisal to make them.

These are the comparison  stats for these two guns:
Crimson V Core  Crimson Vulcan sub Gun (all)
Ammo          Attack              Dur              Weight
              216                 130              0.80t

Snake Core:   Snake Gun: Sub gun (beam/all)
Ammo          Attack              Dur              Weight
              433                 130              6.80t


7. And  DON'T FORGET THE DOG!
-----------------------------
Boost the dog's coat by feeding it up as much as you like.  Gourmet Dog Food
can be bought at Morgue Town if you want more.  This will help the dog fight
more intelligently and you want all the intelligence you can get!  Make sure
the dog has the best protection as it does not have a tank to defend it and you
do not want it to die.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.3  Strategy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Sub Guns are  The Key to Success!
------------------------------------
Use the lighter weight sub guns to help keep the SP high as you don't want
to have to keep repairing your tanks all the time.  Make sure that at least one
of the sub guns targets all enemies.  By equipping light weight sub guns you
can defeat many of the enemies without having to use up your precious main and
SE ammo, AND you can afford to equip the heavier SE and main guns without
losing too much SP.

Use the sub guns for the majority of the earlier enemies and ensure that they
are kept in good order by doing a spot check every now and then and getting the
mechanic to repair any damage.

You can also use the sub guns to finish off an enemy that has already had its
HP depleted by main gun attack.  You will be pleasantly surprised at how
effective the sub guns can be.

2. Save your Ammo
-----------------
Don't use your precious ammo for the weaker enemies.  Be ready to use sub guns
and on foot fighting for as much of the time as makes sense.  You are really
going to need that ammo for the main and SE guns when you fight the stronger
outlaws.

3. Save your Tanks
------------------
Although using sub guns and on foot fighting is the key to success and can help
save your tanks from too much needless damage, sometimes it is better to just
use a main weapon to defeat an outlaw fast.  This is especially true when the
enemy can be defeated with one shot but might do some damage in a longer fight.
As an example, an enemy like the Disassembler that could hurt your tanks is
better fought on foot to avoid this or smashed quickly.  Marduk is another
example.

4. Make Spot Checks
-------------------
Every now and then check out the status of your tanks and weapons.  Do this
when the enemy is a weak one and then get the mechanic to repair any broken or
damaged parts.  If you find that your weapon use has been too great then either
withdraw and assemble more weapons with the junks and increase the ammo through
further modification, OR use on foot fighting and Grenades or Shells to
preserve the ammo left.  Use these checks to ensure that you have enough space
left in your inventory for the additional junks you will be getting.

Use the spot checks to ensure that all tank equipment is in order.  Make sure
that protectors are not broken because if they are your party members may die
if outside the protection of their tanks.

The only problem with repairing is that the Dog may quickly destroy a weaker
enemy before you have time to repair everything fully.

5. And DON'T FORGET THE DOG!
----------------------------
Keep everyone fully healed and DON'T FORGET THE DOG!  You may need to have
someone heal the dog if its protector gets broken so be sure to keep an eye on
it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.4  OUTLAWS IN MYSTERIOUS CAVE IN ORDER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Outlaw                         Comment          Level          Drops
------------------------------------------------------------------------------
1. Trash Heap                                      5              Special Junk
2. Bugsy                                           5              Special Junk
3. Mad Maxwell 1. tank, 2. mad guy                 7/8
4. Hammer Hydra  (can go underground)              12             Special Junk
5. Dalton Brothers (3)                             22/24/26
6. Orochi                                          20
7. Bomber Prince  (may run)                        14
8. Col Blueberry                                   15(4)
9. Tankasaurus                                     16             Special Junk
10. Ghost Tank (out-of-range)                      25(4)
11. Eagle 1 (airborne)                             18             Special Junk
12. Sewer Demon                                    23             Unusual Junk
13. Puppetmaster                                   60(2)
14. Krak Cannon                                    63             High End Junk
15. Catsub (dives underwater, may flee)            100            High End Junk
16. Hydro Bug (can fly and dive, may flee)         121            High End Junk
17. Granddaddy Kong                                37
18. Tank Eater                                     54             Unusual Junk
19. Optimus Swine                                  58             Amazing Junk
20. Red Mobster (goes into shelter)                60             Amazing Junk
21. Father Muscle (poses)                          56
22. Disassembler                                   26
23. Dalton Brothers (out-of-range)                 60
24. Mega Mole       (out-of-range)                 52             Unusual Junk
25. Daidarabotchi                                  62
26. Man o' War                                     68             Amazing Junk
27. Shaka Khan                                     52             Amazing Junk
28. Commi Chameleon (stealth)                      120            Amazing Junk
29. Geriatric Duo   (stealth)                      86(2)
30. Annihilator                                    40             Ancient Junk
31. B2 Manta Ray  (high altitude and out-of-range) 86             High End Junk
32. Imperial Bomber (runs away)                    135            High End Junk
33. Marduk  (shelter)                              145            Ancient Junk
34. Tiamat                                         160            Unusual Junk
35. Binramen                                       122
36. Storm Dragon (high altitude/stealth/shelter)   136            Ancient Junk
37. Gassy Long Legs out-of-range)                  120            Ancient Junk
38. Johnny 6                                       120            Ancient Junk
39. Derringer Jack                                 100
40. Scarlet                                        165

After 10 battles, if you stop you get a 10 Win Pin, and so on.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.5  The 10 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you want to defeat the Bomber Prince keep Hunter out of his tank from the
start and with minimal equipment.  Just a weapon and the Ultimate Shield.  This
means that he is able to use the /RUN skill.

Start by using sub guns wherever possible to save on ammo.  This will work up
to the Ghost Tanks who are out of range.  However just one blast of the main
guns will take out outlaws such as Orochi if you want to use them.

The Bomber Prince will flee as usual so to be on the safe side keep Hunter on
foot from the start.  Or just blast with sub suns and hope to get him.  If you
get out of your tank the previous round you will be automatically back inside
it the next.  This is only an issue if you really want to kill him!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.6  The 20 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You have to start again from the beginning.  Use sub guns where ever possible
and save your SE guns for the outlaws that require the special weapons.  I used
one SE round for Eagle 1 which took him down in one shot.  Eagle 1 can also be
defeated with sub guns so long as the dog has the Dog Bazooka.

For the Puppetmaster just target the puppet for a quick win.  Use a Petrol
Bomb on the Krak Cannon for a faster win or just use sub guns.

The real problems begin with the Catsub as it will go underwater and you will
be forced to use the SE guns.  However using another Petrol Bomb helps and then
you can just defend as it burns, or use the Mechanic to make it resurface.  The
Hyrobug is annoying because it will switch from underwater to airborne and
then just when it is nearly defeated it will run if you haven't used /RUN on
it.  Sub guns only for Kong.

The Tankeater can be defeated fairly quickly with a mix of main and sub guns
and hopefully Optimus Swine will be gone before he can run away.  Throw a
Petrol Bomb at Red Mobster and he will not have time to hide.  Use the soldier
to attack him on foot and maybe just one main gun shot, the rest use sub guns.

Make sure any damage is repaired before you go on to the next round of battles.
Do a quick stock take of how much ammo you have left.

For example, at this stage this was the state of my guns for each party member.

Hunter: Mains: 15,31,31
        SE:    11,03
Kiriya: Main:  23
        SE:    14
Rashid: Main:  32
        SE:    13,12.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.7  The 30 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Again, if you have stopped to get the 20 Win Pin you will have to start again
for the beginning.

Father Muscle is easy and will go down fast.  Use sub guns on him and maybe
have someone out of their tanks doing normal weapon damage.  Take down the
Disassembler fast before he has time to disable your tanks OR fight him on
foot!  The Dalton Brothers begin out-of-range so use RAP shells and then
attack with main and sub guns when they move back into range.  If you are
getting low on RAP shells just defend until they come into normal range again.
You can then use sub guns to defeat them.  Mega Mole also starts out-of-range.
Again use RAP shells and defend if they are running out. When he moves into
range get him with sub and main guns.

Carry on using a mix of main and sub guns for the next two.  Daidarbotchi can
be defeated with sub guns alone and Shaka Khan only needs sub guns.  Man o' War
needs main guns as he can do more damage.

Commi Chameleon is in stealth.  Hound Bombs can be used on foot and SE weapons
too, then sub guns when he is in normal range.  A Petrol Bomb thrown when he is
in range will kill him quickly.  The Geriatric Duo are also in stealth and will
go out of range, but they are easy to defeat with a couple of sub gun blasts
and a Hound Bomb or two.  The Annihilator can be defeated using sub guns, but a
couple of main gun blasts will defeat him very quickly if you have the ammo
left.

Make sure you have repaired broken parts before the next stage.  Check that the
person is inside the tank before repairing it.  By this time my Maus had no SP
left but that has the advantage of making Hunter faster.

Gun Check:

Hunter: Mains: 10,26,26
        SE:    11,03
Kiriya: Main:  23
        SE:    14
Rashid: Main:  27
        SE:    11,11


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.8  The 40 Win Pin  (or is it?)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Back to the beginning again.  And now for the real challenge.  All outlaws in
one go.

The Manta Ray can be attacked with SE guns if there is any ammo left and Strato
Grenades from on foot, as well as using the mechanic to bring him down to
normal level.  The problem is that when he is brought down to airborne he will
go into out of range status and if you don't defeat him quickly enough he will
flee.  So use the /RUN skill if you think it might help.  Use AA shells when he
is airborne to conserve SE weapons.  Tough and longest battle yet.

The Imperial Bomber will run immediately if you cannot stop him.  Make sure you
use the disarm skill first if possible as you don't want him to self destruct
and damage your tanks.

Marduk will go into shelter if you are too slow in defeating him.  Use all main
guns as he can damage you and you have Tiamat to face next.  Make sure your
tanks are repaired before the next battle.

Tiamat can do you a lot of damage so aim to finish fast.  All main guns and
maybe soldier on foot if their guns are not doing enough damage.  Don't bother
to repair the tanks during this fight as you can do this during the next one.
However you may want to do some basic repairs if your are getting too badly
damaged.  If you take too long Tiamat will go out-of-range and run.

Binramen is a one hit wonder but don't attack him and use this battle to repair
everything! (And hope the dog doesn't kill him too quickly!)

Storm Dragon. Start using Strato Grenades, then SE weapons and finally main
guns once the mechanic has got him down to normal level.  When he goes in
shelter continue with SE and shells.  I had the soldier on foot again, but this
is a dangerous tactic they could take too much damage and die!  This in fact
is what happened when I tried this one time with the Storm Dragon.  So perhaps
not a good tactic.

Gassy Long Legs will go out-of-range after a short while.  You can still use
main guns and and sometimes they will hit him.  Also RAP shells can hurt him
if you have any left.

Johnny 6.  Use Lockdown and make sure tanks are repaired as much as possible
before the end of the fight.  Use sub guns to defeat him and a Petrol Grenade
or two and on foot fighting.

Derringer Jack will appear next and if you have not defeated him before you can
now do so.  He starts out-of-range.  Defend until he returns to the front.
Then use sub guns and repair tanks while defeating him as Scarlet is next.

She begins out-of-range.  Ignore this and attack with main guns.  You should
have some ammo left if you have been careful.  I had 4/5 ammo left for Hunter,
12 for mechanic and 7 for soldier.  If a tank is destroyed stay in it and
defend.  If the main gun ammo runs out use SE guns or RAP shells if there are
any left. Scarlet is mush easier to defeat with three tanks and better weapons.

By the end I had one broken tank, S Tank, but although the others all had been
extensively damaged they were still operational: just!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13.9  The Final Prize
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You get the Champion's Belt.  Description: "You are the champion!"

Go and press *Use* and the message is: ***It proves you laid the smackdown!***


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13. # APPENDIX
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Summary of Hits needed
-------------------------
This is  a guide based on a number of play-throughs.  Of course the dog is a
great help too but these stats do not include his hits.  All hits are for sub
guns only unless I state otherwise.  My levels were Hunter 160, Kiriya 156,
Rashid 145, Bernie 160, Misha 110, Charlene 133 Alpha 140.  I used a number of
different combinations of characters.  The number of hits varied a bit so
this is not definitive in any way, but it gives some idea of the relative
difficulty of each outlaw.

 1. 1 hit
 2. 2 hits
 3. 1 hit/ 2 hits now get a chance to defeat mad maxwell
 4. 2 hits with sub guns if above ground
 5. 2/3 hits
 6. 4 hits with sub guns
 7. runs
 8. 1 hit
 9. 4 hits
10. 4 hits, one for each tank using RAP shells, or wait until in range. 1 sub.
11. 1 hit SE
12. 3 hits
13. 3 hits
14. 12 hits
15. Lots. Used main guns until he dived.  Then SE then mechanic, then sub to
    finish him off on the surface.
16. Lots,  Both main and SE and mechanic to bring him up and then sub guns to
    finish.
17. 6
18. 8/9
19. 12
20. Petrol bomb and soldier on foot.
21. 5
22. 6/8 all on foot!
23. RAP shells and then sub. 12 hits
24. RAP, defend then main 6/8 hits
25. 6
26. 12 hits a mix of main and sub guns
27. 5/6
28. 6. Use hound bomb and soldier on foot.
29. 6/8 Use Hound Bombs and soldier on foot.
30. 5/6 Used one Maus Main gun blast to finish him off
31. Countless.  SE, sub, Shells, on foot Grenades.
32. ran away
33. 10/12 all main guns
34. 15 Blast with main guns and used soldier on foot
35. 1 hit only
36. Countless.
37. Many, a mix of grenades/sub/main
38. 10/12 Lockdown and sub guns and Petrol Bomb
39: 5/6
40: 10 or so with main and SE

Final Team and Tanks
--------------------
I was not intending to complete this run through as I needed more Ancient Junks
to assemble more Crimson Vulcans so just did it for those, but in fact I
managed to defeat 40 outlaws with not all mountings filled.  All tank parts
had been modded to the max for durability and all the SE and main guns were
also at their max for ammo.

Charlene Kiriya and Hunter and Dog

H: 165
C: 133
K: 156
Dog 165  Coat 215

Equipment
---------
Maus: Main: Rail C, 165mmGhost, 205 Crimson    SP: 202
       Sub: Crimson Vulcan,
        SE: Excalibur and Tundalos

Merkava: Main: Rail Cannon                     SP 1133
          Sub: 12.7mm Vulcan and Storm Cannon
           SE: Excalibur

S Tank: Main: Plasma C                         SP 1258
         Sub: Crimson Vulcan,12.7mm Vulcan
          SE: Excalibur

Hunter gets in 2 attacks before the rest


===============================================================================
===============================================================================

H.  L I S T S  A N D  L O T S  O F  O T H E R  S T U F F

===============================================================================
===============================================================================

   1. Armour ...........................................................
   2. Assembling, Assembly Shops And Other Assembly Locations ..........
   3. Bars And What To Do In Them ......................................
   4. Big Medals: The Full List, But Are They Worth It? ................
   5. Endings And How To Get Them (Script Details) .....................
   6. Events Extra (Script Details) ....................................
   7. Gifts ............................................................
   8. Items For Sale, Found In The Field, And Maps .....................
   9. Mini-Games Mini-Guide ............................................
  10. Monster List .....................................................
  11. Named Characters: Non-Playable ...................................
  12. Outlaws: Alphabetical List .......................................
  13. Painting Tanks (Step-By Step Instructions) .......................
  14. Shops: List And Code + Black Market ..............................
  15. Skill Masters And All Skills .....................................
  16. Tank Parts And All Guns (Bought And Found) .......................
  17. Tank Modification ................................................
  18. Transport Pod Locations ..........................................
  19. Weapons ..........................................................
  20. X? Extra Bits And Pieces  +  20 F.A.Q.S ..........................

This is a huge section and contains lists of most things that can be found in
the game.  There are also some sections that include script details, and others
include detailed guidance on general things such as assembling and modification
and painting.  I have even included some historical facts about the dogs and
tanks.  I love this game. ^_^


===============================================================================

1. ARMOUR ................................................................ 0120

===============================================================================

      1. Head Armour
      2. Torso Armour
      3. Arm Armour
      4. Foot Armour
      5. Dog Armour
      6. Protectors
      7. Armour Found in the Field

Most armour can be worn by any character.  There are one or two items that are
specific to certain people so I have starred those and given the initial of the
character. DOGS have their own unique armour and can equip protectors the same
as everyone else.

----------------.
HEAD ARMOUR     |
----------------+----------------------------------+-----+-------------+-------
NAME            | DESCRIPTION OF ARMOUR            | DEF | SHOP        | COST
----------------+----------------------------------+-----+-------------+-------
HARD HAT:       | A hat made from durable fabric   |   2 | JUNKYARD    |    50G
CAMO CAP:       | Camouflage-patterned cap         |   5 | NEWFOLK     |    80G
GOGGLES         | A hat-and-goggle combo           |   9 | EAST ZERO   |   120G
TEN GALLON HAT  | Men in the West favour these.    |  16 | TORIKAMI    |   320G
BORSALINO HAT   | A stylish hat                    |  13 | BELDAIRE    |   200G
BOONIE HAT      | Hat for tropical warfare         |  21 | MORGUE TOWN |   500G
SAFETY HELMET   | Helmet made of hard plastic      |  32 | ALICE ONE   |   800G
CVC HELMET      | Helmet made for tank crew members|  70 | DOWMAN      |  2000G
FIBREGLASS HELM | Lightweight helmet               | 103 | LORELEI BAY |  3300G
BUNNY EARS*C    | Accessory for head. Hef's fave   | 128 | ISLE W      |  4150G
ALI BABA TURBAN | Turban worn by a legendary thief | 153 | SCAVENGER IS|  5000G
KAISER CROWN    | Replicated Imperial Bomber's crown 217 | HELL'S KEEP |  8500G
________________|__________________________________|_____|_____________|_______


----------------.
TORSO ARMOUR    |
----------------+----------------------------------+-----+-------------+-------
NAME            | DESCRIPTION OF ARMOUR            | DEF | SHOP        | COST
----------------+----------------------------------+-----+-------------+-------
DENIM OVERALLS  | Blue denim overalls              |   2 | JUNKYARD    |    60G
FLIGHT JACKET   | Jacket worn by bomber pilots     |   5 | NEWFOLK     |    90G
KVY SHIRT       | Bulletproof Hawaiian shirt.Aloha!|   9 | EAST ZERO   |   140G
BDU JACKET      | A standard issue combat jacket   |  16 | TORIKAMI    |   370G
DUSTER          | Long coat for the style conscious|   3 | BELDAIRE    |   230G
TRENCHCOAT      | A weatherproof coat              |  21 | MORGUE TOWN |   590G
METALLIC SUIT   | A suit made of metal plates      |  32 | ALICE ONE   |   940G
CVC ARMOUR      | Body suit for tank crew members  |  70 | DOWAN       |  2400G
ASSAULT GEAR    | Armour with movement support     | 103 | LORELEI BAY |  3900G
ALI BABA VEST   | Vest worn by a legendary thief   | 153 | SCAVENGER IS|  6000G
SUDARION        | Mysterious-looking outfit        | 217 | HELL'S KEEP | 10000G
________________|__________________________________|_____|_____________|_______


----------------.
ARM ARMOUR      |
----------------+----------------------------------+-----+-------------+-------
NAME            | DESCRIPTION OF ARMOUR            | DEF | SHOP        | COST
----------------+----------------------------------+-----+-------------+-------
WORK GLOVES     | A pair of cotton gloves          |   1 | JUNKYARD    |    16G
LEATHER GLOVES  | Plain leather gloves             |   4 | NEWFOLK     |    30G
BRASS KNUCKLES  | Worn over the knuckles           |   6 | EAST ZERO   |    40G
BATTLE KNUCKLES | Very painful-looking brass       |  11 | TORKAMI     |   110G
                | knuckles                         |     |             |
ROCKER GLOVES   | Black riveted leather gloves     |   8 | BELDAIRE    |    70G
GAUNTLET        | Bulky metal gloves               |  14 | MORGUE TOWN |   170G
MECHANIC GLOVES | Work gloves for mechanics only   |  22 | ALICE ONE   |   300G
*K/M            |                                  |     |             |
CVC GLOVES      | Gloves for tank crew members     |  69 | DOWAN       |  1100G
POWER GLOVES    | Wearing these makes you feel     | 145 | HELL'S KEEP |  3000G
                | stronger                         |     |             |
________________|__________________________________|_____|_____________|_______


----------------.
FOOT ARMOUR     |
----------------+----------------------------------+-----+-------------+-------
NAME            | DESCRIPTION OF ARMOUR            | DEF | SHOP        | COST
----------------+----------------------------------+-----+-------------+-------
SANDALS         | Better than going barefoot       |   1 | JUNKYARD    |    30G
SNEAKERS        | Comfy pair of kicks              |   4 | NEWFOLK     |    50G
WAR-TORN BOOTS  | Leather boots                    |   6 | EAST ZERO   |    80G
COWBOY BOOTS    | These boots were made for walkin'|  11 | TORIKAMI    |   210G
SAFETY BOOTS    | Steel toe boots                  |   8 | BELDAIRE    |   130G
BATTLE SPIKES   | Metal-spiked cleats              |  14 | MORGUE TOWN |   340G
GUARDIAN BOOTS  | Boots with shin guards attached  |  22 | ALICE ONE   |   540G
CVC BOOTS       | Boots for tank crew members      |  46 | DOWAN       |  1400G
THIGH BOOTS     | Boots that cover the entire leg  |  69 | LORELEI BAY |  2200G
ARMY GREAVES    | Boots made of strong alloy       | 145 | HELL'S KEEP |  5600G
________________|__________________________________|_____|_____________|_______


----------------.
DOG ARMOUR      |
----------------+----------------------------------+-----+-------------+-------
NAME            | DESCRIPTION OF ARMOUR            | DEF | SHOP        | COST
----------------+----------------------------------+-----+-------------+-------
DOG ARMOUR LV1  | Protective gear for dogs         |  42 | BELDAIRE    |  130G
DOG ARMOUR LV2  | Protective gear for dogs         |  54 | TORIKAMI    |  210G
DOG ARMOUR LV3  | Protective gear for dogs         |  71 | MORGUE TOWN |  340G
DOG ARMOUR LV4  | Protective gear for dogs         | 108 | ALICE ONE   |  540G
DOG ARMOUR LV5  | Protective gear for dogs         | 155 | FOREVER LAND| free
DOG ARMOUR LV6  | Protective gear for dogs         | 232 | Giant'sCanyn| find
DOG ARMOUR LV7  | Protective gear for dogs         | 344 | LORELEI BAY | 2200G
DOG ARMOUR LV8  | Protective gear for dogs         | 511 | ANTITANK FT | 3500G
DOG ARMOUR LV9  | Protective gear for dogs         | 723 | HELL'S KEEP | 5600G
________________|__________________________________|_____|_____________|_______


----------------.
PROTECTORS      | SCP = Scrap
----------------+----------------------------------+-------------------+-------
NAME            | DESCRIPTION OF ARMOUR            | SHOP              | COST
----------------+----------------------------------+-------------------+-------
STICK-ON-ARMOUR | Reduces any damage by 10         | JUNKYARD          |   20G
POT LID         | Reduces damage sustained by 18   | NEWFOLK           |   32G
SHOCK ABSORBER  | Absorbs explosive damage         | EAST ZERO/BELDAIRE|   60G
                | (999 on bomb, 26 on rest)        |                   |
CRIMSON MANZIER | Reduces damage sustained by 42   | TORIKAMI          |  140G
ICE ARMOUR      | Absorbs ice damage               | MORGUE TOWN/      |  200G
                | (999 on cold, 50 on rest)        | ALICE ONE         |
MUFFLE ARMOUR   | Absorbs sonic damage             | DOWAN             |  860G
                | (999 on sonic, 74 on rest)       |                   |
FIRE ARMOUR     | Absorbs fire damage.             | LORELEI BAY       |  540G
                | No effect when on fire           |                   |
                | (999 on fire, 90 on rest)        |                   |
GROUND ARMOUR   | Absorbs electric damage          | SCAVENGER ISLE    | 2200G
                | (999 on elec, 98 on rest)        |                   |
POLYMER PADS    | Reduces damage sustained by 98   | ANTITANK FORT     | 2200G
MIRROR ARMOUR   | Absorbs beam damage              | HELL'S KEEP       | 3600G
                | (999 on beam, 106 on rest)       |                   |
CERAMIC ARMOUR  | Reduces damage by 150            | SCRAP SHOP (Junky)| 20SCP
BODY SHIELD     | Reduces damage by 200            |      "            | 30SCP
ULTIMATE SHIELD | Reduces damage by 300            |      "            | 40SCP
DOG PROTECTOR   | Protector designed for dogs      |      "            | 50SCP
                | Reduces all damage by 400        |                   |
________________|__________________________________|___________________|_______

These break after use and can be exchanged as scrap armour with the trader at
JUNKYARD. All party members can equip these. They can be bought at shops and
from the vending machines that can be found nearly everywhere, in dungeons and
garages and towns. The best protectors are from the scrap trader in JUNKYARD.
Additional details on Protectors thanks to Paull.


--------------------------.
ARMOUR FOUND IN THE FIELD |
----------------+----------------------------------+-----+---------------------
ARMOUR          | DESCRIPTION OF ARMOUR            | DEF | LOCATION
----------------+----------------------------------+-----+---------------------
Leather Jacket  |                                  |   7 | Newfolk Bridge
Fireproof Coat  |                                  |  11 | East Zero (southeast
Cat Ears        | (For girls)                      |  14 | Beldaire (southeast)
Crimson Shirt   |                                  |  19 | Torikami (southeast)
Polymer Coat    | A coat made of polymer fabric    |  27 | Morgue Town (east)
Kevy Vest       | Reduces damage sustained by fire |  66 | Forever Land
Aramid Turban   | Tough heat-resistant turban      |  58 | Forever Land
Saratoga Armour |                                  |     | Dowan (farsoutheast)
Dog Armour      | Level 6 Defense                  | 232 | Dowan (farsoutheast)
Iron Bikini     | A must-have for sunbathers. Hot  | 217 | Lorelei Bay (boat)
Maid's Uniform  | A fav of cosplay fans. Naughty!  | 247 | Hell's Keep (east)
________________|__________________________________|_____|_____________________



===============================================================================

2. ASSEMBLING, ASSEMBLY SHOPS AND OTHER ASSEMBLY LOCATIONS ............... 0121

===============================================================================


   1. Garage Assembly Shops
   2. Guide to Assembling
   3. Custom Weapons Assembly
   4. Tank Parts Assembly (Main Guns, Sub Guns, SE Guns)
   5. Junks: Types and Yields
   6. Monkey Mountain (Maps and Models)
   7. Retirement Compound  (Figurines)
   8. Professor Grey (LOVE Machine)
   9. Dr. Optica's Lab (Lenses)


-------------------------------------------------------------------------------
1. GARAGE ASSEMBLY SHOPS
-------------------------------------------------------------------------------

East Continent
EAST ZERO:   weapon assembly
BELDAIRE:    weapon assembly
TORIKAMI :   weapon assembly

West Continent
ALICE ONE:   custom tank part
DOWAN:       custom tank part
LORELEI BAY: custom tank part
FORT GEARS : custom tank part
HELL'S KEEP: custom tank part


-------------------------------------------------------------------------------
2. GUIDE TO ASSEMBLING
-------------------------------------------------------------------------------

I suggested that you keep items to use for assembling, and have given a list of
places where assembling takes place, but so far I have not really explained how
you do this, or what are the benefits.  In fact you can get through the game
without assembling anything at all, as weapons can be bought and found. But the
very best stuff is only obtained by assembling and besides, making a
Tyrannosaurus Rex is always fun.

As well as the tank and weapons assembling you can seriously waste your time by
tracking down all the items for the other types of assembling in the game, and
then attempting to find out what goes with what and where. Apart from the
lenses for Dr Optica, of which thank goodness there are only four, it can be
tricky to sort out the other assembly components.  However most items for the
Monkey Mountain and Retirement Compound are found though salvaging and in
Orochi's Den.  All the other locations and what can be  assembled are listed,
and although Dr. Optica gets a separate listing in the FAQ, I have repeated
that information here for ease of reference.


------------------------------
TANK PARTS AND WEAPONS ASSEMBLY
-------------------------------
1. Assembling is both easy and hard to accomplish .
It is hard because once you have collected a lot of items you don't necessarily
know which ones can be put together to make what. It is easy because all you
need to do is go to an assembly shop, select 4 items and the part or item will
be made for you.  Then, if the result is a CORE, you go and speak to a nearby
trader (in yellow) who will exchange the CORE for a weapon.

2. You can disassemble the item or CORE back into its constituent parts,  but
if you exchange the CORE for a weapon, that is it and there is no going back.

3. To get some  items you must first take JUNKS to the trader at ALICE ONE WEST
for appraisal, although the boy at JUNK MOUNTAIN can also appraise some low
level junks. These junks may be called such things as: Vehicle Junk,  Biotic
Junk, Cyber Junk, Machine Junk, Unknown Junk, High End and plain Junk, and are
obtained from ordinary monster drops.

There are a higher grade of junks that are obtained from OUTLAWS only: such as
Special, Unusual, Amazing, High End and Ancient Junks. These are precious!

4. Check the monster lists to see which monster drops what.

5. You will find that the junks yield things such as : Monkey Eye, Cylinder,
Snake Eye, Mole Eye, Ratchet 7, Ratchet, 8, Ratchet 9, and various others.

There are a number of strong tank parts that require high level Ratchets and
these can only be found later in the game when you have defeated the stronger
outlaws and received the Ancient Junks.  So don't bother trying to get these
earlier in the game, since you won't be able to.

6.  There are other odd items that are found in dungeons, towns, in the field,
and from salvaging the lake, that, when fitted together by the right person,
can make things such as the dinosaur, or certain  weapons.

7.  One thing that took me ages to discover was that many weapons require a
simple JUNK as the final item.  So always keep a few handy in your storehouse.
The most useful assembling though, and the easiest to accomplish because of
finding so many junks, is tank parts.

8. When it comes to assembling weapons that are not tank weapons sometimes you
first need a "recipe".  These can be found in various places in towns and
dungeons.  They tell you the constituent parts for the weapon if you select the
command "USE".  They are called MEMOS. for example the Beam Claw Memo, and
Toy Sword Memo.


-------------------------------------------------------------------------------
3. CUSTOM WEAPONS ASSEMBLY
-------------------------------------------------------------------------------
Name            | Components                                             | Att.
----------------+--------------------------------------------------------+-----
DRILL CLAW:     | Drill Blade, Claw Blade, Drill Sheath, Junk:           |  24
(Memo)          | (Drill Claw memo in Junkyard: Dr. Solomon's place)     |
----------------+--------------------------------------------------------+-----
BOMB CLAW:      | Drill Blade, Bomb Pack, Junk, Junk                     |  32
(Memo)          | (Bomb Pack in Bioenergetics Lab)                       |
----------------+--------------------------------------------------------+-----
BEAM CLAW:      | Drill Blade, Beam Pack, Junk, Junk                     | 172
(Memo)          | (Beam Pack from salvage)                               |
----------------+--------------------------------------------------------+-----
TWIN FANG:      | Small Blade, Small Hilt, Small Sheath, Junk            |  28
----------------+--------------------------------------------------------+-----
STIRM PISTOL:   | Stirm Frame, Stirm Barrel, Stirm Slide, Junk           |  45
----------------+--------------------------------------------------------+-----
G3A3            | Assault Frame, Assault Barrel, Assault Slide, Junk     |  10
                | (Assault Frame and Slide in Abandoned Ruins, Newfolk,  |
                | Assault Barrel, a Junk exchange in Junk Mountain.)     |
----------------+--------------------------------------------------------+-----
INGRAM          | Ingram Frame, Ingram Barrel, Ingram Slide, Junk        |  10
                | (Ingram Frame in Abandoned Ruins, Ingram Barrel and    |
                | Slide in Ruins of a Fort)                              |
----------------+--------------------------------------------------------+-----
CEMENT GUN:     | Cement Frame, Cement Barrel, Cement Slide, Junk        |  45
----------------+--------------------------------------------------------+-----
USP             | USP Frame, USP Barrel, USP Slide, Junk                 |  28
                | (USP items are in Bioenergetics lab)                   |
----------------+--------------------------------------------------------+-----
MAGNUM          | Magnum Frame, Magnum Barrel,  Magnum Slide, Junk       | 286
                | (Parts from salvage)                                   |
----------------+--------------------------------------------------------+-----
FIREBREATHER    | Dragon Frame, Dragon Barrel, Dragon Slide, Junk        |  59
----------------+--------------------------------------------------------+-----
EVIL SWORD      | Evil Blade, Sword Hilt, Sword Sheath, Evil Sphere      |  59
                | CAN BE DISASSEMBLED INTO 4 PARTS to help make other    |
                | weapons                                                |
----------------+--------------------------------------------------------+-----
TOY SWORD       | Evil Blade, Evil Booster, Sword Sheath, Evil Sphere    |
(Memo)          | (Memo found in library, Beldaire Mansion)              |
----------------+--------------------------------------------------------+-----
DEFENDING BLADE | Sword Blade, Sword Hilt, Sword Sheath, Junk            |  59
----------------+--------------------------------------------------------+-----
JAMADHAR        | Strange Blade, Strange Hilt, Strange Sheath, Junk      |  36
----------------+--------------------------------------------------------+-----
EVIL TOY SWORD  | Evil Blade, Evil Booster, Sword Sheath, Evil Sphere    |  -
                | (It's begging to be used!)                             |
----------------+--------------------------------------------------------+-----
DOG BAZOOKA     | Dog Barrel, Dog Harness, Dog Connector, Junk           | 242
                | (Ranged weapon: explosive)                             |
----------------+--------------------------------------------------------+-----
DEATHBRINGER    | Evil Toy Sword, Revitaliser, Royal Slippers,           | 516
                | Father's Shirt. This is Rashid's ULTIMATE WEAPON!      |
                | (Evil sword of the highest quality)                    |
________________|________________________________________________________|_____



-------------------------------------------------------------------------------
4. TANK PARTS ASSEMBLY
-------------------------------------------------------------------------------

1. Overview of assembling tank parts
2. Main Guns
3. Sub Guns
4. SE Guns


-------------------------------------------------------------------------------
4.1. OVERVIEW OF TANK PARTS ASSEMBLY
-------------------------------------------------------------------------------

ALERT: ONCE YOU HAVE EXCHANGED A CORE FOR A WEAPON YOU CANNOT DISASSEMBLE IT

1. Although there are a number of these  you are unlikely to find enough of the
correct assembly bits until the later stages of the game. Just keep collecting
junks and having them appraised.

2. Only after getting past Alice One is there any point in trying to assemble
tank parts because you can only begin to exchange the necessary junks at Alice
One West trader camp, and the first assembly shop for tank parts is in Alice
One.

3. I would advise waiting a bit longer until you have got a good stack of
necessary items, as it can be frustrating to try and assemble when you are
lacking a vital component.

4. By the time you  reach Dowan and have a few outlaws and more enemies under
your belt you should be able to assemble the Ray Core, the Tindalos Core and
the Banger Core.  Though maybe not all three at once.  In my latest game I had
to chose the most useful one out of these to assemble.  By the time I had
reached Fort Gears and killed at least 20 Outlaws, I was also able to make the
Excalibur, and Brionac Cores.

5. Remember you can disassemble a core, but once you exchange it for a weapon
that chance is gone for good.

6. The higher level Ratchets that are needed to get the most powerful weapons
are only dropped by the strongest outlaws, so, don't bother trying to assemble
the better weapons, until late on in the game. You can check for drops in the
list of monsters and outlaws.

7. The appraisal is randomised to some extent so you can save first and then
check to see if you have got the items you want.and reload if not.  Personally
I wouldn't bother with that, and I managed to get most of the weapons I wanted.
However I did find that getting enough of the Monkey Eye was sometimes a
problem as it is used a lot in assembling but does not seem to come up so often
in the appraisal.  So maybe the idea of saving and re-loading could help.

8. In assembling weapons the Cylinder is the first part for the main gun, the
Cannon  Guide for the sub gun, and the Plate for the SE gun.

The following tables summarise the tank parts assembly, and then give the
resulting weapons, their statistics and uses.

The FAQ Assembly Combination by Sirenix at GameFAQs lists many of these if you
want another source.


-------------------------------------------------------------------------------
4.2.  M A I N  G U N S
-------------------------------------------------------------------------------

---------------.
MAIN GUNS PARTS|
---------------.-----------------.---------------.--------------.--------------
1st part       | 2nd  part       | 3rd part      | 4th part     | RESULT!
---------------+-----------------+---------------+--------------+--------------
Cylinder       | Monkey Eye      | Burst Hammer  | Ratchet 7    | 180mm Core
               |                 |               | Ratchet 8    | 190mm Core
               |                 |               | Ratchet 9    | Triple Core
(165 Memo)     |                 | Hammer        | Ratchet 10   | 165mm Core
               |                 | Condenser     | Ratchet 11   | Thunder Core
---------------+-----------------+---------------+--------------+--------------
(205mm Memo)   | Crimson Trigger | Testosterone  | Ratchet 13   ||205mm Cr.Core
---------------+-----------------+---------------+--------------+-------------
Plasma Barrel  | Plasma Coil     | Plasma Conduit| Ratchet 13   | Plasma Core
_______________|_________________|_______________|______________|______________

---------------.
MAIN GUNS CORE |
---------------.--------------------------------.---------.------.-----.-------
Core Part      | Gun                            | Ammo    | Atk  | Dur | Wgt
---------------+--------------------------------+---------+------+-----+-------
180mm Core     | 180mm Burst                    |  20/20  |  255 |  70 |  6.45t
               | Fires two-round bursts         |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
190mm Core     | 109mm Burst                    |  20/20  |  340 |  80 |  7.14t
               | Fires two-round bursts         |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Triple Core    | Triple Burst                   |  20/20  |  460 |  90 |  7.82t
               | Fires three-round bursts       |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
165mm Core     | 165mm Ghost                    |  20/20  |  340 | 110 |  1.00t
               | Very lightweight               |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Thunder Core   | Thunder Cannon                 |  20/20  |  635 | 120 |  7.82t
               | (Electric) Uses normal shells  |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
205mm Cr.Core  | 205 Crimson                    |  20/20  |  340 | 100 |  1.68t
               | Very lightweight               |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Plasma Coil:   | Plasma Cannon                  |  20/20  | 1027 | 140 |  8.50t
               | Main gun, uses normal shells   |         |      |     |
_______________|________________________________|_________|______|_____|_______


-------------------------------------------------------------------------------
4.3.  S U B  G U N S
-------------------------------------------------------------------------------

---------------.
SUB GUNS PARTS |
---------------.-----------------.---------------.--------------.--------------
1st part       | 2nd  part       | 3rd part      | 4th part     | RESULT!
---------------+-----------------+---------------+--------------+--------------
Cannon  Guide  | Monkey Eye      | Flash Lamp    | Ratchet 8    | Ray Core
               |                 |               | Burst Hammer | Laser Core
               |                 | Amp           | Ratchet 9    | Horn Core
               |                 |               | Burst Hammer | Flute Core
               | Crimson Trigger | Testosterone  | Ratchet 13   |Crimson V Core
---------------+-----------------+---------------+--------------+--------------
Snake Barrel   |  Snake Trigger  | Snake Icon    |  Ratchet13   | Snake Core
_______________|_________________|_______________|______________|______________

---------------.
SUB GUNS CORES |
---------------.--------------------------------.---------.------.-----.-------
Core Part      | Gun                            | Ammo    | Atk  | Dur | Wgt
---------------+--------------------------------+---------+------+-----+-------
Ray Core       | Ray Gun: Sub gun (beam)        |  oo     |  133 |  90 |  4.62t
---------------+--------------------------------+---------+------+-----+-------
Laser Core     | Laser Cannon:Sub gun (beam/all)|  oo     |   60 |  90 |  4.62t
---------------+--------------------------------+---------+------+-----+-------
Horn Core      | Hornblaster: Sub gun (sonic)   |  oo     |  175 | 100 |  5.16t
---------------+--------------------------------+---------+------+-----+-------
Flute Core     | Flute Cannon:                  |  oo     |   88 | 100 |  5.16t
               | Sub gun (sonic/all)            |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Crimson V Core | Crimson Vulcan sub Gun (all)   |  oo     |  216 | 130 |  0.80t
---------------+--------------------------------+---------+------+-----+-------
Snake Core     | Snake Gun: Sub gun (beam/all)  |  oo     |  433 | 130 |  6.80t
_______________|________________________________|_________|______|_____|_______



-------------------------------------------------------------------------------
4.4.  S E  G U N S
-------------------------------------------------------------------------------

---------------.
SE GUNS PARTS  |
---------------.-----------------.---------------.--------------.--------------
1st part       | 2nd  part       | 3rd part      | 4th part     | RESULT!
---------------+-----------------+---------------+--------------+--------------
Plate          | Hawk Eye        | Dog Eye       | Snake Eye    | Tindalos Core
               |                 | Eagle Eye     | Condenser    | Thunderkat Co
               |                 | Snake Eye     | Crow Eye     | Excalibur Co
               |                 | Hammer        | Ratchet 10   | CIWS Core
               | Fish Eye        | Mole Eye      | Hammer       | Brionac Core
               |                 | Hammer        | Ratchet 11   | Excelsior Co
               | Mole Eye        | Hammer        | Burst Hammer | Drill Core
               |                 | Hammer        | Ratchet 7    | Grenade Core
               | Snake Eye       | Crow Eye      | Amp          | Banger Core
               |                 | Hammer        | Ratchet 9    | Cyclone Core
               | Monkey Eye      | Spray Nozzle  | Ratchet 8    | Crispy Core
               |                 | Amp           | Ratchet 9    | Soprano Core
               |                 | Compressor    | Ratchet 12   | Wind Core
               | Hawkeye         | Hammer Burst  | Ratchet 10   | RAM Core
---------------+-----------------+---------------+--------------+--------------
Crimson Barrel | Crimson Trigger | Testosterone  | Ratchet13    | ATM Core
_______________|_________________|_______________|______________|______________

---------------.
SE GUNS CORES  |
---------------.--------------------------------.---------.------.-----.-------
Core Part      | Gun                            | Ammo    | Atk  | Dur | Wgt
---------------+--------------------------------+---------+------+-----+-------
Tindalos Core  | Tindalos: Fires small warheads |  10/10  |  635 | 120 |  7.82t
               | Anti-airborne/high altitude    |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Thunderkat Core| Thunderkat: SE(all) Electrical |   6/6   |  323 | 120 |  7.82t
               | discharge. Anti-airborne/high  |         |      |     |
               | altitude                       |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Excalibur Core | Excalibur: SE.                 |  10/10  |  635 | 120 |  7.82t
               | Anti-stealth/airborne/shelter  |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
CIWS Core      | CIWS: SE. Hits high-altitude   |  10/10  |  460 | 110 |  7.14t
               | enemies                        |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Brionac Core   | Brionac: SE                    |  10/10  |  635 | 120 |  7.82t
               | Fires drill missiles.          |         |      |     |
               | Anti-underground/water         |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Excelsior Core | Excelsior: SE (all) Sword-like |   6/6   |  323 | 120 |  7.82t
               | beam that can hit underwater   |         |      |     |
               | enemies                        |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Drill Core     | Drill Gun: Fires drill missiles|  10/10  |  200 |  80 |  5.09t
---------------+--------------------------------+---------+------+-----+-------
Grenade Core   | Grenade Thrower: SE. Hits      |  10/10  |  200 |  80 |  5.09t
               | enemies underground            |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Banger Core    | Headbanger: SE (all) Creates a |   6/6   |  323 | 120 |  7.82t
               | shockwave. Anti-stealth/shelter|         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Cyclone Core   | Cyclone Cannon: SE (all)       |   6/6   |  175 | 100 |  6.45t
               | Hits enemies in stealth        |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Crispy Core    | Crispy Cannon: SE (all)        |   6/6   |  133 |  90 |  5.77t
               | Shoots heat rays               |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Soprano Core   | Soprano Cannon: SE (all)       |   6/6   |  175 | 100 |  6.45t
               | Emits sonic waves              |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Wind Core      | Windbreaker: SE (all). Emits   |   6/6   |  433 | 130 |  8.50t
               | a jet of intensely cold air    |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
RAM Core       | SE (all). Hits high-altitude   |   6/6   |  235 | 110 |  7.14t
               | enemies                        |         |      |     |
---------------+--------------------------------+---------+------+-----+-------
Crimson Core   | Crimson ATM: SE. Looks like an |   4/4   | 1027 | 130 |  2.36t
(ATM)          | ordinary anti-tank missile pod |         |      |     |
_______________|________________________________|_________|______|_____|_______



-------------------------------------------------------------------------------
5. JUNKS: TYPES AND YIELDS (see monster list for exactly who drops what)
-------------------------------------------------------------------------------

If you find you are getting overloaded with some of these then just sell off
the surplus.  Don't sell Monkey Eye as it is often used and harder to find than
some of the other more common items. Burst Hammer is also used a lot but is
only available from outlaw junks, as  are the higher Level Ratchets.  The order
I have listed them gives some indication of how often the different items came
up when appraised, from the most common, to the less.


From Monsters: These are plentiful.
-------------------------------------------------------------------------------
TYPE           YIELD
-------------------------------------------------------------------------------
Junk:          Drill Blade, Claw Blade, Drill Sheath, Assault Barrel,
-------------------------------------------------------------------------------
Biotic Junk:   Fish Eye, Ratchet8, Mole Eye, Crow Eye, Eagle Eye, Snake Eye,
               Monkey Eye, Hammer, Hawk Eye, Plate, Cylinder, Cannon  Guide,
               Amp, Dog Eye, Compressor, Ratchet 7, Condenser
-------------------------------------------------------------------------------
Vehicle Junk:  Snake Eye, Spray Nozzle, Cannon Guide, Dog Eye, Plate, Fish Eye,
               Hawk Eye, Ratchet9, Crow Eye, Amp, Hammer, Monkey Eye,
               Cylinder, Ratchet 7, Ratchet 8, Snake Eye, Condenser, Plate,
               Compressor
-------------------------------------------------------------------------------
Cyber Junk:    Condenser, Snake Eye, Hammer, Cylinder, Compressor, Amp, Spray
               Nozzle, Monkey Eye, Ratchet 9, Plate, Flash Lamp, Fish Eye, Mole
               Eye, Crow Eye, Spray Nozzle, Plate, Ratchet 7
-------------------------------------------------------------------------------
Machine Junk:  Amp, Condenser, Plate, Ratchet 9, Hammer, Hawk Eye, Cannon
               Guide,  Ratchet 7, Crow Eye, Snake Eye, Eagle Eye, Compressor,
               Amp, Plate  Mole Eye, Cylinder,
-------------------------------------------------------------------------------
Unknown Junk:  Spray Nozzle, Cylinder, Ratchet 8, Fish Eye, Cannon  Guide,
               Compressor, Eagle Eye, Hammer, Snake Eye, Hawk Eye, Ratchet 7,
               Dog Eye, Ratchet 9, Plate, Mole Eye.
-------------------------------------------------------------------------------


From Outlaws: These are rare, so saving before appraising is a good idea. You
              might otherwise end up with lots of Plasma Coils and no Ratchet
              13s!
-------------------------------------------------------------------------------
TYPE             YIELD
-------------------------------------------------------------------------------
Special Junk(5)  Ratchet 10, Cannon Guide, Ratchet 7,  Ratchet 9, Cylinder,
                 Plate, Ratchet 8,
-------------------------------------------------------------------------------
Unusual Junk(4)  Snake Icon, Plasma Coil, Crimson Trigger, Ratchet 10.
                 Burst Hammer, Snake Trigger, Snake barrel, Plasma Barrel,
                 Testosterone, Plasma Conduit, Crimson Barrel
-------------------------------------------------------------------------------
Amazing Junk(5)  Plasma Barrel, Testosterone, Ratchet 11, Plasma Coil,
                 Snake Trigger, Plasma Conduit, Snake Icon, Snake Barrel,
                 Burst Hammer, Crimson trigger
-------------------------------------------------------------------------------
High End Junk(5) Crimson Barrel, Plasma Barrel, Testosterone, Snake  Icon,
                 Ratchet 12, Burst Hammer. Snake Barrel, Plasma Conduit,
                 Crimson Trigger,
-------------------------------------------------------------------------------
Ancient Junk(5)  Ratchet 13, Snake Trigger, Plasma Conduit, Crimson Barrel,
                 Plasma Coil, Snake Barrel, Testosterone. Crimson Trigger,
                 Burst Hammer,  Snake Icon
-----------------------------------------------------------------------------



-------------------------------------------------------------------------------
6. MONKEY MOUNTAIN (North of Alice One)
-------------------------------------------------------------------------------

The trader based at the hut at the top of the first track up the mountain,
assembles items and maps.  To "read" a map, select it in your inventory and
then choose the command "Use".

----
MAPS
----
Old Document: Putting the four maps together will lead you to the legendary
              treasure

1. Torn Map/Piece of a Map/Half of a Map/Map Scrap = Priceless Map
------------------------------------------------------------------
Torn Map:       I hid the treasure
Piece of a Map: at Junk Mountain
Half of a Map: ...The combination is 2...
Map Scrap:     ...946

Priceless Map: I hid the treasure at Junk Mountain. The combination is 2946
               (This is the solution to the Junk Mountain safe code!)


2. Secret Map/Old Map/Pirate Map/ Priceless Map = Legendary Map
----------------------------------------------------------------
Secret Map: Treasure lies nestled in between the tall peaks.
            Iwasaki Lab: golden statue (to the right of lab)
Old Map:    Treasure lies to the northwest of the tower veiled by sandstorms.
            Ziggurat: lump of gold (by big rock)
Pirate Map: Treasure lies where the old shelter meets the two ports.
            between Dowan and Lorelei Bay: found by salvage.
Priceless Map: I hid the treasure at Junk Mountain..2946.

Legendary Map: The legendary treasure lies where the four treasures meet.

Drawing  imaginary lines between these four locations it bisects around Isle W.

Upstater has correctly identified this as found through salvage to the east of
Lorelei Bay in the lake. It is identified as "Treasure"


-----
ITEMS
-----
Assemble by putting together these parts in this order.
-------------------------------------------------------------------------------
One             Two             Three          Four            RESULT!
------------------------------------------------------------------------------
Talon           Iguana Tooth    Junk           Junk            Iguanodon
Horn            Iguana Tooth    Junk           Junk            Freak of Natur
Large Jawbone   Small Hand      Fang           Junk            Tyrannosaurus
Head            Backbone        Arm            Fossil Bouquet  Primeval Man
Large Fang      Jumbo Ear       Cyclop's Head  Meat Slab       Mammoth
-------------------------------------------------------------------------------

(credit to  blackpyre and Silva Shado for identifying this last one)


-------------------------------------------------------------------------------
7. RETIREMENT COMPOUND (northeast of Lorelei Bay)
-------------------------------------------------------------------------------

In the foyer you'll find the Rich Old Man, who will assemble figurines.  Items
for these are mostly found through salvaging in Dowan's Garage.

-------------------------------------------------------------------------------
One               Two             Three            Four            FIGURINE!
------------------------------------------------------------------------------
Cylinder Piece   Handle          Unknown Item     Junk             Earthenware
Left Hand        Right Hand      Body Tube        Fabric Swatch    Clay Icon
Arm Segment      Shades Frame    Jacket Scrap     Steel Can Scrap  Android
Body Part        Head Fragment   Chest Piece      Junk             Clay Figure
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
8. LORELEI BAY: PROFESSOR GREY (at higher level of Town)
-------------------------------------------------------------------------------

Professor Grey assembles LOVE machine items, for which you need to find the
right parts.  Ask her to assemble and you can use the same command to ask her
to disassemble the item.

Some of the items appear to have no use at all, others can be used on the field
and others in battle.  They do not disappear after use. If you have found all
the Chips you can have three items assembled for use.  The trick here is to
assemble three useful items using up all the Chips.

Useful combinations of three items have been found by  blackpyre and Silva
Shado.  No-one knows what use the mysterious item might have, but it might have
some function so it has been included in the list of possible combinations as
detailed. (Many thanks again for these)

--------------
Chips location
--------------
L1  Bioenergetics Lab
L2  Bioenergetics Lab
L3  Isle West, north of trader camp

O1  Bioenergetics Lab
O2  Dowan, SE road
O3  Dowan, island to the south west

V1  Morgue Town, lower floor of sewers
V2  Red Mobster's building, south of Forever Land
V3  Dowan, south west wood

E1  Bioenergetics Lab
E2  Forever Land southeast field
E3  Muscle Cathedral southern wood


-------------------
Useful Combinations
-------------------
1323    Locates an enemy in stealth.
2132    Locates nearby enemies.
3211    Temporarily raises your chance of first strike.

1321    Draws an out-of-range enemy closer.
2132    Locates nearby enemies.
3213    Lowers encounter rate temporarily.

1313    Forces an underwater machine enemy to surface.
2132    Locates nearby enemies.
3221    Fixes chassis on broken vehicle parts.

1223    Battle item.  Hits enemies in stealth.
2132    Locates nearby enemies.
3311    Mysterious item.  Pleasantness increased.

1221    Battle item.  Hits enemies out-of-range.
2132    Locates nearby enemies.
3313    A mysterious item.

1213    Battle item.  Hits underwater enemies.
2132    Locates nearby enemies.
3321    A mysterious item.

1211    Battle item.  Hits airborne enemies.
2132    Locates nearby enemies.
3323    A mysterious item.

1133    A mysterious item.
2211    Draws the enemy's attention to the user.
3322    A mysterious item.

1133    A mysterious item.
2212    Turns the enemy's attention to the hunter.
3321    A mysterious item.

1133    A mysterious item.
2221    Prevents enemies from fleeing 80% of the time.
3312    A mysterious item.

1133    A mysterious item.
2311    Extinguishes fire.
3222    Detects buried items on the field.

1133    A mysterious item.
2312    Neutralizes acid.
3221    Fixes chassis on broken vehicle parts.

1133    A mysterious item.
2321    Neutralizes poison.
3212    No encounters with low-level foes temporarily.

1231    Battle item.  Hits sheltered enemies.
2322    Cures stun.
3113    Increases turn rate during battle.

1133    A mysterious item.
2322    Cures stun.
3211    Temporarily raises your chances of first strike.



ASSEMBLY DETAILS
-------------------------------------------------------------------------------
LLLLLLL   OOOOOOO   VVVVVVV   EEEEEEE    RESULT           DESCRIPTION
-------------------------------------------------------------------------------
L1 Chip   O1 Chip   V1 Chip   E1 Chip    LOVE Mach 1111   Battle item
                                                          (explosive)
                              E2 Chip    LOVE Mach 1112   Battle item(beam)
                              E3 Chip    LOVE Mach 1113   Battle item(sonic)

                    V2 Chip   E1 Chip    LOVE Mach 1121   Battle item. Sets
                                                          target on fire
                              E2 Chip    LOVE Mach 1122   Battle item(electric)
                              E3 Chip    LOVE Mach 1123   Battle item(ice)

                    V3 Chip   E1 Chip    LOVE Mach 1131   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 1132   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 1133   A mysterious item
-------------------------------------------------------------------------------
          O2 Chip   V1  Chip  E1 Chip    LOVE Mach 1211   Battle item. Hits
                                                          airborne enemies
                              E2 Chip    LOVE Mach 1212   Battle item. Hits
                                                          underground enemies
                              E3 Chip    LOVE Mach 1213   Battle item. Hits
                                                          underwater enemies

                    V2  Chip  E1 Chip    LOVE Mach 1221   Battle item. Hits
                                                          enemies out of range
                              E2 Chip    LOVE Mach 1222   Battle item. Hits
                                                          high altitude enemies
                              E3 Chip    LOVE Mach 1223   Battle item. Hits
                                                          enemies in stealth

                    V3 Chip   E1 Chip    LOVE Mach 1231   Battle item. Hits
                                                          sheltered enemies
                              E2 Chip    LOVE Mach 1232   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 1233   A trumpet-like wind
                                                          instrument (same as
                                                          bugle)*
-------------------------------------------------------------------------------
          O3 Chip   V1 Chip   E1 Chip    LOVE Mach 1311   Forces an airborne
                                                          machine enemy to land
                              E2 Chip    LOVE Mach 1312   Unearths an
                                                          underground enemy
                              E3 Chip    LOVE Mach 1313   Forces an underwater
                                                          machine enemy to
                                                          surface

                    V2 Chip   E1 Chip    LOVE Mach 1321   Draws an out-of-range
                                                          enemy closer
                              E2 Chip    LOVE Mach 1322   Forces all high
                                                          altitude machine foes
                                                          to descend
                              E3 Chip    LOVE Mach 1323   Locates an enemy in
                                                          stealth

                    V3 Chip   E1 Chip    LOVE Mach 1331   Exposes a sheltered
                                                          enemy
                              E2 Chip    LOVE Mach 1332   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 1333   It doesn't seem to do
                                                          anything at all

-------------------------------------------------------------------------------
LLLLLLL   OOOOOOO   VVVVVVV   EEEEEEE    RESULT           DESCRIPTION
-------------------------------------------------------------------------------
L2 Chip   O1 Chip   V1  Chip  E1 Chip    LOVE Mach 2111   It can't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 2112   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 2113   It doesn't seem to do
                                                          anything at all

                    V2 Chip   E1 Chip    LOVE Mach 2121   Removes mushrooms
                              E2 Chip    LOVE Mach 2122   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 2123   It doesn't seem to do
                                                          anything at all

                    V3 Chip   E1 Chip    LOVE Mach 2131   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 2132   Locates nearby
                                                          enemies
                              E3 Chip    LOVE Mach 2133   It doesn't seem to do
                                                          anything at all
-------------------------------------------------------------------------------
          O2 Chip   V1  Chip  E1 Chip    LOVE Mach 2211   Draws the enemy's
                                                          attention to the user
                              E2 Chip    LOVE Mach 2212   Turns the enemy's
                                                          attention to hunter
                              E3 Chip    LOVE Mach 2213   Prevents certain
                                                          enemies from self-
                                                          destructing

                    V2  Chip  E1 Chip    LOVE Mach 2221   Prevents enemies from
                                                          fleeing 80% of the
                                                          time
                              E2 Chip    LOVE Mach 2222   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 2223   It doesn't seem to do
                                                          anything at all

                    V3 Chip   E1 Chip    LOVE Mach 2231   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 2232   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 2233   It doesn't seem to do
                                                          anything at all
-------------------------------------------------------------------------------
          03 Chip   V1  Chip  E1 Chip    LOVE Mach 2311   Extinguishes fire
                              E2 Chip    LOVE Mach 2312   Neutralizes acid
                              E3 Chip    LOVE Mach 2313   Restarts a vehicle
                                                          from shutdown

                    V2  Chip  E1 Chip    LOVE Mach 2321   Neutralizes poison
                              E2 Chip    LOVE Mach 2322   Cures stun
                              E3 Chip    LOVE Mach 2323   It doesn't seem to do
                                                          anything at all

                    V3 Chip   E1 Chip    LOVE Mach 2331   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 2332   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 2333   It doesn't seem to do
                                                          anything at all

-------------------------------------------------------------------------------
LLLLLLL   OOOOOOO   VVVVVVV   EEEEEEE    RESULT           DESCRIPTION
-------------------------------------------------------------------------------
L3 Chip   O1 Chip   V1  Chip  E1 Chip    LOVE Mach 3111   Increases Attack
                                                          during battle
                              E2 Chip    LOVE Mach 3112   Increases attack
                                                          during battle
                              E3 Chip    LOVE Mach 3113   Increases turn rate
                                                          during battle

                    V2 Chip   E1 Chip    LOVE Mach 3121   Increases turn rate
                                                          during battle
                              E2 Chip    LOVE Mach 3122   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 3123   It doesn't seem to do
                                                          anything at all

                    V3 Chip   E1 Chip    LOVE Mach 3131   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 3132   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 3133   It doesn't seem to do
                                                          anything at all
-------------------------------------------------------------------------------
          O2 Chip   V1  Chip  E1 Chip    LOVE Mach 3211   Temporarily raises
                                                          your chances of First
                                                          Strike
                              E2 Chip    LOVE Mach 3212   No encounters with
                                                          low-level foes
                                                          temporarily
                              E3 Chip    LOVE Mach 3213   Lowers encounter rate
                                                          temporarily

                    V2 Chip   E1 Chip    LOVE Mach 3221   Fixes chassis on
                                                          broken vehicle part
                              E2 Chip    LOVE Mach 3222   Detects buried items
                                                          on the field
                              E3 Chip    LOVE Mach 3223   It doesn't seem to do
                                                          anything at all

                    V3 Chip   E1 Chip    LOVE Mach 3231   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 3232   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 3233   It doesn't seem to do
                                                          anything at all
-------------------------------------------------------------------------------
          O3 Chip   V1  Chip  E1 Chip    LOVE Mach 3311   A mysterious item
                                                          Pleasantness
                                                          increased
                              E2 Chip    LOVE Mach 3312   A mysterious item -
                                                         *Manliness increased!
                              E3 Chip    LOVE Mach 3313   A mysterious item -
                                                         *Sweetness increased!
                    V2 Chip   E1 Chip    LOVE Mach 3321   A mysterious item -
                                                         *Passion increased!
                              E2 Chip    LOVE Mach 3322   A mysterious item -
                                                         *Motivation increased!
                              E3 Chip    LOVE Mach 3323   A mysterious item -
                                                         *Heals you 1 point
                                                          per use.
                    V3 Chip   E1 Chip    LOVE Mach 3331   It doesn't seem to do
                                                          anything at all
                              E2 Chip    LOVE Mach 3332   It doesn't seem to do
                                                          anything at all
                              E3 Chip    LOVE Mach 3333   It doesn't seem to do
                                                          anything at all
-------------------------------------------------------------------------------

* All these item descriptions are thanks to Paull


-------------------------------------------------------------------------------
9. DR. OPTICA'S LAB  (Located at the northern most point of the lake.)
-------------------------------------------------------------------------------

Assembles lenses

--------------
LENS LOCATIONS
--------------

1. Talk to Dr Solomon: in Junkyard to get a Camera Lens.
2. Talk to Sebastian in Beldaire Mansion entrance hall to get a Glasses Lens.
3. Buy from Alice One W. trader camp: trader outside right hand tent sells Ruby
   Lens for 5000g.
4. From Danny at Forever Land. He will be in the garden.  You agree to plough
   the field for planting potatoes. (You don't actually do anything!) He gives
   you Solar Lens.

NOTE: it may be that you have to get the lens from Sebastian last of all, and
he may not be in the entrance hall.  You can find him in one of the rooms.
(Credit to  blackpyre and Silva Shado)


-------------
LENS ASSEMBLY
-------------

------------------------------------------------------------------------------
SOLAR LENS       Lens 2         Lens 2          Lens 3          Result!
------------------------------------------------------------------------------
Solar Lens       Ruby Lens      Glasses Lens    Camera Lens     Lens Saber 1
                 Ruby Lens      Camera Lens     Glasses Lens    Lens Saber 2
                 Glasses Lens   Ruby Lens       Camera Lens     Lens Saber 3
                 Glasses Lens   Camera Lens     Ruby Lens       Lens Saber 4
                 Camera Lens    Ruby Lens       Glasses Lens    Lens Saber 5
                 Camera Lens    Glasses Lens    Ruby Lens       Lens Saber 6
------------------------------------------------------------------------------
Title          Attack       Description                            Used by
------------------------------------------------------------------------------
Lens Saber 1:   242          Melee lens weapon: explosive          Rashid
Lens Saber 2:   242          Melee lens weapon: stuns bio enemies  Rashid
Lens Saber 3:   242          Melee lens weapon: beam               Rashid
Lens Saber 4:   242          Melee lens weapon: sonic              Rashid
Lens Saber 5:   242          Melee lens weapon: fire               Rashid
Lens Saber 6:   242          Melee lens weapon: electric           Rashid
------------------------------------------------------------------------------


-------------------------------------------------------------------------------
RUBY LENS       Lens 2         Lens 2          Lens 3          Result!
------------------------------------------------------------------------------
Ruby Lens       Glasses Lens  Solar Lens      Camera Lens     Bazooka Laser 1
                Glasses Lens  Camera Lens     Solar Lens      Bazooka Laser 2
                Solar Lens    Glasses Lens    Camera Lens     Bazooka Laser 3
                Solar Lens    Camera Lens     Glasses Lens    Bazooka Laser 4
                Camera Lens   Glasses Lens    Solar Lens      Bazooka Laser 5
                Camera Lens   Solar Lens      Glasses Lens    Bazooka Laser 6
------------------------------------------------------------------------------
Title           Attack Description                                   Used by
-------------------------------------------------------------------------------
Bazooka Laser 1  242   Ranged lens weapon: hits airborne enemies      Charlene
Bazooka Laser 2  242   Ranged lens weapon: hits underground enemies   Charlene
Bazooka Laser 3  242   Ranged lens weapon: hits underwater enemies    Charlene
Bazooka Laser 4  242   Ranged lens weapon: hits out-of-range enemies  Charlene
Bazooka Laser 5  242   Ranged lens weapon: hits high-altitude enemies Charlene
Bazooka Laser 6  242   Ranged lens weapon: hits enemies in stealth    Charlene
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
GLASSES LENS    Lens 2         Lens 2          Lens 3          Result!
------------------------------------------------------------------------------
Glasses Lens    Camera Lens    Ruby Lens       Solar Lens       Lens Saber 7
Glasses Lens    Camera Lens    Solar Lens      Ruby Lens        Bazooka Saber 7
------------------------------------------------------------------------------
Title           Attack Description                                   Used by
-------------------------------------------------------------------------------
Lens Saber 7     242   Melee lens weapon: ice                         Rashid
Bazooka Laser 7  242   Ranged lens weapon: hits sheltered enemies     Charlene
------------------------------------------------------------------------------



===============================================================================

3. BARS AND WHAT TO DO IN THEM .......................................... 0122

===============================================================================

1. Sell things. Many items that you acquire from monster drops can be sold to
the bartender for a better price than at a shop.  I don't know why.  It just is
that way.

2. Illegally download music.  Get this from the jukebox and play it back at
any time from the satcom.  You can also listen to the music by selecting the
track from the jukebox.  Try it out.

3. Download a videogame.  One is called crossfire.  Have a go playing it if you
like.  It costs 100g a go on the machine.  You can win cash if you are good
at this.  I didn't bother with it as there are better ways to get money, but
some people are very good at it.  Your score will be recorded in the end game
stats, and you can win special items from this.

4. Bet.  The other down-loadable game is called Frog race.  Bet on a frog to
win.  Or lose.

5. Drinking competition. Accept a challenge to a drinking game.  The drinking
one is available in some bars and you can select whoever you want to play it.

6. Dance. Another mini-game.  There are rewards for this one.  The usual
matching the button presses.  But it is not that easy. Especially if you have
been drinking.

7. Stay at the inn. Some bars have inns upstairs.  There are usually three room
rates and some rooms have treasure in them.  One will often have a mosquito,
which bites and unless you possess the Fly Spray in your inventory you lose
1 HP.  [Big deal!]

8. Buy a drink for yourself.  Obviously.  Talk to the bartender and you can buy
a drink.  The names of the drinks are fun, and each one the Hunter drinks will
get a different reaction from him. Worth having one of everything, especially
as they are cheap.

9. Buy a round. If you are feeling flush you can buy drinks for everyone at the
bar.  This is expensive and so far I have not found out what effect, if any,
this might have. Except that it makes everyone friendly and you end up spending
loads of money if you try this at every bar.  Which, of course, I have.  Easy
come, easy go. (I am convinced that this yields another title, but if it does,
I haven't any evidence...yet.)

10. Chat/Trigger an EVENT.  Talk to the people there.  Sometimes you will find
useful information about local monsters and the best weapons to use.
Sometimes talking to people or entering a bar will trigger an event.



===============================================================================

4. BIG MEDALS: THE FULL LIST BUT ARE THEY WORTH THE EFFORT? ............. 0123

===============================================================================

ALERT: Confirmed glitch, which makes it impossible to get all the 80 Big Medals
This is the full story of the BIG MEDALs and the attempts by the Metal Saga
message board at GameFAQs to discover the truth.

The issue of the 80 BIG MEDALs, which can be found in various places throughout
the world of Metal Saga, has vexed just about everyone who has  played the
game.  In fact a member of the message board asked about them in an e-mail
written to Atlus.

With Dimon101's permission I reprint the BIG MEDAL question and their answer:

"The 80 BIG MEDAL quest (if it is 80 medals?). We are all aware that you give
these medals to the guy in the Junkyard's warehouse.  The only problem is one
of the players said there is a possible bug that makes getting all 80
impossible.

He stated that, "When you pick up the one in junkyard, the one from Hell's Keep
disappears".  It would help us all if we could have a complete list of where
they are all to see if there is a way to actually get them all, as no one yet
has found a way to receive all of them at this time."

From Michael Meeker at Atlus.com
"We are not aware of any such bug in the game.  If it exists, then we deeply
regret the inconvenience; however, we were able to find all the Medals in the
game without encountering any trouble like that.  Unfortunately, there is no
list of the Medal locations."

So they say it is possible to get them all, but no-one seems to have done so,
so I do not know what the reward might be if you do get them all.  However this
is not the whole story.

There appear to be certain conditions for getting some of them, for example,
having no money when entering LORELEI BAY for the first time, and removing your
weapons and armour before entering the Muscle Cathdral, which are annoying to
do or remember and given the lack of an end result it hardly seems worth the
extra effort.

TemplarKnight recently confirmed the pointlessness of the BIG MEDAL quest on
the Metal Saga message boards:

" The "medal bug" works both ways.  You can either choose to get the one that
is in the barrel in Junkyard, or the one inside HK inn (check fire
extinguisher).  You can't get both, because when you get one of the above, the
other one disappears."

This confirms that you cannot get all 80 BIG MEDALS, and the only point of
giving them to the medal collector in JUNKYARD is to prevent your storage from
getting cluttered up with BIG MEDALs.

ANSWER to question then is NO.  They are not worth the effort.


Yet for some stupid reason I cannot stop myself from collecting them...and if
you still want to get all I have included the locations in the walkthrough.


UPDATE In trying to complete this FAQ I also wrote to Atlus and asked about the
reward for the Big Medal quest and  Michael Meeker also gave an answer to this.
Since it has been the subject of such heated debate I have hidden the answer
near the end of the FAQ. Find it if you really want to know! (February 24th
2007)


================================
FULL LIST OF BIG MEDAL LOCATIONS
================================
With grateful thanks to TemplarKnight who did all the work, posted the list on
the `Metal Saga message board, and gave me permission to use it here.

BIG MEDAL Location Guide.
-------------------------
Press Control + F, or Command +F (macs) and write in the code to track down the
location of every Big Medal.

--------
Junkyard
--------
#01 Drum opposite of the hunter's office (*Condition: you haven't taken the
medal in Hell's Keep Inn.)
#02 The well in front of Dr. Mortem's Lab.
#03 The end of the corridor with the junk pile in Dr. Mortem's lab
#04 Outside your house on the second floor, search the air conditioning unit.

-------
Newfolk
-------
#05 The steel pipes in the middle of town.
#06 The corner of the fence behind the bar at the top left of town.
#07 The plant in the inn's hallway.
#08 The trash can in the kitchen in Misha/Kiriya's house.

-------------------
Abandoned Buildings
-------------------
#09 Building 1, locker outside the 2nd floor elevator.
#10 Building 2, take the left door and follow the stairs to floor 2 and 3, then
take the other stairs back to floor 1, in the lockers.
#11 Building 3, locker outside the 2nd floor elevator.

---------
East Zero
---------
#12 On the bed of the house to the south of the bar.
#13 In the water trough just behind the buildings to the right of the town
entrance.

-------
Bio Lab
-------
#14 2nd floor in a locker in the first room to the right.
#15 2nd floor in a locker in the last room to the right.

--------
Beldaire
--------
#16 The old lady's house, 2nd floor, search the bed.
#17 The old lady's house, 2nd floor, search the cabinets.
#18 Search the bench in front of the house to the right of the Inn.
#19 The right-hand fountain outside Arthur's House.
#20 Arthur's House, 1st floor, left wing, first room on the right, search the
sink.
#21 Arthur's House, 1st floor, left wing, second room on the right, search the
china cabinet.
#22 Arthur's House, 1st floor, right wing, second room on the left, search the
cabinets.
#23 Arthur's House, 1st floor, right wing, third room on the left, search the
cabinets.
#24 Arthur's House, 2nd floor, top hallway, first room from the right, search
the books on the desk.

------------------------
Colonel Blueberry's Fort
------------------------
#25 Second floor switch room, search the lockers.
#26 Second floor switch room, search the lockers.

--------
Torikami
--------
#27 The corner of the fence left of the entrance of town.
#28 The red box on the left of the inside of the equipment shop.
#29 The middle section of the steps to Kaede's house.
#30 The broken Lamp on the right, just over the bridge to Kaede's House.
#31 The gong in the house to the left of Kaede's house.

-----------
Morgue Town
-----------
#32 The vending machine outside.
#33 2nd floor down, lockers in the 2nd room on the left.
#34 3rd floor down, lockers in the 3rd room on the left.

---------
Alice One
---------
#35 The cactus to the right of the Hunter's Office.
#36 The fire extinguisher at the end of the hall in the Inn.

---------------------------
Continental Railroad Tunnel
---------------------------
#37 Search the backhoe to the right of the tunnel.

---------------
Monkey Mountain
---------------
#38 Search the fence with towels hanging from it.

------------------------------
Continental Railroad Extension
------------------------------
#39 The locker in the building to the right.
#40 Between the piles of dirt to the left.

---------
Neverland
---------
#41 To the left of the building outside.
#42 The desk on the back wall of Robby's shop.
#43 The end of the hallway on the first floor.
#44 The locker in the first room on the first floor down.
#45 The shelves in the food room on the second floor down (sweet potato room).
#46 The room with the kid with the hair on the second floor down, search the
boxes.
#47 The room with the kid with the hair on the second floor down, search the
shelves.

-----
Dowan
-----
#48 Search the shelves in the repair garage.
#49 In front of the house farthest to the right from the item shop.
#50 On the top right of the big block of metal containers on the way to Shaka
Khan.
#51 To the left of the door leading down to Shaka Khan's lair.

-------------------------
Father Muscle's Cathedral
-------------------------
*NOTE: Unequip all of your items before entering the cathedral or else you
can't get a medal.

#52 Locker on the top wall of the training room.
#53 The picture of Father Muscle on the first room to the right on the second
floor.
#54 In the "executive testing" room, search the first tanning bed.
#55 There's a box outside of the tanning room where the medal will be if you
unequipped your items (confirmed).

-----------
Lorelei Bay
-----------
#56 The left wall inside the equipment shop.
#57 The trash can outside on the right of the equipment shop.
#58 The trash can inside the first house on the top level of town.
#59 The sink in the old man's house where you pick the lock.
#60 On the back of the lighthouse near Muscle Training #3.

------------------
Dr. Palms Tank Lab
------------------
#61 Dr. Palm's Desk.
#62 The nightstand in Dr. Palm's Room.

--------------
Scavenger Isle
--------------
#63 The lookout tower on the top right of town.
#64 The middle barrel in the barrel pushing area.
#65 The right shelf behind the armor Tile/ammo refill dude.
#66 The 3 metal pipes to the left of the guy fishing.

----------------
Doc Optica's Lab
----------------
#67 The sink by the stairs.
#68 The right of the sink.
#69 The rack to the right of the paper targets downstairs.

---------------
Retirement Home
---------------
#70 In the middle room on the right, search the lockers.
#71 In a box in the basement (*Condition: You can't have given MC Hamir money
yet - confirmed)
#72 In a box in the basement (*Condition: You can't have been mugged by the
Denture gang yet, OR have had no money on you for them to steal)

--------------
Wilco's Garage
--------------
#73 The back of the truck outside the garage.
#74 Under the sink in Wilco's room.

----------
Fort Gears
----------
#75 The tank on the top right of town.

-------------
Antitank Fort
-------------
#76 Search the crate in the empty yard in the top middle of town.
#77 Search the barrels in the middle of the tent to the lower right of town.

-----------
Hell's Keep
-----------
#78 Search the trashcan outside the bar.
#79 Search the dead end at the top of town.
#80 It's in the fire extinguisher in the inn, but only if you haven't taken the
medal from the junkyard.



===============================================================================

5. ENDINGS AND HOW TO GET THEM  (TAKE YOUR PICK!) ....................... 0124

===============================================================================

There are a number of possible endings to the game.  Although I have written
about some already in the place accounts, this is a detailed account of all but
one.  So far as I am aware there are 11 possible endings.

   1. Mechanic: 3
   2. Marriage: 2
   3. Muscle: 2
   4. End of the World: 2
   5. Save the World: 2


==========================
1. MECHANIC: THREE ENDINGS
==========================

-------
a) NINA
-------
The game begins with a woman (your mother) called NINA asking you if you want
to become a hunter.  When she finishes talking there are two options:

"I'm going to become a hunter/I'll be a mechanic."

If you choose to be a mechanic.....the game ends!

Nina: So? Will you try out something more stable than being a hunter?
Hunter: I'm going to become a hunter.
        OK. I'll be a mechanic.

Choose the second option.

New screen with Nina and "Hunter" in the garage workshop talking, standing on
either side of a tank.

Nina: It looks like my little boy is all grown up now. you are my son, after
      all, so it only makes sense that you'd become the best mechanic around.
      I've always believed in you.

New screen with  Eddy and Emily talking at the table upstairs in the garage.

Eddy:  He's really settled down you know?
Emily: You mean "Hunter"?
Eddy:  Yeah. You'd think he was born to be a mechanic.
Emily: To be a ---  You know Dad, "Hunter" is working really hard.
Eddy:  I know...Nina's a good teacher.  I'm sure he'll be the best mechanic
       around.  But he's my son too...I always thought he's make a good hunter.
Emily:  ......
Eddy:  What?
Emily: Are you actually jealous?
Eddy:  Huh?  Well, how can I say this..? I guess I'm jealous...Maybe a little.
       When he was a kid, he always ran around saying, "I wanna be a hunter
       like Daddy when I grow up!"...I guess I just got my hopes up.
Emily: .....
Eddy:  It's his life, though.  He can make his own decisions.  Being a hunter
       is far from easy..As a parent, it is nice not to be worried about him
       dying...I guess.


Black screen: message
----------------------
And so "Hunter" inherited the family business, spending his life as a mechanic.
He would never fight a giant flying manta ray...Nor would he find a pet dog
with heavy artillery on its back.  No.  He wouldn't even encounter a cult of
body-builders obsessed with ab toning and proper waxing techniques.

Truly "Hunter" lived one of the most boring lives ever imagined.  Sure, he
eventually gets married and has a few kids, who go on to lead equally dull and
boring lives.  And, of course he dies quietly in bed.  But.every man dies---not
every man truly awakens an attractive female robotic weapon designed long ago
by scientists that time forgot.  "Hunter didn't anyway.  That's for sure.

This is the first of many possible game endings


------------------
b) EMILY: Ending 1
-------------------
At any time, by talking to your sister EMILY, you can also choose to be a
mechanic. At any time when you speak to Emily you get 4 options:

I'm just taking a break
I've quip being a hunter
I came to see you
Nothing really

Select the second.

Emily:  What!? You'd really give up your dream of being a hunter?
Hunter: Ha ha. I'm just kidding
        Yup. It was just a dream

Select the second

Emily:  If you've made up your mind, then I can't stop you, but...
        Don't you think you should save before you make any rash decisions?
Hunter: Yes.  Save early, save often!
        Saving is for chumps

Select the second

Emily: I guess you're really serious about this. Welcome home.


Black screen: message
---------------------
And so...(Hunter) retired from the thrilling world of being a hunter
It's said that he led a dull and boring life in relative peace.

It wasn't so bad really, once he learned how to tune out the soul-crushing
shame and guilt that came about when he gave up on life before it ever really
got started.  Sucks to be y--, er, him. I guess.


--------------------------------------------------------
c) EMILY: Ending 2: post Ziggurat and successful outcome
--------------------------------------------------------
After the game has ended and you have a gold star, use this save file to see
another mechanic ending.  It starts the same as before but continues and
finishes differently.

As before, speak to Emily.

I'm just taking a break
I've quip being a hunter
I came to see you
Nothing really

Select the second.

Emily:  What!? You'd really give up your dream of being a hunter?
Hunter: Ha ha. I'm just kidding
        Yup. It was just a dream

Select the second

Emily:  If you've made up your mind, then I can't stop you, but...
        Don't you think you should save before you make any rash decisions?
Hunter: Yes.  Save early, save often!
        Saving is for chumps

Select the second

Emily:  MOM! Hunter's come back home!

New Screen: the family sitting round the dining table

Eddy:  ...And that's what happened. Things were pretty serious this time.
Emily: That's incredible, Dad.
Nina:  ...I know it's easy to forget when you're running on adrenaline...But,
       next time at least warn me that you'll be coming home.
Eddy:  Y-Yeah, sure.
Nina:  What about you, Hunter?  I'm sure you've got some stories to tell.  Fill
       us in on all the things you've seen and done around the world.

End credits.

Then when you select the "See you again" on screen  message:

Nina: So, you want to be a hunter? (Not this again...)


Black Screen: Message
---------------------
Hunter's exploits will continue as long as there's still a world that can
support his love of adventure.


========================
2. MARRIAGE: TWO ENDINGS
========================

--------
a) MISHA
--------
You can marry Misha, and give her gifts.  If you marry her the game will end.
But it is worth while seeing it.

When you go to see Misha at any point in the game (in the garage at Newfolk),
you get three options;

Wanna see the world
Let's tie the knot
Never Mind


Select the second option.  If Kiriya is with you there are additional comments

Kiriya: What the hell? You never told said anything about this!
Misha:  ......
Hunter: ......
Misha:  ......
Hunter: ......
Misha:  Ummm..Alright. Count me in.
Kiriya: What!?
Misha:  Oh. but would you like to save first. just in case?

Two options: select the second
A prenup--good idea
Nah. I'm ready

Misha:  OK. if that's what you want.
Hunter: ......

New scene: with Misha's parents upstairs

Misha: ...So that's why we're here
Hunter:  ......
Nikolai:  I see. Basically, it's the "Please let me marry your daughter"
          scenario.  Wow, that brings back memories.  I did that too back in
          the days.  (He stands flapping his arms up and down?!)
Martha:   Oh my. I never knew that.
Nikolai:  ........Anyhow.  I'm OK with it, but it's not what I think that
          matters.  What's really important is that you two truly want to be
          together.  Right dear?
Martha:   I agree.  But, shouldn't we consult Hunter's parents too?
Nikolai:  Yes..Leave that to me.

New Scene: with everyone at Junkyard garage dining table

Nikolai:  ...So, that's the story.  What do you two think?
Eddy:     Hmm.  I have no reason to object. If those two have made up their
          minds, then it's fine with me. You've already given them your
          blessing, right?
Nikolai:  Yes, we have.  We're very excited for them.
Eddy:     Nina, what do you think?
Nina:     I don't know what to think.  It's so sudden.
Martha:   There's nothing to worry about!  Our daughter is a very hard worker!
          She could be your apprentice!
Nina:     I'm sure that's true. with you as her father.
Nikolai:  She's well-trained I guarantee it.  Misha and Hunter would make a
          great team!  She can work in the shop while he manages the business.
Nina:     I'm not worried about that...I just want them to be happy.
Nikolai:  Well, it's decided then.

New Scene:  with Dr Mortem, addressing everyone, and Misha in a wedding dress
            and Hunter in a black suit and red bow tie, and black helmet.

Dr. Mortem: Technically, I'm supposed to say something profound here...but I
            doubt anyone would understand it.  So let's just skip ahead...
Misha:      .......
Hunter:     .......
Dr. Mortem: Unless there are any objections...yada,yada,yada.
            I now pronounce you husband and wife.  Heeheeee!


Black screen with bells ringing.  Screen message reads:
-------------------------------------------------------
And so, Hunter and Misha were happily married.  Misha became Nina's apprentice,
and Hunter took over managing the garage. Their business grew, and they started
a franchise known as Spiffy Tube, which boasted a 10-minute ammo change that
left the competition in the dust.  Spiffy Tube grew rapidly, popping up across
the landscape, until it was the subject of a news expose titled "Crooked Arms
Dealers" which sent the company into financial ruin.

Hunter once again resumed his role as a hunter, this time training a new
generation in the subtle art of garbage picking.


--------
b) RACHEL
---------
You can also marry Rachel.  You have to give her a wedding dress and not have
Misha in your party when you go to visit her to see the dress.  The conditions
are quite difficult to meet, but thanks to Ernie, this is exactly how!

1. You must complete Jack's scenario to be given Rachel's pendant.
2. Buy her a wedding dress at the Anti-tank fortress, (you must also first have
   bought her a closet or chest).
3. Go to her room behind the bar in Junkyard, and enter as many times as needed
   to get her to wear the dress. This depends on how many other dresses you've
   given her, and it might take a while!
4. After hearing her comments, go out and reenter as many times as it takes
   until you get Hunter saying (as he's coming in the door) "Do you have a
   wedding dress?"
5. She goes into a spiel about how it is odd owning a wedding dress, etc, you
   must respond with "here's one who will".

THE MARRIAGE
http://www.youtube.com/watch?v=z9hONzk9O6A&feature=channel_page


Black screen with bells tolling  Screen message reads:
-------------------------------------------------------
And so, Hunter was happily wedded to Rachel forever. Things went well, though
it took time for Hunter to adjust. In an ironic twist of events, Rachel spent
most of her time at home, while Hunter could usually be found at the bar.


===========================
3. MUSCLE CULT: TWO ENDINGS
===========================

------------
a) JOIN CULT
------------
When you go to MUSCLE CATHEDRAL you can choose to join the cult.  If you do
that the game will, of course, end.

Every time you are asked a question choose the reply saying that you want to
join the cult.  Eventually you will be in a room having been told to visit
Father Muscle in his room upstairs.  Exit from the room you are in and you
are in a corridor.  Go through the large double doors at the end and and up the
stairs, to the top and along this corridor, and through the doors at the end.
Up more stairs.

Straight on and through the doors at the end.  This is Father Muscle's room.
Agree to take the executive test.  There is a scene.  Watch this and wait as
you are told.  The two people emerge completely altered to look just like the
rest of the muscle girls and boys.  Now it's your turn.  Go on in and on to the
device.  You still have a choice.  Say: I don't mind if I do.

You get a scene of all 3 of the group posing in very skimpy clothing and the
dog just sitting wagging his tail.

I had Charlene and Misha and that was fun: Charlene was very buff!  The screen
message reads:

..From that day forward (HUNTER) lived life as a devoted follower of Gluteus
Maximism. Every day he and the party followed a strict ascetic code: "Wake up,
eat six pounds of ground hamburger.  Do sit-ups.  Go to the gym and work upper
body.  Jog five miles.  Do push-ups.  Eat a sensible lunch.  Flex in the mirror
and adjust afternoon jog accordingly.  Go back to the gym to work lower body.
One hundred squat thrusts.  Participate in steak-eating context (dinner).  Then
continue light exercise until bed. "

So it is written so shall it be done.  Thanks be to bod.


--------------------------
b) LOSE ANY BATTLE TO CULT
--------------------------
The same ending will play if you lose any battle against the Gluteus Masimism
guys and gals.

You will see a picture of Hunter and whoever else he has in the party flexing
their pecs in not much clothing, + dog wagging his tail, and the same message
as before.

..From that day forward (HUNTER) lived life as a devoted follower of Gluteus
Maximism (etc.) So it is written so shall it be done.  Thanks be to bod.


====================================================
4. END OF THE WORLD: EARTH IS DESTROYED: TWO ENDINGS
====================================================

And a third if you refuse to help Leon?

---------
a) TIAMAT
---------
Use the self deestruction code to blow up everything.  The code is 3476, which,
when translated into Japanese is a word meaning Sayonara! [Goodbye]
(Thanks to Dimon101 for confirming this.)

This is a unique ending, which is different from the Ziggurat one.  Here it is
in full in case you would prefer to read about it rather than actually go to
the bother of traipsing through Tiamat to get it.

Transport into Tiamat and go through into the room with the two transport pods.
Take the one on the left, then out of the next room though the door to the
bottom left, and you should be at the lift.

Take the lift up to Floor 4.  Go straight through here.  This is the Tiamat
control room.

Go forward and a message will come on screen

**** Self-destruct sequence initiated.
**** Currently standing in Wait Mode.
**** Please enter key code to continue with the final phase

Enter Key Code?

Two options: Guess I'd better/Ha! No way!

Select the first option.  (Are you feeling depressed right now?  Yay.  Let's
blow up the world!)

A new screen comes up for you to enter the password.

Enter the numbers: 3476 using the directional buttons.  Press Unlock and it
says disabled.  Exit the screen and a message appears to say:

Key Code confirmed.
Initiatating the final phase of self-destruct procedure...

After a few seconds of red lights and sirens wailing you see the earth and a
bright red flash.  And that dear friends is how the world ended.
There is no message.  Just the credits.


-----------
b) ZIGGURAT
-----------
If you do not manage to defeat the missile in the Ziggurat then the end is not
pleasant.

" The missile rose high into  sky where it exploded with a thunderous roar.
Within a week. 90 percent of Earth's human population died. Shortly thereafter,
the history of mankind came to an end. Most people simply lost consciousness
and never woke again. But for those who were less fortunate, their remaining
days were filled with pain and despair. No treatment for the bomb's effects was
ever found.

In man's absence, the reign of the cockroach began."


===============================
5. SAVE THE WORLD: TWO ENDINGS
==============================

If you defeat the missile but then fail to defeat Alex, which is quite possible
if you have lost all your tanks or used up all your ammo.  (And, if like me,
you have forgotten to bring a revitaliser.)

---------------------------
a) Inside Dr Mortem's Place
---------------------------
Dr. Mortem is seen next saying: By the power invested in him an electric shock.

You are brought back to life as usual only this time Eddy and Leon are
present!


Eddy:       ...I can't believe that thing actually brings back the dead.
Leon:       It's preposterous...
Dr. Mortem: Well that's a rude thing to say, sonny! Show some respect!
Igor:       I glad to dig him out of wreckage and bring him here. Igor happy.
Hunter:     .....
Eddy:       You did well, Hunter. ....Except for the whole dying part.
Leon:       We confirmed the missile's destruction, but...since Ziggurat
            started collapsing, we weren't sure what happened.
Eddy:       Alex came out a little worse for wear, so I sent him a few missiles
            of my own....Then I backed over him in the tank a few times for
            good measure.
Leon:       He's completely ceased functioning. Tthere is no chance of revival.
Eddy:       So the only thing we had left to worry ourselves sick about was
            you.
            ...Until Igor lumbered by, carrying your bodies.
Dr. Mortem: Hee hee! You're one of my favorite cadavers!  Stop by any time!
Eddy:       ...Not too soon we hope, right Doctor?
            Let's go home! Hey leon, need a lift?
Leon:       No, thank you.  I have the transport pod.
Eddy:       You sure?  This is last call.
Leon:       You two should hurry home.  You have a family that's worried about
            you.
Hunter:     .......
Eddy:       OK, then.  Let's go home...

New screen.  Inside garage.

Eddy:   Hey, we're home!
Emily:  It's Dad!..and Hunter too!  Welcome home!
Nina:   This is a nice surprise.  It's been a while since you were both home.
Eddy:   Hmmm...?  You're right.
        I think this is the first time that we've both come home together.
Hunter: .....
Eddy:   But, who cares!  It's time for us to relax...
Emily:  I agree.  You two must be hungry!  I'll get started on dinner.
Eddy:   Mmm...I haven't had a home-cooked meal in what seems like forever!
Hunter: ......
Nina:   We'll be right upstairs getting things ready.
Eddy:   Gotcha.  (Nina leaves)
Eddy:   Having a family is the most important thing...don't you think?
Hunter: ......
Eddy:   But, you saved more people than just us.  You saved everyone else, and
        all their families.  All over the world.
        ...'Course, none of them know about what you did.  So that kinda
        sucks..
Hunter: .....
Eddy:   But, I'm proud of you.  You should be too.

Black screen.  Upstairs at dining table

Eddy:   ...And that's when things got really serious...
Emily:  That's incredible Dad!
Nina:   ...I don't care how serious it was, you still should have called. At
        least let me know when you're planning to come back home, next time.
Eddy:   Y-Yes, dear.
Nina:   You shouldn't do all the talking.  What about Hunter?  Tell us about
        the things you've seen and the adventures you've had...
Hunter: .....

END


=================
b) SAVE THE WORLD
=================

The actual end. See the section on END GAME (at the end of the main
walkthrough) for details and your own game.



===============================================================================

6. EVENTS EXTRA (script details) ........................................ 0125

===============================================================================

   1. Charlene and Forever Land
   2. Marrying Rachel
   3. Emily's Suitor
   4. Dr. Mortem's "Challenge"
   5. Jack and Wayne
   6. Professor Grey and Hunter's New Arm
   7. Professor Grey and Scarlet
   8. Rosa and Carl
   9. Rosa and Tank and Carl
  10. Arthur and Rosa and Marriage
  11. Kiriya and Disassembler
  12. Nikolai and Growgaine
  13. Murasame in the Ziggurat
  14. Eddy helps out in the garage
  15. Rumoured Events
  16. Alpha's Tank Part


Unusual events abound and sometimes it is hard to know what triggers a
particular one. These are a few that I found mostly in the later stages of the
game, that are not directly story related.

-------
Rumours
-------
Because Metal Saga has no English guide book there is a lot of speculation
about the 800 events that the Atlus people say are in the game.  Although some
of these events may be very minor things, players know that there are many
different scenarios, so where possible I have recorded them in full.

Some of the events I have described in detail and others I am not sure about.
I have heard that they exist but have either not found them or not noticed
them.  Any further information on these events please let me know.

----------------------------
1. Charlene and Forever Land
----------------------------
I know this event happens as a number of posters on the GameFAQs message boards
have seen it and Atlus has confirmed it.  So far as I am aware this is
triggered by having Charlene in your party when you first visit Forever Land.
You have to keep entering and exiting on foot until Golem comments on Charlene.
You also must see the poster for Shahka Khan in Down Hunter's office and after
Golem leaves Forever Land defeat Khan with Charlene in your party.  For some
reason I have not yet been able to trigger this event.


------------------
2. Marrying Rachel
------------------
Despite the fact that I know this is possible, so far I have not managed to
persuade Rachel to marry Hunter.  Giving her gifts can be a problem because she
is not keen on female competition and so Misha must not be in your party when
you go and visit Rachel.  Also, when there are challengers waiting in the bar
she will not be in her room.  You must visit her without Misha.  To be on the
safe side I also ditched Charlene and Alpha but so far this has failed to
persuade her.

I have witnessed these conversations in my relentless pursuit of Rachel.

If you persist with the gifts and visiting her eventually I got this enigmatic
and puzzling conversation, though as yet I do not know how to trigger the
marriage.

After defeating all outlaws (not sure if this is essential), keep talking to
her until she says:

Rachel:  ....
Kiriya:  ....???
Rachel:  .....
Rashid:  ....Hm?
Rachel:  ....Well that's a little strange too.
Hunter:  ....?
Rachel:  It's nothing, never mind
Hunter:  ....

Me: ?????

She won't marry you if you do this
-----------------------------------
Go and see Rachel with the two girls and keep talking to Rachel until there is
a silent exchange then she says:

Rachel:  Huh...I understand
         Hunters are really popular with girls, aren't they?  Is that why you
         wanted to be one so badly?

Select:  Huh?/I'm a true playa'

Huh?

Rachel:  Oh please!  I'm really disappointed in you.  And you can forget about
         me, OK?  I'm not that type of girl!  Just go away--I'm very busy and
         there's a lot to take care of.

I'm a true playa'

Rachel:  ......
Hunter:  ......
Rachel:  ......
Hunter:  ......?
Rachel:  ......Oh, that's nice.  I'm sure a popular hunter like you could get
         any girl you wanted!  Don't let me waste any more of your time!
         ...I wouldn't want to keep you from meeting any "fly hunnies".
         Go and have fun with your floozies, OK?
         I hope you have a great life and lots of little hunter children...
         (...With all those bimbos, you could practically father an army.
         Jerk!)


-----------------
3. Emily's Suitor
-----------------
In the latter part of the game having defeated 30 outlaws, spoken to Emily
saying I came to see her, (the third option on screen), and after giving Emily
a few gifts, this event occurred.  (It can occur much earlier in the game so I
am not sure what the trigger might be.)

On the way out of the garage  someone runs up to the tank saying:

????:   Excuse me you must be ..Miss Emily's brother, right? W-Well, my name is
        Stan. Er, that is, there's something I'd like to talk to you about!
Hunter: ......
Stan:   D-Does miss Emily have um. a specific man in mind...I mean , does she
        have a boyfriend or you know..like that?
Hunter: ......

My sister?  I assume so.
My sister?  Ha! No way.
That's none of my business

Select the third option:
Stan:  Wha-huh?  It has to b-be one or the other...! Is she dating a guy or
       isn't she? This is an important turning point in my life!  It's my last
       chance...I have to know the truth!  B-But ...if her own brother doesn't
       know, then she probably doesn't!  there could still be hope!
       Yeeeeeeeeeaaahh-HA!  Woo!

He runs off. (I don't know if there is a sequel to this)


-------------------------
4. Dr. Mortem's Challenge
-------------------------
Towards the end of the game you will see a soldier in the graveyard outside Dr.
Mortem's church in Junkyard.  Speak to him and he says:

"That machine is incredible!  It brings back the dead with electric shocks!
So doesn't the machine deserve more credit than the doctor?"

An Agent in black is suddenly shown at the bottom of the steps saying:

"A device that revives the dead...? It must be from before the Great
Destruction. "

He disappears.

Go back inside the church and speak to Dr Mortem.  He says "Oh it's you again.
Did you bring any fresh corpses?"  when suddenly there is a loud crash.

Dr M:  Wh-What was that!?
Igor:  Doctor, sounds come from outside.
Dr.M:  Hurry, Igor!  We have to find out what happened.
Igor:  Yes doctor

They leave and you see them outside facing two soldiers.

Dr M:  Eh? Who're you people?
Biff:  Aha!  You must be Dr. Martin!
Dr. M:  ......
Igor:   ......
Montoya: Watch it, bro. I think we totally spooked these squares!
Dr. M:   (should I correct him?)
         ...What do you want?
Biff:   Heh, we don't want nothin' from you, we just need that machine, there!
Dr. M:  What!?
Biff:   You hand it over and we won't do nothing...But, if you don't...
        ...It's gonna get painful.  You follow me?
Montoya: Damn we're cool, bro!

Hunter and party appear outside the door of the church.

Dr M.   Oh Hunter!  You came at a great time!
Biff:   Huh...? Y-You hired a hunter? Dammit! How'd you know we were comin'!?
Montoya: Let's get 'em!
Biff:   I really didn't want to hurt you ...But, tht's the only way, now!
Dr. M.  This is your fight Hunter.  If anything happens, I'll fix you right
        up..

Dr. M and Igor leave and go back inside the church.

Biff: Yer not ready for this!

Fight!

After the fight a black screen shows, and then the Junkyard bar with Connie
and Clive sitting at a table.

Connie: ...Well, that certainly didn't work.
Clive:  Were you really expecting that much from them?
Connie: Hmph... No.
Clive:  I'm pretty sure that only the doctor can use the machine, anyway.  It
        wouldn't do us much good...
Connie: Boss doesn't seem too interested in this, either.
Clive:  Saves us time trying again, then! Shall we go back, now?
Connie: Yeah, Let's go.

Black screen.

Outside church with Igor and Dr M again

Dr. M:  Looks like we're safe now.  Good work Hunter!
Hunter: .....
Dr. M.  Taking my machine wouldn't have done them any good...Only I can use it.
        At least I have fresh bodies to experiment on now!

END

UPDATE: destynova1 raised an interesting additional point about this event:
what happens if you lose to Biff and Montoya?  I do not know.  If you do please
let me know and I can include the alternative event!


------------------------
5. Jack and Wayne Events
-----------------------
DERRINGER JACK: OUTLAW.  INCLUDES ALL THE POSSIBLE EVENTS

Go in to Junkyard bar and speak to Jack and he says: Hey kid..

An event scene is about to happen.

A hunter rushes in and says:

"..Derringer Jack, I presume?  We want the reward not your life..so don't
resist..and we won't kill ya.  ....Probably."

Jack  plays it cool, but they say they are not stupid.

Then the hunter says he sees how it is and how about this?

Another man comes in with Rachel held as hostage.

She cries Dad. Help! And "Ugh...Let go of me!!

Jack Rachel!
Hunter.....!

The hunter that is after Jack says:  You ARE Derringer Jack right?

Jack is silent..the hunter threatens him: If you care about your daughter
though..come outside and take this like a man.

Jack is silent and then leaps over the bar and tells Hunter it is his problem
and not to follow him out there.

Charlene:  We gotta help him! And there is a gun shot and you are outside.

Jack has shot the guys.  Three bodies lie on the ground.  (They are not dead
because they continue to talk about how tough Jack is.)

He then says he has been a fool to think that a gun was only for self defense,
but although he dreamt of a life without blood and guns he could not throw the
gun away.

That dream is over. he admits that he is a wanted criminal And then he asks:

Which side are you on?

You're my friend
I'm a hunter
..I can't let you go.

Now you can choose to fight Jack.  If you do you get his bounty  BUT the bar is
then closed.  Rachel is lost to you forever and you cannot fight Scarlet.

So say: You're my friend.  He is not impressed, but apologises to Rachel and
says he'll be back someday.  He leaves very fast having told Hunter that Nina
will look after Rachel and that Rachel is in his hands now.

Even after the bar is closed you can still get in using the lock pick.  It is
odd finding the whole place deserted.  Hm maybe you shouldn't pick the lock.

---------
KILL JACK
----------
I decided to see what happens if I take the other option. (This is the
advantage of saving every time you enter a town, and of having the capacity to
make a number of saves.)

I can't let you go:  heh..sorry kid.  I didn't want it to come to this.  But, I
am a criminal...I won't go quietly.

Rachel: Dada. Hunter! You have to stop!
Jack. Sorry. I have to do this, Hunter!

Fight begins.

He is out of range and fast but: you have all four party members.

Once he is defeated you get his gun: Derringer!  short barreled pistol with an
attack of only 68.

With Hunter at level 100 and the girls at 65 or so it was easy though it took a
few rounds.  (You are on foot)

Very sad music..actually this was so sad I cried. He falls to the ground and
Rachel stand there with her head bowed.


Jack: Ugh...Good job kid! Looks like you have your father's skill.
Rachel: Hang in there , Dad!
Jack: Rachel..I didn't want to leave you all alone...Forgive your old man...
Rachel:  Daddy...
Jack: Rachel...You can't blame Hunter. This is just how the world works.
They're the same rules I used to live by, before you came along...
Rachel: Don't die, Daddy...No...Daddy-----------!

And that is it.  I would not recommend seeing this.  It is way too sad.  And
you will hate yourself for making Rachel so unhappy.

The compensation for this is that you get 100,000g reward for killing Jack.
You also get a new title : Ruthless Killer.

Derringer Jack
---------------
'A gunman who wields a pair of derringers. He's one of the toughest guns in the
West and is charged with killing an innocent civilian."

The bar is still open but not serving drinks.  Go in and the regulars will talk
about Jack and what a great guy he was, and one says that he is worried about
Rachel.

Go in Rachel's room. there is an old picture of her with her parents where
everyone is smiling.  She is looking at it and says:
....Just leave me alone..

Speak to Nina and she says: Jack..I'm sorry Hunter. I'm not really in a talking
mood right now..I think I'll go take a walk or something. She leaves the
garage.

Emily tells you to go and see Rachel.  She's all alone now.

Go back and see her and this time she says:

"Could you just..leave me alone for now?  Please?"


---------------
DON'T KILL JACK
---------------
Once you leave.Junkyard there will be an email from Eddy:

"Jack disappeared!? He might be in Morgue Town. Can you go look for him there?"
He can't go himself as he is in the middle of something important.

So do as he says.  Go into the bar and speak to the trader nearest to the bar.
He will tell you that there is a new guy in town.  The other trader says there
is an outlaw down in the sewers and a valuable item.  Go down the corridor and
into the last room on the right and speak to the Hunter dressed in green.  He
says: "That's surprising..Why would Crazy Wayne be here?..What's that?  Oh, he
went down there."

You can save your game at the room next to this if you need to and then go down
the ladder.  In the next room there is a soldier who will tell you that the new
guy went down into the sewer and that he was trying to get away from someone.
So Jack is down there and Crazy Wayne is after him.  Go down.

Go right and down the steps into the water and straight on into the room with
the raised platform.  Go round and to the left to the next screen and up the
steps and back to the right.  As you move you suddenly her gunshots.


WAYNE AND JACK
---------------
You are now in the raised platform room and Wayne has Jack tied up on the end
of a rope and us yelling Jaaaaack!  I am going to finish you off!

Jack:  Ugh...
Wayne: Normally ah'd hang you..but that's a right honourable death fer an
       outlaw like you.  I reckon I'll gun you down like a dog instead.

At this point Rachel appears.

Rachel: Dad!
Jack   :... Rachel!? What're you...doing here?
Wayne: You two brats better stay the heck outta mah way!

(Hunter is standing with Rachel)

Rachel: No! I won't let you do anything to my dad!
Jack:   Rachel! Don't come over here!
Hunter: .....!


CHOICE
------
Rescue Jack
Stay where you are


Select STAY
------------
Rachel runs towards them.

Rachel: Please! Leave my dad alone!
Wayne:  ..Oh, os this your daughter, Jack?
Jack:   ...! Don't you dare lay a hand on her!
Wayne:  Hmph. I'm not a monster. I only deal with criminals. Alright , little
        lady..You can have a moment to say good bye to your father.

Rachel walks over to Jack

Rachel: Dad...?
Jack:   Rachel...

She gets up and faces Wayne.

Wayne:  What in tarnation are you doin', little lady?
Rachel: ...If you wanna shoot my dad, you'll have to shoot me first!

(Standing in front of Jack and holding out her arms)

Wayne:   What!?
Jack:    Rachel! what are you doing!?
Wayne:   Now, now missy.. Let's not do anything ya'd regret later...
Rachel:  No!  I.m not moving!
Wayne:   Hmph...This is quite the pickle.
Hunter:  ......!


CHOICE
------
Rescue Rachel
Watch how this plays out


Select WATCH
------------
Wayne:  ......
Rachel: ......
Jack:   ......
Hunter: ......
Wayne:  Damn....
Rachel: .......
Wayne:  I can't get civilians involved in all this...
Hunter: .......
Wayne:  Today's yer lucky day, Jack. You take good care of that daughter of
        yours.
Wayne:  You're  hunter, right? ..I;m reporting to the Hunter Association that I
        defeated Jack.  Any objections? I'll give you the reward if you keep
        this quiet.  You got my back?

Jack:   ...We both know you still coulda shot me without harming her, Wayne.
        What stopped you?
Wayne:  ...Nah. I've gotten a lot older'n you think.  have a good life Jack.
        we ain't never gonna meet again.
Jack:   ........

Jack:   Rachel...Hunter...Wayne...
Rachel: Dad...
Jack:   Rachel, Hunter.  I didn't mean to cause you so much trouble.
        C'mon,  let's get home.
Rachel: Of course.  Daddy...
Rachel: Hey Hunter...Make sure to stop by our place when you're in the area,
        y'hear?


END: collect bounty.  Visit Jack again in the bar and he will thank Hunter and
you get his Derringer Gun!  Visit Rachel in her room and she will give you her
Pendant.


Select: Rescue Jack/Rachel
--------------------------
Wayne: Tarnation!  Didn't I tell you city slickers not t'move!?

Fight Wayne. Defeat him.

Wayne:  Ugh...I cornered him and everything..But it wasn't enough. I'm getting
        too old for this..(he disappears..dead?)

Jack:   Rachel...Hunter..Wayne...
Rachel: Dad...
Jack:   Rachel, Hunter.  I didn't mean to cause you so much trouble.
        C'mon,  let's get home.
Rachel: Of course.  Daddy...
Rachel: Hey Hunter...Make sure to stop by our place when you're in the area,
        y'hear?

END:  No bounty.


---------------------------------------
6.  Professor Grey And Hunter's New Arm
---------------------------------------
After Leon has left town for the Ziggurat (check this is so by speaking to the
woman outside his house), go inside and you find a scene of carnage.
NOTE: You must have had all the previous events with Scarlet for this event to
trigger: In the bar at Junkyard, rescuing you from Mad Max and a follow up in
the bar at Newfolk.

Rashid:  Incredible.  By the look of these sword wounds, they probably never
         knew what hit them.

The party automatically runs into the back room to see Scarlet. She swings her
sword and Hunter falls to the ground clutching his arm.

Scarlet:  ...Damn...
Rashid:   Hunter!

Scarlet:  (Oh no...What did I do...?!)
Scarlet:  I, um...I'm sorry...I thought you were one of those black suit guys,
          so I ...
Rashid:   ...So, you're the one who's responsible for what happened here.
Scarlet:  We can discuss that later.
          Right now we should be figuring out a way to save his arm.
Rashid:   That may be true, but why should we trust someone like you?
          ...Are you alright Hunter?

Black screen.  Hunter lying on floor.

Scarlet:  ...Well, I treated your wound as best I could.
Hunter:   .....
Scarlet:  You should get to a doctor right away. If you can't find one try
          Professor Grey in Lorelei Bay.  I'm sure she'll be able to help you
          one way or another.
Hunter:   ....
Scarlet:  I'm really sorry about what happened.  I hope you recover soon.

She leaves and you are in the house. Leave and go and chat to people to get
their reactions.

For example.
Jack: That's one hell of a wound!  You shouldn't be just wandering around..If
      Rachel sees you like that, she's going to die"

Nina: What happened to your arm!?  It looks terrible.. This isn't a joke, you
      know!

Emily is really funny:  What happened to your...*faint* and she does.

You can get responses from most of the characters with named pictures.

When you have had enough of this, head to Lorelei Bay and visit Professor Grey.

She tells Hunter that the arm is inoperable, but she can fit a cybernetic
replacement. But it won't look very nice and will look artificial.  You then
have the choice to do nothing or go for the cybernetic arm.  Choose the arm and
she operates.

Scarlet has paid the bill and you are now free to go.  She says you can return
for adjustments. Hunter gets a new title, "Cyber Hunter".

After she has replaced your arm you can go around again and get more comments.
Charlene: So they replaced yer arm?  Suits you, Hunter.
Arthur says it is better to lose your arm than your life,
Rosa: Is your arm alright?...Oh thank goodness.
Carl..Where on earth did you find a cybernetic engineer?


-----------------------------
7. Professor Grey and Scarlet
-----------------------------
Stop at Prof. Grey's house in Lorelei Bay  before fighting Scarlet, and after
receiving your cybernetic arm and she is there on the table. Grey says she is
undergoing a routine maintenance scan.  Try talking to Scarlet and her eyes are
closed and she looks pale, and says nothing.

Scarlet:        .....
Professor Grey: She can't talk right now; she's undergoing a routine
                maintenance scan.
Hunter:         ......
Professor Grey: ...Oh, you didn't know?  You see, her entire body has been
                replaced with cybernetic parts..of her own free will of course.
                Whenever she stops by. I make sure everything is functioning
                properly.

(If this event is in progress you cannot get the LOVE machine assembly.)


----------------
8. Rosa and Carl
----------------
After giving Rosa quite a few gifts and visiting her in Beldaire she will tell
you that Carl is really a girl.  Go and see Carl and chose the second option
and he will say no, and she will come in the room.  It was just a joke.


--------------------------------
9. Rosa, Selling a Tank and Carl
--------------------------------
After a lot of conversations about tanks, where you tell her about yours and
she tells you about hers, eventually Rosa will ask to buy a tank. Say yes.
(I lost the Wirbelwind  *sob*)

Go to the garage under the mansion and speak to Carl who will tell you that
she is treating the tank (you gave her) as her prized possession, and keeping
the same name, so she must really like it as she usually names her tanks after
songs.


-----------------------------
10. Rosa, Arthur and Marriage
-----------------------------
This only happened after the previous events so I think selling her the tank
may be the trigger. However I also gave her a wedding dress, though she did not
wear it.

THE EVENT IN FULL
=================
The first thing different this visit was that Sebastian was in the hall.

On entering Rosa's room she was in the middle of a conversation with her
Father, Arthur.

Rosa :Absolutely not. I'm not the least bit interested

Arthur:Rosa. Can't you at least meet him before you make up your mind?

Rosa: I don't want to meet him.  So.  There's no point wasting his time.
Please tell him that I decline.

Arthur: But Rosa, my dear..

Rosa: Father. I have nothing more to say regarding this matter.  Now please
excuse me.

Rosa: I'm sorry  (HUNTER) can we talk some other time?

She leaves and Arthur says: hmm...Sorry (HUNTER) I really must apologise for
her behaviour *sigh*


HUNTER:  ?

Arthur: Well, there is a gentleman who is interested in marrying Rosa.  I
suggested that she meet him, but...Well, you know. Hmmm...I just can't fathom
why she is so against it.

Well, that's for another time. I needn't be troubling you over it. (He leaves)


Go out and enter another room, then re-enter Rosa's room


R: How many times must I tell you Father?  The answer is no.
A: Very well.  If you simply refuse to meet him.  I won't insist any further.
R: Then, ther's nothing left to talk about.
A: Rosa, please don't be so insensitive.  At the very least, I think he
   deserves to know the reason why you won't meet him.
R....Can't you just make something up?
A: So, am I to understand there is no reason?
R....
A....
R. Alright, you win.....there's a reason.
A: There is?
R: Yes.
A: Well then, what is it?
R .....There's someone else---someone I hold very dear.  Is that a good enough
   reason for you?
A: Oh...I see..Well that's quite a surprise...listen rosa.  You..
R: Father. I am not asking for your comments. Is that a good enough reason or
   not?
A: Hmmm.  Yes, yes it is, and therefore, I will let him know that you formally
   decline his offer with no further explanation.
R: Thank you Father.

EXIT SCENE automatically

A: Oh hello (HUNTER). If you come to call on Rosa she's right this way...(he
   walks away)

Rosa appears.

R: (HUNTER!)

HUNTER: ......

R:  I'm sorry..I need to take care of something.  Can we talk some other time?
    (She goes)

NOT YET FOUND OUT WHAT HAPPENS NEXT!


---------------------------
11. Kiriya and Disassembler
---------------------------
Have Kiriya in your party when you defeat the Disassembler,  and there is an
additional scene. After he drops down dead, he drops something that looks like
a photograph.

What do you want to do?  Choose: Pick it up.

There's a boy standing between a man and a woman.  Is this a family photo?

Kiriya: Hey, could I see that for a sec?  ......Never mind.  It's just my
        imagination.

The man in the photo resembled the Disassembler, and the boy looked like
Kiriya.

Now teleport to Newfolk and go to the garage.  Speak to Nikolai.

Kiriya:  Um, dad....
Nikolai: Yes? What's wrong?
Kiriya:  ......Oh, never mind. sorry Hunter, but I need a break.

Kiriya left the party!  (He goes upstairs)

Nikolai:  ......
Martha:   Darling, did something happen to Kiriya?
Misha:    It looks like something's bothering him...
Nikolai:  ..I don't like to lie, and I'm not very good at it anyway. So I'll
          just tell you the truth: Kiriya:isn't our son.
Misha:    What!?
Martha:   Darling: don't tell me...
Nikolai:  Yes. I think he's figured it out.
Misha:    I had no idea...So, we're not really siblings..?
Nikolai:  I wanted to tell you...
Misha:    Don't worry, I understand.
Martha:   .....
Misha:    It doesn't change the fact that he's my brother.
          If I'm OK with it, then I think he will be too.
Nikolai:  Do you really think so? I hope you're right. What do you think, dear?
Martha:   He'll always be my baby...
Nikolai:  So, nothing's really changed: he's still a part of our family.
          But we do need to talk to him about it.  Hunter, sorry to trouble
          you, but would you mind bringing him back here?

In Kiriya's room.

Kiriya: Why!?  Why now?  Dammit.. Hunter...what's wrong?
Hunter: .......
Kiriya: ...Oh right.  I'm the one who needed a break.
Hunter: .....
Kiriya: .....
Hunter: .....
Kiriya: This is the only place I can call home. It's where my family is, right?
        Sorry if I caused you any trouble.  Let's get going.

Kiriya joined your party.

END OF EVENT


-------------------------
12. Nikolai and Growgaine
-------------------------
Go and visit Nikolai in the garage at Newfolk with all the Growgaine items in
your possession.  (This did not seem to work with only two or three of them)

Growgaine, Growgaine T, A, L, and 3. Five items in total and 5 separate scenes.

Scene 1
-------
Nikolai: Hm? Hunter, is that...Growgaine you have there?  I don't really need
         it, but it couldn't hurt to be proactive.  I mean, it's not like I'm a
         chrome dome or anything, ahahahaha...ha.
         see?  This area is still fuzzy...
         Anyhow, if you don't mind then, um, can I have that?

Choice: OK. (baldy)!
        Nah, you don't need it

Select the second option and Nikolai says  .....

Nikolai: That's alright...I probably wouldn't have used it anyway.
(You can do this and have another go and this time choose the first option.)

Select the first option and Nikolai grins.

Nikolai: Thanks a million!  I'll try it right away!

You gave the Growgaine to Nikolai.  He leaves and goes upstairs.

Follow him and enter his bedroom.  Close up shows him looking miserable.

Nikolai: ......
Hunter:  ......
Nikolai: ......
Hunter:  ......
Nikolai: ...Please leave me alone.
Hunter:  ......

Black screen and you are outside the garage.


Scene 2
-------
Go back inside and this time he asks for Growgaine 3

Nikolai: I won't beat around the bush.  I NEED that Growgaine 3! Please Hunter.

Options: I understand/Sorry no can do.

The second gets the response: Please, my man hood is at stake. Oh cruel world.

Say I understand and the reply is the same as the first time.  Again follow him
upstairs.

Lots of silence and then he says: ..So, that's what the "3" meant. (3 hairs?)


Scene 3
-------
Same as before, go back inside and he identifies Growgaine T.

Nikolai: "T"  stands for "tropical". So. it's a tropical topical..Heheh.
         It's made from rare botanical extracts, which means it has to work.!
         My hair will be as thick as the trees in a tropical rain forest!
         Hunter, I simply must have it!

Options: Settle down! You can have it./No way, cueball.

The second gets the response: The sweet scent of tropical paradise...Running my
fingers through a thick head of hair...*sigh*. I guess it was all just a dream.

Agree and the reply is the same as before and off he goes.  Follow him again.

Again the silent conversation.

Nikolai:  Do I smell pineapple...?
Hunter:   ......
Nikolai:  Something's not right...
Hunter:   .....


Scene 4
-------
As before, speak to him again.

Nikolai:  You know what, Hunter?  The "L" in Growgaine L stand for "Long".
          Meaning, if I use it, the long curly hair I used to have will come
          back!  So, whaddya say?  Can I give it a try?

Options: Sure, I'm curious/No. I might need it someday.

Select the second and he says: "I used to be cool when I was younger...I had
really long hair in those days.  It was totally groovy.  I thought maybe you'd
like to see, Hunter, but I guess not..."

Agree and as he goes he suddenly says:

Nikolai:  Woh...!  Wooooooh....!?

Follow him again.  You will get a shock!!!!!

He has hair down to the floor with just his nose and glasses peeking out.

Nikolai:  .......
Hunter:   .......
Nikolai:  I never thought I'd say this...
Hunter:   .......
Nikolai:  But, this is too long...
Hunter:   .......


Scene 5
-------
Go inside and speak to him again.

Nikolai:  Finally!  You've found the legendary Growgaine A!  It's rumoured to
          be the best hair restorative ever created!

Options:  Would you like to try it?/It might not be safe.

Select the second and he says: "Considering the previous results, you're
probably right. But, I'll always wonder..."

Say: Would you like to try it? He replies, "Of course!"  He then  leaves but
with the same reaction as the last time.

Nikolai:   Woh...!  Wooooooh....!?

Follow him again upstairs.  Another shock!  An Afro.

Nikolai: Wow..
Hunter:  .....
Nikolai: I don't know what to say..This is more than I hope for.
Hunter:  .....
Nikolai: Hunter...Thanks a million.

Black screen message:  A few days later...(Back in Nikolai's room)

Nikolai: In the end, my hair returned to normal.  There is not much I can do,
         except wait patiently for it to grow back again.  See?  There's a
         little but of leach fuzz coming in...Do you see it?

That is it.  Just a fun extra scenario and no reward.


----------------------------
13. Murasame In The Ziggurat
----------------------------
You can only access this event is you have already met and talked to Murasame
with Rashid in the party. He's first found in the bar in Alice One.

Rashid:   Murasame...
Murasame: I'm glad to see that you're in good health. Rashid.
Rashid:   Why are you here, Murasame...?
Murasame: Why?  This place is as good as any to settle the score between us.
Rashid:   Have you fallen so low as to conspire with a madman?
Murasame: A madman?  You mean Alex? he gave me the finest sword in the world.
          He also informed me that you would come here. I'll return the favor
          by killing you all.  Of course that will also settle matters between
          the two of us.
Rashid:   What foolishness...! You do not understand what will become of this
          world if you interfere!
Murasame: ...It makes no difference to me.  Since the day you broke my sword,
          I've been as good as dead.  I don't care what happens as long as I
          get my revenge.
Rashid:   ......!
Murasame: If you're in such a hurray, then draw your sword!  We'll settle this
          once and for all!

After his defeat his final words are:

Murasame: Ugh.....Ha...Hahahaha! I am satisfied...Finally this matter is laid
          to rest.


--------------------------------
14. Eddy helps out in the garage (after end of game if you talk to him)
--------------------------------
This is an additional comical event after the end of the game.  Once you have
control over Hunter go downstairs and then back up to  find Eddy sitting at the
table upstairs in the garage.  Speak to him to trigger the event.

Eddy:   Ugh...Meh...Soooo bored...
Hunter: .....
Emily:  Hey Dad, if you're so bored why don't you give Mom a hand?
Eddy:   Not a chance.
Hunter: .....
Emily:  .....
Eddy:   ...What?  I'm a terrible mechanic, and I wold only get in her way.
Hunter: .....
Emily:  ...Maybe she'd appreciate that you tried to spend time with her.
Eddy:   Hmph.  Don't believe me?  Fine, just you watch...

Black Screen: downstairs in the garage.

Nina:   This is unexpected.  What's wrong?
Eddy:   ...Anything I can help with?
Nina:   No.
Eddy:   OK, then.

Black Screen: upstairs at the table again.

Eddy:   See?  Did anybody see that?  She won't let anybody else help, no matter
        how busy it gets.  Is it mechanic's pride or what?  ...Or is she trying
        to say I'd only get in her way?
Hunter: .....
Emily:  .....

END


-------------------
15. RUMOURED EVENTS
-------------------
NOTE. A number of these were confirmed as false in personal emails from Atlus.
Others have been confirmed as true or false by experience, and not just mine.

--------------------
A. Confirmed Rumours
--------------------

Meeting Wayne and Olga in Scavenger Isle
----------------------------------------
After all the related events in the Retirement Home and with Jack, (provided
you have not intervened and killed Wayne) both Olga and Wayne will be in the
bar later in the game.


There is no way to get all the 80 medals
----------------------------------------
See the Big Medal section for confirmation of this


Rosa visits Hunter's home at the end of the game
-------------------------------------------------
She is shown having a detailed conversation with Eddy about the merits of
different tanks.


Kaede cooks a sweet potato
--------------------------
The potato is given to Hunter by Donny in Forever Land.  Try giving cooking
devices to Kaede?  I know this event occurs but I have not seen it for myself.

Sometimes Kaede will be found in the garden sweeping up leaves ready for a
fire.  At other times the fire will be burning but she will not be there.

I assume that if you have the sweet potato in your inventory (after getting it
from Danny in the store room at Forever Land) she will cook it on the fire of
leaves.


Rosa visits Junkyard for a date
-------------------------------
This was confirmed by Micheal Meeker of Atlus as a random event and destoynova1
gave this description.

"If you give enough gifts to Rosa, she will appear in your hometown for a date.
You can take her to the bar and into Rachel's room. She and Rachel will have a
talk.  You get left outside.  Depending on how many gifts Rachel has, Rosa will
declare them rivals or consider Rachel no threat.

The Rosa visit might be dependent on how many tank fights you have done and how
many gifts you buy.  Perhaps buying at least one each of each 'class' of gift,
such as picture,rug, bed, etc. "

(Credit to destynova1 for these thoughts on the Rosa visit. )


------------------
B. False  Rumours
------------------

Curry Guru and Curry Recipe
----------------------------
After defeating Shaka Khan you can go back to the hideout and make your way to
the canteen again.  I did this with the idea of testing out a theory about the
curry recipe as suggested by Dimon101.  See if you can get a better result.

Take some Syrup Cells (Giant Slug/Junk Mountain), Gelatin Cells(Iron Slug/
Bridge to Newfolk hard to kill these as they flee) and make sure you have the
curry recipe: seen in the help pages of the satcom. Talk to the Cook with red
hair who sobs about Shaka Khan's demise.  Go through the double doors into the
canteen and speak to the Brigand and Punk who say they want curry and will go
and beat up the Curry Guru.  They then realise that if they do that, he might
stop making curry.  However despite having the right ingredients and the recipe
nothing more happened.  Maybe I needed more ingredients?

Talking to the Guru in Dowan with these ingredients got an offer of sea food
curry, but that was all.

Update. 23/2/2007.  There is no curry quest.  Confirmed by Atlus!


Rosa and her suitor
-------------------
A  Dowan event?  There is no further Rosa event apart from Rosa's visit to the
garage at Junkyard.  Confirmed by Atlus.


Scarlet can be a playable character
-----------------------------------
Definitely not.  Total rubbish.


------------------------------
16. THE ALPHA TANK PART RUMOUR
------------------------------
For a long time I had believed that this was just a rumour, and false. Upstater
had tested it, and I had too, but it seems that we didn't know the full story
behind the rumour and thus failed to discover the real truth!


BUT...........................................................................

Alphas CAN be turned into a tank part, and here's how! All credit to Ernie who
sent me the footage of these events, and Mr Lee who first told me the full
story of how you obtain this item.  You can see the whole thing on youtube!

http://www.youtube.com/watch?v=pCZHxULL2nE

1. If you want to get this sequence in the game, you must kill off Alpha 11
   times (in total) and then visit a town. That takes you to a scene of her
   demise.
2. Go to Doctor Mortem and have him attempt to revive her. That fails, and so
   take her to see Professor Grey in Lorelei Bay.
3. Grey will explain that nothing can be done, and that she could extract her
   memory core. Agree to this and leave town.
4. Re-enter Lorelei and there is a scene with some Agents. Head back to the
   Professor's house, enter and you will have to fight 4 Agents (on foot).
   (If you lose then they take Alpha away.)
5. Beat the Agents (they are all level 154 and strong against sonic), and Grey
   will give you the item: Memory Unit.
6. Speak to Alpha again (the body is still lying on the table) and Hunter will
   then be seen back inside Tiamat and returning her body to the pod where you
   first found her. After a short scene, you can leave Professor Grey's house.
7. Go to Dr. Palm's Tank Lab and he will immediately comment on the Memory
   Unit, and offers to build a C Unit with it. Agree, wait, and he'll have it
   ready for you fast! You obtain the ALPHA C UNIT and can equip it to any
   tank. This is the best C Unit in the game.



===============================================================================

7. GIFTS ................................................................. 0126

===============================================================================

ALERT: you can only give clothing to a person if you have already given them a
type of storage cabinet!

   1. Gifts and Rewards
      a) How to get people on your gift list
      b) How to give gifts
      c) Limits
      d) Reactions
      e) Conditions for Reactions
      f) Rewards and Financial Benefits
      g) Gift List People
   2. Gifts by Type: Shops and Costs
   3. Examples of Gift Responses
   4. Dresses Responses


-------------------------------------------------------------------------------
1. Gifts and Rewards
-------------------------------------------------------------------------------

--------------------------------------
a) How to get people on your gift list
--------------------------------------
See the list for who you can give gifts to.  To trigger this you must talk to
them or add them to your party. There will then be a message on screen to tell
you that you can give them gifts. To give gifts to Charlene you must buy the
empty house in Alice One from Banjo who is upstairs next door, (costs 3000g),
with Charlene in your party.  Then go inside the house and give it to her.
For Kaede you must have completed the Ghost Tank quest, and for Professor Grey
you must talk to her about cybernetics.


--------------------
b) How to give gifts
--------------------
The gift shops sell various items that you can buy and give to the people on
your gift list. To do this you visit a shop, chose a gift, and indicate from a
new screen who you want to give it to.  The shop then sends it to the person.
This is the only way to give gifts.


---------
c) Limits
---------
There is a limit to the gifts that can be received and if you have  already
given a similar item, the gift shop will ask you if you want to change it to
a new one.  The money spent on the first gift is lost and so is the gift.
For example, if you buy the jukebox  and give it to Emily, you can change it to
aquarium, (another box type furniture) but the jukebox will disappear from her
room, though  she will then react to the new item.


------------
d) Reactions
------------
Most, but not all gifts will get a reaction from the recipient, so after
giving something go and visit the recipient to see an EVENT.  Some are sweet,
if they are pleased, others amusing, if they are not.


---------------------------
e) Conditions for Reactions
---------------------------
The recipient must be "at home" for you to get a reaction.  Charlene can be in
your party and so long as  you go upstairs in her house she will then react to
a gift. Misha will often be downstairs in the garage if she is not in the party
and you will need to go out and in until she is not there.  Then she will be in
her room upstairs.  Kaede is sometimes not in her room and again going in and
out is required to get her to be "at home".  Nina will react in the garage but
must be in her room for dress reactions.  Emily can be dusting or knitting, or
asleep.  Keep chatting and changing rooms for her to be where you want her.

Professor Grey may be busy with Alpha or in her main room.  Again exiting and
entering will get her to move rooms if you want a dress reaction.


-----------------------------------
f) Rewards and  Financial Benefits
----------------------------------
After giving a number of gifts you can receive a reward.  Also you get to see
the females in various types of clothing.  And you can eventually get to marry
Rachel.  Rosa will visit you in Junkyard if she gets enough gifts.

One additional feature is that if you buy a cheap gift for Nina  that she
likes, you get a discount on repairs. So doing this just before or even after a
major battle when your tanks have received a lot of damage will save you money.
A cheap trick but useful if you remember.  (And so long as she is not in her
room trying on a new dress, when you get back all battered and bruised.)


-------------------
g) Gift List People
-------------------
Self
Misha
Rachel
Kaede
Emily
Charlene
Rosa
Professor Grey
Nina
Alpha
Forever Land
Carl!

NOTE:
I had been told that you can give gifts to Carl if you beat the Disassembler
with Misha in the party, and then trigger a scene with Carl (thanks to
Valeisai), but it seems that this is not a trigger for this event, and it just
requires chatting to Carl.

Here's the lowdown: "All you really have to do is get the option to
give Rosa gifts. In Rosa's tank garage, Carl will ask if you want to find out
about Rosa's tanks. As with Rosa, just say yes (you only have to do it once).
The other part is tricky because Carl doesn't always appear in the second slot
on the left of the garage where those mechanics are. Just keep entering and
exiting their garage and he'll appear eventually. When he does, like Rosa and
Authur, he'll ask you about your tank. Just tell him about it and you should
get the screen where you can give him home furnishings. but you can give Carl a
swimsuit, which is the only clothing you can give him (When you speak to him in
his room, he'll be in a blue boy's swimming trunks and shirt.)" (Thanks to
Mr Lee for these details and much more!)

However I have not witnessed this event and cannot confirm all the details yet.


-------------------------------------------------------------------------------
2. Gifts by Type: listed in satcom under INFO/GIFT (Shops and Costs)
-------------------------------------------------------------------------------

Gift Shops Abbreviations
TORIKAMI       = TK
BELDAIRE       = BD
ALICE ONE W    = AOW
DOWAN          = DN
LAKE BRIDGE E  = LBE
LORELEI BAY    = LB
FORT GEARS     = FG
ANTITANK FORT  = ATF


STORAGE: If you want to give clothes to someone you MUST give them storage!
-----------------+------------------------------------------+-------+----------
STORAGE-TYPE FUR | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Wardrobe:        | Perfect for clothing                     | BD    |    820
Closet:          | Perfect for clothing                     | DW    |   7000
Asian Wardrobe:  | Perfect for clothing                     | AOW   |   3300
Chest:           | Perfect for clothing                     | LBE   |  14000
Locker:          | Perfect for clothing                     | LBE   |  14000
-----------------+-------------------------------------------------------------
WALL DECORATION  | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Spirit Frame:    | Powerful brushwork                       | FG    |  22000
Picasso:         | From the Rose period                     | BD    |    820
Salvador Dali:   | Surrealistic painting                    | BD    |    820
Scenic Painting: | A serene picture                         | TK    |   1000
Ukiyoe Print:    | Bold and exciting                        | TK    |   1000
Fukube:          | It grows on you                          | ATF   |  56000
Wall Clock:      | Silent type                              | DW    |   7000
-----------------+------------------------------------------+-------+----------
FLOOR COVERING   | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Persian Rug:     | High-quality carpet                      | DW    |   7000
Tatami Mat:      | Japanese style mat                       | TK    |   1000
Wood Flooring:   | It's waxed and slippery                  | BD    |    820
-----------------+------------------------------------------+-------+----------
DECORATIVE FURNG | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Bear Carving:    | Wooden figure of a bear                  | FG    |  22000
Lucky Cat:       | Said to bring good luck                  | ATF   |  22000
Music Box:       | Plays lovely music                       | BD    |    820
Divine Statue:   | It makes you feel happy                  | TK    |   1000
Goldfish Bowl:   | Remember to feed it!                     | LB    |  14000
Cactus:          | Doesn't need much care                   | DW    |  14000
-----------------+------------------------------------------+-------+----------
ANTIQUE FURNISHG | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Porcelain Jar:   | An elegant work of art                   | TK    |   1000
Jingdez Dish:    | Beautifully designed                     | DW    |   7000
Flower Vase:     | A gorgeous vase                          | BD    |    820
Model Tank:      | 1/32 scale model                         | LB    |  14000
-----------------+------------------------------------------+-------+----------
FLOWERS          | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Rose bouquet:    | These flowers would look nice in a vase  | BD    |    820
Sunflowers:      | These flowers would look nice in a vase  | TK    |   1000
Gerbera bouquet: | These flowers would look nice in a vase  | DW    |   7000
-----------------+------------------------------------------+-------+----------
TABLE-TYPE FURNG | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Dinner Table:    | Sturdy and ornate                        | FG    |  22000
Kotatsu:         | Warm and cosy                            | LB    |  14000
Fancy Table:     | Very fashionable                         | BD    |    820
Fireplace:       | Traditional Japanese                     | TK    |   1000
-----------------+------------------------------------------+-------+----------
UNIQUE - NO IDEA WHAT CATEGORY THIS IS
-----------------+------------------------------------------+-------+----------
Moocher Cage:    | Cage to keep a Moocher.                  | ATF   |    22000
-----------------+------------------------------------------+-------+----------
(MISC) FURNISHING| DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Ceramic Raccoon: | A clay raccoon                           | FG    |  22000
Plant:           | Very healthy                             | AOW   |   3300
Brazier:         | Keeps the room warm                      | AOW   |   3300
Electric Fan:    | Keeps the room cool                      | DW    |   7000
-----------------+------------------------------------------+-------+----------
BOX-TYPE FURNISHG| DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
Jukebox:         | Plays music                              | BD    |    820
Deluxe Jukebox:  | Plays music                              | LB    |  14000
Aquarium:        | Home to many fish                        | BD    |    820
Aqua-terrarium:  | Miniature ecosystem                      | DW    |   7000
Weather Box:     | Thermometer included                     | AOW   |   3300
Vending Machine: | Very convenient                          | FG    |  22000
-----------------+------------------------------------------+-------+----------
APPLIANCE        | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
One-Door Fridge: | Space-saving refrigerator                | BD    |    820
Two-Door Fridge: | A popular brand-name refrigerator        | AOW   |   3300
Deluxe Fridge:   | Loaded with features!                    | LBE   |  14000
Washer:          | Gets muddy clothes clean                 | LBE   |  14000
Dryer:           | Makes clothes warm and fluffy            | ATF   |  22000
_________________|__________________________________________|_______|__________

CLOTHING IS NOT LISTED ON THE SATCOM: this might be because when you give
clothing the recipient is sometimes shown wearing it and there will be an EVENT
so you can see their outfit and get their reaction to it.
-----------------+------------------------------------------+-------+----------
CLOTHING         | DESCRIPTION                              | SHOP  | COST:G
-----------------+------------------------------------------+-------+----------
KIMONO:          | Classic Japanese formal wear             | TK    | 200000
MAIDEN WEAR:     | All accessories included!                | TK    |   7800
BUNNY COSTUME:   | Complete with bunny ears and tail!       | BD    |  14000
MAID UNIFORM:    | Designed for comfort and functionality   | BD    |  18000
CHINESE DRESS:   | Accentuates your natural curves          | DN    |  28000
SWIMSUIT:        | Custom designed women's bathing suit     | DN    |   4800
WAITRESS DRESS:  | Uniform from a famous restaurant         | LB    |   8800
DRESS:           | Will make you look like a true lady      | ATF   |  80000
WEDDING DRESS:   | For her most joyous occasion.            | ATK   | 180000
_________________|__________________________________________|_______|__________


-------------------------------------------------------------------------------
3. Examples of Gift Responses
-------------------------------------------------------------------------------

Usually the recipients just comment when you visit.  Sometimes they are
pleased, sometimes, not so much. The best responses are for the clothes. You
can give more than one kind of clothes to each person, and so they can
appear dressed in different things on different visits. I don't know all the
possible gift responses, but this is a selection.

MISHA.  Give her a gift and she will be in her room when you visit. If she
likes something she says: "This is really nice. I'll take good care of it."

RACHEL seems unsure about everything: she says: "I received sunflowers/koetsu/
etc  ..is it really for me? ...Well then thank you, I guess, it's really nice."
And looks confused.  However she really likes the waitress dress:  "So these
are the clothes people wear at other bars? ..I do kind of like them."

KAEDE said she was cold and after giving her a brazier and various other gifts
she gave the Hunter a reward of a lucky charm. She says she is honoured to
receive such a gift.

EMILY looks sweet in the kimono and says it makes her feel like a totally
different person when she is wearing it.  The wedding dress she says "I tried
wearing those clothes you sent me: but..oh..Does it look good on me? What do
you think?"  She loves the roses:"I always wanted something like that for my
room." (Get Sister's Apron from the dressing table)

CHARLENE, for example thinks the bear carving and fridge are "dandy",  but
hated the wedding dress: "What were you thinking?  Jeez, I know I look a fool"
She appears wearing it when you visit.  Another reaction might be: "It ain't
half bad. Thanks."  This was said when arriving back at her house with her in
the party to find a gift waiting. The bunny girl outfit she thinks is "not
really my style" and she is blushing.

ROSA loves the model tank and says:
"Will there be more where this came from? *wink*."

PROFESSOR GREY: loves the roses.  "You seem to know what I like Hunter"
Give her a Kimono and she is pleased.

NINA loves the two door fridge and offers a discount on repairs. She loved the
plant too: more discounts. She loves the roses and compliments you on your good
taste.

FOREVER LAND: they appreciate everything.  Jared:" Everyone was so stoked!"
After giving the jukebox.

ALPHA will say:  "There are some new objects in the room.  Do these items help
humans feel affluent?"


-------------------------------------------------------------------------------
4. DRESSES RESPONSES
-------------------------------------------------------------------------------

This is a summary of  some of the responses you can get when giving a
particular dress to every female.  You must have first given them a wardrobe or
something similar before being able to give dresses.  Once you have given a
dress, if you try to select the same one again, you get a message to tell you
that you have already sent it.  You can give the females as many dresses as you
like, and can afford. However you cannot take back a dress once you have given
it.  One female friend could, in theory, have a full wardrobe of 9 dresses.

If they are not wearing the dress when you visit just go out and re-enter.  You
may have to do this more than once. If you give a girl more than one dress you
need to go in and out a few times to see the different dresses and their
reactions. Sometimes they will not wear a "dress" and will never do so.

Although the basic style of dress is the same for each female there are
differences in the colours and details.  For example, the Dress on Rosa is
pink, on Alpha it is lilac  but on Nina it is blue.  To get a close up of the
dress move the right stick up and then speak to the person.  Also the younger
girls will show a different style for some dresses.

Some reactions are easier to get than others. Charlene, Emily and Alpha are the
easiest to get reactions from.  Rosa is annoying because you have to get to her
room and all she wants to talk about are tanks. Rachel is never at home (in her
room) and often serving drinks and busy when she could be thanking you for the
gifts and wearing the clothes. Kaede may be polite and sweet but you have to
trek all the way up to her house on foot every time you want to see her. And
Professor Grey can too busy smoking and mending Scarlet to bother getting
changed. Nina and Misha have other things to do so you do not necessarily want
them to be preening in their rooms.

(Some responses not yet recorded)

-------------------------------------------------------------------------------
DRESS TYPE        APPEARANCE
-------------------------------------------------------------------------------
KIMONO:           Kimono that is  full length with waist sash and long sleeves.
                  The girls wear an orange skirt and white top?
MAIDEN WEAR:      The same as the alternative kimono wear for girls: long
                  orange skirt and white long sleeved top.
BUNNY COSTUME:    Skimpy tight black costume with ears and a tail
MAID UNIFORM:     A grey uniform with an apron  and cap.
CHINESE DRESS:    Short dress with mandarin collar, short sleeves, and side
                  splits. Various colours.
SWIMSUIT:         Actually a bikini for some and a swimsuit for others
WAITRESS DRESS:   Pale orange pinafore dress with apron and white top
DRESS:            An old fashioned Victorian type long dress and hat. Various
                  colours.
WEDDING DRESS:    A white wedding dress
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
MISHA              REACTION
-------------------------------------------------------------------------------
Kimono             Thanks for the new outfit, Hunter. It's been a while since
                   I've worn something besides my overalls. (smiling)
Maiden Wear
Bunny Costume      Hunter, do you like clothes like these?   Um, I'm a little
                   embarrassed to wear this.
Maid Uniform       Thanks for the new outfit, Hunter. It's been a while since
                   I've worn something besides my overalls. (smiling)
Chinese Dress      Thanks for the new outfit Hunter. It's been a while since
                   I've worn something besides my overalls. (smiling)
                   (Rich pink patterned short dress and pink shoes)
Swimsuit           Um, I'm a little embarrassed to wear this.
                   Hunter, do you like clothes like these?
Waitress Dress     Thanks for the new outfit, Hunter. It's been a while since
                   I've worn something besides my overalls. (smiling)
Dress
Wedding Dress
-------------------------------------------------------------------------------
RACHEL              REACTION
-------------------------------------------------------------------------------
Kimono
Maiden Wear
Bunny Costume       ...Uh, whoa...I'm not so sure about this one.  Our bar
                    isn't like those other places! You should know that
                    already!...Where in the world did you expect me to wear
                    something like this!? (Keep talking to her get all these
                    reactions)
Maid Uniform
Chinese Dress       Hee hee...It might be fun to work n these clothes some
                    time.  So these are the clothes people wear at other bars?
                    ..I do kind of like them. (Very pale blue short dress)
Swimsuit
Waitress Dress      So these are the clothes people wear at other bars? ..I do
                    kind of like them.
Dress
Wedding Dress
-------------------------------------------------------------------------------
KAEDE               REACTION
-------------------------------------------------------------------------------
Kimono              I absolutely love it! I'll wear it all the time! *giggle*
                    (long orange skirt and white long sleeved top)
                    Hunter thank you so much. I'll think of you whenever I
                    wear it. (Does a twirl) A white kimono with flowers and a
                    dust pink sash.

Maiden Wear         The Maiden wear you sent just arrived, Hunter I've already
                    put it in my room. (Doesn't wear it).
Bunny Costume       Um...It's thoughtful of you . but my father will kill me
                    if I wear it.(Her face is pink)
Maid Uniform        Hunter, thank you so much. I'll think of you whenever I
                    wear it. (Does a twirl)
Chinese Dress       Hunter, thank you so much. I'll think of you whenever I
                    wear it. (Does a twirl)
Swimsuit            Um...It's thoughtful of you . but my father will kill me
                    if I wear it. (a white bikini) Her face is pink.
Waitress Dress      Hunter, thank you so much. I'll think of you whenever I
                    wear it. (Does a twirl)
Dress               This is so different than the clothes people wear here in
                    Torikami. (Pale blue long dress with hat and blue ribbons.)
Wedding Dress       -
-------------------------------------------------------------------------------
EMILY              REACTION
-------------------------------------------------------------------------------
Kimono             This is an oriental dress right?...is this how you wear it?
                   I feel like a totally different person when I'm wearing
                   this. (Orange long skirt and white top same as normally worn
                   by Kaede.)
Maiden Wear        This is an oriental dress right?...is this how you wear it?
                   I feel like a totally different person when I'm wearing
                   this. (Orange long skirt and white top same as normally worn
                   by Kaede.)
Bunny Costume      This is kinda...um...It's a little too "unique" for me, I
                   think.  (blushing and a tear of embarrassment)
Maid Uniform       "I tried wearing those clothes you sent me: but..uh..Does it
                   look good on me? What do you think?"
Chinese Dress      This is an oriental dress right?...is this how you wear it?
                   I feel like a totally different person when I'm wearing
                   this. (A deep pink dress and pink shoes)
Swimsuit           "I tried wearing those clothes you sent me: but..oh..Does it
                   look good on me? What do you think?"  (swimsuit)
Waitress Dress     -
Dress              I tried wearing those clothes you sent me: but..oh..Does it
                   look good on me? What do you think?  (Pink long sleeved
                   dress over dark knee length trousers)
Wedding Dress      I tried wearing those clothes you sent me: but..oh..Does it
                   look good on me? What do you think?
-------------------------------------------------------------------------------
CHARLENE            REACTION
-------------------------------------------------------------------------------
Kimono              I dunno... This ain't really my style. Whaddya think?
                    (flushed face) Pink pink with grey leaves. Beautiful!
Maiden Wear         No laughin', ya hear?
                    I know I look like a fool! (redfaced and a tear drop)
                    What were you thinking?  Geez.
Bunny Costume       Not really my style
Maid Uniform        No laughin', ya hear?
                    I know I look like a fool! (redfaced and a tear drop)
Chinese Dress       This suits me well don'tcha think? *wink* (A red short
                    dress stunning with her yellow hair)
Swimsuit            This suits me well don'tcha think? *wink*
                    A two piece with a red halter neck top and pale blue
                    bottoms.
Waitress Dress      No laughin', ya hear?
                    I know I look like a fool! (redfaced and a tear drop)
                    What were you thinking?  Geez.
                    (Orange skirt and apron and white blouse)
Dress               What were you thinking?  Geez.  No laughin', ya hear?
                    I know I look like a fool! (red faced and a tear drop)
                    How's a girl s'posed ta get around in this thing?
                    No laughin', ya hear?
                    I know I look like a fool! (redfaced and a tear drop)
Wedding Dress       What were you thinking?  Geez, I know I look a fool.
-------------------------------------------------------------------------------
ROSA               REACTION
-------------------------------------------------------------------------------
Kimono             This is nice I actually like it (a pink kimono)
Maiden Wear
Bunny Costume      Well... it's not terrible.
Maid Uniform       Are you crazy? This is not my style at all. (Does a twirl)
Chinese Dress      Well, how does it look? Not bad, right?  This is nice. I
                   actually like it. (Short red dress with side slits)
Swimsuit           Well, how does it look? Not bad, right?  This is nice I
                   actually like it. (Simply stunning: rich red bikini)
Waitress Dress     Are you crazy? This is not my style at all. (Does a twirl)
Dress              Well... it's not terrible. (Long dress,  deep pink with pale
                   yellow ribbons, and hat)
Wedding Dress      This is nice I actually like it
-------------------------------------------------------------------------------
PROFESSOR GREY      REACTION
-------------------------------------------------------------------------------
Kimono              Hm...Not bad.  Thanks, Hunter. (dark grey kimono)
Maiden Wear         ..What IS this?
Bunny Costume       ..What IS this?
Maid Uniform        ..What IS this?
Chinese Dress       Hm...Not bad.  Thanks, Hunter. (black dress)
Swimsuit            Hm...Not bad.  Thanks, Hunter. (a bikini)
Waitress Dress     ..What IS this?
Dress              -
Wedding Dress      -
-------------------------------------------------------------------------------
NINA                REACTION
-------------------------------------------------------------------------------
Kimono              This is very nice. Thank you Hunter. (a blue full length
                    kimono with decorative pink flowers)
Maiden Wear         For me really?
Bunny Costume       Where'd you learn something like this, Hunter?  Oh! Well,
                    this one is...Um, it's...(red and tear of embarrassment)
Maid Uniform        Where'd you learn something like this, Hunter?  Oh! Well,
                    this one is...Um, it's...(red and tear)
Chinese Dress       For me really?
Swimsuit            This is very nice. Thank you, Hunter. (Pale blue swimsuit)
Waitress Dress      ... For me really? (Pale orange pinafore and white blouse)
Dress               ...For me?  Really?
                    (A long dress in pale blue with a hat and  deeper blue
                    ribbons.)
Wedding Dress
-------------------------------------------------------------------------------
ALPHA               REACTION
-------------------------------------------------------------------------------
Kimono              Sir, this apparel will negatively affect movement and
                    battle ability. I would advise that you change it. (orange
                    skirt and white top)
Maiden Wear         -
Bunny Costume      ...Does this apparel alter my appearance?
Maid Uniform       ...This apparel is not very practical for working use.
Chinese Dress      ...Does this apparel alter my appearance? (purple short
                      dress with side slits)
Swimsuit           ...Does this apparel alter my appearance? (swimsuit)
Waitress Dress     ...This apparel is not very practical for working use.
Dress               Sir, this apparel will negatively affect movement and
                    battle ability. I would advise that you change it.
                   (A long lilac dress with long sleeves and a high neck, a
                    mauve hat and pink ribbons)
Wedding Dress       Sir, this apparel will negatively affect movement and
                    battle ability. I would advise that you change it.
-------------------------------------------------------------------------------



===============================================================================

8. ITEMS: FOR SALE, FOUND IN THE FIELD, AND MAPS ......................... 0127

===============================================================================

1. Shop bought items.
2. Map items.
3. Dowan Salvage items
4. Items found in the field (including weapons and tank parts)

This game is awash with items of all sorts.  Just when you think you have found
the oddest thing yet, there will be something else even odder that you never
expected!  Items can be found in towns in dungeons and  in the field in pre-
determined locations. Some of the town and dungeon ones are in observable
places, such as boxes or fridges, or lockers, but others are not so obvious.

Without the excellent FAQ at GameFAQs by holypriest I would have had a tough
time finding some of the items. Thank you holypriest! And a special thank you
to blackpyre and Silva Shado for taking the time to email me with details of
many extra items, their locations  and statistics.


-------------------------------------------------------------------------------
1. SHOP BOUGHT ITEMS
-------------------------------------------------------------------------------

The most useful of these are the Grenades which can be a helpful back-up in
some on-foot dungeons.  Also the items you can buy at MORGUE TOWN are less
common finds.

KEY ITEM: Buy the METAL DETECTOR at ALICE ONE which allows a wider search of
the field for buried items. (This item can be found in Dowan garage for free!)

-------------------------------------------------------------------------------
ITEM               FUNCTION                       SHOP                   PRICE
-------------------------------------------------------------------------------
Healing Capsule    Restores 50HP                  JUNKYARD                10G
Tile Pack S        Adds 40SP to a vehicle            "                    50G
Repair Kit         Used to fix a chassis or          "                    200G
                   vehicle part
-------------------------------------------------------------------------------
Healing Capsule    Restores 50HP                  NEWFOLK                 10G
Tile Pack M        Adds 80SP to a vehicle            "                    100G
Mine Detector      Used to detect buried             "                    160G
                   items on the field
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                 NEWFOLK W               50G
Thunder Grenade    Handy in battle                   "                    16G
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                 EAST ZERO               50G
Grenade            Handy in battle(explosive)        "                    30G
Tile Pack M        Adds 80SP to a vehicle            "                    100G
Alkaline Wax       Stops acid damage to a vehicle    "                    50G
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                  TORIKAMI               50G
AA Grenade         Handy in battle. Hits             "                    70G
                   airborne enemies
Tile Pack L        Adds 200SP to a vehicle           "                    200G
Mine Detector      Used to detect buried             "                    160G
                   items on the field
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                  BELDAIRE               50G
Tile Pack L        Adds 200SP to a vehicle           "                    200G
Grenade            Handy in battle(explosive)        "                    30G
Remote Grenade     Handy in battle. Hits enemies     "                    40G
                   out of range
-------------------------------------------------------------------------------
Healing Capsule    Restores 50HP                   BELDAIRE W.            10G
Miracle Key        Restarts a vehicle from            "                   100G
                   shutdown
Antidote           Neutralizes poison                 "                   100G
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                  MORGUE TOWN            50G
Petrol Bomb        Battle item. Sets target           "                   100G
                   on fire
Tile Pack M        Adds 80SP to a vehicle             "                   100G
Unparalyzer        Cures stun                         "                   100G
Vitamin            Increase attack during battle      "                   98G
Sugar Pill         Increase turn rate during battle   "                   98G
Gourmet Dogfood    Makes a dog's coat shiny           "                   300G
-------------------------------------------------------------------------------
Energy Capsule     Restores 300HP                   ALICE ONE             150G
Tile Pack L        Adds 200SP to a vehicle            "                   200G
METAL DETECTOR     USED TO DETECT BURIED ITEMS        "                   980G
-------------------------------------------------------------------------------
Energy drink       Restores 1000HP                  ALICE ONE W           600G
Mole Grenade       Handy in battle. Hits under-       "                   170G
                   ground enemies
Mechanic Kit       Used to completely fix a chassis   "                   500G
                   or vehicle part.
-------------------------------------------------------------------------------
Energy Capsule     Restores 300HP                   DOWAN                 150G
Noise Grenade      Handy in battle (sonic)             "                  430G
Nutcracker         Hits you where it hurts             "                  430G
                   (sheltered or not)
Tile Pack L        Adds 200SP to a vehicle             "                  200G
-------------------------------------------------------------------------------
Energy Capsule     Restores 300HP                   LAKE BRIDGE EAST      150G
Strato Grenade     Handy in battle. Hits high          "                  700G
                   -altitude enemies
Hound Bomb         Battle item. Hits enemies in        "                  700G
                   stealth
-------------------------------------------------------------------------------
Energy Capsule     Restores 300HP                   LORELEI BAY           150G
Tile Pack XL       Adds 500SP to a vehicle             "                  500G
Mechanic Kit       Used to completely fix a chassis    "                  500G
                   or vehicle part.
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                   ISLE W                50G
Tile Pack XL       Adds 500SP to a vehicle             "                  500G
Torpedo Grenade    Handy in battle. Hits underwater    "                  1100G
                   enemies
-------------------------------------------------------------------------------
Healing Drink      Restores 100HP                   SCAVENGER ISLE        50G
Tile Pack XL       Adds 500SP to a vehicle             "                  500G
Torpedo Grenade    Handy in battle. Hits underwater    "                  1100G
                   enemies
-------------------------------------------------------------------------------
Energy Capsule     Restores 300HP                   ANTITANK FORT         150G
Minerals           Increases attack during battle      "                  198G
Caffeine Pill      Increases turn rate during battle   "                  198G
-------------------------------------------------------------------------------
Energy Capsule     Restores 300HP                   HELL'S KEEP           150G
Tile Pack XXL      Adds 1000SP to a vehicle            "                  1000G
-------------------------------------------------------------------------------
Energy Drink       Restores 1000HP                  HELL'S KEEP NE        600G
Ice Grenade        Handy in battle (ice)               "                  1600G
Tile Pack XXL      Adds 1000SP to a vehicle            "                  1000G
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
2. MAPS. THEIR LOCATIONS AND MESSAGES
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
NAME            LOCATION               MESSAGE
-------------------------------------------------------------------------------
Map Scrap:      Retirement Compound  ..946
                upstairs room

Piece of a Map: Torikami, in          ...at Junk Mountain
                Gorou's house

Fancy Map:      Ruins of a Fort       Treasure awaits where you least expect it
                In Col Blueberry's
                store room

Half of a Map:  Beldaire: Rosa's      ...The combination is 2...
                room by bed

Old Document:   Retirement Compound    Putting the four maps together will lead
                upstairs room          you to the legendary treasure.
-------------------------------------------------------------------------------

Legendary Memo:Forever Land      1.Secret Map 2.Old Map 3.Pirate Map 4 ?
               room basement     (4 is Priceless Map which has to be assembled)

Secret Map:    Beldaire; sold    Treasure lies nestled in between the tall
               by Sodam Insein   peaks.

Old Map:       Torikami, in      Treasure lies to the Northwest of the tower
               Gorou's house     veiled by sandstorms.
                                 (Ziggurat: lump of gold by big rock)

Pirate Map:    Beldaire; sold    Treasure lies where the old shelter meets the
               by Sodam Insein   two ports.
                                 (between Dowan and Lorelei Bay: found by
                                  salvage.)
-------------------------------------------------------------------------------

Cache Map:     Beldaire:Arthur's Note to self: Pocket money hidden behind a
               bed               painting in the back - Arthur


Treasure Map:  Beldaire: sold    Treasure lies behind the structure housing a
               by Sodam Insein   mysterious device. (Iwasaki Lab: Golden
                                 Statue)

Dubious Map:   Beldaire; sold    Map that indicates where a treasure is hidden
               by Sodam Insein
-------------------------------------------------------------------------------

-------------------
Maps after assembly
-------------------
Priceless Map: asssembled  at  I hid the treasure at Junk Mountain. The
              Monkey Mountain  combination is 2946

Legendary Map    "             The legendary treasure lies where the four
                               treasures meet
------------------------------------------------------------------------------


-------------------------------------------------------------------------------
3. DOWAN SALVAGE ITEMS LIST
-------------------------------------------------------------------------------

ITEM               USE
Arm ...............One of four parts of the Primeval Man
Arm Segment .......One of four parts of the Android
Backbone ..........One of four parts of the Primeval Man
Beam Pack .........One of four parts of the Beam Claw weapon
Bronze Bar ........Sell
Chest Piece .......One of four parts of the Clay Figure
Cyclops Head ......One of four parts of the Mammoth
Dog Barrel ........One of four parts of the Dog Bazooka weapon
Evil Booster ......One of four parts of the Toy Sword
Fabric Swatch .....One of four parts of the Clay Icon
Fossil Bouquet ....One of four parts of the Primeval Man
Gold bar ..........Sell
Golden Axe ........Sell
Head ..............One of four parts of the Primeval Man
Head fragment .....One of four parts of the Clay Figure
Holey Boot ........Sell
Jumbo Ear .........One of four parts of the Mammoth
Large Fang ........One of four parts of the Mammoth
Lump of gold ......Sell
Magnum Barrel .....One of four parts of the Magnum weapon
Magnum Frame  .....One of four parts of the Magnum weapon
Magnum Slide  .....One of four parts of the Magnum weapon
Meat Slab .........One of four parts of the Mammoth
Shell .............Sell
Silver Axe ........Sell
Silver Bar ........Sell
Steel Can Strap ...One of four parts of the Android
Torn Map ..........One of the four map pieces for the Old Document
Treasure*** .......The "legendary treasure" located by the legendary map.
Unknown Item ......? Sell?


-------------------------------------------------------------------------------
3. ITEMS FOUND IN THE FIELD
-------------------------------------------------------------------------------

1. There are many of these and they are all found using the Metal or Mine
Detector, or the Dog skill of Hyper Sniffer.  The LOVE Machine assembled item
LOVE Mach 3222 also detects buried items on the field.

2. You can only use the detector item or skill when stationary.  It is a good
idea to use the shortcut option and configure a button from the satcom menu so
you can just  press one button to search.  The warning signal will sound even
if the item is not visible so you can check around the area until you see the
flashing red light that shows the exact location.  You must be exactly on top
of it to pick it up.

3. The more common items such as the Hammer, Mole Eye etc that are used in tank
part assembling are found in specific locations but which one you get is
random.  The rocks are also random, and sometimes appear outside the towns and
dungeons.

4. The details of their locations are also included as a separate section at
the end of each town chapter.

5. The following advice on finding items successfully is taken from the  email
I received from blackpyre and Silva Shado.  I was able to find some extra items
thanks to their information.

"We found a lot of items near mountain ranges.  If they weren't parts of tanks,
they were things to make parts of tanks.  Like plates, hawk eyes, monkey eyes,
etc. Most of what was found out in the desert was weapons or parts for weapons.
Very rarely were there items for people, with a few exceptions."

6. This confirms that there is indeed some logic to the placement of hidden
items. They have also found ALL the parts for the assembled weapons although I
have not so far managed to do this.  But now I know that they are out there
somewhere in the desert just waiting to be detected.  Happy Hunting!


------------
01. JUNKYARD
------------
UZI
Description: A submachine gun attack 4 (all).
Location   : South of Junkyard trader camp just to the west of the bottom of
             the green area.

LEATHER JACKET
Description: Defense 7.
Location   : On the first bridge you cross on the way to Newfolk.

SHARP ROCK/SMOOTH ROCK
Description: A rock that can be thrown at enemies.
Location   : Outside Junkyard. Random find.


-----------
02. NEWFOLK
-----------
STORM CANNON
Description: Sub gun.  Attack 20.
Location   : Northwest of Newfolk in the white sand there is a pile of three
stones.  This Tank weapon which hits all enemies and is electric can be found
here.  On the satcom large map the location is at  the point of an imaginary
upside down V between Newfolk and  Newfolk West.  It is also direct south on
the line from Beldaire.  This is a very useful sub gun.

TAP DANCER
Description: SE (all) discharges blasts of energy.  Attack 40.
Location   : Found to the northeast of Newfolk in the sandy part of the desert.
To the upper left corner of the screen where it is found, is a triangular
shaped bit of scrap pointing northwest and three small stones below it.  On the
small map it is when Newfolk is visible to the right of the southwest corner
and the tank is roughly in the centre of that screen.  You have gone too far
north if the northern pink dot is visible.  Look at the satcom map location for
Junkyard E shop and it is on the blue line up from here.


-------------
03. EAST ZERO
-------------
FIREPROOF COAT
Description: Defence 11.
Location   : Where the roads to the southeast of East Zero form a T junction,
search in the south east corner where the roads meet.  Opposite is a pylon to
the north east.

PPSH 41
Description: A low attack (all) submachine gun. Attack 6.
Location   : Due South of Beldaire on the satcom, and at the furthest north
west corner of desert to the East of East Zero. Go up into the green area and
to the furthest point to the  East.  Next to the river.


------------
04. BELDAIRE
------------
AK 47
Description: A rifle: attack 8 (all)
Location   : On the northern edge of the bridge leading from East Zero to
Beldaire.

CAT EARS
Description: Hat. Defense 14.  For girls only.
Location   : Found in woods to the southeast of Beldaire.  In the centre of the
wood to the north of the one that has a round pond in the middle of it. Can
only be accessed on foot.

25mm AA Cannon
Description: Main gun for anti-aircraft tanks. Attack 45.
Location   : On the way north from Beldaire to the Ruins of Fort, just to the
south of the fort is a pile of large stones. Root around to find the gun.


------------
05. TORIKAMI
------------
OLD COIN
Description:
Location   : Random find outside trader camp. Press X.

CRIMSON SHIRT
Description: Defense 19.  Red shirt with a stylish pattern.
Location   : In the narrow green area between the woods to the east of the
village.  As you approach from the east it is the first patch of wood you come
to.

In the Desert to the North of Torikami: the Tank Graveyard area.

POPCORN CANNON
Description: SE (all) A ball of light divides and strikes all targets.
             Attack 83.
Location   : This is found in a pile of broken parts just a few  feet from the
furthest west and northern corner of the desert right at  the edge of the
mountains.

FIRE DRAGON
Description:
Location   : This is in the middle of the lower part of the desert.  The
location is just to the west of a line up from Beldaire West and due east as
the crow flies from Hell's Fort, (if you have found  this place yet).  There
are a couple of tank bits just to the north of the stones which are located to
the west of the top of the road which goes up to the desert from the T junction
to the east of the Beldaire W. trader camp.


---------------
06. MORGUE TOWN
---------------
The desert that stretches all the way west from Morgue Town is many items have
been found by blackpyre and Silva Shado. Many thanks for all the extra
information. Credit also to Elenia who gave me the precise location of the 20mm
Vulcan.

MOLE EYE
Description:
Location   : At a round block at furthest southwest of western area.

POLYMER COAT
Description: Torso armour: defense 27.
Location   : Just to the right of the eastern corner of the town in a couple of
bits of debris.

20MM VULCAN
Description: Attack 41, (all).
Location   : Continue due east from the eastern corner of Morgue Town, and it
is just before you reach the mountains.

GRENADE GUN
Description: Attack 13 (all)
Location   : Due south of Morgue Town near the edge of the map is a collection
of bits on ground.

DRAGON FRAME
Description: Weapon assembly part for Firebreather.
Location   : At the southern edge of the mountain in the desert just below
Morgue Town.

NAPALM CANNON
Description: SE Gun.  Attack 155.
Location   : Continue to the southwest going down the edge of the map to find
an SE weapon in a pile of bits.  Location is to the east of a line up from
Junkyard E. and to the west of Morgue Town.

160MM SPARK
Description: Main Gun. Attack 155.
Location   : Directly north of Morgue Town and where the sand goes northeast to
a point there is this main gun.

FLAMETHROWER
Description: Sub Gun. Attack 41.
Location   : Go due west from here to the next sand bulge on the satcom map and
just in front of it northwest of Morgue Town is a sub gun (fire).

DRAGON BARREL
Description: Weapon assembly part for Firebreather
Location   : Also to the northwest of Morgue Town and slightly to the south
west of the previous location there is a collection of three small bits of
debris in the sand, one of which is a broken chassis.  Here is an assembly part
for Firebreather.

120MM SBG
Description: Main gun. Attack 178
Location   : A useful  main gun for the early part of the game.  Continue
hugging the far northern mountains and travelling west of Morgue Town and the
previous location to find yet another tank weapon.  This is located in a bulge
to the north of the  mountains where there is a collection of debris.  A dark
triangular shape is the location and there is a broken chassis with a long pipe
pointing at it from the southwest.  Check the location on the  satcom by
following the line up from Junkyard to the top of the map.  It is to the right
of this.

DRAGON SLIDE
Description: Weapon assembly part for Firebreather
Location   : Continue on, still hugging the northern mountains.  At the point
where the satcom line from Junkyard touches the northern mountains you will
find this assembly item.  It is just a few steps inside the desert where the
mountains show a part that juts out into the desert.  (It is also northeast
from the monument)

SWORD HILT
Description: Weapon assembly part
Location   : A small black rectangular bit due south from the northern edge of
the desert where it bulges south.


-------------
07. ALICE ONE
-------------
HAMMER
Description: Tank gun assembly part
Location   : Go to the east of Alice One down the rail road tracks and then
search in the first indent in the north mountain.


----------------
08. FOREVER LAND
----------------
30MM VULCAN
Description: Sub gun.  Attack 66 (all).
Location   : South of the Bus Stop in the sand.  Just slightly to the west of a
line due south from the bus stop pink dot and in the white sand. (In desert to
the northwest of Alice One)

V2 CHIP
Description: Chip
Location   : Go north up the beach, and it is in the Building the Red Mobster
was in.  You have to have defeated him first before you can get this item.
(North side of building)

CRISPY CANNON SE
Description: SE Gun.  Attack 133.
Location   : Shoots heat rays (all). In the beach area near lake half way
between the Red Mobster Building and Forever Land.

KEVY VEST
Description: Body Armour.  Defense 66.
Location   : Between the brown and green areas, next to lake, to the southeast
of Forever Land.

OLD COIN
Description: Coin
Location   : Next to the lake a short way in from the brown desert in the
northern most part of the white sand below Forever Land.  May be random.  Same
location as Crispy Cannon.

CRISPY CANNON
Description: SE (all). Attack 133.
Location   : Next to the lake a short way in from the brown desert in the
northern most part of the white sand below Forever Land.

E2 CHIP
Description: Chip
Location   : Directly to the southeast of Forever Land in the pale brown area
half way between the green area and the white sand.

AXEL NOMAN C UNIT
Description: C Unit
Location   : At the left edge, two thirds up to the north of the mountain just
to the northwest of F L.

AMP
Description:
Location   :
At the Forever Land side of the mountain on the east side of the railway
tracks.  Due northeast from the blue dot.

ARAMID TURBAN
Description: Hat.  Defense 58.
Location   : On the far side of the mountain on the east side of the railway
track.  Halfway between the blue dot of Forever Land and the pink dot of the
bus stop.  Next to the edge of the mountain where the desert is brown.

CRIMSON KNIFE
Description: Knife. Attack 107.
Location   : The mountain to the north of Forever land across the railway
tracks.  Just to the left of the centre northeastern point, on the desert side.

MOLE EYE
Description: Assembly part
Location   : To the north of the point of the mountain.

THUNDERPUNCHER
Description: Weapon.  Attack 90.
Location   : Due east of the location of the second tunnel which is situated at
the end of the railway track.  Just south of where the terrain becomes darker
brown is a large structure sticking up from the desert with a metal plate next
to it.

CANNON GUIDE
Description: Assembly part.
Location   : Northeast of the Tunnel on the edge of dark and light brown area.


---------
09. DOWAN
---------
03 CHIP
Description: Chip
Location   : Island to the southwest of Dowan, in the top of the wooded area.
By boat.

V3 CHIP
Description: Chip
Location   : Inside the wood southwest from Dowan.  Go down to the first small
patch of wood and search.

FLUTE CANNON
Description: Sub Gun that targets all enemies (sonic). Attack 88.
Location   : A useful sub gun  is found at the lake side of the same small
wood.

STINGER
Description: Gun (Charlene only). Targets airborne and out-of-range enemies.
             Attack 150.
Location   : East of Dowan just before taking the road south between the two
mountains, at the edge of the western mountain point.

O2 CHIP
Description: Chip
Location   : East of Dowan, head south down the road, and this is at the
narrowest place between the two mountains.

HAMMER/CYLINDER
Description: Assembly part
Location   : Continue down the road into the white sandy desert to the
southeast.  There is a single stone southeast of a bunch of cacti.

Muscle Cathedral
----------------
CROW EYE
Description: Assembly item
Location   : On the edge of the wood directly west of the pink dot.

E3 CHIP
Description: Chip
Location   : Go to the southern area of woods to the south of MC.  If you are
in the centre of the screen at the correct location them you cannot see the
mountains.


Giant's Canyon
--------------
PLATE/MONKEY EYE
Description: Assembly part
Location   : Continuing south from the previous location and then going up the
narrow canyon to the northeast, about half way up, you'll find this itme in the
centre of the dark brown area before reaching the first green patch.

SARATOGA ARMOUR
Description: Armour
Location   : In the same area to the southeast of Dowan where the land is dark
brown and jagged, it's found at the top of the first canyon.

DOG AMP
Description: Dog weapon. Attack 124.
Location   : Same area at the top of the most easterly canyon that is green at
the end.

DOG ARMOUR LEVEL 6
Description: Dog armour. Defense 232
Location   : At the very end of the smallest southwestern facing canyon that is
all brown on the map.

O2 CHIP
Description: Chip
Location   : From Dowan head east along the toad and then south down the road
where the canyon is very narrow.  You'll find this item on the road at its
narrowest place between the two mountains.


Lake Bridge
-----------
SNAKE EYE
Description: Assembly part
Location   : Furthest west below the Lake Bridge trader camp in a pile of
stones.

PLATE
Description: Assembly part
Location   : In the desert to the southeast of the trader acmp at Lake Bridge
in two stones.


---------------
10. LORELEI BAY
---------------
FLASH LAMP
Description: Assembly part
Location   : Going due south from LB a short distance I picked up Flash Lamp at
the corner where the lake comes in at a curve. This is a random find.

AMP
Description: Assembly part
Location   : At a piece of brown debris at bottom of track leading south from
near Lorelei Bay.

SPRAY NOZZLE
Description: Assembly part
Location   : In debris due west of west side of Lake Bridge, close to the
western edge of the white sand


Sunken Ruins
------------
SHARP ROCK
Description:
Location   : Outside Sunken Ruins. Random item.


By Boat
-------
L3 CHIP
Description: Chip
Location   : Go north up the coast to Isle W. trader camp. The chip is found
by the north rocks here using the metal detector.

57MM AA CANNON
Description: AA Cannon. Attack 161.
Location   : Go south from Lorelei Bay under the bridge and land on the  patch
of brown surrounded by green. It is in the brown area.

IRON BIKINI
Description: Defense 217.  Only for girls.
Location   : Go right from the previous location and land on the patch of brown
that is south of the desert.

MYSTERIOUS ROCK
Description:
Location   : At the entrance to Fort Gears. Press X. Random item.


--------------
11. FORT GEARS
--------------
PLATE
Description: Assembly part
Location   : Go to the northeast up the edge of the mountains to find it.

MOLE EYE
Description: Assembly part
Location   : South of Wilco's Garage and at the top of the white sand is a
collection of three bits of debris that lie just inside the white sandy area

FISH EYE
Description: Assembly part
Location   : At the southern most point of the road to the right of Wilco's
garage are two bits of debris.  (To the southwest of the Retirement Compound)


---------------
12. HELL'S KEEP
---------------

MAID'S UNIFORM
Description: Torso Armour for girls. Defense 247
Location   : Drive due east from the end of the road just in front of Hell's
Keep. There is a single rock before you reach the lake.  Defense 247.

(I had a lot of trouble picking this up in my tank and on foot. I could not
get close enough to the rock. Eventually I picked up Old Coin here!  Not what
I wanted at all. Here's the way to do it: even though the Detector shows it on
the southwest side, pick it up from the north side. It's still awkard to do and
best to attempt it on foot, and you might have to try a few times.)

EAGLE EYE
Description: Assembly part
Location   : Drive southeast from  Hells Keep towards the coast. A rock
standing near to another with the remains of a pylon in the top right hand
corner of the screen. (Marduk often appears in this area)


MONKEY EYE
Description: Assembly part
Location   : On the way to Hell's Keep NE trader camp, where the white sand
starts to narrow there is a single stone.



===============================================================================

9. MINI GAME MINI GUIDE ................................................. 0128

===============================================================================

A. Where to find them
B. How to play them
C. What are the Rewards

-------------------------------------------------------------------------------
A. WHERE TO FIND THE GAMES
-------------------------------------------------------------------------------

1. GAMBLING GAMES
-----------------
   video poker (blue slot machine)

   blackjack   (bottom table)

   roulette    (top table)

   slots

All the gambling games  are in the casino on the train

2. NUMBER HUNTER
-----------------
   like mastermind, guess the hidden numbers before turns run out

Also in the casino on the train, to the right of the slot machines.

3. FROG RACE
------------
   bet on the frog to win

Frog Race  can be downloaded to your satcom and is available in most bars.

4. CROSSFIRE
------------
   shoot-em-up firing at tanks, and missing ambulances and people

Cross Fire  can be downloaded to your satcom and is available in most bars.

5. ARTHUR'S GAME
----------------
   like red light green light, or granny's footsteps

Arthur's game is accessed from talking to a maid in the mansion at Beldaire. Go
through the door to the right and then up through the opening.  She is in the
first door on the right.

6. BARREL ROLLING
-----------------
   um, you roll barrels as far as possible.

Barrel Rolling is in the open area at SCAVENGER ISLE.

7. DOG FIGHT
------------
   dog pit fights for money

Dog Fight is in the building to the right of the station in Alice One.

8. DRINKING GAME
-----------------
   drink milk/soda/vinegar faster than your opponenet

Drinking Game is in these bars: Newfolk, Dowan, Loerlei Bay, Fort Gears.

9. DANCING
-----------
   memorise dance moves correctly

Dancing is found by talking to the dancers on the stage in these bars: East
Zero, Alice One, Scavenger Isle, Hell's Keep.

10.MUSCLE TRAINING
------------------
   flex those pecs with the best, a memory move game.

Muscle Training is found by talking to the muscle guys wandering the streets in
in Alice One (level 1), Dowan (level 2), Lorelei Bay (level 3), and in the
entrance to  Muscle Cathedral (level 4)


-------------------------------------------------------------------------------
B. HOW TO PLAY AND WIN
-------------------------------------------------------------------------------

1. GAMBLING GAMES
------------------
These games only appear on the train in the casino.  They all have detailed in
game instructions.  However I will give my own brief guide as to how to play
these.  But first a warning.  You could spend days playing these games.  They
are seriously fun and addictive.  So if you are wary of gambling be careful!

Video Poker
-----------
The video poker machine is on the right next to the slot machine. It is the
blue coloured machine in the centre.  Press X to find it.  Although it is fun
to play the maximum bet allowed is only 100g so the chances of big wins are
limited.

This looks more complicated than it is, if like me, you have never played poker
before. But now is your chance to learn. (And thanks to Saikyo Mog for teaching
me how to play poker!)

Controls
---------
First use the up directional button to place your bet. Then press X and the
game will begin. You will see five cards in a row. If two or more are flashing
with a blue light this means that you have something good. Unlike ordinary
poker there are Jokers which count as high cards.  Once you have decided which
cards to keep and which to discard use the left stick or directional buttons to
place the cursor over the cards you want and press X.  A HOLD sign will appear
above the cards. Then press square to discard the remaining cards.

You then get dealt more cards.  Now you have the original ones you held on to
plus the new ones. At this stage you then decide whether to collect your
winnings if you have a good hand, or you can double up. Circle is for collect
and that game ends. Double up is X.  Press this and you have a chance to double
your win. Another row of cards appears with the left card face up and all the
others face down.  You select one and hope that it is higher than the one
shown.

Winning Hands
-------------
OK.  Those are the basics of the controls but the real point of the game is
what counts as a winning hand.  There is a summary of these at the top of the
screen and the amount you can win for each. Poker can be won based on a number
of factors.

5 of a kind, 4 of a kind  or three of a kind  is when you have cards of the
same number.  A Joker is needed for the 5 of a kind.

A high pair is two cards of the same number but only if they are Jacks or
higher.

Two Pair is two pairs of any number.

A full house is when you have a pair and 3 cards that are the same number.

A straight is when you have consecutive numbers: e.g. 3,4,5,6,7 or 9,10,J.Q,K.

A flush is when you have all cards of the same suit. The numbers don't matter.

A straight flush is numbers in a row and all from the same suit

A Royal Flush is the same as a straight flush but the cards are the 10,Jack,
Queen, King and Ace.

High Wins
---------
The harder it is to get a certain hand the bigger the win if you do. So in
Metal Saga poker the best hand is the 5 of a kind.


Blackjack
---------
This is the Metal Saga equivalent of twenty-one, or vingt-et-un. It is a great
game  to play once you grasp the essentials but not a big winner if all you
want is cash. Again there is an in game tutorial if you prefer.

Maximum bet allowed is 1000g.

First place your bet by using the up directional button.  Press X to confirm.
Then the game begins.  The aim is to get the best total score which is 21. If
you get more than this you are bust and lose and the dealer wins.  You have to
guess what the dealer's hand might be as a guide to your decisions.  An Ace is
counted as 11, and Jacks, Queens and Kings are all 10.  So the best possible
hand is an Ace and a 10.

You are dealt two cards and the dealer has two cards one of which you can see.
Your cards are visible to you and then you have to decide what to do.

The choices are seen at the top right of the screen.  If you select HIT, you
get another card. STAND means you stick with what you have got. DOUBLE means
that you double your bet.

The trick to this is weighing up the odds.  If your hand adds up to
13/14/15/16, then the chances of getting another card which will send you over
the limit of 21 are much higher than if your hand adds up to 9/10/11/12.  You
can take a chance or stick and hope that the dealer goes bust instead or gets a
lower score.

If the dealer gets a hand that shows an Ace you can get insurance on your hand
by giving an extra half of your original bet so that you will break even if the
dealer gets "Blackjack" which is very possible if he starts out with an Ace.

There is another option.  If your initial hand shows two cards of the same
number, you have the option to split them into two separate hands. Then you
will be dealt cards to both hands and can win on both at once!

The nice thing about the Metal Saga version is that the bet does not have to be
entered again. It will remain the same as long as you keep playing.  Oh and the
other nice thing is that it is not real money.


Roulette
--------
If you can win at this it gives the best chance as the maximum bet is 9900g.
However the chances of winning are less good.

You see a board with three rows of 12 numbers coloured in black and red. If
you move the cursor over the numbers it shows different numbers indicating the
amount you would win if your number was the winning one. The range is from x2,
to x36.  At the front of the screen are other options such as even, red, or
selecting the overall numbers of the first, second, or third row of twelve.
you could place a bet on any or even all of the options shown.

To place a bet place the cursor (using the left stick) over the number you want
and then press X and the number at the left will start to increase. Press
square to decrease the amount.

Select a range of numbers if you like and when you are ready press the yellow
OK button at the bottom right of the screen. Then watch the roulette wheel
roll.

After a few goes you could check the "Past Rolls" screen with the R1 button to
see the history of what numbers came up.

Quite honestly I would not bother with this game as everything is totally
random and there is no skill involved at all.  You might get lucky, or you
might not.


Slots..10g and 100g
-------------------
There are two slot machines.  The 10g ones are in the centre area to the right,
and the 100g one is to the left of the man at the left hand end of the row of
slot machines.  Dull but the usual thing if you like slot machines.


2. NUMBER HUNTER
----------------
Like the mastermind board game. Guess the hidden numbers before you run out of
goes.  The best game for winning large sums and for a serious mental challenge.
My personal favourite.

Start by holding the up directional button until you hit the maximum bet
allowed of 999g. Press X and move the directional button to select the level.
Go for level three as it gives you the best winnings. Press X again.

The next screen shows the game with the winnings possible on the right and the
chart for you to guess the hidden three digit number at the top of the screen.

You can have 5 guesses and if you have failed to get the right answer by the
end, you lose your stake.

On level 3 there are 9 possible number options.  Level 1 has 7 and level 2 has
8,  making them easier.

Be systematic and start with the three numbers shown: 0,1,2. as your first
guess.  Press X and then the next line will appear for your second answer. The
first line will show the result.

1 BLOW        = 1 right but in the wrong place
2 BLOWS       = 2 right but in the wrong place
1 HIT         = 1 right and in the right place
2 HITS        = 2 right and in the right place
1 BLOW 1 HIT  = 2 right and 1 in the right place
3 BLOWS       = all right but all in the wrong place
2 BLOWS 1 HIT = all right but 2 in the wrong place
FALSE         = none right
TRUE          = all right and you win.

Then it is a matter of logic. And a  little luck. Don't worry about a few
losses and keep going.  When you get a big win go and save before continuing.

There is a different version of a walkthrough for this in the section for the
train under the heading  EAST ZERO.

3. FROG RACE
-------------
You can place a bet on one frog out of a selection of five named frogs. X
raises the bet, Square is to lower the bet, and O is Exit.  In game Help is
Triangle.

Use the directional buttons or left stick to move the cursor over the selected
frog. Move it to the top line and press X to raise the bet, which starts at
nothing. Keep the X pressed to quickly raise the bet.  The limit is 9990g.
Place the cursor on the START sign and X starts the race.

The odds will show as a range from 2x up to 9x.  You have no influence over the
race, so it is purely a matter of luck.  At the end the whole thing re-sets and
you have to place the bet again.

4. CROSSFIRE
-------------
Shoot-em-up firing at tanks. It costs 100g to play this.  If you last the full
60 seconds you may get a reward.  A score of 51000 got me the grand prize of
100g.

The game is simple as all you do is fire at tanks crossing the screen.  Your
tank can move from side to side using the directional buttons or left stick and
fires with X.

You begin with three lives.  You must miss the  ambulances and people.  If you
hit them you get a penalty of having to sit still for a couple of moments.  The
tanks are firing shells at you so too many hits and you lose quickly.

There are upgrades that can hit you instead.  They are:

Green: temporary invincibility
Red:   temporary rapid fire
Blue:  temporary speed of movement

Start by pressing START, Exit with O and in game Help is Triangle.

The game is exactly the same if played from the satcom.


5. ARTHUR'S GAME
---------------
Just like red light green light, or granny's footsteps..

Ask the maid in the right hand room at Beldaire mansion for the rules and she
says it involves a tank but she doesn't know the details. Agree to have a go.
You are taken to the game immediately.

There are a number of people lined up at the front and the aim is to creep up
on the tank that is firing at you all.  You have to avoid the tank's attacks
AND be the first to reach it.

Move forward when the tank's barrel is not pointing at you.  If you are lying
down you won't be targeted but can still be hit.

Cats cross the screen as you move forward and if you run into one it will trip
you up.

Keep pressing X to move forward quickly and square to lie down and avoid being
targeted. If you are hit while upright you get sent back to the start line.

This is not so hard as everyone else is more reckless.  Once you reach the line
you get the option to continue and go for a 300g reward or stop and get 100g.

Once finished you will be back in the room and can choose to have another go.

6. BARREL ROLLING
------------------
Um, you roll barrels as far as possible.

7. DOG FIGHT
-------------
Dog pit fights for money in Alice One.

You pay 1500g to enter the dog in a series of battles.  Of course as usual you
have no control at all over what the dog does so it is a risk.  With the dog at
a high enough level and with good armour and weapons you could win a some easy
money.  The fights just continue one at a time and each time you are asked if
you want to carry on.  The rewards get better as you continue. If an enemy
decides to flee from the battle you still win.

Five battles nets you 5000g. This can be another easy way of getting  money as
you really don't have to do much besides agree to carry on to the next fight.


8. DRINKING GAME
----------------
Drink milk/soda/vinegar faster than your opponent.  Just for fun.

You can select any member of your party for this challenge, except  the dog.
The game is the same whoever does it.  As with the other games it starts
immediately you agree.  Press the triangle button to see the help page.

You have to chug three different kinds of drinks.  These have different effects
so you have to be alert. You have to try and avoid over filling the gauge at
the bottom of the screen or you will choke.  Finish all the drinks before the
time runs out.

It is simply a matter of pressing X as fast as you can.

Vinegar..the most easy  to choke on
Milk.....go as fast as you can
Soda.....be careful not to choke

There is no reward.

9. DANCING
-----------
This is harder than it looks.  You have to remember the sequence of moves and
copy them accurately. The moves are based on the directional buttons.

If the moves are shown in blue then it means that they have repeated the same
sequence as the previous time.  If they are shown in red it means they have
changed the move.

There is a time bar and you must complete the correct sequence before the time
runs out.

The first round begins one move and another is added each time up to a sequence
of ten. The number of moves are indicated by stars shown on the right of the
screen.  There is no room for error.

There are four separate Dance Levels in four different bars, and you get a
different reward for each one that is successfully completed.

Level 1 Reward: Dance Earring    (10 steps)
Level 2 Reward: Dance Necklace   (12 steps)
Level 3 Reward: Dance Shoes      (12 steps)
Level 4 Reward: Dance Gloves     (14 steps)

HINT. The only way I was able to guarantee getting these rewards was to write
down the sequence.  I waited until I had around 5 memorised and then went to
the help section which pauses the sequence and jotted them down.  There is
enough time on each go to add the next direction to the list.  If you wanted to
be really organsised you could write down a list of 1-10/14 and then fill in
each move as you go.  Just watch out for any changes.  This works for both the
dance game and the muscle game.


10.MUSCLE TRAINING
------------------
Flex those pecs with the best!  Another memory move game.  This works in
exactly the same way as the dance game except that it is slightly more
disturbing.

It will begin as soon as you agree to Pump it up!  Press triangle to stop the
action and see the help page on the game.

You must copy the Muscle Man's poses using the directional buttons.  If a move
is different from the previous round it is shown in red.  There is a time bar
and you must complete the sequence accurately and within the time allowed.
You can make the moves as fast as you like. They will only alter a move once in
a round at the most. Jot down the sequence to help get it all right. At the end
they do the whole sequence together.

There are 4 Levels and rewards for this game.

Level 1 Reward: Weight Set      (10 moves)
Level 2 Reward: Protein Shake   (10 moves)
Level 3 Reward: Petroleum Jelly (12 moves)
Level 4 Reward: Mr Stud Medal   (12 moves)


-------------------------------------------------------------------------------
C. WHAT ARE THE REWARDS
-------------------------------------------------------------------------------

Besides winning money there are other rewards for playing the mini-games.

(Many thanks to Michael Meeker at Atlus who provided this information)

1. The prizes for the dance and muscle men games are just for fun and have no
purpose beyond giving you the satisfaction of getting them.

2. Earn 1000000G and have it in your possession and you get a new title:
Millionaire

3. Win a lot at gambling in the casino and you get another new title:
Gambler



===============================================================================

10.  M O N S T E R  L I S T .............................................. 0129

===============================================================================

The Monster Data is divided into 6 sections. There are a total of 232 monsters.

   1. Bio
   2. Cyber
   3. Machine
   4. Vehicle
   5. Unknown
   6. Outlaw


The lists are given on the satcom, under the heading HUNT.  Here you can check
the week's target monster, which will net you extra rewards from the HUNTER
OFFICE.  You can also check how many types you have killed and their
information.

The enemies are listed in the order in which you find them in the game, so the
stronger ones are last on the list.  Some of the toughest enemies are in fact
the humans who are not counted as OUTLAWS and do not yield any loot or gold.

The number encountered from each section is shown on your satcom, and of
course if you visit DR.SOLOMON in JUNKYARD you get a percentage tally and
rewards.

I have not succeeded in finding all monsters so this list is not definitive.
Monsters added to the bottom of the lists are all thanks to Paull who tracked
them down from a Japanese MS site: Metal Maniacs.


Sell the item = You can can sell the item it drops at a bar.
-------------------------------------------------------------------------------
1. BIO
------------------.--------.-----------------.-------.-------------------------
NAME              | REWARD | LOOT            | DROP% |   INFO
------------------+--------+-----------------+-------+-------------------------
*Giant Slug:      |    25g | Syrup Cells     | 100%  | You can sell the item
*Power Flower     |    35g |                 |   -   | Acts quickly
*Iron Slug        |    35g | Gelatin cells   | 100%  | You can sell the item
*Pogo Cadet       |    61g | Junk            |  50%  | Acts quickly
*Punk             |    80g |                 |   -   | Surprisingly tough.
*Bazooka Pooch    |    70g | Dog Tail        | 100%  | You can sell the item
*Canine Cannon    |    90g | Gourmet dogfood |  30%  | Drops A+ dog chew
*Killer Blob      |    80g | Sticky Cells    | 100%  | You can sell the item
*BB Trooper       |   100g |                 |   -   | Weaker than your average
                  |        |                 |   -   | hunter
*BB Paratrooper   |   110g |                 |   -   | Weak vs AA attacks
*BB Commando      |   120g | Luxury item     | 100%  | Issues commands
*BB-in-a-Can      |   100g |                 |   -   | High endurance
*BB-in-a-Barrel   |   100g |                 |   -   | High endurance; acts
                  |        |                 |   -   | quickly
*BB-in-the-Box    |   100g | Luxury Item     | 100%  | You can sell the item
*Snake Charmer    |   150g |                 |   -   | Wakes snakes
*Ant Commander    |   150g |                 |   -   | Calls for backup
*Acid Ant         |   170g |                 |   -   | Has acidic bite
*F-16 Falcon      |   130g |                 |   -   | Weak vs AA attack
*Thunderbird      |   130g |                 |   -   | Weak vs AA attack
*Balloon Sniper   |   140g |                 |   -   | Weak vs AA attack
*Balloon Gunner   |   140g |                 |   -   | Weak vs AA attack
*Mad Quacker      |   130g | Free-range fowl | 100%  | You can sell the item
*Black Quacker    |   160g | Free-range fowl | 100%  | You can sell the item
*Samurant         |   180g |                 |   -   | Acts quickly
*Metalmite        |   160g | Ant Guts        | 100%  | You can sell the item
*M61 Mutt         |   140g | Biotic Junk     |  30%  | Worth little experience
*Golden Ant       |   130g | Biotic Junk     |  30%  | Worth little experience
*Golden Colony    |   140g | Gold Dust       | 100%  | Worth little experience
*Pogo Fett        |   160g |                 |   -   | High endurance
*Foreman          |   155g | Unknown Ore     |  30%  | Blocko boss
*Postal Primate   |   205g |                 |   -   | High endurance
*Chimpyro         |   215g | Biotic Junk     |  30%  | High endurance
*Chopper Chimp    |   225g | Biotic Junk     |  305  | Weak vs AA attack
*Kamakaze Mole    |   225g |                 |   -   | Digs underground
*Rocket Mole      |   235g |                 |   -   | Hides in its hole
*Mole Master      |   245g | Biotic Junk     |  30%  | Digs underground
*Lost Mole        |   255g | Bronze Bar      | 100%  | You can sell the item
*Sonic Sunflower  |   375g |                 |   -   | Worth good EXP
*Marauder         |    31g |                 |   -   | Good for practice
*Brigand          |   140g |                 |   -   | No weakness
*Gangsta' Bunny   |   355g | Biotic Junk     |  30%  | No weakness
*Muscle Jr.       |   325g |                 |   -   | Hardly dangerous
*Masked Muscle    |   375g |                 |   -   | No weakness
*Muscle Guard     |   340g |                 |   -   | Acts slowly
*Muscle Duo       |   390g |                 |   -   | No weakness
*Muscle Wheel     |   405g |                 |   -   | Acts slowly
*Muscle Chic      |   355g |                 |   -   | Weak vs sonic
*Muscle Man       |   325g | Sacred Protein  | 100%  | You can sell the item
*Bunny Gunner     |   355g | Medium Ore      |  30%  | Low endurance
*Tin Tuna         |   530g | Fish Fillet     | 100%  | You can sell the item
*Herringburg      |   575g | Rare fish       | 100%  | You can sell the item
*Mutant Blob      |   715g | Gourmet dogfood |  30%  | Moves in stealth
*Toxic Blob       |   815g | Gourmet dogfood |  30%  | Moves in stealth
*Acid Slug        |   790g | Biotic Junk     |  30%  | Spews acid
*Toad Man         |   850g |                 |   -   | Tough on the lake
*Frog Man         |   885g | Biotic Junk     |  30%  | Hides underwater
*Harboon          |   920g |                 |   -   | High endurance
*Surfer Bunny     |   950g | Biotic Junk     |  30%  | She's hot!
*Sunny D'Light    |  1420g |                 |   -   | Weak vs ice
*Killer Tomato    |  1375g |                 |   -   | Weak vs ice
*Savage Applecoat |  1400g | Biotic Junk     |  30%  | Weak vs ice
*Creeper          |  1355g | Magic Bean      | 100%  | You can sell the item
*Agent            |  1525g |                 |   -   | Strong vs sonic
*Agent X          |  1484g |                 |   -   | Strong vs sonic
*Shishkadog       |  1505g |                 |   -   | Strong vs sonic
*BB Elite         |     0g |                 |   _   | No information
*Dr Zeus          |     0g |                 |   _   | No information
*Crazy Wayne      |     0g |                 |   _   | No information
*Sebastian        |     0g |                 |   _   | No information
*Connie           |     0g |                 |   _   | No information
*Clive            |     0g |                 |   _   | No information
*Murasame         |     0g |                 |   _   | No information
*Lloyd            |     0g |                 |   _   | No information
*Duke             |     0g |                 |   _   | No information
*Gurermo          |     0g |                 |   _   | No information
*Biff             |     0g |                 |   _   | No information
*Montoya          |     0g |                 |   _   | No information
*Agent            |     0g |                 |   _   | Strong vs sonic
*Marauder         |   340g |                 |   _   | Good for practice
*Brigand          |   355g |                 |   _   | No weakness
------------------+--------+-----------------+-------+-------------------------
Sneak Thief Butcher| 1465G | Bio Junk        |  30%  | Strong vs sonic
                  |        |                 |       | (Hell's Keep area)
__________________|________|_________________|_______|_________________________


-------------------------------------------------------------------------------
2. CYBER
------------------.--------.-----------------.-------.-------------------------
NAME              | REWARD | LOOT            | DROP% |   INFO
------------------+--------+-----------------+-------+-------------------------
*Spider Tank      |    35g |                 |   _   | Wanders about
*Killer Bee       |    61g |                 |   _   | Weak versus electric
*Gatling Bee      |    61g |                 |   _   | Weak versus electric
*Dragon Chopper   |    81g | Eyeball         | 100%  | You can sell the item
*Black Hawk Fly   |    40g | Eyeball         | 100%  | Acts slowly
*AT Dragonfly     |   100g |                 |   _   | High endurance
*Public Enema #1  |   145g | Cyber Junk      |  30%  | Worth little EXP
*AT Hornet        |   170g | Cyber Junk      |  30%  | Destroys vehicle parts
*Gamma Wasp       |   156g | Honey           | 100%  | You can sell the item
*Escargunner      |   340g | Cyber Junk      |  30%  | Acts slowly
*Gastropyro       |   356g | Cyber Junk      |   -   |  Attacks with fire
*Rocket Snail     |   325g | Shell           | 100%  | You can sell the item
*Granny X         |   465g |                 |       | No weakness
*Old Man Wing     |   490g |                 |   -   | No weakness
*Missile Fish     |  1020g | Cyber Junk      |  30%  | Self-destructs
*Octogun          |   850g | Tentacle        | 100%  | You can sell the item
*Squid Pro Blow   |   850g | Tentacle        | 100%  | You can sell the item
*Nitro Spider     |     0g |                 |   _   | Attack it normally
*Squid Pro Blow   |     0g |                 |   _   | You can sell the item
------------------+--------+-----------------+-------+-------------------------
Old Veteren Soldier|  515G | Cyber Junk      |  30%  | Attacks from afar.
                  |        |                 |       | (Lorelei Bay)
Torpedo Fish      |  1020G | Cyber Junk      |  30%  | Self-destructs
(Not the same as Missile Fish)               |       | (Scavenger Isle)
__________________|________|_________________|_______|_________________________


-------------------------------------------------------------------------------
3. MACHINE
------------------.--------.-----------------.-------.-------------------------
NAME              | REWARD | LOOT            | DROP% |   INFO
------------------+--------+-----------------+-------+-------------------------
*Psycho Cycler    |    15g |                 |   _   | Weakest enemy
*Magnum Cycle     |    45g |                 |   _   | Tough initially
*Pocket Rocket    |    51g |                 |   _   | Weak vs electric
*Security Cam     |    61g |                 |   _   | Likes to hide
*Gun Turret       |    71g |                 |   _   | Likes to hide
*Rice Crooker     |    81g |                 |   _   | Acts slowly
*Grain Gunner     |    61g | Rice            | 100%  | You can sell the item
*Grenade Turret   |    80g |                 |   _   | Likes to hide
*Groin Gun        |    80g | Junk            |  50%  | Drops Junk
*Laser Cam        |   120g |                 |   _   | Acts quickly
*Sonic Turret     |   120g |                 |   _   | Acts quickly
*Green Snake      |   160g |                 |   _   | Easily provoked
*Red Snake        |   170g | Snake Tail      |  30$  | High endurance
*Blue Snake       |   170g | Snake tail      |  30$  | High endurance
*Yellow Snake     |   170g | Snake tail      |  30$  | High endurance
*Purple Snake     |   170g | Snake tail      |  30$  | High endurance
*Blocko Mechanic  |   130g | Medium Ore      |  30%  | Ignore Foreman
*Crotch Cannon    |   375g | Large Ore       |  30%  | No weakness
*UFO              |   530g | Machine Junk    |  30%  | High altitude
*Flying Saucer    |   645g | Machine Junk    |  30%  | High altitude
*Jiminy Rocket    |   885g | Machine Junk    |  30%  | No weakness
*AT Bug           |   920g | Machine Junk    |  30%  | No weakness
*Space Invader    |  1355g | Machine Junk    |  30%  | High altitude
*Power Suit       |  1465g |                 |   _   | Strong vs ice
*Alex             |     0g |                 |   _   | No information
*Dummy Turret     |     0g |                 |   _   |  Likes to hide
*Battle Ball      |     0g |                 |   _   | No information
*Rocket           |     0g |                 |   _   | No information
------------------+--------+-----------------+-------+-------------------------
Aqua Walker       |   985G | Machine Junk    |  30%  | High Endurance
                  |        |                 |       | (Scavenger Isle)
__________________|________|_________________|_______|_________________________


-------------------------------------------------------------------------------
4. VEHICLE
------------------.--------.-----------------.-------.-------------------------
NAME              | REWARD | LOOT            | DROP% |   INFO
------------------+--------+-----------------+-------+-------------------------
*BB Assault Jeep  |    80g | Gourmet Dogfood |   40% | Acts slowly
*Misery Maker     |    90g |                 |   _   | Hard to hit when out of
                  |        |                 |       | range
*Trader Hunter    |   100g |                 |   -   | Acts slowly
*Scorpion         |    80g | Luxury Item     | 100%  | You can sell the item it
*Hellatank        |   150g |                 |   -   | Weak vs AA attacks
*Hellatank EX     |   160g |                 |   -   | Weak vs AA attacks
*Manhunter        |   180g |                 |   -   | Acts slowly
*Deathbringer     |   180g |                 |   -   | Acts slowly
*Wild Bus         |     0g | Vehicle Junk    |  30%  | High endurance
*Airwulf          |   555g | Vehicle Junk    |  30%  | High altitude
*Blue Thunder     |   575g | Vehicle Junk    |  30%  | High altitude
*Hekatonkheires   |  1440g | Vehicle Junk    |  30%  | Acts slowly
*T1 Gorilla       |  1550g |                 |   -   | Acts slowly
*Whammer          |  1570g |                 |   -   | Acts slowly
*Tank killer      |  1570g |                 |   -   | Acts slowly
*Crater Maker     |     0g |                 |   -   | No weakness
*Crimson Grizzly  |     0g |                 |   -   | No weakness
*Firegunner       |     0g |                 |   -   | No weakness
*Konigstiger      |     0g |                 |   -   | No information
*Panther G        |     0g |                 |   -   | No information
*Main Cannon      |     0g |                 |   -   | No information
*Primary Cannon   |     0g |                 |   -   | No information
*Secondary Cannon |     0g |                 |   -   | No information
*Gunn Turret      |     0g |                 |   -   | No information
*M61 Vulcan       |     0g |                 |   -   | No information
__________________|________|_________________|_______|_________________________


-------------------------------------------------------------------------------
5. UNKNOWN
------------------.--------.-----------------.-------.-------------------------
NAME              | REWARD | LOOT            | DROP% |   INFO
------------------+--------+-----------------+-------+-------------------------
*Scrap Zombie     |    25G |                 |   -   | Acts strangely
*Junk Zombie      |    35g | Junk            |  50%  | Drops Junk
*Dud S            |    35g |                 |   -   | Self-destructs
*Mr TNT           |    80g |                 |   -   | Acts quickly
*Suicide Bomber   |   100g |                 |   -   | Acts quickly and self-
                  |        |                 |   -   | destructs
*Ghost Tiles S    |    80g |                 |   -   | Heal its allies
*Ghost Tiles M    |   100g |                 |   -   | Heal its allies
*Ghost Cadet      |   160g |                 |   -   | Weak vs Fire
*Balloon Zombie   |   170g |                 |   -   | Floats in the air
*Dead Guy         |   180g |                 |   -   | Weak vs fire
*Ghost Tank       |   200g |                 |   -   | Attacks from afar
*Dud M            |   180g |                 |   -   | Self-destructs
*Hilt'n Head      |   155g | Unknown Junk    |  30%  | Attacks entire party
                  |        |                 |       | with a knife
*Dud XL           |   340g | Unknown Junk    |  30%  | Self-destructs
*Spooky Shrooms   |   815g | Mushroom        |  20%  | Drops a pricey item
*Ghost Tiles L    |  1465g |                 |   -   | Heals its allies
*Ghost Tiles XL   |  1465g |                 |   -   | Heals its allies
*Frigiderilick    |     0g |                 |   -   | Weak vs fire
*G.E. Simmons     |     0g |                 |   -   | Weak vs fire
*Mimic            |     0g |                 |   -   | Weak vs fire
*Polyhedron       |     0g |                 |   -   | No information
*Hate Ball        |     0g |                 |   -   | No information
*Octahedron       |     0g |                 |   -   | No information
*Monument         |     0g |                 |   -   | No information
------------------+--------+-----------------+-------+-------------------------
Dud L             |   210G |                 |   -   | Self-destructs
                  |        |                 |       | (Morgue Town)
__________________|________|_________________|_______|_________________________


-------------------------------------------------------------------------------
6. OUTLAW
------------------.--------.-----------------.-------.-------------------------
NAME              | REWARD | LOOT            | DROP% |   INFO
------------------+--------+-----------------+-------+-------------------------
*Trash Heap       |    0g  | Special Junk    | 100%  | No information
*Derringer Jack   |    0g  | Derringer       | 100%  | No information
*Scarlet          |    0g  | PZB 39 EX       | 100%  | No information
*Bugsy            |    0g  | Special Junk    | 100%  | No information
*Manhunter        |    0g  |                 |   -   | No information
*Mad Maxwell      |    0g  |                 |   -   | No information
*Hammer Hydra     |    0g  | Special Junk    | 100%  | No information
*Dissassembler    |    Og  |                 |   -   | No information
*Bomber Prince    |    0g  |                 |   -   | No information
*Col Blueberry    |    0g  |                 |   -   | No information
*Tankasaurus      |    0g  | Special Junk    | 100%  | No information
*Eagle 1          |    0g  | Special Junk    | 100%  | No information
*Orochi           |    0g  |                 |   -   | No information
*Sewer Demon      |    0g  | Unusual Junk    | 100%  | No information
*Puppetmaster     |    0g  |                 |   -   | No information
*Frederick        |    0g  |                 |   -   | No information
*Roberto          |    0g  |                 |   -   | No information
*Shasta           |    0g  |                 |   -   | No information
*Tiamat           |    0g  | Unusual Junk    | 100%  | No information
*Granddaddy Kong  |    0g  |                 |   -   | No information
*Dalton Brothers  |    0g  |                 |   -   | No information
*Mega Mole        |    0g  | Unusual Junk    | 100%  | No information
*Tank Eater       |    0g  | Unusual Junk    | 100%  | No information
*Shaka Khan       |    0g  | Amazing Junk    | 100%  | No information
*Father Muscle    |    0g  |                 |   -   | No information
*Optimus Swine    |    0g  | Amazing Junk    | 100%  | No information
*Red Mobster      |    0g  | Amazing Junk    | 100%  | No information
*Daidarabotchi    |    0g  |                 |   -   | No information
*Commi Chameleon  |    0g  | Amazing Junk    | 100%  | No information
*Man o' War       |    0g  | Amazing Junk    | 100%  | No information
*Willy            |    0g  |                 |   -   | No information
*Helga            |    0g  |                 |   -   | No information
*B2 Manta Ray     |    0g  | High End Junk   | 100%  | No information
*Krak Cannon      |    0g  | High End Junk   | 100%  | No information
*Catsub           |    0g  | High End Junk   | 100%  | No information
*Hydrobug         |    0g  | High End Junk   | 100%  | No information
*Imperial Bomber  |    0g  | High End Junk   | 100%  | No information
*Marduk           |    0g  | Ancient Junk    | 100%  | No information
*Binramen         |    0g  |                 |   -   | No information
*Storm Dragon     |    0g  | Ancient Junk    | 100%  | No information
*Annihilator      |    0g  | Ancient Junk    | 100%  | No information
*Gassy Long Legs  |    0g  | Ancient Junk    | 100%  | No information
*Johnny 6         |    0g  | Ancient Junk    | 100%  | No information
*Marceau          |    0g  |                 |   -   | No information
*Marceau          |    0g  |                 |   -   | No information
__________________|________|_________________|_______|_________________________


Comments
--------
*Derringer Jack does not appear on the satcom list if you did not kill him.
He will appear if you defeat him in the Cave.
*Manhunter will only be there if you did not get Scarlet's help to defeat Mad
Max, OR once you defeat him in the Cave
*Marceau appears twice, once for the train defeat and again at the Cave?



===============================================================================

11. NON PLAYABLE NAMED CHARACTERS ....................................... 0130

===============================================================================

You meet quite a number of people travelling around the Metal Saga world, and
you can interact. i.e. have conversations with many of these, although a few
are limited to EVENT scenes, eg. CONNIE and CLIVE.  MCKINLEY appears at every
teleport location except FOREVER LAND to introduce you to the place. HARE HEAD
appears at nearly every place to tell you a little more about the background
story of the setting of the game.  The CURRY GURU appears at most towns after
EAST ZERO and will sell healing food.

Whilst some of these people have specific roles to play many of them will react
to changes especially when you get your new "arm". Visiting with a different
dog or party  can give different conversations. I have not yet seen them all.
The best way is to experiment and revisit.


JUNKYARD:
=========
NINA (mother)
EMILY (sister)
JACK (barman, father of RACHEL)
RACHEL (daughter of JACK)
DR. SOLOMON ( rewards for enemies fought)
DR.MORTEM ( revives if dead)
IGOR  (DR. MORTEM'S assistant)
MCKINLEY (father's friend: gives information on every town)
HAREHEAD (mysterious figure)
MEDAL COLLECTOR (give your BIG MEDALs to him)
SCARLET THE RED FOX (in bar)


NEWFOLK:
========
NIKOLAI (father of KIRIYA  and MISHA , does paint jobs for tanks)
MARTHA (mother of K and M, wife of NIKOLAI )
CONNIE
CLIVE
ALEX (well dressed man)

EAST ZERO
=========
MC HAMIR   offers to find a tank
CURRY GURU  sells healing food
SKILL MASTER  sells skills
MURASAME     enemy of RASHID


BELDAIRE:
=========
ARTHUR: head of BELDAIRE and father to ROSA and CARL
CARL: mechanic for ROSA
ROSA : mad about tanks.
SEBASTIAN: butler
SODAM INSEIN: sells maps
SKILL MASTER

MORGUE TOWN
===========
KLEPTO COBAIN (in bar)

TORIKAMI
========
GOROU:(village elder)
SUZU: (his wife)
KAEDE:(daughter of elder)

ALICE ONE
=========
LEON: (scientist)
MURASAME
SKILL MASTER

FOREVER LAND
============
JARED: (leader)
JULIE
ROBBY
SYD
GASPAR
REMI
PATRICIA
PATRICK
DANNY
GOLEM

DOWAN
=====

LORELEI BAY
============
OLGA: old lady (also found in bar at DOWAN)
PROFESSOR GREY : makes LOVE machine

DR. OPTICA'S LAB
================
(due west from Hell's Keep and at the farthest point north of the sea.)
DR. OPTICA: makes lenses
SATURDAY

DR PALM'S LABORATORY
====================
DR. PALM: makes tanks
THURSDAY


WILCO'S GARAGE
==============
WILCO

TRANSPORT POD
=============
SKILLS GRAND MASTER


===============================================================================

12. OUTLAWS:  ALPHABETICAL ORDER ......................................... 0131

===============================================================================

The quotation is the in game description. See the place locations for more
details about these battles.

-------------------------------------------------------------------------------
OUTLAW                 REWARD           ENCOUNTERED           COMMENTS
-------------------------------------------------------------------------------
Annihilator:           20000g           Random               Use /RUN
"A monster that is loaded with missiles. Often seen in the Sea of Sands
(located northwest of Alice One)"

This is a big bus like tank.
-------------------------------------------------------------------------------
Binramen:              450g             Anti-Tank Fort       Complex events
"A con artist who poses as a tank dealer. he vanishes without a trace after
receiving payment from his unsuspecting clients."

Finally track him down in Anti Tank Fort.  Get the Maus tank as a reward.
-------------------------------------------------------------------------------
Bomber Prince:         9900g            Random              Use /RUN on foot
"A monster thought to be related to the Suicide Bomber. It's been spotted
infrequently in the desert to the east of Torikami."

Hard to find, need to search north of trader camp near river and where road
forms a T junction, Be prepared with a high speed stat so keep Hunter  out of
tank and with no equipment or he will run away before you have a chance to use
RUN skill to prevent this.
-------------------------------------------------------------------------------
Bugsy:                 15000g           Random               Easy to find
"A dangerous vehicle with a mind of its own. It roams the desert near the
Abandoned Buildings."

And near Newfolk (this one is coloured bright yellow)
-------------------------------------------------------------------------------
Catsub:                60000g           Random               Use /RUN
"A catfish monster that lives in the lake, "

May need to use /RUN to stop it fleeing if you take too long over defeating
it. It will dive under water, and so be prepared for this. It's found near the
LAKE BRIDGE, can only be found once you have a boat.
-------------------------------------------------------------------------------
Col. Blueberry:       10000g            Ruins of a Fort
"Commander of the Blueberry Army. He's protected at all times by bodyguards.
The ruins north of Beldaire serve as his base of operations."

There are three henchmen, and the Colonel himself, but he won't do much at all.
-------------------------------------------------------------------------------
Commi Chameleon:      40000g            Waiting for you      Stealth type
"A large chameleon that appears on the western coast of the lake. Reported to
devour humans. Changes colours to blend in with its surroundings."

Inside the Sunken Building near to  Lorelei Bay. Need the Fire Truck to get in.
-------------------------------------------------------------------------------
Daidarabotchi:        50000g            Visible so attack    Use /RUN in case
"A colossal  humanoid monster that has been sighted in the Giant's Valley
(southeast of Dowan)  Only attacks when provoked."

Southeast of Dowan: that is, way over to the southeast where the map is
coloured brown and appears jagged. Might run away if you take too long.
-------------------------------------------------------------------------------
Dalton Brothers:      12000g             Event: rob train     3 of them
"A trio of bandits (Fredrick/Roberto/Shasta) sighted a number of times on the
Continental Railroad and in East Zero."

You see an event in East Zero of them planning to rob the train.  Go on the
train and into the Casino and they will be there. (Fight on train: literally!)
-------------------------------------------------------------------------------
Dalton Brothers:      18000g             Event:must kill 3     2 of them
"Zed and Francine Dalton have hijacked an armoured escort train and taken over
the First Continental Railroad Tunnel."

After killing the first 3 brothers they will challenge you via and e-mail.
Find them in the train tunnel.  (Hate that damn tunnel)
-------------------------------------------------------------------------------
Derringer Jack        100000g           Event
'A gunman who wields a pair of derringers. He's one of the toughest guns in the
West and is charged with killing an innocent civilian."

You can choose to kill Jack in Junkyard or Morgue Town. (And weep.) If you
don't kill him during the main game, you can still kill him inside the
Mysterious Cave and get him on your list.
-------------------------------------------------------------------------------
Disassembler:         80000g             Event                 Damages tanks
"A saboteur once respected as a master mechanic. He now devotes his time to
disassembling hunters' and traders' vehicles."

Met in Beldaire after he destroys Rosa's tanks: the event trigger. Have
Kiriya in the team for an additional event.
-------------------------------------------------------------------------------
Eagle 1:             12000g              Random                Use AA weapons
"An aerial monster that resembles both a bald eagle and a bomber plane. Be
prepared to use anti-aircraft weapons against it."

Flying around the eastern side.  You see its shadow.
-------------------------------------------------------------------------------
Father Muscle:        30000g              Event                 No tanks
"The founder of Gluteus Maximism--a religious cult based in Dowan. Rumours of
missing Maximists and visitors to the cathedral abound."

In Muscle Cathedral almost due east from Dowan, and get out of tanks to reach
it next to a small lake. Don't join the cult!
-------------------------------------------------------------------------------
Gassy Long Legs       25000g              Random                 No Tanks
"Believed to be an overgrown Arachnomad.  Its details and whereabout are
unknown"

Found in the same  location as the Grand Skill Master, when the transport pod
malfunctions.  Uses fire attacks and stomping.  Easy if high enough level with
decent equipment.
-------------------------------------------------------------------------------
Geriatric Duo:        50000g              Event                  No tanks
"An elderly couple that leads a band of criminals known as the Denture Squad.
Not to be taken lightly: their combat skills are exceptional."

Helga and Willy are in the basement of the Retirement Home north of Lorelei
Bay. You fight them on foot.  He is in a wheelchair.  You want to kill a granny
and an old guy in a wheelchair!?  Trigger: Olga (in Dowan)
-------------------------------------------------------------------------------
Ghost Tank:           20000g               Event
"It's been sighted in a northern desert called the tank graveyard."

Northeast of TORIKAMI. It will attack from afar.  Must find monument and fight
a few ghost tanks first.  Then speak to Kaede in TORIKAMI
-------------------------------------------------------------------------------
Granddaddy Kong:      20000g               Event
"A mutant baboon who's the head of the infamous Chimpone Family."

Top of Monkey Mountain due north of Alice One.
-------------------------------------------------------------------------------
Hammer Hydra:         2500g                Random                Underground
"A sandshark that inhabits the desert east of East Zero. Its large dorsal fin
can easily be seen above the sand when it is on the move."

It can dive underground so defend when it does this or wait for it to come back
to the surface.  Use weaponry that can attack enemies underground if you can.
-------------------------------------------------------------------------------
Hydrobug:             80000g               Random
"A giant water beetle. Often seen flying above the lake."

Northeast part of lake. Need boat. Can fly and dive.
-------------------------------------------------------------------------------
Imperial Bomber:      99000g               Random
"A monster thought to be related to the Suicide Bomber. Its details and
whereabouts are unknown."

South of Fort Gears.  Use /RUN.or it might escape.
-------------------------------------------------------------------------------
Johnny 6+             30,000g              Randowm             No tanks/RUN
"A bipedal armoured robot that is rumoured to have been created before the
Great Destruction.  Its details and whereabouts are unknown."

Johnny is a random encounter in the area surrounding the Iwasaki Lab which can
only be reached by the Transport Pod malfunction.  There are three parts to
him. And you are on foot, so need the best protectors and highest level party.
Use /RUN to be on the safe side.  Lockdown can work too against the extra
parts. Otherwise straightforward!
-------------------------------------------------------------------------------
Krak Cannon           40000g                Event
"A gigantic octopus that inhabits the lake. Thought to be the boss of the
Octoguns and Squid Pro Blows."

Appears in Dowan after you take the ferry to go to Lorelei Bay. Kill all the
others first. Then he will appear.  Get boat as reward.
-------------------------------------------------------------------------------
Mad Maxwell:          30000g                 Event                2 battles
"A captain for the League of Uncivilized Barbarians. He drives an armoured car
and causes mayhem wherever he goes."

At trader camp NE of Newfolk and north of trader camp near bridge on way from
Junkyard to Newfolk. There are two battles here, one after the other. Scarlet
will rescue you halfway through the second: IF you've spoken to her first.
-------------------------------------------------------------------------------
Man o' War:          38000g                 Waiting for you       Need strength
"A six-armed cyborg currently occupying Lake Bridge. Wields a myriad of weapons
obtained from defeated foes."

You must defeat him to get access to the Rodina tank.
-------------------------------------------------------------------------------
B2 Manta Ray:       50000g                 Extremely random  Need AA /NoseDive
"A gigantic manta ray that flies over the West. Also known as the Sky Demon.
Run from its shadow it you do not have anti-air weaponry."

Found near Dr. Optica's laboratory, also seen near Dowan, and East Zero, and
Beldaire.  Can be anywhere!

Hard to find when you want to fight it.  Seems to turn up when you don't.  In
fact he goes everywhere and is almost impossible to find when you want to fight
him.  He will probably turn up when you are at a low level or badly damaged.
Very annoying.
-------------------------------------------------------------------------------
Marduk:              100000g                 Random            Need strength
"An automated tank last seen in the desert region near Hell's Keep"

Appears often, so easy to find.
-------------------------------------------------------------------------------
Marceau              0G                     Event
The puppet controller of Puppetmaster.  Found on the train in casino

-------------------------------------------------------------------------------
Mega Mole:           20000g                  Waiting(crashes in)
"A huge drilling machine reported missing from the Second Continental Railroad
Tunnel construction site."

Northwest  of Forever Land along the railway tracks inside the tunnel. Equip
Drill gum.
-------------------------------------------------------------------------------
Optimus Swine:       14000g                   Random
"A large mechanical boar. Last sighted in the desert region southwest of Dowan"

South from Dowan and search along the edge of the cliff going southwest. Can
be elusive and hard to pin down. Will flee if not prevented.
-------------------------------------------------------------------------------
Orochi:              10000g                   Event/Waiting
"An enormous many-headed snake said to live in a cave north of Torikami. The
locals refer to this cave as the Snake's Den."

You can fight him in tanks if you get the stone blown up by bomb guy in cave.
"I found it easier to beat him without my tanks when I had Ice Armor equipped"
(Thanks to high priest dre.)
-------------------------------------------------------------------------------
Puppetmaster:        18000g                   Event
"A ventriloquist who performs with an assault puppet. He's seen in many
different locations under various guises."

Found in casino on train after defeating the Dalton Brothers. The puppet is the
real enemy.
-------------------------------------------------------------------------------
Red Mobster:         240000g                 Waiting
"A huge hermit crab-like monster that lives along the eastern shore of the
lake. Said to carry a towering edifice on its back."

It's the  building between Alice W and Forever Land on the shore of the lake.
You're going to need anti-shelter weapons. (Thanks again to high priest dre) or
use flame based attacks, such as Petrol Bombs.
-------------------------------------------------------------------------------
Scarlet:                                     Event
The toughest outlaw in the game.  Very hard to defeat even using a tank.  Only
Hunter can be used to fight her,

-------------------------------------------------------------------------------
Sewer Demon:         10000g                  Random
"A monster said to inhabit the sewers of Morgue Town. It should be noted that
the town itself is only rumoured to exist."

Another random appearance, and you will get him eventually.  The town is in the
northeastern corner of the desert  due north on the satcom from Beldaire. Most
likely to appear in the lower water area of the sewers.
-------------------------------------------------------------------------------
Shaka Khan:          24000g                   Waiting
"The leader of the League of Uncivilised Barbarians. Single-handedly eliminated
the Rouge Rogues. Current whereabouts unknown."

Hidden in warehouse buildings in Dowan. Protect with Muffle Armour.
-------------------------------------------------------------------------------
Storm Dragon:        150000g                  Random
"A mechanical dragon that is believed to live inside the storm curtain (the
perpetual sandstorm located northwest of Hell's Keep)."

Easy to find but tough to defeat.
Strategy: Anti-Air is obvious, but Anti-High Altitude and a very high level
also are to your benefit. (Thanks to high priest dre) Or use mechanic skills to
get him down to earth.
-------------------------------------------------------------------------------
Tank Eater:          30000g                   Event
"A giant antlion that lives in the desert southwest of Dowan. Known to attack
tanks that get caught in its nest."

Southeast across desert from Lake Bridge/trader camp, you will get a message
asking for help first.  Can hide in the sand.
-------------------------------------------------------------------------------
Tankasaurus:         15000g                   Waiting
"Gigantic creature that looks like a cross between a dinosaur and a tank.
Rumoured to be an experimental weapon from before the Great Destruction."

At the bottom level of the Ruins of a Fort NE of Beldaire. You have to poke him
to fight him.
-------------------------------------------------------------------------------
Tiamat:              200000g                  Random/Often appears
"A land battleship that cruises the Sea of Sands northwest of Alice One. It
possesses overwhelming firepower and has jet fighters at its disposal."

Only try this when your levels are high and you have the best tanks and
weaponry. Otherwise run away.  Once Tiamat is defeated and you go inside
there is another battle, so it is best to retreat and save and heal before
entering. Use LOCKDOWN for the second battle.

Inside you will find ALPHA who will join your party if you wish. Her level of
140  does not increase, although she is very strong and can use some useful
skills.
-------------------------------------------------------------------------------
Trash Heap:          1000g                    Waiting
"Monster that lives at Junk Mountain. It's unclear whether it's a machine or
made of scrap or a living being covered with junk."

Must fight using tank: first outlaw in the game
-------------------------------------------------------------------------------



===============================================================================

13. PAINTING TANKS: step by step instructions! ........................... 0132

===============================================================================

NIKOLAI, the father of  KIRIYA AND MISHA will offer to paint your tanks in the
NEWFOLK garage.   Painting is free.  There are two ways of doing this.  The
easy or the hard way.

Speak to NIKOLAI and select the second option: "How about a paint job?"  A new
screen will show all your currently driven tanks, (maximum of three), and at
the top left of the screen select the "Paint" option.  The next screen will
show a list of six options

CUSTOM                                  On the right of the screen will be the
SET PATTERN                             three tanks and one will be selected
RETURN TO DEFAULT                       showing its name and that it is not
NAME PAINT JOB                          painted. See below.
SAVE PAINT JOB                                       MAUS
LOAD PAINT JOB                                  < Not painted>

-------------------------------------------------------------------------------
THE HARD WAY ((the best way)
-------------------------------------------------------------------------------

Select CUSTOM, and you get a new screen where you can customise the tank. I
found this very  complicated to work out, and was too busy doing other things
in the game to  bother with it much at first.  However  I  made a start on
trying to use this feature with encouragement from ILikeHistory fron the Metal
Saga message board who gave me help on this, (for which grateful thanks), and
managed to paint a tank puce pink.

This is the advice that helped me so it might encourage you too to try out this
feature.

"In each tab you select either color or tool, then switch to the window that is
the vehicle, and move the cursor to where you want. then hold the button, and
drag. Anything you do can be redone, so fool around a while. Eventually you
will be good at it, and making new decals and everything."

With this encouragement I carried on trying and in the end discovered the joys
of custom paint!

The game manual gives detailed instructions on how to use this feature.  To
exit the paint screen press start, and choose Exit Paint. And don't forget to
save the paint job.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walkthrough for Painting Tanks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Painting Tanks
--------------
This is as sophisticated a painting program as you could want in a tank
game.  You can do anything you like with the painting and some people have been
known to custom paint their tanks to match specific countries' colours and
flags. I use it to paint all my tanks in different shades and styles of pink.
It has taken me a while to grasp how to use it, but if you ignore this option
you are ignoring the chance to have hours of paint filled fun, and to see the
results is well worth the bit of extra effort to understand how it works.

Select CUSTOM,  and you get a new screen where you can customise the tank.

When you start the first thing is to get used to the controls.

R2 changes the function at the top right of the screen.

The options are Edit, Palette, Tools and Vehicle.

EDIT
----
Once in edit use the L1 button to magnify the screen and the R1 to go back.
There are four possible stages of this magnification.

PALETTE
-------
This brings up the palette where you can choose the colours you want to use.

The right stick moves the whole palette screen around.
The left stick moves the white cursor over the palette window.
The square button allows you to select a colour and change it.
You can also move the whole window using the left stick and square together at
the top or side when you see the white cross.

Place the cursor on one of the long lines of colour at the bottom of the window
and if you put it on the vertical line you can move the line to left or right
thus changing the colour that is displayed in the left hand box. Use all three
basic colours of red, blue and green to make any shade of any colour that you
want.

If you select a blank small square this will then fill with the selected
colour. You can watch it change as you move the cursor over the long lines
below. Now do another one using a different shade or colour.

If you select the small square on the left side of the area the colour will be
pale and the lines on the chart will set to the right.

If you select from the right hand side the colour will be darker and the lines
will start at the left of the chart.

This way you can select a range of different blocks of colour to use for
painting your tanks.

TOOLS
-----
With this function on the screen move the cursor to the column of white marks
on the left hand side of the screen.  These are hard to see clearly but each
one has a different effect and function in painting.

To try it out, select the top left one by pressing square. It turns yellow.

Now switch to the edit screen again.

EDIT
----
This will show the body of the tank laid out flat. Using the tool, draw a few
lines or squares.  These will show in the colour you selected.

Not very interesting as this tool only draws like a  pen.

Try another. the fourth one down on the right is a white circle. Select with
the cursor. Move the cursor over the tank body and it will draw a line.  Pull
the line down, and you see a cross in the centre of the rectangle or square.
Release the cursor by pressing square again and a circle or oval of colour will
magically appear. The left hand white square from the tools works in the same
way only it makes squares and rectangles of colour.

Now suppose you want to use a different colour. Go back to the palette, and
select the other small square of colour.  The big coloured square will change
to show this new shade. Return to the tools function and carry on making blocks
of a different colour!

If you go over a previous coloured area the new colour will show.

VEHICLE
-------
This option lets you get an overview of the whole vehicle to see what it looks
like before exiting paint edit.

Select the chassis, sub and SE options to colour these separately in a way that
changes the whole appearance of the tank colour, deepening or lightening it.
This way you can paint every single little bit of your equipped tank.

As a quick way to paint the whole tank with one colour select the chassis
option and then go to the palette and adjust the colour on the main paint
screen.  This will colour the whole tank body.  Then you can add any extra bits
and pieces of other colours and shapes and stamps.

EXIT
----
When you have finished press START and select exit paint edit. Then select yes,
to exit.

SAVE
----
Now you will see your painted tank in all its glory and you can name and save
the paint job.

LOADING
-------
If the paint job refuses to load for whatever reason: and it did this twice in
my game, you can go back to Nikolai who will load it for you. How this is
possible I have no idea, but it works!

I now think I know why it might not load: because of using an older save that
was made before doing the painting.  Even if this happens, the saved paint job
is still on record, therefore you can still load it from talking to Nikolai.
After making around 20 paint saves and 50 ordinary saves my new memory card
finally was filled up.  So that gives you some idea of the memory space needed
for a game which includes painting.

You can also load a paint job from one memory card to another. Select an
unpainted tank and then the load paint job command, and you can get the save
from your other memory card  painted onto the tank and then save it to the new
card.


The Tools Controls
------------------
This is based on the information in the game manual:

Left Column
------------
Pen:              for freehand drawing
Line:             draw straight lines
Rectangle:        draw rectangles
Filled Rectangle: create filled rectangles
Dropper:          copy a colour to the palette using this cursor
Stamp:            paste a specific pattern (which can be separately edited)
Undo:             cancel the last action

Right Column
------------
Copy/paste tool:  select an area to copy and paste(create a square and move it)
Fill:             fill in the selected area with colour(can change the whole)
Circle:           draw circles and oval shapes
Filled circle:    create filled circles and ovals
Spray:            spray paint a pattern (makes small dots)
Magnifying glass: zooms in for more detail
Redo:             redo an action that was cancelled with undo

Bottom block:     line thickness: to the right are marks to increase and
                  decrease line thickness.

Stamp Edit
----------
Select this and go to the separate stamp edit screen.  You can load a number of
different samples of stamp edits or create your own. You use exactly the same
tools as before and with  a smaller palette. When you have finished editing
your stamp, return to the main paint edit screen and press square again on the
stamp.  Now your stamp will appear on the stamp edit small screen.  Simply move
the cursor from the left to the tank and place your stamp. You do this by
pressing X when the stamp is above the part of the tank you want to get the
stamp effect. When you have done enough exit and name and save as usual.


-------------------------------------------------------------------------------
THE EASY WAY (boring )
-------------------------------------------------------------------------------
Select SET PATTERN  and you get a selection of automatic paint jobs. Choose one
and you can give it any name you like.  You can save the paint on to a separate
save file.  This is really for the custom paint job as it could take you hours
to design one,  but you can do it for any paint job.


PREFORMED PAINT JOBS
====================
Baby Blue
Pale Pink
Swirl
Cold Steel
Wood grain
Cheetah
Snow cat
Forest
Desert
Jungle
Twilight
Marsh

Choose one and you are asked if you want to load the selected sample paint. Say
yes, and the tank will instantly change its appearance!

When you are done and go to leave the paint screen a threatening warning screen
will show to tell you that you must save the data if you want the paint data to
be loaded .  You can proceed without saving but if you want to save select No.

After painting go back to the Paint Shop screen and select "Save Paint Job".
You can also give the paint job pattern a name of your choice. When you are
ready save the paint job.  This requires at least 177KB of free space on the
same memory card as the game. Each tank has a separate save file.


===============================================================================

14. SHOPS, VENDING MACHINES AND BLACK MARKET ............................ 0133

===============================================================================

 1. Introduction
 2. Abbreviations
 3. Junkyard
 4. Junkyard East
 5. Newfolk
 6. Newfolk West
 7. East Zero
 8. Torikami
 9. Beldaire
10. Beldaire West
11. Morgue Town
12. Alice One
13. Alice One West
14. Dowan
15. Lake Bridge East
16. Lorelei Bay
17. Isle West
18. Scavenger Isle
19. Fort Gears
20. Antitank Fort
21. Hell's Keep
22. Hell's Keep NE
23. Vending Machines
24. One - Off Items
25. Scrap Trader
26. Black Market

-------------------------------------------------------------------------------
1. Introduction
-------------------------------------------------------------------------------
Although shop lists can be found in the Satcom, you will only be able to see
them after you have visited the place where the shop is located.  Vending
Machines do not appear in the Satcom, and some of them are located in dungeons
as well as in towns.  I have listed the additional ones in a separate section.

Weapons are classified as either swords or guns and each one has the
appropriate icon in the game menu.  Bats, claws and knives all count as swords.

o Charlene (Soldier) does not equip swords.
o Rashid (Soldier) does not equip guns.
o Dogs do not equip human weapons or armour.
o Everyone (including all dogs) can equip protectors.
o Some weapons can only be equipped by one person.

Tank weapons can be Main Guns, Sub (Auto) Guns or SE Guns.  Those guns which
are identified as AA can ONLY be used with AA tanks, and these are the Gepard
and Wirbelwind.

o Main guns have 20/20 ammo except for the AA guns.
o AA Main guns only carry 10/10 ammo.
o Autoguns all have infinite ammo.
o SE guns have either 6/6 or 10/10 ammo.


-------------------------------------------------------------------------------
2. Abbreviations
-------------------------------------------------------------------------------
o H = Hunter
o M = Misha
o K = Kiriya
o R = Rashid
o C = Charlene

o ATT = Attack
o DEF = Defence
o DUR = Durability
o WGT = Weight in tons
o HP  = Health Points
o SP  = Shield Points


-------------------------------------------------------------------------------
3.  J U N K Y A R D
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.--------------------------------------.
| NAME             | TYPE      | COST | NOTES                                |
|------------------+-----------+------+--------------------------------------|
| Healing Capsule  | ITEM      |  10G | Restores 50HP                        |
| Tile Pack S      | TANK TOOL |  50G | Adds 40SP to a vehicle               |
| Repair Kit       | TANK TOOL | 200G | Used to fix a chassis or vehicle part|
|__________________|___________|______|______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST | NOTES                |
|------------------+-------+-----+-----+-------+------+----------------------|
| Slingshot        | GUN   |   8 |  -  |       |  80G | Ranged weapon        |
| Butterfly Knife  | SWORD |  12 |  -  |      .| 116G | Melee weapon         |
| Hard Hat         | HEAD  |  -  |   2 | All   |  50G |                      |
| Denim Overalls   | BODY  |  -  |   2 | All   |  60G |                      |
| Work Gloves      | HANDS |  -  |   1 | All   |  16G |                      |
| Sandals          | FEET  |  -  |   1 | All   |  30G |                      |
| Stick-on Armour  | PROT  |  -  |  -  | All   |  20G | Reduces damage by 10 |
|__________________|_______|_____|_____|_______|______|______________________|


There are two vending machines both selling the same things.  One is in the
garage and the other to the left of the bar building.

.---------------------------.
| VENDING MACHINE           |
| Prize: Pot Lid            |
|---------------------------|
| Healing Capsule     .10G  |
| Healing Capsule x3   30G  |
| Tile Pack S          50G  |
| Tile Pack S          50G  |
| Tile Pack S x 3     150G  |
| Stick on Armour      20G  |
|___________________________|

.---------------------------.
| JUNKYARD BAR              |
|---------------------------|
| Monkey Swirl           4G |
| Afterburner            6G |
| Electric Tea          10G |
| Iced Syrup             5G |
| Cold Gelatine          5G |
| Buy a round          570G |
|___________________________|


-------------------------------------------------------------------------------
4.  J U N K Y A R D  E A S T
-------------------------------------------------------------------------------

.-----------.
| PART SHOP |
.----------------.--------.-----.------.-------.------.-----------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST | NOTES                 |
|----------------+--------+-----+------+-------+------+-----------------------|
| 50mm Cannon    | MAIN   |  25 |   60 |  1.34 | 210G |                       |
| 7.62mm Gatling | SUB    |  20 |   30 |  0.80 | 120G |                       |
| Pitching Bomb  | SE     |  20 |   30 |  1.00 | 176G | Targets all           |
| Donkey         | ENGINE |  20 |   -  |  0.20 | 160G | Load: 8.00 tons       |
| Spasibo II     | C UNIT |  20 |   -  |  0.95 | 120G | Defence +19 to driver |
|________________|________|_____|______|_______|______|_______________________|

.-----------.
| PART SHOP |
.-----------------.-------.-----.------.-------.--------.---------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST   | NOTES               |
|----------------+--------+-----+------+-------+--------+---------------------|
| 57mm AA Cannon | MAIN   | 115 | 161  |  3.91 | 17500G | For AA tanks only   |
|________________|________|_____|______|_______|________|_____________________|



-------------------------------------------------------------------------------
5.  N E W F O L K
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.--------------------------------------.
| NAME             | TYPE      | COST | NOTES                                |
|------------------+-----------+------+--------------------------------------|
| Healing Capsule  | ITEM      |  10G | Restores 50HP                        |
| Tile Pack M      | TANK TOOL | 100G | Adds 80SP to a vehicle               |
| Mine Detector    | ITEM      | 160G | Used to detect buried items          |
|__________________|___________|______|______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.------.-----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST | NOTES                 |
|------------------+-------+-----+-----+-------+------+-----------------------|
| Revolver         | GUN   |  16 |  -  |       | 130G | Ranged weapon         |
| Metal Bat        | SWORD |  20 |  -  |       | 182G | Melee weapon          |
| Lightning Rod    | SWORD |  16 |  -  | Misha | 156G | Melee weapon: stuns   |
| Zapper           | GUN   |  16 |  -  |       | 169G | Ranged (electric)     |
| Camo Cap         | HEAD  |  -  |   5 | All   |  80G |                       |
| Flight Jacket    | BODY  |  -  |   5 | All   |  90G | Worn by bomber pilots |
| Leather Gloves   | HANDS |  -  |   4 | All   |  30G | Plain leather gloves  |
| Sneakers         | FEET  |  -  |   4 | All   |  50G | Comfy pair of kicks   |
| Pot Lid          | PROT  |  -  |     | All   |  32G | Reduces damage by 18  |
|__________________|_______|_____|_____|_______|______|_______________________|

.-----------.
| PART SHOP |
.-----------------.-------.-----.------.-------.------.-----------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST | NOTES                 |
|----------------+--------+-----+------+-------+------+-----------------------|
| S 75mm Cannon  | MAIN   |  30 |  70  |  1.68 | 260G |                       |
| 9mm Vulcan     | SUB    |  30 |  20  |  1.35 | 190G | Targets all           |
| Electrifier    | SE     |  30 |  40  |  1.68 | 286G | Targets all           |
| Tianov         | ENGINE |  30 |  -   |  0.39 | 260G | Load: 13.40 tons      |
| Teleporter     | ACCESS |  -  |  -   |  0.00 | 160G | Travel instantly      |
|________________|________|_____|______|_______|______________________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Thunder Shell  |   16G | Auxiliary Shell (electric)                   |
| Spare Shell    |    5G | Auxiliary Shell (regular shell)              |
|________________|_______|______________________________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack M        |
|---------------------------|
| Healing Capsule       10G |
| Healing Capsule x3    30G |
| Tile Pack M          100G |
| Tile Pack M x3       300G |
| Pot Lid               32G |
| Pot Lid x4           128G |
|___________________________|

.---------------------------.
| NEWFOLK BAR               |
|---------------------------|
| Brain Buster           5G |
| Rocket Pinga           5G |
| Dooamine Soda         10G |
| Sea Cucumber           7G |
| Sticky Pickle          7G |
| Buy a round         1080G |
|___________________________|


-------------------------------------------------------------------------------
6.  N E W F O L K  W E S T
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                        |
| Thunder Grenade  | ITEM      |  16G | Handy in battle (electric)            |
|__________________|___________|______|_______________________________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.------.-----------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST | NOTES                 |
|----------------+--------+-----+------+-------+------+-----------------------|
| Thunder Blaster| SUB    | 30  |  40  |  1.35 | 190G | Electric weapon       |
|________________|________|_____|______|_______|______|_______________________|



-------------------------------------------------------------------------------
7.  E A S T  Z E R O  A N D  T H E  T R A I N
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                        |
| Grenade          | ITEM      |  30G | Handy in battle (explosive)           |
| Tile Pack M      | TANK TOOL | 100G | Adds 80SP to a vehicle                |
| Alkaline Wax     | TANK TOOL |  50G | Stops acid damage to a vehicle        |
|__________________|___________|______|__________________________________|____|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.------.-----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST | NOTES                 |
|------------------+-------+-----+-----+-------+------+-----------------------|
| PPK              | GUN   |  24 |  -  |       | 200G | Ranged pistol         |
| Jambiya          | SWORD |  28 |  -  |       | 292G | Melee sword           |
| Slugger          | SWORD |  24 |  -  |       | 240G | Melee                 |
| Pandemonium      | GUN   |   8 |  -  | Charl | 676G | Targets all           |
| Goggles          | HEAD  |  -  |   9 |       | 120G | Hat-and-goggle combo  |
| Kevy Shirt       | BODY  |  -  |   9 |       | 140G | Hawaiian shirt        |
| Brass Knuckles   | HANDS |  -  |   6 |       |  40G | Worn over knuckles    |
| War-torn Boots   | FEET  |  -  |   6 |       |  80G | Leather boots         |
| Shock Absorber   | PROT  |  -  |  -  | All   |  60G | Absorbs explosive     |
| Dog Cannon       | DOG   |  24 |  -  | Dog   | 130G | (explosive)           |
|__________________|_______|_____|_____|_______|______|_______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.------.-----------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST | NOTES                 |
|----------------+--------+-----+------+-------+------+-----------------------|
| 88m Cannon     | MAIN   | 40  |  90  |  2.36 | 410G |                       |
| 9mm Gatling    | SUB    | 40  |  50  |  1.89 | 310G |                       |
| AT Launcher    | SE     | 40  |  90  |  2.36 | 451G |                       |
| Wozniak        | C UNIT | 40  |  -   |  2.24 | 310G | Defence +30 to driver |
| Bull           | ENGINE | 50  |  -   |  0.58 | 410G | Load: 18.80 tons      |
| Teleporter     | ACCESS |  -  |  -   |  0.00 | 160G | Travel instantly      |
|________________|________|_____|______|_______|______|_______________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Bombshell      |   30G | Auxiliary Shell (explosive)                  |
| Spare Shell    |    5G | Auxiliary Shell (regular)                    |
|________________|_______|______________________________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack M        |
|---------------------------|
| Healing Capsule       10G |
| Healing Capsule x3    30G |
| Tile Pack M          100G |
| Tile Pack M x3       300G |
| Shock Absorber        60G |
| Shock Absorber x3    180G |
|___________________________|

.---------------------------.
| EAST ZERO BAR             |
|---------------------------|
| Jacques Daniels        3G |
| Power Bomb             7G |
| Crankshaft            13G |
| Grilled Amoeba         5G |
| Sunflower Seeds        7G |
| Buy a round         5104G |
|___________________________|

.---------------------------.
| THE TRAIN BAR             |
|---------------------------|
| Steam Engine           8G |
| Crankshaft            10G |
| Iron Rail             15G |
| Smoked Chicken         8G |
| Fried Halibut          8G |
| Buy a round         9090G |
|___________________________|


-------------------------------------------------------------------------------
8. T O R I K A M I
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                        |
| AA Grenade       | ITEM      |  70G | Hits airborne enemies                 |
| Tile Pack L      | TANK TOOL | 200G | Adds 200SP to a vehicle               |
| Mine Detector    | ITEM      | 160G | Used to detect buried items           |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-------------.------.-----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST | NOTES                 |
|------------------+-------+-----+-----+-------+------+-----------------------|
| Peacemaker       | GUN   |  40 |  -  |       | 520G | Ranged revolver       |
| Tiger Claw       | SWORD |  45 |  -  |       | 748G | Melee glove with claw |
| Ten Gallon Hat   | HEAD  |  -  |  16 |       | 320G |                       |
| BDU Jacket       | BODY  |  -  |  16 |       | 370G | Combat jacket         |
| Battle Knuckles  | HANDS |  -  |  11 |       | 110G | Brass knuckles        |
| Cowboy Boots     | FEET  |  -  |  11 |       | 210G | Made for walkin'      |
| Crimson Manzier  | PROT  |  -  |  -  | All   | 140G | Reduces damage by 42  |
| Dog Mortar       | DOG   |  40 |  -  | Dog   | 520G | Hits airborne enemies |
| Dog Armor LV2    | DOG   |  -  |  54 | Dog   | 210G |                       |
|__________________|_______|_____|_____|_______|______|_______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.-------.----------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST  | NOTES                |
|----------------+--------+-----+------+-------+-------+----------------------|
| 120mm Rifle    | MAIN   |  60 | 130  |  3.73 | 1000G |                      |
| 30mm AA Cannon | MAIN   |  60 |  35  |  1.86 | 1000G | For AA tanks only    |
| 12.7mm Gatling | SUB    |  60 |  70  |  2.98 |  790G |                      |
| Swatter        | SE     |  60 | 130  |  3.05 | 1100G | Anti-aircraft gun    |
| Emmy           | C UNIT |  60 |  -   |  3.54 |  790G | Defence +44 to driver|
| Kuhli          | ENGINE |  60 |  -   |  0.96 | 1050G | Load: 29.60 tons     |
|________________|________|_____|______|_______|______________________________|

.-----------------.
| GIFT SHOP       |
.-----------------.-----------------------.---------.-------------------------.
| NAME            | TYPE                  | COST    | NOTES                   |
|-----------------+-----------------------+---------------------------------- |
| Scenic Painting | Wall Decoration       |   1000G | A serene picture        |
| Ukiyoe Print    | Wall Decoration       |   1000G | Bold and exciting       |
| Tatami Mat      | Floor Covering        |   1000G | Japanese style mat      |
| Divine Statue   | Decorative Furnishing |   1000G | It makes you feel happy |
| Porcelain Jar   | Antique Furnishing    |   1000G | An elegant work of art  |
| Sunflowers      | Flowers               |   1000G | Nice in a vase          |
| Fireplace       | Table-Type Furnishing |   1000G | Traditional Japanese    |
| Kimono          | Clothing              | 200000G | Japanese formal wear    |
| Maiden Wear     | Clothing              |   7800G | All accessories included|
|_________________|_______________________|_________|_________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: AA Grenade         |
|---------------------------|
| Healing Drink         50G |
| Healing Drink x3     150G |
| AA Grenade            70G |
| AA Grenade x3        210G |
| Tile Pack L          200G |
| Crimson Manzier      140G |
|___________________________|

.---------------------------.
| TORIKAMI BAR              |
|---------------------------|
| Nickelob               5G |
| Cherry Blossom         9G |
| Rice Wine             13G |
| Pickled Veggies        5G |
| Sashimi                5G |
| Buy a round         6060G |
|___________________________|


-------------------------------------------------------------------------------
9. B E L D A I R E
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.--------------------------------------.
| NAME             | TYPE      | COST | NOTES                                |
|------------------+-----------+------+--------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                       |
| Tile Pack L      | TANK TOOL | 200G | Adds 200SP to a vehicle              |
| Grenade          | ITEM      |  30G | Handy in battle (explosive)          |
| Remote Grenade   | ITEM      |  40G | Hits enemies out of range            |
|__________________|___________|______|______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.------.-----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST | NOTES                 |
|------------------+-------+-----+-----+-------+------+-----------------------|
| Bow Gun          | GUN   |  32 |  -  |       | 330G | Ranged crossbow       |
| Machete          | SWORD |  36 |  -  |       | 468G | Melee large knife     |
| Borsalino Hat    | HEAD  |  -  |  13 |       | 200G | A stylish hat         |
| Duster           | BODY  |  -  |  13 |       | 230G | A long coat           |
| Rocker Gloves    | HANDS |  -  |   8 |       |  70G | Black riveted gloves  |
| Safety Boots     | FEET  |  -  |   8 |       | 130G | Steel toe boots       |
| Shock Absorber   | PROT  |  -  |  -  | All   |  60G | Absorbs explosive     |
| Dog Gun          | DOG   |  32 |  -  | Dog   | 330G | Hits out of range     |
| Dog Armor LV1    | DOG   |  -  |  42 | Dog   | 130G |                       |
|__________________|_______|_____|_____|_______|______|_______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.------.-----------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST | NOTES                 |
|----------------+--------+-----+------+-------+------+-----------------------|
| 90mm Long T    | MAIN   |  50 |  110 |  3.05 | 660G |                       |
| 12.7mm Vulcan  | SUB    |  50 |   30 |  2.44 | 490G | Targets all enemies   |
| Bloodhound     | SE     |  50 |  110 |  3.05 | 726G | Use for out of range  |
| Legendary 99   | C UNIT |  50 |   -  |  2.90 | 490G | Defence +37 to driver |
|________________|________|_____|______|_______|______|_______________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| AA Arrow       |   70G | Auxiliary Shell.  Hits airborne enemies      |
| Napalm Shell   |  100G | Auxiliary Shell.  (Fire)                     |
| RAP Shell      |   40G | Auxiliary Shell.  Hits out of range enemies. |
|________________|_______|______________________________________________|

.-----------------.
| GIFT SHOP       |
.------------------.----------------------.--------.--------------------------.
| NAME            | TYPE                  | COST   | NOTES                    |
|-----------------+-----------------------+--------+--------------------------|
| Picasso         | Wall Decoration       |   820G | From the Rose period     |
| Salvador Dali   | Wall Decoration       |   820G | Surrealistic painting    |
| Wood Flooring   | Floor Covering        |   820G | It's waxed and slippery  |
| Music Box       | Decorative Furnishing |   820G | Plays lovely music       |
| Flower Vase     | Antique Furnishing    |   820G | A gorgeous vase          |
| Rose Bouquet    | Flowers               |   820G | Nice in a vase           |
| Fancy Table     | Table-Type Furnishing |   820G | Very fashionable         |
| Aquarium        | Box-Type Furnishing   |   820G | Home to many fish        |
| Jukebox         | Box-Type Furnishing   |   820G | Plays music              |
| Wardrobe        | Storage-Type Furn.    |   820G | Perfect for clothing     |
| One-Door Fridge | Appliance             |   820G | Space-saving fridge      |
| Bunny Costume   | Clothing              | 14000G | With bunny ears and tail |
| Maid Uniform    | Clothing              | 18000G | Designed for comfort     |
|_________________|_______________________|________|__________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack L        |
|---------------------------|
| Healing Capsule       10G |
| Healing Capsule x3    30G |
| Tile Pack L          200G |
| Tile Pack L x3       600G |
| Shock Absorber        60G |
| Shock Absorber x4    240G |
|___________________________|

.---------------------------.
| BELDAIRE BAR              |
|---------------------------|
| Chocolate Cow          5G |
| Crackle Poo            8G |
| Endorphin Fizz        15G |
| Skewered Meat          5G |
| Skewered Steak        10G |
| Buy a round       100075G |
|___________________________|


-------------------------------------------------------------------------------
10. B E L D A I R E  W E S T
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.-------------------------------------.
| NAME             | TYPE      | COST | NOTES                               |
|------------------+-----------+------+-------------------------------------|
| Healing Capsule  | ITEM      |  10G | Restores 50HP                       |
| Miracle Key      | TANK TOOL | 100G | Restarts a vehicle from shutdown    |
| Antidote         | ITEM      | 100G | Neutralises poison                  |
|__________________|___________|______|_____________________________________|

.-----------.
| PART SHOP |
.----------------.--------.-----.-----.-------.------.----------------------.
| NAME           | PART   | DUR | ATT |  WGT  | COST | NOTES                |
|----------------+--------+-----+-----+-------+------+----------------------|
| 20mm AA Cannon | MAIN   |  50 |  55 |  1.52 | 660G | Equip to AA tanks    |
| Tail Chain     | ACC    |  -  |  -  |  0.00 | 400G | Vehicle accessory    |
| Spiked Fender  | ACC    |  -  |  -  |  0.00 | 800G | Vehicle accessory    |
| Decal          | ACC    |  -  |  -  |  0.00 |  80G | Vehicle accessory    |
| Red Flag       | ACC    |  -  |  -  |  0.00 | 400G | Vehicle accessory    |
| Blue Flag      | ACC    |  -  |  -  |  0.00 | 400G | Vehicle accessory    |
|________________|________|_____|_____|_______|______|______________________|


-------------------------------------------------------------------------------
11. M O R G U E  T O W N
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                        |
| Petrol Bomb      | ITEM      | 100G | Battle item. Sets target on fire      |
| Tile Pack M      | TANK TOOL | 100G | Adds 80SP to a vehicle                |
| Unparalyzer      | ITEM      | 100G | Cures stun                            |
| Vitamin          | ITEM      |  98G | Increase attack during battle         |
| Sugar Pill       | ITEM      |  98G | Increase turn rate during battle      |
| Gourmet Dogfood  | ITEM      | 300G | Makes a dog's coat shiny              |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| Chinese Sword    | SWORD |  59 |  -  | H/R/K | 1177G | Melee weapon         |
| Beretta          | GUN   |  50 |  -  |       |  840G | Automatic pistol     |
| Flame Gun        | GUN   |  50 |  -  |       | 1092G | Ranged weapon (fire) |
| Fire Blaster     | GUN   |  13 |  -  |       | 1092G | Targets all/stealth  |
| Nitrolizer       | GUN   |  50 |  -  | Charl | 1092G | Targets all/stealth  |
| Dog Torch        | DOG   |  50 |  -  | Dog   |  840G | Ranged weapon: fire  |
| Boonie Hat       | HEAD  |  -  |  21 |       |  500G | For tropical warfare |
| Trenchcoat       | BODY  |  -  |  21 |       |  590G | A weatherproof coat  |
| Gauntlet         | HANDS |  -  |  14 |       |  170G | Bulky metal gloves   |
| Battle Spikes    | FEET  |  -  |  14 |       |  340G | Metal-spiked cleats  |
| Ice Armor        | PROT  |  -  |  -  | All   |  200G | Absorbs ice damage   |
| Dog Armor LV3    | DOG   |  -  |  71 | Dog   |  340G |                      |
|__________________|_______|_____|_____|_______|_______|______________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Petrol Bomb        |
|---------------------------|
| Healing Drink         50G |
| Petrol Bomb          100G |
| Petrol Bomb x3       300G |
| Tile Pack L x3       600G |
| Ice Armour           200G |
| Ice Armour x4        800G |
|___________________________|

.---------------------------.
| MORGUE TOWN BAR           |
|---------------------------|
| Methyl Tonic           3G |
| Salty Ethyl            5G |
| Morguarita             7G |
| Salted meat            3G |
| Grilled Cactus        10G |
| Buy a round         7080G |
|___________________________|


-------------------------------------------------------------------------------
12. A L I C E  O N E
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Energy Capsule   | ITEM      | 150G | Restores 300HP                        |
| Tile Pack L      | TANK TOOL | 200G | Adds 200SP to a vehicle               |
| Metal Detector   | ITEM      | 980G | Used to detect buried items           |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| UDAR             | GUN   |  68 |  -  | Charl | 1300G | Powerful revolver    |
| Samshir          | SWORD |  79 |  -  | R/K/H | 1925G | Thick-bladed sword   |
| Dog Bayonet      | DOG   |  68 |  -  | Dog   | 1300G | Melee weapon for dog |
| Safety Helmet    | HEAD  |  -  |  32 |       |  800G | Made of hard plastic |
| Mechanic Gloves  | HAND  |  -  |  22 | K/M   |  300G | For mechanics only   |
| Metallic Suit    | BODY  |  -  |  32 |       |  940G | Made of metal plates |
| Guardian Boots   | FEET  |  -  |  22 |       |  540G | With shin guards     |
| Ice Armor        | PROT  |  -  |  -  | All   |  200G | Absorbs ice damage   |
| Dog Armor LV4    | DOG   |  -  | 106 | Dog   |  540G |                      |
|__________________|_______|_____|_____|_______|_______|______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.-------.---------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST  | NOTES                |
|----------------+--------+-----+------+-------+-------+----------------------|
| 140mm SBG      | MAIN   |  80 |  200 |  5.09 | 2700G |                      |
| 20mm Gatling   | SUB    |  80 |  105 |  4.07 | 2000G |                      |
| Drill Gun      | SE     |  80 |  200 |  5.09 | 2970G | Fires drill missiles |
| Racter         | C UNIT |  80 |   -  |  4.84 | 2000G | Defence +44 to driver|
| V24 Hulk       | ENGINE |  80 |   -  |  1.35 | 2684G | Load: 40.00 tons     |
| Teleporter     | ACCESS |  -  |   -  |  0.00 |  160G | Travel instantly     |
|________________|________|_____|______|_______|_______|______________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Photon Shell   |  270G | Auxiliary Shell (beam)                       |
| RAP Shell      |   40G | Auxiliary Shell. Hits out of range enemies.  |
|________________|_______|______________________________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack L        |
|---------------------------|
| Healing Drink         50G |
| Healing Drink x3     150G |
| Tile Pack L          200G |
| Tile Pack L x3       600G |
| Ice Armour           200G |
| Ice Armour x4        800G |
|___________________________|

.---------------------------.
| ALICE ONE BAR             |
|---------------------------|
| Mastegate              8G |
| Frontier              10G |
| Crankshaft            13G |
| Jellyfish Stick        5G |
| Sticky Pickle          7G |
| Buy a round         8065G |
|___________________________|


-------------------------------------------------------------------------------
13. A L I C E  O N E  W E S T
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Energy Drink     | ITEM      | 600G | Restores 1000HP                       |
| Mole Grenade     | ITEM      | 170G | Hits underground enemies              |
| Mechanic Kit     | TANK TOOL | 500G | Use to completely fix a chassis/part  |
|__________________|___________|______|_______________________________________|

.-----------------.
| GIFT SHOP       |
.-----------------.---------------------.-------.-----------------------------.
| NAME            | TYPE                | COST  | NOTES                       |
|-----------------+---------------------+-------+-----------------------------|
| Weather Box     | Box-Type Furnishing | 3300G | Thermometer included        |
| Asian Wardrobe  | Storage-Type Furn.  | 3300G | Perfect for clothing        |
| Two-Door Fridge | Appliance           | 3300G | A popular brand name fridge |
| Brazier         | Miscellaneous Furn. | 3300G | Keeps the room warm         |
| Plant           | Miscellaneous Furn. | 3300G | Very healthy                |
|_________________|_____________________|_______|_____________________________|


-------------------------------------------------------------------------------
14. D O W A N
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Energy Capsule   | ITEM      | 150G | Restores 300HP                        |
| Noise Grenade    | ITEM      | 430G | Handy in battle (sonic)               |
| Nutcracker         ITEM      | 430G | Hits where it hurts sheltered or not  |
| Tile Pack L      | TANK TOOL | 200G | Adds 200SP to a vehicle               |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| Desert Eagle     | GUN   | 124 |  -  | Charl | 3500G | Automatic pistol     |
| Damascus Sword   | SWORD | 124 |  -  |       | 3850G | Melee weapon         |
| Intruder         | GUN   | 124 |  -  |       | 4550G | Hits foes in shelter |
| Sonic Blaster    | GUN   | 124 |  -  |       | 4550G | Hits foes in stealth |
| CVC Helmet       | HEAD  |  -  |  70 |       | 2000G | For tank crew        |
| CVC Armor        | BODY  |  -  |  70 |       | 2400G | For tank crew        |
| CVC Gloves       | HANDS |  -  |  69 |       | 1100G | For tank crew        |
| CVC Boots        | FEET  |  -  |  46 |       | 1400G | For tank crew        |
| Muffle Armor     | PROT  |  -  |  -  | All   |  860G | Absorbs sonic damage |
|__________________|_______|_____|_____|_______|_______|______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.-----.-------.-------.-----------------------.
| NAME           | PART   | DUR | ATT |  WGT  | COST  | NOTES                 |
|----------------+--------+-----+-----+-------+-------+-----------------------|
| 205mm Cannon   | MAIN   |  90 | 255 |  5.77 | 4300G |                       |
| 30mm Gatling   | SUB    | 100 | 175 |  5.16 | 5000G |                       |
| Hornblaster    | SUB    | 100 | 175 |  5.16 | 5000G | (sonic)               |
| Soprano Cannon | SE     | 100 | 175 |  6.45 | 7700G | Targets all (sonic)   |
| Daroth         | C UNIT | 100 |  -  |  6.13 | 5000G | Defence +182 to driver|
| Rudolf         | ENGINE |  90 |  -  |  1.54 | 4300G | Load: 45.80 tons      |
| Teleporter     | ACCESS |   - |  -  |  0.00 |  160G | Travel instantly      |
|________________|________|_____|_____|_______|_______|_______________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Sonic Shell    |  430G | Auxiliary Shell (sonic:creates sound)        |
| Piercing Shell |  430G | Auxiliary Shell.  Hits enemies in shelter.   |
|________________|_______|______________________________________________|

.-----------------.
| GIFT SHOP       |
.-----------------.-----------------------.--------.--------------------------.
| NAME            | TYPE                  | COST   | NOTES                    |
|-----------------+-----------------------+--------+--------------------------|
| Wall Clock      | Wall Decoration       |  7000G | Silent type              |
| Persian Rug     | Floor Covering        |  7000G | High-quality carpet      |
| Cactus          | Decorative Furnishing | 14000G | Doesn't need much care   |
| Jingdez Dish    | Antique Furnishing    |  7000G | Beautifully designed     |
| Gerbera Bouquet | Flowers               |  7000G | Look nice in a vase      |
| Electric Fan    | Miscellaneous Furn.   |  7000G | Keeps the room cool      |
| Aqua-Terrarium  | Box-Type Furnishing   |  7000G | Miniature ecosystem      |
| Closet          | Storage-Type Furn.    |  7000G | Perfect for clothing     |
| Chinese Dress   | Clothing              | 28000G | Accentuates your curves  |
| Swimsuit        | Clothing              |  4800G | Women's bathing suit     |
|_________________|_______________________|________|__________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Muffle Armour      |
|---------------------------|
| Healing Drink         50G |
| Noise Grenade        430G |
| Noise Grenade x3    1280G |
| Nutcracker x3       1280G |
| Tile Pack L          200G |
| Muffle Armour        860G |
|___________________________|

.---------------------------.
| DOWAN BAR                 |
|---------------------------|
| Buff Beer              5G |
| Romero Special        10G |
| Reservoir Fog         15G |
| Jellyfish Stick        5G |
| Smoked Octopus         8G |
| Buy a round        10045G |
|___________________________|


-------------------------------------------------------------------------------
15. L A K E  B R I D G E  E A S T
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Energy Capsule   | ITEM      | 150G | Restores 300HP                        |
| Strato Grenade   | ITEM      | 700G | Hits high--altitude enemies           |
| Hound Bomb       | ITEM      | 700G | Hits enemies in stealth               |
|__________________|___________|______|_______________________________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.-----.-------.--------.----------------------.
| NAME           | PART   | DUR | ATT | WGT   | COST   | NOTES                |
|----------------+--------+-----+-----+-------+--------+----------------------|
| 220mm Gaea     | MAIN   | 110 | 460 |  7.14 | 10000G |                      |
|________________|________|_____|_____|_______|________|______________________|

.-----------------.
| GIFT SHOP       |
.-----------------.-----------------------.--------.--------------------------.
| NAME            | TYPE                  | COST   | NOTES                    |
|-----------------+-----------------------+--------+--------------------------|
| Chest           | Storage-Type Furn.    | 14000G | Perfect for clothing     |
| Deluxe Fridge   | Appliance             | 14000G | Loaded with features!    |
| Locker          | Storage-Type Furn.    | 14000G | Perfect for clothing     |
| Washer          | Appliance             | 14000G | Gets muddy clothes clean |
|_________________|_______________________|________|__________________________|


-------------------------------------------------------------------------------
16. L O R E L E I  B A Y
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Energy Capsule   | ITEM      | 150G | Restores 300HP                        |
| Tile Pack XL     | TANK TOOL | 500G | Adds 500SP to a vehicle               |
| Mechanic Kit     | TANK TOOL | 500G | Use to completely fix a chassis/part  |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| Kastane          | SWORD | 172 |  -  |       | 6050G | Sword with ornament  |
| Gibson           | GUN   | 172 |  -  | H/K/C | 5500G | Sawn off shotgun     |
| Fiberglass Helm  | HEAD  |  -  | 103 |       | 3300G | Lightweight helmet   |
| Assault Gear     | BODY  |  -  | 103 |       | 3900G | With movement support|
| Thigh Boots      | FEET  |  -  |  69 |       | 2200G | Cover the entire leg |
| Fire Armor       | PROT  |  -  |  -  | All   |  540G | Absorbs fire damage  |
| Dog Tazer        | DOG   | 172 |  -  | Dog   | 5500G | Electric. hits high  |
|                  |       |     |     |       |       |alt/stealth/underwater|
| Dog Armor LV7    | DOG   |  -  | 344 | Dog   | 2200G |                      |
|__________________|_______|_____|_____|_______|_______|______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.-----.-------.--------.----------------------.
| NAME           | PART   | DUR | ATT |  WGT  | COST   | NOTES                |
|----------------+--------+-----+-----+-------+--------+----------------------|
| 35mm AA Cannon | MAIN   | 110 | 230 |  3.57 | 10000G | Used by AA tanks     |
| 35mm Vulcan    | SUB    | 110 | 118 |  5.71 |  8200G | Targets all          |
| CIWS           | SE     | 110 | 460 |  7.14 | 11000G | Hits high-altitude   |
| Solomon 2      | C UNIT | 110 |  -  |  6.78 |  8200G | Def. +284 to driver  |
| OHC Carmen     | ENGINE | 110 |  -  |  1.92 | 10000G | Load: 56.60 tons     |
|________________|________|_____|_____|_______|_______________________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Spare Shell    |    5G | Auxiliary Shell (regular)                    |
|________________|_______|______________________________________________|

.-----------------.
| GIFT SHOP       |
.-----------------.-----------------------.--------.--------------------------.
| NAME            | TYPE                  | COST   | NOTES                    |
|-----------------+-----------------------+--------+--------------------------|
| Goldfish Bowl   | Decorative Furnishing | 14000G | Remember to feed it!     |
| Model Tank      | Antique Furnishing    | 14000G | 1/32 scale model         |
| Kotatsu         | Table-Type Furnishing | 14000G | Warm and cosy            |
| Deluxe Jukebox  | Box-Type Furnishing   | 14000G | Plays music              |
| Waitress Dress  | Clothing              |  8800G | Uniform from a restaurant|
|_________________|_______________________|________|__________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack XL       |
|---------------------------|
| Healing Drink         50G |
| Healing Drink x3     150G |
| Tile Pack XL         500G |
| Tile Pack XL x3     1500G |
| Fire Armour          540G |
| Fire Armour x4      2160G |
|___________________________|

.---------------------------.
| LORELEI BAY BAR           |
|---------------------------|
| Jacques Daniels        3G |
| Body Slam              5G |
| Dooamine Soda         13G |
| Grilled Amoeba         5G |
| Raw Amoeba             8G |
| Buy a round        15050G |
|___________________________|


-------------------------------------------------------------------------------
17. I S L E  W E S T
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                        |
| Tile Pack XL     | TANK TOOL | 500G | Adds 500SP to a vehicle               |
| Torpedo Grenade  | ITEM      |1100G | Hits underwater enemies               |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-------------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| Nameless Blade   | SWORD | 286 |  -  | H/K/R | 8800G | Japanese sword       |
| Remote Wrench    | SWORD | 207 |  -  | Kiriya| 7150G | Hits high altitude   |
| Bunny Ears       | HEAD  |  -  | 128 | Charl | 4150G | "Hef's fav."         |
|__________________|_______|_____|_____|_______|_______|______________________|


-------------------------------------------------------------------------------
18. S C A V E N G E R  I S L E
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Healing Drink    | ITEM      |  50G | Restores 100HP                        |
| Tile Pack XL     | TANK TOOL | 500G | Adds 500SP to a vehicle               |
| Torpedo Grenade  | ITEM      |1100G | Hits underwater enemies               |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| Dragunova Rifle  | GUN   | 242 |  -  | Charl | 8800G | A sniper rifle       |
| Ali Baba Turban  | HEAD  |  -  | 153 |       | 5000G | Worn by              |
| Ali Baba Vest    | BODY  |  -  | 153 |       | 6000G | legendary thief      |
| Ground Armor     | PROT  |  -  |  -  | All   | 2200G | Absorbs elect. damage|
|__________________|_______|_____|_____|_______|_______|______________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.-----.-------.--------.----------------------.
| NAME           | PART   | DUR | ATT |  WGT  | COST   | NOTES                |
|----------------+--------+-----+-----+-------+--------+----------------------|
| 225mm Hydra    | MAIN   | 120 | 635 |  7.82 | 17500G |                      |
| 35mm Gatling   | SUB    | 120 | 323 |  6.25 | 13000G |                      |
| Excelsior      | SE     | 120 | 323 |  7.82 | 19250G | All. Hits underwater |
| Metatron       | C UNIT | 120 |  -  |  7.43 | 13000G | Def. +442 to driver  |
| V48 Cong       | ENGINE | 120 |  -  |  2.11 | 17500G | Load: 62.00 tons     |
|________________|________|_____|_____|_______|_______________________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Spare Shell    |    5G | Auxiliary Shell (regular)                    |
| AA Arrow       |   70G | Auxiliary Shell.  Hits airborne enemies      |
|________________|_______|______________________________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack XL       |
|---------------------------|
| Healing Drink         50G |
| Healing Drink x3     150G |
| Tile Pack XL         500G |
| Tile Pack XL x3     1500G |
| Ground Armour       2200G |
| Ground Armour x4    8800G |
|___________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Torpedo Grenade    |
|---------------------------|
| Healing Drink         50G |
| Torpedo Grenade     1100G |
| Torpedo Grenade x3  3300G |
| Tile Pack XL         500G |
| Tile Pack XL x3     1500G |
| Ground Armour       2200G |
|___________________________|

.---------------------------.
| SCAVENGER ISLE BAR        |
|---------------------------|
| Scavenger Wild         5G |
| DDT                   10G |
| Brute Punch           15G |
| Smoked Fish            3G |
| Fried Fish             8G |
| Buy a round        20105G |
|___________________________|


-------------------------------------------------------------------------------
19. F O R T  G E A R S
-------------------------------------------------------------------------------

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.--------.---------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST   | NOTES               |
|----------------+--------+-----+------+-------+--------+---------------------|
| Windbreaker    | ACC    |  -  |  -   |  0.00 | 30800G | Vehicle accessory   |
| Green Flag     | ACC    |  -  |  -   |  0.00 |   400G | Vehicle accessory   |
| Yellow Flag    | ACC    |  -  |  -   |  0.00 |   400G | Vehicle accessory   |
| Black Flag     | ACC    |  -  |  -   |  0.00 |   400G | Vehicle accessory   |
| Passing Decal  | ACC    |  -  |  -   |  0.00 |    80G | Vehicle accessory   |
| Teleporter     | ACCESS |   - |  -   |  0.00 |   160G | Travel instantly    |
|________________|________|_____|______|_______|________|_____________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Spare Shell    |    5G | Auxiliary Shell (regular)                    |
| Bombshell      |   30G | Auxiliary Shell (explosive)                  |
| Sonic Shell    |  430G | Auxiliary Shell (sonic)                      |
| Napalm Shell   |  100G | Auxiliary Shell (fire)                       |
| Thunder Shell  |   16G | Auxiliary Shell (electric)                   |
| AA Arrow       |   70G | Auxiliary Shell. Hits airborne enemies       |
| RAP Shell      |   40G | Auxiliary Shell. Hits out of range enemies   |
| Piercing Shell |  430G | Auxiliary Shell. Hits enemies in shelter     |
|________________|_______|______________________________________________|

.-----------------.
| GIFT SHOP       |
.-----------------.-----------------------.--------.--------------------------.
| NAME            | TYPE                  | COST   | NOTES                    |
|-----------------+-----------------------+--------+--------------------------|
| Spirit Frame    | Wall Decoration       | 22000G | Powerful brushwork       |
| Bear Carving    | Decorative Furnishing | 22000G | Wooden figure of a bear  |
| Dinner Table    | Table-Type Furnishing | 22000G | Sturdy and ornate        |
| Ceramic Raccoon | Miscellaneous Furn.   | 22000G | A clay raccoon           |
| Vending Machine | Box-Type Furnishing   | 22000G | Very convenient          |
|_________________|_______________________|________|__________________________|

.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack XXL      |
|---------------------------|
| Healing Drink         50G |
| Healing Drink x3     150G |
| Tile Pack XXL       1000G |
| Tile Pack XXL x3    3000G |
| Mirror Armour       3600G |
| Mirror Armour x2    7200G |
|___________________________|

.---------------------------.
| FORT GEARS BAR            |
|---------------------------|
| Claymore               5G |
| Gin and Turret         8G |
| Schurzen              13G |
| Monster Nuggets        5G |
| Roast Pig              9G |
| Buy a round        33013G |
|___________________________|


-------------------------------------------------------------------------------
20. A N T I T A N K  F O R T
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.------.---------------------------------------.
| NAME             | TYPE      | COST | NOTES                                 |
|------------------+-----------+------+---------------------------------------|
| Energy Capsule   | ITEM      | 150G | Restores 300HP                        |
| Minerals         | ITEM      | 198G | Increases attack during battle        |
| Caffeine Pill    | ITEM      | 198G | Increases turn rate during battle     |
|__________________|___________|______|_______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-----.-------.-------.----------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST  | NOTES                |
|------------------+-------+-----+-----+-------+-------+----------------------|
| Dog Vulcan       | DOG   |  61 |  -  | Dog   | 8800G | Targets all          |
| Dog Armour Lv8   | DOG   |  -  | 511 | Dog   | 3500G |                      |
| Polymer Pads     | PROT  |  -  |  -  | All   | 2200G | Reduces damage by 98 |
|__________________|_______|_____|_____|_______|_______|______________________|

.-----------------.
| GIFT SHOP       |
.-----------------.-----------------------.---------.-------------------------.
| NAME            | TYPE                  | COST    | NOTES                   |
|-----------------+-----------------------+---------+-------------------------|
| Fukube          | Wall Decoration       |  56000G | It grows on you         |
| Lucky Cat       | Decorative Furnishing |  22000G | Said to bring good luck |
| Moocher Cage    | Pet Cage              |  22000G | Cage to keep a Moocher  |
| Dryer           | Appliance             |  22000G | Makes clothes fluffy    |
| Dress           | Clothing              |  80000G | Look like a true lady   |
| Wedding Dress   | Clothing              | 180000G | For her most joyous day |
|_________________|_______________________|_________|_________________________|

.---------------------------.
| ANTITANK FORT BAR         |
|---------------------------|
| Flaming Joe            6G |
| Bazooka Schmoe         9G |
| Piledriver            15G |
| Chicken Wings          7G |
| Chicken Breast         9G |
| Buy a round        30030G |
|___________________________|


-------------------------------------------------------------------------------
21. H E L L' S  K E E P
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.-------.--------------------------------------.
| NAME             | TYPE      | COST  | NOTES                                |
|------------------+-----------+-------+--------------------------------------|
| Energy Capsule   | ITEM      |  150G | Restores 300HP                       |
| Tile Pack XXL    | TANK TOOL | 1000G | Adds 1000SP to a vehicle             |
|__________________|___________|_______|______________________________________|

.------------------.
| EQUIPMENT SHOP   |
.------------------.-------.-----.-------------.--------.---------------------.
| NAME             | TYPE  | ATT | DEF | EQUIP | COST   | NOTES               |
|------------------+-------+-----+-----+-------+--------+---------------------|
| Kunihiro Katana  | SWORD | 330 |  -  |       | 16800G | Japanese sword. Ice |
| Keen Edge        | SWORD | 330 |  -  |       | 15400G | Black single-edged  |
| P90              | GUN   |  83 |  -  | Charl | 14000G | Submachine gun. All |
| Freeze Gun       | GUN   | 330 |  -  |       | 18200G | Ranged weapon. Ice  |
| Ice Blaster      | GUN   |  83 |  -  |       | 18200G | Ranged. Ice. All.   |
| Dog Ice Cannon   | DOG   | 330 |  -  | Dog   | 14000G | Ranged. Ice         |
| Kaiser Crown     | HEAD  |  -  | 217 |       |  8500G |                     |
| Sudarion         | BODY  |  -  | 217 |       | 10000G | Mysterious outfit   |
| Power Gloves     | HANDS |  -  | 145 |       |  3000G |Makes you feel strong|
| Army Greaves     | FEET  |  -  | 145 |       |  5600G |Made of strong alloy |
| Mirror Armor     | PROT  |  -  |  -  | All   |  3600G | Absorbs beam damage |
| Dog Armor LV9    | DOG   |  -  |  -  | Dog   |  5600G |                     |
|__________________|_______|_____|_____|_______|________|_____________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.-------.--------.---------------------.
| NAME           | PART   | DUR | ATT  |  WGT  | COST   | NOTES               |
|----------------+--------+-----+------+-------+--------+---------------------|
| Rail Cannon    | MAIN   | 130 | 855  |  8.50 | 28000G |                     |
| Fairy          | ENGINE | 130 |  -   |  2.30 | 28000G | Load: 67.40 tons    |
| Sigma 80       | C UNIT | 130 |  -   |  8.08 | 20000G | Def. +644 to driver |
|________________|________|_____|______|_______|______________________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| Ice Shell      | 1800G | Auxiliary Shell (ice)                        |
|________________|_______|______________________________________________|

.---------------------------.
| HELL'S KEEP BAR           |
|---------------------------|
| Molotov                5G |
| Hellchaser             8G |
| Fire and Ice           8G |
| Mixed Platter         10G |
| Pickled Cactus        15G |
| Buy a round        50120G |
|___________________________|


-------------------------------------------------------------------------------
22. H E L L' S  K E E P  N E
-------------------------------------------------------------------------------

.------------------.
| ITEM SHOP        |
.------------------.-----------.-------.--------------------------------------.
| NAME             | TYPE      | COST  | NOTES                                |
|------------------+-----------+-------+--------------------------------------|
| Energy Drink     | ITEM      |  600G | Restores 1000HP                      |
| Ice Grenade      | ITEM      | 1800G | Handy in battle (ice)                |
| Tile Pack XXL    | TANK TOOL | 1000G | Adds 1000SP to a vehicle             |
|__________________|___________|_______|______________________________________|

.----------------.
| PART SHOP      |
.----------------.--------.-----.------.------.-------.-----------------------.
| NAME           | PART   | DUR | ATT  | WGT  | COST  | NOTES                 |
|----------------+--------+-----+------+------+-------+-----------------------|
| Laser Cannon   | SUB    |  90 |  66  | 4.62 | 3200G | Targets all. (beam)   |
|________________|________|_____|______|______|_______|_______________________|

.----------------.
| SHELL SHOP     |
.----------------.-------.----------------------------------------------.
| NAME           |  COST | NOTES                                        |
|----------------+-------+----------------------------------------------|
| AA Arrow       |   70G | Auxiliary Shell.  Hits airborne enemies.     |
|________________|_______|______________________________________________|


-------------------------------------------------------------------------------
23. V E N D I N G  M A C H I N E S
-------------------------------------------------------------------------------

This list includes all the additional vending machines that can be found in
dungeons or bought.

ABANDONED RUINS (At the far end of the road)
.---------------------------.
| VENDING MACHINE           |
| Prize: Pot Lid            |
|---------------------------|
| Healing Capsule       10G |
| Healing Capsule x3    30G |
| Thunder Grenade       16G |
| Thunder Grenade x3    48G |
| Pot Lid               32G |
| Pot Lid 32 x4        128G |
|___________________________|


BIO ENERGETICS LAB (Bottom floor hallway)
.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack M        |
|---------------------------|
| Healing Capsule       10G |
| Healing Capsule x3    30G |
| Tile Pack M          100G |
| Tile Pack M x3       300G |
| Shock Absorber        60G |
| Shock Absorber x3    180G |
|___________________________|


FOREVER LAND (In the left room going from the entrance)
.---------------------------.
| VENDING MACHINE           |
| Prize: Photon Grenade     |
|---------------------------|
| Healing Drink         50G |
| Photon Grenade       270G |
| Photon Grenade x3    810G |
| Tile Pack L          700G |
| Kevy Vest            540G |
| Kevy Vest x4        2160G |
|___________________________|


SUNKEN RUINS (Near Lorelei Bay: Outside the ruins to the right.
.---------------------------.
| VENDING MACHINE           |
| Prize: Strato Grenade     |
|---------------------------|
| Healing Drink         50G |
| Strato Grenade       700G |
| Strato Grenade x3   2100G |
| Tile Pack XL         500G |
| Mechanis Kit         500G |
| Fire Armour          540G |
|___________________________|


GIFT SHOP VENDING MACHINE
Vending Machine bought at Fort Gears Gift Shop.  If you buy this for Hunter
you will find it in Hunter's bedroom at the garage in Junkyard.  All purchased
machines sell the same items whoever is given one.
.---------------------------.
| VENDING MACHINE           |
| Prize: Tile Pack S        |
|---------------------------|
| Healing Capsule       10G |
| Healing Capsule x3    30G |
| Tile Pack S           50G |
| Tile Pack S           50G |
| Tile Pack S x 3      150G |
| Stick on Armour       20G |
|___________________________|


-------------------------------------------------------------------------------
24. O N E - O F F  I T E M S
-------------------------------------------------------------------------------

1. SODAM INSEIN
Found in the first tent in Beldaire

Treasure Map:  500G
Secret Map:   5000G
Pirate Map:   8000G
Dubious Map:  1000G  (not listed until you buy the other maps.)

2. CURRY GURU
Found in Alice One, Dowan, and Hell's Keep.
Curry Guru's take-out lunch set: 150G. (Curry Lunch recovers 1000HP)
You can buy more than one of these, but only one at a time.

3. BUS STOP SIGN
Alice One West Trader Camp (right hand tent)
Buy the Bus Stop Sign for 3000G.

4. FIRE TRUCK
Isle West Trader Camp
Buy the Fire Truck Tank for 50,001G

5. HOUSE FOR CHARLENE
Alice One: the first house to the right from the entrance.
Buy this house for Charlene from Banjo (who is upstairs in the house next
door) for 3000G.

-------------------------------------------------------------------------------
25. SCRAP SHOP: JUNKYARD
-------------------------------------------------------------------------------
This is where you can bring all scrap armour to trade, and in return you will
get stronger armour when you have redeemed enough stamps. There are four items
listed and the number of pieces of scrap required for each piece.  This is the
only place where you can redeem the scrap.

.------------------.--------------.-------------------.
| Armour           | Cost in Scrap | Damage Reduction |
|------------------+---------------+------------------|
| Ceramic Armour   |   20          |   150            |
| Body Shield      |   30          |   200            |
| Ultimate Shield  |   40          |   300            |
| Dog Protector    |   50          |   For Dogs       |
|__________________|_______________|__________________|


-------------------------------------------------------------------------------
26. BLACK MARKET: JUNKYARD
-------------------------------------------------------------------------------
This is a few examples of items that can be sold and bought back again. I think
the amount you can sell items for might depend on your wealth.  But I really
don't know for certain. The main use for this shop is if you run out of space
for storage. At least, that's the only purpose I've found.
-------------------------------------------------------------------------------
ITEM          DESCRIPTION                          SELLING PRICE  BUYING PRICE
-------------------------------------------------------------------------------
03 Chip       LOVE Machine component                 5g                  10g
V3 Chip             "                                "                    "
E1 Chip             "                                "                    "
V1 Chip             "                                "                    "
E3 Chip             "                                "                    "
L1 Chip
L2 Chip
O1 Chip
L3 Chip
Lock Pick     Can be used to open various locks      2500g(500g)          5000g
Growgaine     A hair growth stimulant                5g (1g)              10g
Growgaine 1   A hair growth stimulant                5g (1g)              10g
Growgaine 3   A hair growth stimulant                5g                   10g
Growgaine A   A hair growth stimulant                5g                   10g
Growgaine L   A hair growth stimulant                5g                   10g
Growgaine T   A hair growth stimulant                5g                   10g
Sweet potato  Delicious when baked                   5g                   10g
Lucky Charm   A small red cloth bag(from Kaede)      5g                   10g
Pendant       A gift from Rachel                     10g                  105g
Solar Lens                                           500g                 5000g
Ruby Lens                                            500g                 5000g
Camera Lens                                          500g                 5000g
-------------------------------------------------------------------------------



===============================================================================

15.  SKILL MASTERS AND SKILLS ........................................... 0134

===============================================================================

------------
Introduction
------------
1.I have given a star rating to show the most useful skills in my opinion.
2. Remember all cost money when used, and if they are auto skills every time
you fight, you run the risk of losing money.
3. The most useful ones which can be selected for use when required are the
seek and animal instinct combination which can help to find elusive outlaws,
without having to fight lots of random battles.
4. /RUN is essential for some outlaws. So is NOSEDIVE and CRASH LANDING.
5. LOCKDOWN and other shutdown skills which shuts down all machines are useful
6. QUICK FIX/REPAIR is essential
7. Dog skills are a bit hit and miss since if they are auto they cost money,
and if they are not, the dog may use them too often or not enough.
8. As you gain access to better and more powerful skills it is a good idea to
upgrade them.
9. IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO HELP GET YOU TWO TANKS
10. Misha and Kiriya have roughly similar skills, except that she has the
useful early skills of Guardian Angel? which allows healing, and Cheer which
boosts attack.

H= HUNTER(main character)
K= Kiriya
M= Misha
R= Rashid
C= Charlene
B= Bernie
S= Shiba
T= Terry
To=Tosa


-------------------------------------------------------------------------------
A. EAST ZERO: In bottom right hand corner
-------------------------------------------------------------------------------

Average cost of skill to buy and on use is 40G

CRASH LANDING (K/M)Brings down airborne enemy *****
UNEARTH (DOG) Digs up underground enemy ***
SEEK (H) Locates nearly enemies *****
HYPER SNIFFER(DOG) Locates items in the immediate area ****
ANIMAL INSTINCT (DOG) No encounters with low-level foes temporarily.  *****
SHORT CIRCUIT(K/M)Inflicts electrical damage on machine enemies
MOONSHINE BOMB(K/M)Throws a makeshift bomb at the enemy
IMMOBOLIZE(K/M)Forces shutdown on a machine/vehicle enemy ***
REGENERATION(DOG) Slowly recovers HP during battle (auto)
DECOY(All)Draws the enemy's attention to the user
SCREEN(All)Turn's the enemy's attention to the hunter


-------------------------------------------------------------------------------
B. BELDAIRE: In top right hand corner
-------------------------------------------------------------------------------

Average cost of skill to buy and on use is 40G

SCRAPE(K/M) removes mushrooms
FOXHUNT(DOG) Draws an out-of-range enemy closer
DISARM(H, K and M) Prevents certain enemies from self-destructing***
/RUN (H) Prevents enemies from fleeing 80% of the time *****
SHOOTING STAR (S)A devastating jump attack
HEADBUTT(TOSA) Charges into the enemy
CRACK SHOT (H) Hit Rate is increased against airborne (auto)***
BULLDOZE(H) Charges into enemy (when Spiked Fender equipped)
QUICK FIX 1(K/M) Fixes chassis or vehicle part in battle ***** (500g)
LOCKDOWN(K/M) Forces shutdown on ALL machine/vehicle enemies *****
BARRIER(B) Increases defense ***
FIRE BREATH(T) Inflicts fire damage


-------------------------------------------------------------------------------
ALICE ONE: In bottom right corner
-------------------------------------------------------------------------------

Average cost of skill to buy and on use is 170G

IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO GET YOU TWO TANKS

The DOG/Bernie healing skills would be nice but it has never happened!

REPAIR II(K/M) Completely fixes chassis or broken vehicle part***** (500G)
RECYCLE (K/M) Converts unused vehicle parts into scrap metal***** (5000G)
MEDICINE KEG 2(B) Restores 500HP
GUARDIAN ANGEL(B/M) Restores 100HP to each party member in battle.
BULL'S EYE(H) Attack is increased during battle (auto) *** useful but costs
SABOTAGE(K) Low chance of shutdown on machine/enemy/outlaw
RAPID FIRE(C)  Hits airborne/stealth (dual-wield)
SHADOW SHOT(C)Stuns bio enemy
SUMO STOMP (To)Stuns an enemy
EPIDERMYTHRIL(B) Defense is increased during battle(auto)*****
CAN OPENER(K/M) Pulls a small enemy out of shelter


-------------------------------------------------------------------------------
C. LORELEI BAY: In top left corner
-------------------------------------------------------------------------------

Average cost of skill is 700g

LOCK ON(C)        Hit rate is increased against normal (auto)
DEATH SHOT(C)     Attack is increased during battle (auto)
CONCENTRATION(R)  Defense is increased during battle (auto)
SHURA (R)         Attack is increased during battle (auto)
RESURFACE (K/M)   Surfaces machine based enemy from underwater*****
NOSE DIVE (K/M)   Forces all high altitude machine foes to descend *****
TRACKER (DOG)     Locates an enemy in stealth
MEDICINE KEG 3(B) Restores 250HP in battle *** (if the dog ever used it)


-------------------------------------------------------------------------------
D. GRAND MASTER'S TENT. (Go to the pink spot to the south)
-------------------------------------------------------------------------------

SECRET LOCATION: accessed by teleporter malfunction.  To get this to happen use
it a lot, in the latter stages of the game.  Some people suggest that it is
more likely to malfunction when trying to go to Forever Land, and that has been
my experience, but no-one really knows if this is true.

Some of these cost nothing, others are expensive.  Some are repeats and others
are new. The list is at it appears in the game. Organised in part by character.
By this time in the game you probably have money to burn, so worrying about
skill cost is not a problem.  For the final stages in the Ziggurat you need
all you can get.

A = Alpha (her skills are all with no cost)


REMOTE LASER(H) fires a laser from a satellite
REMOTE LASER EX(H) fires a huge laser (costs 1800g)  *****
BULL'S EYE(H) attack increased in battle (auto)          *****
CRACK SHOT(H) hit rate increased vs airborne (auto)
BULLDOZE(H) charges into enemy: need to equip Spiked Fender
QUICK FIX I(R/M) fixes tank in battle (500g)
QUICK FIX II(R/M) complete fix to part or chassis in battle (costs 2500g)*****
SHORT CIRCUIT(R/M) electric damage on machine enemies
MOONSHINE BOMB(R/M) throws a bomb at enemy
SABOTAGE(R) low chance of shutdown on machine enemy/outlaw ***
IMMOBOLIZE(R/M) forces shutdown on a machine/vehicle enemy
LOCKDOWN (R/M)  forces shutdown on all machine/vehicle enemies *****
GUARDIAN ANGEL(M) restores 100HP to everyone in battle    *****
CHEER(M) boosts attack                        *****
RAPID FIRE(C) hits airborne/stealth  ****
INTERCEPT(C) chance of nullifying ranged attack costs 2500g (auto)
SNIPER(C) hits out of range and high altitude enemies: 2500g) *****
LOCK ON(C) hit rate increased vs normal (auto)
DEATH SHOT(C) attack increased during battle (auto) 700g  ****
DEAD EYE(C) hit rate increased vs airborne (auto)      ***
SHADOW SHOT(C) stuns bio enemy
GROUNDBREAKER(R) hits underground and underwater enemies *****
DEFLECT(R) chance of nullifying ranged attack (auto) (costs 2500g)
SPINNING ATTACK(R) hits stealth/shelter (dual-wield) (costs 2500g)
CONCENTRATION(R) defense is increased during battle (auto) *****
SHURA(R) attack is increased during battle (auto)  ****
AEGIS SYSTEM(A-FREE) turns enemy's attention to party leader
LASER RIFLE(A) inflicts beam damage
IRON CLAW(A) attacks with an iron claw
PILEBUNKER(A) attacks with a pilebunker
HOMING MISSILE(A) inflicts explosive damage on all enemies *****
FLAME SPRAYER(A)  inflicts fire damage on all enemies   *****
REGENERATION(DOG) slowly recovers HP during battle (auto) *****
SHOOTING STAR(S)   a devastating jump attack
HEADBUTT   charges into enemy
HEADBUTT EX charges into all enemies (costs 2500g)  *****
SUMO STOMP(TOSA)  stuns an enemy
EPIDERMYTHRIL(B) defense is increased during battle (auto) *****
BARRIER(B)  increases defense
FIRE BREATH(T) inflicts fire damage
EYE BEAM(T) inflicts beam damage
TRANSPARENCY(T) goes into stealth (costs 2500g)
DECOY(ALL)draws enemy's attention to user
SCREEN(ALL)turns enemy's attention to the hunter
CRASH LANDING(K/M) brings down airborne machine enemy
UNEARTH(DOG) digs up underground enemy
RESURFACE(K/M)surfaces machine enemy from underwater (costs 700g) ***
FOXHUNT(DOG)draws out-of-range enemy closer
NOSE DIVE(K/M)forces all high altitude machine foes to descend (700g) *****
TRACKER(DOG) locates enemy in stealth
CAN OPENER(K/M)pulls a small enemy out of shelter
DISARM(H AND K/M)prevents certain enemies from self-destructing
/RUN(H)prevents enemies from fleeing 80% of the time *****



===============================================================================

16. TANK PARTS AND ALL GUNS (BOUGHT OR FOUND) ...........................0135

===============================================================================

   1. Main Guns
   2. Sub Guns
   3. SE Guns
   4. C Units
   5. Engines
   6. Shells
   7. Accessories
   8. Found in the Field


This is a list of all tank parts which can be bought at garage shops, and
trader camps.  You get access to better equipment the further West you travel.
The satcom tells you exactly which shop stocks what.  This is a list of
everything for ease of reference.  Remember that these parts can be modified to
increase durability and attack.  This in turn will increase weight.  They can
also be modified to increase the amount of ammo.  The list refers to the
default settings before any modification.

Added to this are the tank parts that can be found in the field.  The details
of their precise locations are listed in the places section and in a separate
list of all field items.


-----------------------------
SHOPS LIST AND CODE: REMINDER
-----------------------------
All this is in the satcom information, but to help find Tank Parts and Weapons
more easily I have listed all shops, and given a code/abbreviation for each
one.

JUNKYARD       = J    (items, equipment)
JUNKYARD E     = JE   (parts)
NEWFOLK        = NF   (item, equipment, part, shell)
NEWFOLK W      = NFW  (item, part)
EAST ZERO      = EZ   (item,equipment,part,shell)
TORIKAMI       = TK   (item,equipment,part,gift)
BELDAIRE       = BD   (item,equipment,part,shell,gift)
BELDAIRE W     = BDW  (item,part)
MORGUE TOWN    = MT   (item, equipment)
ALICE ONE      = AO   (item,equipment,part,shell)
ALICE ONE W    = AOW  (item,gift)
DOWAN          = DN   (item,equipment,part,shell,gift)
LAKE BRIDGE E  = LBE  (item,part,gift)
LORELEI BAY    = LB   (item,equipment,part,shell,gift)
ISLE W         = IW   (item,equipment)
SCAVENGER ISLE = SI   (item,equipment,part,shell)
FORT GEARS     = FG   (part,shell,gift)
ANTITANK FORT  = ATF  (item,equipment, gift)
HELL'S KEEP    = HK   (item,equipment part,shell)
HELL'S KEEP NE = HKNE (item,part,shell)

DUR = DURABILITY.


-------------------------------------------------------------------------------
1. MAIN GUNS
-------------------------------------------------------------------------------
SHOP GUNS           COST    DUR   ATK  WEIGHT  AMMO   DESCRIPTION
-------------------------------------------------------------------------------
JE  50mm  Cannon    210g     25   60   1.34t   20/20  Expends shells when fired
JE  57mm  AA Cannon 17500g  115  161   3.91t   10/10  ALL:equipable on anti-
                                                      aircraft tanks
NFS 75mm  Cannon    260g     30   70   1.68t   20/20  Expends shells when
                                                      fired
EZ  88mm  Cannon    410g     40   90   2.36t   20/20         "
TK  120mm Rifle     1000g    60  130   3.73t   20/20         "
TK  30mm  AA Cannon 1000g    60   35   1.86t   10/10  ALL: equipable on anti-
                                                      aircraft tanks
BD  90mm  Long T    660g     50  110   3.05t   20/20  Expends shells when fired
BDW 20mm AA Cannon  660g     50   55   1.52t   20/20  Equipable on anti-
                                                      aircraft  tanks
AO  140mm SBG       2700g    80  200   5.09t   20/20  Expends shells when fired
DN  205mm Cannon    4300g    90  255   5.77t   20/20  Expends shells when fired
LBE 220mm Gaea      10000g  110  460   7.14t   20/20  Expends shells when fired
LB  35mm  AA Cannon 10000g  110  230   3.57t   20/20  Equipable on anti-
                                                      aircraft tanks
SI  225mm HYDRA     17500G  120  635   7.82t   20/20  Expends shells when fired
HK  RAIL CANNON     28000g  130  855   8.50t   20/20  Expends shells when fired


-------------------------------------------------------------------------------
2. SUB GUNS
-------------------------------------------------------------------------------
SHOP GUNS           COST    DUR   ATK  WEIGHT  AMMO   DESCRIPTION
-------------------------------------------------------------------------------
JE   7.62mm Gatling  120g    20   30   0.80t          Sub gun
NF   9mm Vulcan      190G    30   20   1.35t          Sub gun (all)
NFW  Thunder Blaster 190g    30   40   1.35t          Sub gun (electric)
EZ   9mm Gatling     310g    40   50   1.89t          Sub Gun
TK   12.7mm Gatling  790g    60   70   2.98t          Sub Gun
BD   12.7mm Vulcan   490g    50   30   2.44t          Sub Gun (all)
AO   20mm Gatling    2000g   80  105   4.07t          Sub Gun
DN   30mm Gatling    5000g  100  175   5.16t          Sub Gun
DN   Hornblaster     5000g  100  175   5.16t          Sub Gun (sonic)
LB   35mm Vulcan     8200g  110  118   5.71t          Sub Gun (all)
SI   35mm Gatling    13000g 120  323   6.25t          Sub Gun
HKNE Laser Cannon    3200g   90   66   4.62t          Sub Gun (beam/all)


-------------------------------------------------------------------------------
3. SE GUNS
-------------------------------------------------------------------------------
SHOP GUNS           COST    DUR   ATK  WEIGHT  AMMO   DESCRIPTION
-------------------------------------------------------------------------------
NF  Electrifier     286g     30   40   1.68t    6/6   (All) Discharges high-
                                                      voltage electricity
JE  Pitching Bomb   176g     20   30   1.00t    6/6   (All) Warhead which
                                                      divides into small bombs
EZ  AT Launcher     451g     40   90   2.36t    6/6   Typical anti-tank missile
                                                      pod
TK  Swatter         1100g    60  130   3.05t   10/10  Anti-aircraft gun
BD  Bloodhound      726g     50  110   3.05t   10/10  Designed for out-of-
                                                      range targets
AO Drill Gun        2970g    80  200   5.09t   10/10  Fires drill missiles
DN Soprano Cannon   7700g   100  175   6.45t    6/6   (All) Emits sonic waves
LB CIWS             11000g  110  460   7.14t   10/10  Hits high-altitude
                                                      enemies
SI Excelsior        19250g  120  323   7.82t    6/6   (All) Sword-like beam
                                                      that can hit underwater
                                                      targets
FG Windbreaker      30800g  130  433   8.50t    6/6   (All) Emits a jet of
                                                      intensely cold air

-------------------------------------------------------------------------------
4. C UNITS
-------------------------------------------------------------------------------
SHOP C UNIT         COST     DUR    WEIGHT    DESCRIPTION
-------------------------------------------------------------------------------
JE  Spasibo II      120g      20    0.95t     Defense +19 when onboard the
                                              vehicle
EZ  Mozniak         310g      40    2.24t     Defense +30
TK  Emmy            790g      60    3.54t     Defense +44
BD  Legendary 99    490g      50    2.90t     Defense +37
AO  Racter          2000g     80    4.84t     Defense +78
    Axel Noman      20,000g   90    5.48t     Defense +116 (Forever Land)
DN  Daroth          5000g    100    6.13t     Defense +182
LB  Solomon 2       8200g    110    6.78t     Defense +284
SI  Metatron        13000g   120    7.43t     Defense +442
HK  Sigma 80        20000g   130    8.08t     Defense +644


-------------------------------------------------------------------------------
5. ENGINES
-------------------------------------------------------------------------------
SHOP ENGINE        COST     DUR    WEIGHT  MOD    DESCRIPTION
-------------------------------------------------------------------------------
JE Donkey          160g      20     8.00t  0.20t  Engine: determines the
                                                  vehicle's Max Load
NF Tiamov          260g      30    13.40t  0.39t              "
EZ Bull            410g      50    18.80t  0.58t              "
TK Kuhli           1050g     60    29.60t  0.96t              "
AO V24 Hulk        2684g     80    40.00t  1.35t              "
DN Rudolf          4300g     90    45.80t  1.54t              "
LB OHC Carmen      10000g   110    56.60t  1.92t              "
SI V48 Cong        17500g   120    62.00t  2.11t              "
HK Fairy           28000g   130    67.40t  2.30t              "


-------------------------------------------------------------------------------
6. SHELLS
-------------------------------------------------------------------------------
SHOP   SHELLS           COST                        DESCRIPTION
-------------------------------------------------------------------------------
NF     Thunder Shell   16g          Auxiliary Shell (electric)
NF     Spare Shell     5g                "          (Same as regular shell)
EZ     Bombshell       30g               "          (explosive)
EZ     Spare Shell     5g                "          (Same as regular shell)
BD     AA Arrow        70g               "          Hits airborne enemies
BD     Napalm Shell    100g              "          (fire)
BD     RAP Shell       40g               "          Hits out-of-range enemies
AO     Photon Shell    270g              "          (beam)
AO     RAP Shell       40g               "          Hits out-of-range enemies
DN     Sonic Shell     430g              "          (sonic)
DN     Piercing Shell  430g              "          Hits enemies in shelter
LB     Spare Shell     5g                "          Same as regular shell
SI     Spare Shell     5g                 "                 "
SI     AA Arrow        70g               "          Hits airborne enemies
HK     Ice Shell      1800g              "          (Ice)
HKNE   AA Arrow        70g               "          Hits airborne enemies

FORT GEARS: CAN BUY ALL SHELLS EXCEPT PHOTON AND ICE SHELLS
Spare Shell
Bombshell
Sonic Shell
Napalm Shell
Thunder Shell
AA Arrow
RAP Shell
Piercing Shell


-------------------------------------------------------------------------------
7. ACCESSORIES
-------------------------------------------------------------------------------
ACCESSORY       COST    WEIGHT     DESCRIPTION
-------------------------------------------------------------------------------
Teleporter      160g    0.00t      Travel instantly to town or out of dungeon.
                                   Can be bought in most shops. First found in
                                   NEWFOLK
-------------------------------------------------------------------------------
BELDAIRE WEST
Tail Chain      400g    O.00t      Cool vehicle accessory
Spiked Fender   800g    0.00t             "
Decal           80g     0.00t             "
Red Flag        400g    0.00t             "
Blue Flag       400g    0.00t             "
-------------------------------------------------------------------------------
FORT GEARS
Green Flag      400g    O.00t      Cool vehicle accessory
Yellow Flag     400g    O.00t      Cool vehicle accessory
Black Flag      400g    O.00t      Cool vehicle accessory
Passing Decal   80g     O.00t      Cool vehicle accessory
Teleporter      160g    0.00t      Travel instantly to town or out of dungeon.


-------------------------------------------------------------------------------
8. TANK PARTS FOUND IN THE FIELD
-------------------------------------------------------------------------------
Credit for a lot of this information goes to blackpyre and Silva Shado.
Credit to Upstater for the stats on the 20mm Vulcan subgun. The guns are listed
in the order of the location where you find them. As usual all errors and
omissions are my responsibility.

JM  = Junk Mountain
MM  = Monkey Mountain
ROF = Ruins of a Fort

-------------------------------------------------------------------------------
LOCATION TANK PART       DUR  ATK    WEIGHT  AMMO       DESCRIPTION
-------------------------------------------------------------------------------
JM      37mm Cannon      20   50     1.00t   20/20      Main Gun
NF      Storm Cannon     30   20     1.35t              Sub Gun(electric/all)
NF      Tap Dancer       30   40     1.68t    6/6       SE(all)discharges
                                                        blasts of energy
BD      25mm AA Cannon   50   45     1.69t   20/20      Main Gun
ROF     105mm Rifle      55  120     3.39t   20/20      Main Gun
TK      Popcorn Cannon   70   83     4.41t    6/6       SE(all) A ball of light
                                                        divides and strikes all
                                                        targets
TK      Fire Dragon      70   83     3.53t              Sub Gun(fire/all)
MT      20mm Vulcan      70   41     3.53t              Sub gun (all)
MT      Napalm Cannon    70   155    4.41t    6/6       SE: Unleashes a rain of
                                                        fire on the target
MT      160mm Spark      70   155    4.41t   20/20      Main Gun
MT      Flamethrower     70    41    3.53t              Sub Gun (fire)
MT      120mm SBG        75   176    4.74t   20/20      Main Gun
AO      30mm Vulcan      90    66    4.62t              Sub Gun
AO/FL   Crispy Cannon    90   133    5.77t    6/6       SE(all):  Shoots
                                                        heat rays
FL      Axel Noman C Unit 90         5.48t              Defense +116 when
                                                        onboard the vehicle
MM      92mm Spark        65  143    4.07t   20/20      Main Gun
MM      177mm Amorph      85  228    5.43t   20/20      Main Gun
DN      Flute Cannon     100   88    5.16t              Sub Gun(sonic/all)
LB      57mm  AA Cannon  115  161    3.91t   10/10      Main Gun(all)
                                                        Equippable on anti-
                                                        aircraft tanks



===============================================================================

17. TANK MODIFICATION (some things to consider) ......................... 0136

===============================================================================

   1. Mod Shops
   2. What to Mod
   3. Best Equipment for Tanks
      a) Engines
      b) C Units
   4. Most Powerful Guns


============
1. MOD SHOPS: symbol is two cogs
============
These are found at JUNKYARD, (down ramp), BELDAIRE, (down ramp), LOERLEI BAY,
and HELL'S KEEP.

ALERT:  ALL MODIFICATIONS COST MONEY AND, IF AN INCREASE, ADD TO THE WEIGHT.
=====

I said this was the fun part and it is, but it can seriously take up your time.

The problem I have with modification is the fact that generally the mod shop is
at a different place from the tank parts shop, so you buy new parts and they
can overload the tank.  Then you have to fiddle around with armour tiles and
transferring parts from one tank to another in order to move to the mod shop.

So my idea is to have a spare tank ready for towing and stack that up with
everything new you might want, go to the mod shop and start modding.


==============
2. WHAT TO MOD?
==============
1. Don't forget that you can increase the durability and maximum ammo of your
chassis, that is your actual named tank.  And you can change the mountings too,
to some extent, depending on the number and kind available.

2. The best things to spend money on are of course the engines.  Keep them at a
high durability and load.  This means that you can equip heavier and more
weapons and if you like drop off armour tiles to boost speed, while still
having added protection.

3. The C Unit gives the fighter protection through the defense it offers, so
it needs to be kept in good order.  If it fails you are much more vulnerable
in your tank. Durability then is the key.

4. The next thing to spend money on is the sub gun.  The reason for this should
be obvious.  The sub gun is the cheapest gun to use because it does not use up
ammo.  Most normal battles can be won with good sub guns especially if they
target all enemies.  Even if they are not specialist guns for flying or
underground enemies they still might do some damage. So keeping high durability
and attack on sub guns is good sense.

5. The SE guns are often forgotten.  This is because they are expensive to use
partly because they come with low ammo: often only 6/6. Increasing this is
therefore a good idea, especially if you are going after an OUTLAW that needs
specialist attention such as an underwater or high altitude one.  You don't
want to run out of ammo before you have finished him off.

6. The main gun.  I generally do not bother with  the increase in ammo as the
main guns have 20/20, which is usually enough.  However attack and durability
are important.  Despite the advice of one of the hunters about the importance
of durability since if your gun is smashed it is not much use, you can always
repair the gun with either mechanic during battle.  Of course this does mean
that they are more vulnerable to attack outside of their tank and they cannot
fight while repairing.

7. What about the mountings?  As you acquire better tanks so the availability
of mountings increases, and the decisions that you can take about these.

It is worth noting that changing the mountings costs money, both to able and
disable, so think about what you might want before you spend cash
unnecessarily.  If you disable some mountings that can reduce the load on the
tank though not by much, and so give you better speed.  If you enable them all
and boost the durability of the parts you equip this can offer better
protection in hard battles, as there are more bits that can take damage before
you do!

Depending on what guns are available and which part of the game you are at, you
might consider changing a main gun for an SE on a tank like the Buggy so you
can hit high altitude enemies using the Bloodhound for example.

8. Once you get further in the game and start to assemble tank parts you can
get some seriously heavy attacking guns and have the Maus, for example, doing
three hits on the main guns alone with damage that reaches around 3000HP a go.
At this stage by equipping SE guns with  different capabilities you can be sure
that at least one of them will connect whatever the type of  enemy. However
this is not a subtle way to fight, and is expensive.  (Though by the latter
stages you should have plenty of cash, so that is not so much of an issue.)


===========================
3. BEST EQUIPMENT FOR TANKS
===========================
This is an attempt to summarise the best tank equipment, and to show how
modding can vastly improve performance.

----------
a) ENGINES
----------
ALERT:  Any engine can be equipped to any tank.

When modding an engine you can go for improving durability and load, and these
can have different effects in the name change. From what I have seen the name
change comes when you increase the load, and the + when you increase the
durability. So if you for example, increase the load first and then the
durability although eventually you will end up with the same name to the
engine the name change path will be slightly different.

For example if you mod the engine Fairy to increase durability it will show as
Fairy+, even if you do this twice.  Increase the load and the name changes to
Sprite+, increase the load again  and the name changes to Pixie+, then Sylph+,
then Siren+, and finally Titiania+. You have increased the engine's capability
7 times in all!

Try it the other way round and the first change will be to the names first and
then the + is added when you increase the durability.  The name change only
applies to the engines.


-----------------------------
ENGINES AVAILABLE AND UPGRADES: in order of weakest to strongest
-----------------------------
Donkey/Super Donkey/Hyper Donkey+
Tianov/Tiamov Turbo/Tianov TT/Tianov TT+
Bull/Giga Bull/Omega Bull/Omega Bull+
Kuhli/Strong Kuhli /Supreme Kuhli+
V24 Hulk/V32 Hulk/V48 Hulk/V48 Hulk+
Rudolf/Rudolf+/Rudolf Turbo/Rudof TT+
OHC Carmen/Rocket Carmen/Rocket Carmen+
Friend/Good Friend/Giga Friend/Strong friend/ Gold Friend/Omega Friend+ **
V48 Cong/V48 Cong+/V100 Cong/V100 Cong +
Fairy/Sprite/Pixie/Sylph/Siren/Titania/Titania+ (MAXED OUT= Load of 72tonns)

** This is the engine for Type 90, a Dr. Palm Tank. It cannot be purchased.


----------
b) C UNITS
----------
No significant name changes with these.

Spasibo II/Spasobo II+
Wozniak/Wozniak+
Emmy/Emmy+
Legendary 99/Legendary 99+
Racter/Racter+
Axel Noman+ (the C Unit for the Wirbelwind. It cannot be purchased )
Daroth/Daroth +
Solomon 2/Solomon 2+
Metatron/Metatron+
Sigma 80/Sigma 80+


=====================
4. MOST POWERFUL GUNS........  + = modded
=====================
Sometimes the increased attack is not worth it on the guns, but increasing
durability is always a good idea.  The cost, for example, of increasing the
attack of the Plasma Cannon to get an extra 50 points is an astronomical
27,000G, and every increase adds to the weight, whether it is ammo, durability,
or attack, each extra increase adds 0.20t.

SUB GUN:  35mmGatling      323  (bought)
          Snake Gun        433  (assembled, beam, all)

MAIN GUN: Plasma Cannon    1027 (assembled)    Plasma Cannon+   1077
          Rail Cannon      855  (bought)       Rail Cannon+     905
          225mmHydra       635  (bought)
          Ghost +          350  (assembled, good because of weight, only 1.40t)
          205 Crimson      340  (assembled, also a lightweight gun, only 1.68t)

SE GUN    Excalibur +      735  (assembled)
          Brionac  +       735  (assembled)
          Tindalos         635  (assembled)    Tindalos+        735
          CIWS +           560  (bought)
          Crimson ATM      1027 (assembled)    very light weight SE gun



===============================================================================

18. TRANSPORT POD LOCATIONS .............................................. 0137

===============================================================================

This list comprises all the transport pod  locations in the game.  These are
reached through the green transport pod stations in each town.

Enter the building, and walk forwards. Then press X at the small machine and
you are given a list of locations.  Choose one, and that will automatically
begin the process.

You cannot transport to places that you have not yet visited.  The last three
on the list need special conditions to be met: 15 and 16 require a transport
malfunction to find (just keep transporting), and the final one needs you to
defeat the outlaw Tiamat.

The BIO ENERGETICS LAB where the dogs are kept does NOT have a functioning
transporter.  You have to walk in there every time you want to change a dog.


 1. Junkyard
 2. Newfolk
 3. East Zero
 4. Torikami
 5. Beldaire
 6. Morgue Town
 7. Forever Land
 8. Dowan
 9. Lorelei Bay
11. Scavenger Isle
12. Fort Gears
13. Antitank Fort
14. Hell's Keep
15. Medical Lab
16. Transporter Pod
17. Tiamat


The locations 15 and 16 can only be accessed by the malfunction.  Keep using
the transport pod and eventually you will see a ? and end up in a different
location.  These two places are visible on the map and appear as pink dots that
you cannot reach.  Don't worry about this as you will get there eventually.
The Tiamat location is only accessed after defeating the Outlaw, TIAMAT.



===============================================================================

19. WEAPONS ............................................................. 0138

===============================================================================

   1. Hunter
   2. Misha/Mechanic
   3. Kiriya/Mechanic
   4. Rashid/Soldier
   5. Charlene/Soldier
   6. Dogs
   7. Weapons Found in the Field

Although  many of the weapons are interchangeable between the characters, each
one also has specific weapons that only they can equip.  I have listed all
weapons for each character.  A * against a weapon name means that it is
specific to that character alone.  A ** means it is specific to the character
type (mechanic/soldier).  The main differences are between the two soldiers:
RASHID equips swords, and CHARLENE guns.

These lists include weapons that can be purchased and those that can be found
in the field.  There are others that can only be found in towns or dungeons or
made.


-------------------------------------------------------------------------------
1. HUNTER
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON           ATTACK   SHOP          COST
-------------------------------------------------------------------------------
SLINGSHOT       ranged: shoots small metal balls  8      JUNKYARD       80g
BUTTERFLY KNIFE melee: a folding knife            12        "           116g
REVOLVER        ranged: a cheap revolver pistol   16     NEWFOLK        130g
METAL BAT       melee: light yet durable          20        "           182g
ZAPPER          ranged (electric)                 16        "           169g
PPK             ranged:a small automatic pistol   24     EAST ZERO      200G
JAMBIYA         melee: a curved short sword       28        "           292g
SLUGGER         melee:(explosive) a dangerous bat 24        "           240g
PEACEMAKER      ranged:an old revolver pistol     40     TORIKAMI       570g
TIGER CLAW      melee: glove with an iron claw    45        "           748g
BOW GUN         ranged: pistol-type crossbow      32     BELDAIRE       330g
MACHETE         melee large knife for outdoor use 36        "           468g
CHINESE SWORD   melee:sword with curved blade     59     MORGUE TOWN    1177g
BERETTA         ranged: common automatic pistol   50        "           840g
FLAME GUN       ranged:(fire)                     50        "           1092g
FIRE BLASTER    ranged:(fire/all) hits enemies in 13        "           1092g
                       stealth
SAMSHIR         melee: curved thick-bladed sword  79     BELDAIRE       1925g
DAMASCUS SWORD  melee: its blade is beautiful and 124    DOWAN          3850g
                       sturdy
INTRUDER        ranged: hits enemies in shelter   124       "           4550g
SONIC BLASTER   ranged: (sonic) hits enemies in   124       "           4550g
                        stealth
KASTANE         melee: sword with monster-like    172    LORELEI BAY    6050g
                       ornament
GIBSON          ranged:sawed-off double-barreled  172       "           5500g
                       shotgun
NAMELESS BLADE  melee: an unnamed Japanese sword  286    ISLE W         8800g
KUNIHIRO KATANA melee:(ice) A renowned Japanese   330    HELL'S KEEP    16800g
                      sword
KEEN EDGE       melee: a black single-edged sword 330        "          15400g
FREEZE GUN      ranged: (ice)                     330        "          18200g
ICE BLASTER     ranged (ice/all)                  83         "          18200g
DERRINGER       ranged Jack's Pistol              68    Gift from Jack  N/A
OMEGA BLASTER   ranged (beam) hits out of range   90    Find Forever Ld N/A
CRIMSON KNIFE   melee: Its blade and hilt are red 107   Find Forever Ld N/A

-------------------------------------------------------------------------------
2. MISHA/MECHANIC
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON           ATTACK   SHOP          COST
-------------------------------------------------------------------------------
SLINGSHOT       ranged: shoots small metal balls  8      JUNKYARD       80g
BUTTERFLY KNIFE melee: a folding knife            12        "           116g
REVOLVER        ranged: a cheap revolver pistol   16     NEWFOLK        130g
METAL BAT       melee: light yet durable          20        "           182g
LIGHTNING ROD*  melee: stuns bio enemies          16        "           156g
ZAPPER          ranged (electric)                 16        "           169g
PPK             ranged:a small automatic pistol   24     EAST ZERO      200G
JAMBIYA         melee: a curved short sword       28        "           292g
SLUGGER         melee:(explosive) a dangerous bat 24        "           240g
PEACEMAKER      ranged:an old revolver pistol     40     TORIKAMI       570g
TIGER CLAW      melee: glove with an iron claw    45        "           748g
BOW GUN         ranged: pistol-type crossbow      32     BELDAIRE       330g
MACHETE         melee large knife for outdoor use 36        "           468g
BERETTA         ranged: common automatic pistol   50        "           840g
FLAME GUN       ranged:(fire)                     50        "           1092g
FIRE BLASTER    ranged:(fire/all) hits enemies in 13        "           1092g
                       stealth
DAMASCUS SWORD  melee: its blade is beautiful and 124    DOWAN          3850g
                       sturdy
INTRUDER        ranged: hits enemies in shelter   124       "           4550g
SONIC BLASTER   ranged: (sonic) hits enemies in   124       "           4550g
                        stealth
KASTANE         melee: sword with monster-like    172    LORELEI BAY    6050g
                       ornament
REMOTE WRENCH** ranged: mechanic-only.            207    ISLE W         7150g
                        High altitude OK
KUNIHIRO KATANA melee:(ice) A renowned Japanese   330    HELL'S KEEP    16800g
                      sword
KEEN EDGE       melee: a black single-edged sword 330        "          15400g
FREEZE GUN      ranged: (ice)                     330        "          18200g
ICE BLASTER     ranged (ice/all)                  83         "          18200g
DERRINGER       ranged Jack's Pistol              68    Gift from Jack  N/A
OMEGA BLASTER   ranged (beam) hits out of range   90    Find Forever Ld N/A
CRIMSON KNIFE   melee: Its blade and hilt are red 107   Find Forever Ld N/A


-------------------------------------------------------------------------------
3. KIRIYA/MECHANIC
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON           ATTACK   SHOP          COST
-------------------------------------------------------------------------------
SLINGSHOT       ranged: shoots small metal balls  8      JUNKYARD       80g
BUTTERFLY KNIFE melee: a folding knife            12        "           116g
REVOLVER        ranged: a cheap revolver pistol   16     NEWFOLK        130g
METAL BAT       melee: light yet durable          20        "           182g
ZAPPER          ranged (electric)                 16        "           169g
PPK             ranged:a small automatic pistol   24     EAST ZERO      200G
JAMBIYA         melee: a curved short sword       28        "           292g
SLUGGER         melee:(explosive) a dangerous bat 24        "           240g
PEACEMAKER      ranged:an old revolver pistol     40     TORIKAMI       570g
TIGER CLAW      melee: glove with an iron claw    45        "           748g
BOW GUN         ranged: pistol-type crossbow      32     BELDAIRE       330g
MACHETE         melee large knife for outdoor use 36        "           468g
CHINESE SWORD   melee:sword with curved blade     59     MORGUE TOWN    1177g
BERETTA         ranged: common automatic pistol   50        "           840g
FLAME GUN       ranged:(fire)                     50        "           1092g
FIRE BLASTER    ranged:(fire/all) hits enemies in 13        "           1092g
                       stealth
SAMSHIR         melee: curved thick-bladed sword  79     BELDAIRE       1925g
DAMASCUS SWORD  melee: its blade is beautiful and 124    DOWAN          3850g
                       sturdy
INTRUDER        ranged: hits enemies in shelter   124       "           4550g
SONIC BLASTER   ranged: (sonic) hits enemies in   124       "           4550g
                        stealth
KASTANE         melee: sword with monster-like    172    LORELEI BAY    6050g
                       ornament
GIBSON          ranged:sawed-off double-barreled  172       "           5500g
                       shotgun
NAMELESS BLADE  melee: an unnamed Japanese sword  286    ISLE W         8800g
REMOTE WRENCH** ranged: mechanic-only.            207    ISLE W         7150g
                        High altitude OK
KUNIHIRO KATANA melee:(ice) A renowned Japanese   330    HELL'S KEEP    16800g
                      sword
KEEN EDGE       melee: a black single-edged sword 330        "          15400g
FREEZE GUN      ranged: (ice)                     330        "          18200g
ICE BLASTER     ranged (ice/all)                  83         "          18200g


-------------------------------------------------------------------------------
4. RASHID/SOLDIER(DOES NOT EQUIP GUNS)
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON           ATTACK   SHOP          COST
-------------------------------------------------------------------------------
BUTTERFLY KNIFE melee: a folding knife            12     JUNKYARD       116g
METAL BAT       melee: light yet durable          20     NEWFOLK        182g
JAMBIYA         melee: a curved short sword       28     EAST ZERO      292g
SLUGGER         melee:(explosive) a dangerous bat 24        "           240g
TIGER CLAW      melee: glove with an iron claw    45     TORIKAMI       748g
MACHETE         melee large knife for outdoor use 36     BELDAIRE       468g
CHINESE SWORD   melee:sword with curved blade     59     MORGUE TOWN    1177g
SAMSHIR         melee: curved thick-bladed sword  79     BELDAIRE       1925g
DAMASCUS SWORD  melee: its blade is beautiful and 124    DOWAN          3850g
                       sturdy
KASTANE         melee: sword with monster-like    172    LORELEI BAY    6050g
                       ornament
NAMELESS BLADE  melee: an unnamed Japanese sword  286    ISLE W         8800g
KUNIHIRO KATANA melee:(ice) A renowned Japanese   330    HELL'S KEEP    16800g
                      sword
KEEN EDGE       melee: a black single-edged sword 330        "          15400g


-------------------------------------------------------------------------------
5. CHARLENE/SOLDIER (DOES NOT EQUIP SWORDS)
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON           ATTACK   SHOP          COST
-------------------------------------------------------------------------------
SLINGSHOT       ranged: shoots small metal balls  8      JUNKYARD       80g
REVOLVER        ranged: a cheap revolver pistol   16     NEWFOLK        130g
ZAPPER          ranged (electric)                 16        "           169g
PPK             ranged:a small automatic pistol   24     EAST ZERO      200G
PANDEMONIUM*    ranged: (explosive/all)           8         "           676g
PEACEMAKER      ranged:an old revolver pistol     40     TORIKAMI       570g
BOW GUN         ranged: pistol-type crossbow      32     BELDAIRE       330g
BERETTA         ranged: common automatic pistol   50     MORGUE TOWN    840g
FLAME GUN       ranged:(fire)                     50        "           1092g
FIRE BLASTER    ranged:(fire/all) hits enemies in 13        "           1092g
                       stealth
NITROLIZER*     ranged:(fire/all): hits enemies   50        "           1092g
                       in stealth
UDAR*           ranged: a large and powerful      68     ALICE ONE      1300g
                        revolver
DESERT EAGLE*   ranged: a large automatic pistol  124    DOWAN          3500g
INTRUDER        ranged: hits enemies in shelter   124       "           4550g
SONIC BLASTER   ranged: (sonic) hits enemies in   124       "           4550g
                        stealth
GIBSON          ranged:sawed-off double-barreled  172    LORELEI BAY    5500g
                       shotgun
DRAGUNOVA RIFLE* ranged: a sniper rifle           242    SCAVENGER ISLE 8800g
P90*            ranged: (all) uniquely-shaped     83     HELL'S KEEP    16800g
                        submachine gun
FREEZE GUN      ranged: (ice)                     330        "          18200g
ICE BLASTER     ranged (ice/all)                  83         "          18200g
USP             ranged (dual-wield pistols)       28    Assembled       N/A
DERRINGER       ranged Jack's Pistol              68    Gift from Jack  N/A
OMEGA BLASTER   ranged (beam) hits out of range   90    Find Forever Ld N/A
INGRAM          ranged rapid-fire machine gun     10    Assembled       N/A
G3A3            ranged (all) assault rifle        10    Assembled       N/A

-------------------------------------------------------------------------------
6. DOGS
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON           ATTACK   SHOP          COST
-------------------------------------------------------------------------------
DOG CANNON       ranged: (explosive)             24       EAST ZERO     130g
DOG MORTAR       ranged: (hits airborne enemies) 40       TORKAMI       520g
DOG GUN          ranged: (hits out-of-range foes 32       BELDAIRE      330g
DOG TORCH        ranged: (fire)                  50       MORGUE TOWN   840g
DOG TAZER        ranged: (electric) hits high    172      LORELEI BAY   5500g
                         alt/stealth/underwater)
DOG VULCAN       ranged: (all)                   61       ANTITANK FORT 8800g
DOG ICE CANNON   ranged: (ice)                   330      HELL'S KEEP   14000g
DOG AMP          ranged  (sonic,anti-stealth)    124      found in the field
DOG BAZOOKA      ranged  (explosive)             242      assembled
DOG WINGS        ranged  (explosive)              50      found in the field


-------------------------------------------------------------------------------
7. WEAPONS FOUND IN THE FIELD
-------------------------------------------------------------------------------
WEAPON           DESCRIPTION OF WEAPON                ATTACK   LOCATION
-------------------------------------------------------------------------------
Uzi              A submachine gun (all)                4       JUNKYARD
PPSH 41          A submachine gun (all)                6       EAST ZERO
AK 47            A rifle (all)                         8       EAST ZERO
Grenade Gun      Ranged: (all)Revolver-type launcher  13       MORGUE TOWN
Thunderpuncher   Ranged: Shoots out a boxing glove    90       ALICE ONE
Crimson Knife    Melee: Its blade and hilt are red    107      FOREVER LAND
Stinger                (airborne and out-of-range)    150      DOWAN
Dog Amp          Ranged: (sonic,anti-stealth)         124      DOWAN
-------------------------------------------------------------------------------



===============================================================================

20. X? EXTRA BITS AND PIECES + 20 F.A.Q.s ............................... 0139

===============================================================================

   1. 20 F.A.Q.s
   2. 10 Things that can easily be missed
   3. Dogs Extra
   4. The Right Stick
   5. The Safe
   6. Stairs
   7. Sad Facts
   8. Tanks Extra
   9. The Big Medal Answer


===============================================================================
1. 20 Frequently Asked Questions
===============================================================================

These are based on various questions asked on various Metal Saga message
boards, with answers based on my own experience and sometimes from what other
people have said. They do not include outlaw information.


Q 1. What should I do if the Buggy gets wrecked before I have another tank?

You can make a run for Newfolk where you can rent a tank.  Then you can use
this tank to rescue your Buggy.  You can also get an ally, and that will give
you two tanks and two people to use.  OR start again from an earlier save.


Q 2. Where can I get the very best tank parts?

The best stuff is bought in Hell's Keep, and you can get there early on in the
game once you have travelled to Alice One.  Go to Dowan and get the boat to
Lorelei Bay.  Then drive to the far north of the continent and you can buy the
best engine and main gun in the garage there.  You can always run away from any
battle if the enemies are too strong.


Q 3. Can I marry Kaede or Rosa?

No. You can only marry Misha or Rachel


Q 4. How do I give gifts?

You first have to trigger the person to give gifts to.  This just means keep
talking to them or fulfilling a quest (e.g. Kaede) until you get the message
that says "You can now give gifts to ....."  They are all female apart from the
Forever Land group.  Then go to a gift shop and buy a gift.  You are shown a
screen with the people listed.  Select one and the gift shop sends the gift.


Q 5. How do I give clothes?

You can only give clothes IF you can give the person gifts and IF you have
already given the person a wardrobe or  something else to put the clothes in.


Q 6. Should I kill Wayne or Jack?

No.  Don't kill either of them.  That way you get the bounty for Jack.  Wayne
is NOT an outlaw and you get nothing for killing him.  If you fight Jack you
can't fight Scarlet and you can't fight Wayne. If you fight Wayne you don't get
the bounty but you do get him on your list of enemies though NOT on the list of
outlaws.

Q 7.  What do I do if someone dies?

Take them to see Dr. Mortem at the church in Junkyard and he will bring them
back to life.


Q 8. What happens if everyone dies?

Igor will come and rescue you all and take you back to Dr. Mortem for
resusitation.  There is no game over and you do not lose any items or
experience. There is no penalty for death BUT the dog will lose its shiny coat.


Q 9. What is the reward for the Big Medal quest?

No-one knows since there is a bug that prevents you getting all 80 medals.
Update (23/2/2007)  Having asked Atlus directly about this I received a reply
to this question.  If you want to know the answer it is at the end of the FAQ
at the bottom of the updates section.


Q 10.  What event can I get with the Lady in the dining car on the train?

None.  Nothing at all.  She seems as if she is signficant but she is not.


Q 11. Can I re-name my tanks and people?

Yes.  You can do both.  There is a re-name shop in Beldaire at the western
entrance.


Q 12. Why won't my tank weapons fire?

There could be a number of reasons for this.
a) You went to do some modding and the weapons were unequipped.  Check that you
have them equipped.
b) You have  run out of ammunition.  This can happen quickly with the SE guns
that only have 6 shells.  It will never happen for the sub guns.
c) Your guns have been damaged.  Check their status on the tank status screen.
If they are coloured red that means they are broken and must be repaired.


Q 13. Why can't I equip ordinary weapons on the Gepard and Wirlbewind?

These two tanks are specialist anti aircraft tanks and can only be equipped
with specialist AA main guns.  The AA guns cannot be equipped on the other
tanks.


Q 14. Why can't I equip an SE gun on the Buggy?

(Or any other variation of this question)

Because you haven't enabled the SE mounting.  Each tank has a limit to its gun
mountings.  The best have a lot, the smaller tanks have only two mountings.
The Buggy comes with a sub gun and main gun default mounting.  You can change
this to enable the SE mounting in the mod shop.


Q 15. How do I reach the two areas that have pink dots but no access?

These are reached ONLY on foot and ONLY when the transport pod malfunctions.
Keep using it to travel from place to place and it will happen eventually.


Q 16. What else can I do after the end of the game?

You can go to the Mysterious Cave and try to defeat all the outlaws for prizes.
And you can just carry on with the game.  Everything is up and running exactly
as it was before except that the outlaws can only now be found in the Cave.


Q 17. How do I get inside the Ziggurat?

You must have visited Leon's house in Alice One first for a scene, and then
you get an email from Eddy. After that go to the Ziggurat for another scene and
then, press the white button at the left of the door to go up in the lift.

NOTE: Additional information if anyone is having trouble with this.
To get the email from Eddy you must have visited Leon in Alice One, and also
you must have had the scenes with Alex. If you haven't had the final one, he is
found in the bar in Alice One, so go there and chat to him. (The other one was
in Newfolk early on in the game, and there are the small scenes with Connie and
Clive...one you could miss is in the Tunnel past Forever Land. I am not 100%
sure you have to have all scenes, but you definitely MUST have the one with
Alex in Alice One.


Q 18 Does having the cybernetic arm change anything?

Yes and No.  Apart from all the chatting you can do about it, it does not give
any extra benefits, weapons or stat increases.  However you DO get a new title.


Q 19. Why can't I equip weapons on Alpha?

She cannot equip weapons or armour and she cannot increase her levels.  She is
perfect as she is. She can use a tank.


Q 20. How do I open the looked doors at the Iwasaki Medical Lab?

You can't. `Ever. It was just a joke by the developers.


===============================================================================
2. Ten Things can can easily be missed
===============================================================================

I am including this section thanks to a suggestion by Aadrauni Maru on the
GameFAQs Metal Saga message board.

In a way it might seem redundant because just about everything could be missed
if you chose, for example, to not find the tanks and just use the rentals, and
not get your party members and fight alone.  But then that wouldn't be much
fun and the game would probably be over sooner or at least more often than you
would want.  Not ever over of course, since there is no death, but a lot of
revivification required.

However that being said there ARE things can that easily be missed as I know
too well.  So here is yet another list which might help you not to miss the
"things that can be missed" in Metal Saga.  This does NOT include the items
and such that can be found in the field or dredged in Orochi's cave and the
lake, and of course all the events that I have not missed or don't yet know.

My Top Ten Missable Things
--------------------------

1. The B2 Manta Ray: if you can't find it
2. Fighting Scarlet: if you happen to kill Jack
3. Marrying Rachel:  if you fail to give her a wedding dress
4. The Arm event:    if you go to the Ziggurat before revisiting Leon's house.
   NOTE: You must have had events with Scarlet to trigger this event.
5. Rashid's Ultimate weapon: if you sell Father's Shirt
6. Charlene and Forever Land Golem event: if you miss the trigger with Golem.
7. Rosa and the visit to Junkyard: if you miss a random event
8. The Maus tank: if you don't track down MC Hamir (Binramen)
9. Sodam Insein in the sewers: if you don't buy all the maps
10.Being rescued from the Ziggurat:if you don't talk to Wilco's after his quest


===============================================================================
3. DOGS EXTRA
===============================================================================

If a dog dies and  you are inside a building he will be shown lying on top of
one tank and his coffin on another.  If you tow a tank, or a party member dies,
the dog will ride on top of the spare tank.  Sweet.

=======================================
A Short History of the Dogs in the Game
=======================================

There are four dogs that you can choose from in the game and, like the tanks,
they are all actual dog breeds with their own characteristics and temperaments.
The particular skills that each dog has also relates to the breed.

-----------
St Bernard (Bernie: Rescue Dog)
----------
This is a very well known and much loved dog.  They are of course renowned as
rescue dogs, and for their gentle and friendly natures.  They also are the
heaviest and largest dog breed in the world.  They eat a tremendous amount,
are very good with children and other dogs, and have a reputation as gentle
giants.

They are often shown in photographs carrying a barrel of brandy around their
necks which is supposedly to be used by any poor soul they find lost in the
ice and snow of the alps of Switzerland.  There was a painting of a dog with
brandy barrel and the image stuck in public imagination.  In fact the brandy is
a myth though not the resucuing.

The dog's history is unusual.  Bernard was a monk in the 11th century who set
up a rescue place in the mountains of a pass in Switzerland.  It was a hospice
for travellers, and eventually the whole pass was named after the monk.  The
local dogs also took on the same name, and records of their use by the monks of
the hospice go back to the 17th century.

They were adept at finding people lost in the snow, and were used as rescue
dogs, but unfortunately many of the dogs were killed in a major avalanche and
those that remained were cross bred with other dogs and this altered their
appearance and skills.  However even today these huge and gentle dogs are
popular, and they have retained a certain mystique as saintly and loyal
companions.

Game Skills: Guardian Angel, Barrier, Medicine Keg 1/2, Epidermythril, Revival
             Keg

http://www.dogbreedinfo.com/saintbernard.htm


----------
The Shiba (Shiba: Loyal Friend)
---------
The Shiba is an  unusual dog for a number of reasons.  It one of the oldest dog
breeds in the world as has been confirmed by DNA testing.

The dog is from Japan and its correct name is the Shiba Inu.  It has some very
particular characteristics.  Firstly it likes to keep clean, something more
often associated with cats than dogs, and as such it is easy to house train.
Secondly it is very independent and intelligent, and fast.  And strangest of
all, according to Wikipedia:

" A distinguishing characteristic of the breed is the so-called "shiba scream".
When sufficiently provoked or unhappy, the dog will produce a loud, high
pitched scream often likened to "a tortured woman or child"."

The history of the Shiba is also unusual.  In the 7th century AD, the Yamato
Court established a dogkeeper's office so that Japanese dogs were recognised as
such.  Despite some later crossbreeding with European and Chinese dogs the
breed stayed true to its nature.  However during the second world war many dogs
died from the destruction of war and from the dog disease, distemper.  But
obviously the breed was stronger than even illness or war and today there are
more Shibas in Japan than any other breed.

In keeping with its premier status as the oldest recorded dog in the world the
Shiba has a place that is second to none in the history of video games.  Apart
from  featuring  as one of the four dogs in Metal Saga it has appeared other
games too.  In fact in Japan it had a game all of its own in "Nintendogs -
Shiba & Friends" for the DS.

Most unusually though the Shiba played a starring role in the horror classic
Silent Hill 2.  It features in one of the endings to the game and is revealed
to have been the mastermind behind the whole thing and gloriously barks along
with the music and credits.

Game Skills: Foxhunt, Shooting Star

http://www.k9web.com/dog-faqs/breeds/shibas.html


---------
The Tosa  (Tosa: Yokozuna)
--------
Another Japanese dog that is not very well known in the West partly because it
is prohibited, is the Tosa.  In the UK, Norway, Denmark and Australia and New
Zealand  it is listed as  a dangerous dog.  It is very large and was bred
during the last part of the nineteenth century to be a fighting dog.  It was
crossed with dogs such as the Bulldog, the Great Dane  and St Bernard, and used
specifically for a doggy form of Sumo wrestling.

The rules for this meant that no biting or growling was allowed and dogs had to
push the opposing dog to the ground and knock it off its feet.  At the end of a
successful fight the winning dog is dressed in very splendid regalia and there
are some nice pictures of these.  The Western idea of a fighting dog that bites
and attacks viciously is not the same at all. In fact the skills the dog needs
for Sumo include patience and courage and strength.  Of course this difference
has meant that the dog is wrongly held in suspicion by many people outside of
Japan.

The dog in the game has the skill of Sumo Stomp which is entirely consistent
with its history.

Game Skills: Headbutt, Sumo Stomp, Headbutt EX

http://www.tosa-inu.com/www/Links%20Japan%20Tosa/articles_from_japan.htm


------------------
The Boston Terrier (Terry: Mystery Mutt)
------------------
Yet another fighting dog which was originally a cross breed between an English
Bulldog and an English White Terrier and bred for pit fighting.  However it was
cross bred with smaller dogs in Boston during the last part of the nineteenth
century and slowly became popular.  In fact it was the very first non sporting
all American bred dog to be registered as a breed in 1893.

The breed became the most popular one in America for a number of years in the
1920s and remained popular until the 1960s.  It is a small dog that still has
a feisty spirit and can be fearless in attacking larger dogs.  However today
they are really kept as pets and since they are intelligent and quick they are
relatively easy to train.

They have a slightly turned up nose and can suffer from the sniffles.

In 1979, the Boston Terrier was given the honour of becoming the official state
dog of Massachusetts.

Game Skills: Eyebeam, Fire Breath, Transparency(goes into stealth)


===============================================================================
4. THE RIGHT STICK
===============================================================================

There a few extra things you can do. (Thanks to silva shado for reminding me
about these)

a) You can rotate the turrets on the tanks with the right stick. (Press left
and right).  You can then move forward while the turret is still facing
backwards.

b) You can extend and retract the  ladder on the Firetruck using the right
stick as a button.

c)  You can use the right stick to zoom in and out on your tanks. Move it  up
and down.


===============================================================================
5. THE SAFE
===============================================================================

There is a safe in JUNK MOUNTAIN which is hard to find. People have posted the
combination to open this safe, but I have not worked out how this was
discovered, so until I do, I shall not be able to tell you. (It relates to
the odd maps that can be found or bought.)

I have relented on this. The combination is 2946 (source: Jati No Rei), as
recorded in the sticky FAQ on the Metal Saga message board at GameFAQs.

Update. The details of how to find this number are now in the section on
assembling maps.


===============================================================================
6. STAIRS AND DOORS IN DUNGEONS
===============================================================================

Stairs and doors directions.

When you go up or down stairs you end up facing in the opposite direction from
where you thought you would be: at least that is how I found it.  For example,
you go up stairs to the right expecting to be facing right at the top, but you
will find that you are facing left.  I found this very confusing at first. But
this is just one of those game things. So don't let it bother you, because it
happens a lot.


===============================================================================
7. SAD FACTS: ABOUT THIS GAME
===============================================================================

Firstly. It has only been released in America, and not in PAL territory.

Secondly.  Not many people play this game which is a shame because when they do
most of them seem to enjoy it. In fact many of us REALLY enjoy it!

Thirdly.  They chose the wrong cover for the American release.  I only became
aware of this when it was pointed out that the Japanese game has a great cover
with a picture of a tank against a twilight orange sky with the game characters
etched beside it.  The NTSC version has the standard box art of characters
against a white background that is indistinguishable from many other American
released Japanese games.  Elenia's experience was that despite being a fan of
the previous Metal Max games this nearly was passed by without notice.  The
picture for the Japanese game can be seen on the third page of the manual.


===============================================================================
8. TANKS EXTRA
===============================================================================

1. TANK DESCRIPTIONS BY THE BELDAIRE FAMILY
   Rosa's Tanks
   Your Tanks

   All the work on this was completed by hoohahboy, who gave me permission to
   include it all in this FAQ. Many thanks!

2. THE REAL TANKS - some research!


===========================================
1. TANK DESCRIPTIONS BY THE BELDAIRE FAMILY
===========================================

----------------------------
Descriptions of Rosa's tanks
----------------------------
Rosa: "L'Ame des Poetes," a Crusader. It's a fast cruiser
tank with an impressive design.

Rosa: "Chante le Vent," a Wirbelwind. In case you didn't
know, its model name means "whirlwind". This tank is a
must-have against airborne enemies.

Rosa: I have a Firefly which I named "Le Temps des Cerises."
It's a modified Sherman medium tank with ample firepower.
I didn't like it at first, but it's grown on me.

Rosa: I named my Buggy "Alleluia". It's a Fast Attack Vehicle,
or FAV for short. FAV's are used for quick strikes and
reconnaissance missions.

Rosa: My "O Toi la Vie," an IS-3 model. The sharp lines of
its body are striking next to the rounded turret, don't you think?

Rosa: My beloved "Seul Sur Son Etoile," a Tiger. There are so
many things I could say about it. Yes, it truly is my favorite
model.

Rosa: "La Vie en Rose," a Koenigstiger. It's my tank of choice.
It embodies both beauty and strength, as if it was made for me.

Rosa: "La Fete des Fleurs," a Panther. Carl operates this one.
It's not quite as good as my "La Vie en Rose," but it is an
elegant and reliable vehicle.

Rosa: "Mourir d'Aimer." It's a KV-2... Some people say it's ugly,
but I disagree. Its unique appearance gives it character, don't
you agree?

Rosa: My adorable little "Tournesol," an M24 Chaffee. It's a
light tank used mainly for reconnaissance.

Carl: She named my Panther "La Fete des Fleurs." I really like
it because it's so well-balanced. A lot of changes have been made
to the tank since its debut. Mine is a Type G, the last of the series.

Carl: She calls her Buggy "Alleluia." A vehicle like that is fun
to modify, but it making it combat-worthy is a different story.

Carl: My sister's favorite tank is a Koenigstiger she named
"La Vie en Rose." Supposedly, there's a similar tank with a
different turret design, but I've yet to see it.

Carl: She has a Wirbelwind she named "Chante le Vent." Originally,
Wirbelwinds were open on top, but then some mechanic came up with
the idea for a roof. It sounds obvious to me, but apparently no one
else thought of it.

Carl: She named her Crusader "L'Ame des Poetes." It's not that reliable, but I
grew to like it, since I spent so much time
unraveling its secrets.

Carl: My sister's very first tank was a Tiger; our father gave
it to her.
She named it "Seul Sur Son Etoile." Now, it's so precious to her that
she doesn't use it anymore.

Carl: She has a KV-2 she named "Mourir d'Aimer". It's kind of weird-shaped
but you get used to it.

Carl: She has an IS-3 which she named "O Toi la Vie". I read that its
front end resembles a fish called a "pike." I wonder what that fish
looked like...

Carl: We call our Firefly ""Le Temps des Cerises". It's based off of the
Sherman tank. There are other variations too. Maybe one day I can get my
hands on one.

Carl: We call our M24 Chaffee "Tournesol". It's a light tank used for
scouting. Here's an interesting fact: the gun it originally had was
from a bomber plane.


-----------------------
Your Tanks Descriptions
-----------------------

ROSA
Rosa: Buggy, huh? The Buggy has a light chassis, so if you give it a
powerful engine, you should be able to load it up with armor tiles.

Rosa: Demag, huh? The Demag resembles a truck and is used primarily for
reconnaissance. Its novel design is more intriguing than its performance.

Rosa: Mosquito, huh? The Mosquito is small enough that it can be transported by
air. It's more of an armored vehicle than a tank, really. I heard it was
designed by a famous auto maker before the Great Destruction.

Rosa: Panzer, huh? The Panzer is a turretless tank, also known as an
"assault gun." Its ruggedness is like that of an untamed beast.

Rosa: Wild Bus, huh? Hm, a wild bus. It was designed for public transportation,
but the though of making it combat-worthy gets me excited!

Rosa: Maus, huh? The infamous Maus. It's never been tested in battle. I heard
there were concerns about its performance... But, that makes me want to try it
out all the more! I'm sure you understand.

Rosa: Merkava, huh? Although the Merkava was built to survive the toughest
battles, its exterior design is what gets all the attention.

Rosa: Wirbelwind, huh? In case you didn't know, Wirbelwind means "whirlwind".
This tank is a must-have against airborne enemies.

Rosa: Type 90, huh? The Type 90 is a highly sophisticated model that was in
service until the Great Destruction. There were several revisions made during
its development, but its outward appearance remained virtually unchanged. I'm
so glad the kept it that way!

Rosa: Abrams, huh? The Abrams tank was still in service up until the Great
Destruction. It's a great model... But, it doesn't really have any defining
features.

Rosa: Rommel, huh? The Rommel can be described as a tank killer. It's one hell
of a vehicle, and rare too.

Rosa: Leopard, huh? The Leopard is best known for its wedge-shaped turret
armor. Smart design and high performance... This is a remarkable model.

Rosa: Lulubelle, huh? How would I describe the Lulubelle? A baby turtle on its
mother's back? It definitely has the potential to deal massive amounts of
damage.

Rosa: Fire Truck, huh? Do you wanna be a fireman when you grow up? The truck
model you own was designed with tall buildings in mind.

Rosa: S Tank, huh? The S Tank is a thing of beauty. Based on an innovative,
turretless design, this tank is an exceptional defensive unit because of its
low profile and hydropneumatic suspension.

Rosa: Gepard, huh? The Gepard is an anti-aircraft tank that boasts
powerful automatic guns with an advanced firing control system. Now
that you own one, I bet you couldn't live without it!

Rosa: Tiger, huh? Ah, the Tiger... There are so many things I
could say about it. Yes, it's the tank I love the most.

Rosa: Barbarossa, huh? Ahh... The Barbarosa. It deserves to
be called a tank! During a war before the Great Destruction,
it was given the nickname "Warhorse" for its reliability.

Rosa: Rodina, huh? The Rodina, or "Homeland," is a well-made
model. Its many variations make it a no-brainer for any tank
collector.


CARL
Carl: So, you named it Buggy, huh? A Buggy's frame is made from a lightweight
alloy, so if you switch to a higher-output engine, you'll be able to add more
armor tiles than you could with other vehicles.

Carl: So, you named it Demag, huh? The Demag is a scout car that's more agile
than other armored vehicles. It'll require some maintenance, especially the
steering system, but overall I think it's a good investment.

Carl: So, you named it Mosquito, huh? The Mosquito is not really a tank, but
more of an anti-infantry vehicle. It's amazing how much they packed into that
tiny body.

Carl: So, you named it Panzer, huh? I heard the Panzer series had many
different types. Supposedly, it wasn't just their appearances that were
different.

Carl: So, you named it Wild Bus, huh? Wild busses used to be commercial
vehicles, so they're easy to work on.

Carl: So, you named it Maus, huh? The Maus is simply incredible! I'd love to
take a look at it... I heard it's full of weird components and unusual
features.

Carl: So, you named it Merkava, huh? The Merkava's engine is in the front; the
crew sits behind it. So in effect, the engine acts as an additional shield when
necessary.

Carl: So, you named it Wirbelwind, huh? The Wirbelwind's chassis is the same as
the Barbarossa's, so if you know one, it's relatively easy to fix the other.

Carl: So, you named it Type 90, huh? From what I've heard, the Type 90 had
several prototypes. I wish I could check them all out, to see what changes were
made.

Carl: So, you named it Abrams, huh? Did you know the Abrams tank was still in
use until the Great Destruction? It's a solid performer, but some say its
design is too complex.

Carl: So, you named it Rommel, huh? The Rommel is well made, but tuning it is
tricky. It's a lot of work on my end. I enjoy doing it, though.

Carl: So, you named it Leopard, huh? The Leopard is a marvelous tank. It's
amazing that such technology was once commonplace.

Carl: So, you named it Lulubelle, huh? You know with the Lulubelle, it's tough
to configure the C Unit, which is used to control the turret. I can't imagine
how difficult it must have been to operate a tank back when it required more
than one person.

Carl: So, you named it Fire Truck, huh? You can't really do much about a fire
truck's lack of armor, other than adding armor tiles to the vehicle. You might
also want to install a more powerful engine.

Carl: So, you named it S Tank, huh? Did you know that the old S Tanks used to
have 2 engines in them? Pretty amazing, huh? I don't know if it's possible, but
if I had the chance to rebuild one like that, I'd love to try.

Carl: So, you named it Gepard, huh? Repairing the Gepard's firing
control system is extremely difficult. Anti-aircraft tanks are
rare, so I have to be very careful...

Carl: So, you named it Tiger, huh? The Tiger's complexity and the
fact that it's my sister's favorite tank create a lot of pressure
for me whenever I work on one.

Carl: So, you named it Barbarossa, huh? Within its series, the
Barbarossa was one of the later models. It underwent numerous
improvements during its long period of service.

Carl: So, you named it Rodina, huh? The Rodina was designed to be
very reliable, and it shows by how little maintenance it requires.
Don't you think it's interesting how unique every vehicle is?


ARTHUR
Arthur: Buggy, hm? Well, the Buggy is a Fast Attack Vehicle, so it is lightly
armored. To offset this deficiency, I highly recommend customizing it.

Arthur: Demag, hm? Lightly armored vehicles like the Demag are quite versatile.
I don't think you can ever own enough of them.

Arthur: Mosquito, hm? Now that brings back memories... My first vehicle was a
Mosquito. Ah... I had such a grand time customizing it...

Arthur: The Panzer was originally designed to be an infantry support vehicle,
but it has proven to be highly effective against tanks, as well.

Arthur: Wild Bus, hm? I say, that is quite an interesting choice. A wild bus
has very distinctive characteristics. It may take some time to get used to, but
you'll surely come to love it.

Arthur: Maus, hm? Absolutely brilliant! I heard rumors that the elder in Fort
Gears was in possession of a Maus, as well.

Arthur: Merkava, hm? The Merkava has a myriad of variations. Personally, I'm
not fond of the older, bulkier models.

Arthur: Wirbelwind, hm? That's fantastic! Every hunter should own
at least one anti-aircraft vehicle. The Wirbelwind may be an older
model, but it is extremely reliable.

Arthur: Type 90, hm? Very nice... The Type 90 features a rugged design,
accentuated by sharp, straight edges. You will never regret owning one.

Arthur: Abrams, hm? While the Abrams is well made and highly reliable, it's not
very distinct.

Arthur: Rommel, hm? Created specifically for anti-tank warfare, the Rommel was
considered the number one tank destroyer made during the war that preceded the
Great Destruction.

Arthur: Leopard, hm? The Leopard is a tank you can be proud of; it's truly one
of a kind.

Arthur: Lulubelle, hm? ...Now, that's what I call a rarity! My eyes have never
seen a Lulubelle. How did you come across it?

Arthur: Fire Truck, hm? A fire truck is a unique choice for a vehicle. I am
very intrigued... Would you mind taking me for a ride in it sometime?

Arthur: S Tank, hm? Known for its uniqueness in design and performance, the S
Tank is an exceptional collector's item.

Arthur: Gepard, hm? An excellent choice, indeed. When it
comes to ground-to-air combat, nothing surpasses the Gepard.

Arthur: Tiger, hm? Now, that is truly a gentleman's tank.
The Tiger has both style and power. It was always my vehicle
of choice. After giving mine to my daughter, I couldn't help
but to get another!

Arthur: Barbarossa, hm? Well, the Barbarossa is a stylish,
high-performance vehicle. Ownership of one truly distinguishes
the accomplished hunter.

Arthur: Rodina, hm? There are so many variations of the Rodina;
it must be a vehicle collector's nightmare.


==================================
2. THE REAL TANKS - some research!
==================================

I remember a fascinating discussion about this on the GameFAQs Metal Saga
message board where two posters were debating the historical accuracies of the
tanks used in the game.  Unfortunately all record of that discussion has long
since disappeared but as I was interested in this topic, maybe other people
might be too.

What follows are a few facts about the tanks.  If you are looking for
technical specifications such as firepower, number of crew, what guns they use,
their maximum range or number of shells, the weight and engine and so on, well
I am sorry but I am not going to give you that kind of information.  That is
partly because it really doesn't interest me that much, and partly because if
you are that keen on tanks you probably already know much more about them than
I could learn in a few days researching.

I have summarised what I think are one or two interesting things about a few
tanks.  Obviously this has no bearing as such on playing the game, although it
does draw attention to  the relative merits of some of the tanks, such as the
Wirbelwind, Tiger and Maus, and to the range of tanks featured.  The majority
of the tanks are German in origin and manufacture.

I have added a few sites for further reference should anyone want to pursue
tank related facts further.  Most of the tanks are referenced in Wikipedia as
well.  I am not responsible for the content on any of these sites and have no
interest in them whatsoever except that they have information about, and
pictures of: TANKS.

(UPDATE: Please note that I wrote and researched this section quite a long time
ago, before there was much information around on the game or on some of the
tanks. There is now more, and even a Wikipedia page listing more details of the
tanks in Metal Saga.)


---------
The Maus: the best tank in the game, and the strangest history.
--------
The Maus is a German super heavy tank.  The heaviest tank ever, or at least
during World War Two.  This is the one that only two were built I think: as
prototypes.  There is a story to it in that they built a wooden mock up in
1943 and Hitler complained because the gun they had looked like a toy in
comparison to the massive tank, so they had to change it.  Eventually a tank
was built but production never got going and the V1  (I assume version 1) one
was captured by the Soviets, though it had been electronically disabled by its
crew.  There was another one, the V2, made with a turret, and this one was
blown up by its crew in the later stages of the war defending Berlin.

Oh and it could cross rivers that were very deep but that meant the crews would
not be able to breathe underwater, so the idea was to have a second Maus to
power up the one that was crossing the river.  The crew would breathe through
a snorkel that had to be at least 45 feet long because that was how deep the
tank could go.

Anyway there is one left now as the Soviets rescued the turret from the burnt
out one, and stuck them together..though I think it was slightly more
complicated than that: and now the Maus complete with turret is on display at
the Kubinka tank museum outside Moscow in Russia.

http://www.achtungpanzer.com/pz7.htm


------
Tiger: a widely used and scary tank: in WWII
-----
Another heavy tank developed by the Germans.  1,355 were made in total.  It was
designed to have good firepower and armour even though this reduced mobility.
This meant that it could effectively damage its enemies from a distance while
their guns could not reach it.  The only way the other side could attack the
Tiger was to try and outflank it, and get it from behind where its engine had
less protection.  It weighed twice as much as the Panzer, and in fact was often
too heavy to cross bridges.  Like the Maus, it had the capability to ford
rivers that were up to 4 metres deep, and had to have the same kind of
arrangement as the Maus using a snorkel.

It was so heavy that it often had problems with its suspension and it was very
expensive to produce.  In fact although it outclassed the allies' tanks in
North Africa, many of the tanks were out of action at any one time because of
mechanical failure, and this unreliability and tendency to breakdown was a big
disadvantage.  Also they used enormous amounts of fuel and sometimes were
abandoned by their crews only because they had run out of fuel!  However on the
plus side the Tiger had a devastating emotional impact on the opposition.  The
allies would try to avoid a Tiger if possible, and take evasive action even if
another tank just looked a bit like a Tiger.  They were the most awesome of the
German tanks in the true meaning of that word.  Even the training manual for
the Tiger's crew was admired, and it became a valued souvenir item after the
end of the Second World War.

Later the Tiger II was made and the Tiger I then became known as the Tiger.
It was in use from 1942 until the end of the Second World War.  The design was
also the basis for the King Tiger tank, and it got its nickname "Tiger" from
one of the leaders of the tank's development, Ferdinand Porsche.

A Tiger tank 131, is being fully restored at the Tank Museum, Bovington,
Dorset, in the UK if you want to see one of these monsters for real.  And the
tank museum has a lot more to say about the Tiger, as well as other tanks.  In
fact they have a DVD about saving the Tiger Tank.  Their tank was captured in
Tunisia.

http://www.worldwar2aces.com/
http://www.tiger-tank.com/
http://www.tankmuseum.org/home.html


---------------
The Wirbelwind: the best AA tank in the game
---------------
This tank was developed in 1944 using the basic Panzer tank and mounting 4
20mm Flak 38 L/112.5 guns.  As indeed in the game you can mount 4 main guns on
this tank!  No-one is certain exactly how many were made but the estimate is
either 87 or 105 as the records for the production numbers and the Wehrmacht
service records differ.  It is of course an anti aircraft tank and was
developed when the allies began to challenge the Luftwaffe's dominance in the
air.  These mobile AA tanks were used to help protect vehicle convoys against
air attacks.  They were considered to be very effective against low flying
aircraft but not used a lot as there were not enough of them to equip front
line troops.

http://www.achtungpanzer.com/limit.htm


-------
Panzer
-------
Another German tank first produced in the 1930s and used in WWII.  It was a
light weight tank with a two man crew and most effective against infantry
targets.  In fact the word Panzer is an abbreviation for the WWII German word
for a tank: Panserkampfwagon, meaning armoured combat vehicle.  The German
noun, "panzer" simply means armour.  The word has since come to be used more
generally for any armoured fighting vehicle.  To make things more confusing,
particular Panzer tanks were given version numbers using letters and numbers
and there were so many variations that is is hard to pin down exactly what is
meant by "Panzer tank".  So that will have to do.

There is a great picture of one of these tanks standing in front of Buckingham
Palace in London, England, and being issued with a parking ticket by a
policeman.  It was part of a living Museum constructed in London to mark 60
years after the end of the war.

http://www.tankmuseum.co.uk/news/pr_panzer_buckinghampalace_230605.htm
http://www.military.cz/panzer/index_en.htm (a list of Panzers)
http://en.wikipedia.org/wiki/Panzer_I (the early years of the Panzer tank)


-----
Demag
-----
I am not sure if there ever was an actual Demag tank as it appears to be the
name of a German manufacturer of heavy equipment, specialising in cranes and
excavators.  Its cranes were used to assist in the building of the Titanic!

They built armoured fighting vehicles during the Second World War.  They appear
to have been involved in building the Panther tank which was used by the Panzer
tank battalions. (Strangely the company is now American owned.)

http://en.wikipedia.org/wiki/Bergepanther


------
Rommel  (actual name: Jagdpanzer)
------
This tank was fist produced in 1944 in response to the demands of a German
colonel who wanted a light tank destroyer.  Its full name is the Jagdpanzer 38
Hetzer.  It is the tank that the game calls the Rommel(after a German general),
and is one of Dr. Palm's tanks.

http://www.achtungpanzer.com/hetzer.htm
http://www.wwiivehicles.com/germany/tank-hunters/jagdpanzer-iv.asp


---------
Lulubelle  (actual name: Roulbel)
---------
This was a double barreled German tank that only reached the prototype phase.
Also a Dr. Palm tank in the game.


-------
Leopard
-------
The Leopard seems to be a popular tank as it is or has been used by the forces
of many countries.  It is Canada's only tank.  (Even though it is too heavy to
be transported by Canadian Forces aircraft!)

It was first made in Germany in 1963 and many NATO countries use it.  It can
fire on the move and is a reliable and popular tank still in use today.

http://www.fas.org/man/dod-101/sys/land/row/leopard1.htm
http://www.cbc.ca/news/background/cdnmilitary/equipment.html


-------
Rodina: Soviet tank
------
This is obviously a Russian tank since Rodina means "motherland" in Russian.
There is a Rodina statue in Volgograd (Stalingrad) to commemorate victory
against the Germans, and the incredible resistance that the Russian people
mounted, as they defended their city and nation.  Stalingrad, as it was then
known, was the focus of the German assault against the Russians during WWII, in
1942.  The Russians lost from 1-2 million people (estimates vary enormously) in
their defense of the city but their heroic defeat of the Germans turned the
tide of the war.

The Rodina statue is of a woman wielding a sword that is 95 feet in length.
Yes that long: because she herself is 257 feet high.  Awesome.

It seems that the Russian tanks used at the time were the T-34, and there is a
nice picture of one with the word "Rodina" painted on it in the archive of the
US Army Ordnance Museum.

http://www.peachmountain.com/5star/US_Army_Ordnance_Museum_T34_tank.aspx


--------
Merkeva: Israeli tank
--------
This is an Israeli tank and the name in Hebrew means Chariot.  It has been the
main tank of the Israeli army since the 1982 and has four versions.  The key
feature of all the Merkevas is the protection of the crew and ammunition.  To
this end it has the engine and transmission placed at the front of the tank,
and  there being nothing flammable inside the crew compartments.

http://www.israeli-weapons.com/weapons/vehicles/tanks/merkava/Merkava.html


-------
Abrams: American tank
------
First deployed in the 1980s this American tank was widely used in the 1990s.
During the 1990 Gulf conflict these tanks were used but because they are so
large and heavy they could only be shipped one at a time by air, so most of
them went overseas by cargo ship.  However they were used successfully partly
because they were reliable, and could use special night sight to target even in
thick smoke.  They provided such good protection for their crews that not a
single Abrams crewman was lost in the Gulf war.

http://www.fas.org/man/dod-101/sys/land/m1.htm


--------
Type 90: Japanese tank
-------
This is a Japanese tank.  Most of the Japanese tanks have the name Type..and
then a number.  This one was brought into service in 1990, so it is a very
modern tank compared to many of the others featured in the game.  It is
noteworthy for having only a three man crew compared to the more common 5 or 6.
It is similar to the Leopard tank with a low height and lower weight and is
very manoeuvrable.

http://www.fas.org/man/dod-101/sys/land/row/type-90.htm
http://en.wikipedia.org/wiki/Type_90


-------
S Tank: Swedish tank
------
This is a Swedish tank.  It lacked a turret, so to aim the main gun the whole
vehicle had to move.  It was designed in this way both to be light in weight
and to avoid getting hit by being as low as possible: it was harder for enemy
forces to see.  The gun was fixed to the hull, and the tank had a special
suspension system which allowed it to be turned by the gunner.  But the problem
of aiming meant that if the tank moved, it was difficult to aim and fire at
the same time.  It was operational during the 1970s and 80s until being
replaced in the 1990s with the Leopard tank.


Excellent and short overview of the beginnings of tanks.
http://www.firstworldwar.com/weaponry/tanks.htm

A detailed bibliography of WWII vehicles including tanks of all nations
http://www.wwiivehicles.com/bibliography/default.asp


----------------
More Tank Games?
----------------
There is a game for the PlayStation called "Panzer Front", which is a blend of
action and strategy with authentic tanks sent on missions in Europe and
Russia, and it features 38 tanks based on those from WWII and up to the modern
day.  But this is a war type simulation game, not an RPG!

I recently discovered an adventure tank game for the PlayStation called Tiny
Tank.  This is a comical and colourful platform type game featuring one cute
yellow tank.  There are many other tank games none of which I have played.
However I doubt if any of them could be as much fun as Metal Saga!


==================
MY FAVOURITE TANK?
==================

I like my tanks pink!

References for Pink Tanks
--------------------------
http://www.flashdesign.dk/marianne/?lang=eng (knitting and a pink tank)
http://tinselman.typepad.com/tinselman/2006/04/war_pink_peace.html


===============================================================================
9. THE BIG MEDAL ANSWER: MAJOR SPOILER
===============================================================================
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Micheal Meeker, Asst. Editor/QA Lead, Atlus,USA wrote:

"Given the amount of emails we're received on the subject, there must be
SOMEthing screwy with the Big Medals. Rest assured, the only prize you get
for completing the Big Medal quest is the satisfaction of a job well done."

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THE BIG MEDAL ANSWER:END OF MAJOR SPOILER


===============================================================================

           A C K N O W L E D G E M E N T S  A N D  T H A N K S ...........0140

===============================================================================

To ROSS AND CAGAMES in Glasgow, Scotland, import games specialists.  Without
them I would have no American PS2, no knowledge of METAL SAGA, and no way of
buying it or playing it.  Now, alas, no longer trading.

To Atlus for yet again proving what an excellent publisher they are, by
bringing this great game to North American PS2s.

To Atlus again and especially to Rob Stone and Michael Meeker who kindly
responded to my requests for extra information and answered many questions in
great detail.  Thank you so much for all your help.

To Crea-Tech for making the game.

To GameFAQS for the FAQS, message boards, and help provided, and of course, for
hosting this FAQ!

To the Metal Saga message board for helping me through the game for the first
time.

To Ramis_78 for information on many things including purpose of impound lot,
the rewards for minigames and details on tanks.
To Ultimate Calibre for information on how to trigger the Arthur game and more
details on tanks and their historical accuracy.
To Eleinia for clarifying the history of the Metal Max games,  for the
comments about the cover art and the precise location of the 20mm sub gun and
USP Slide.
To Dimon101 for writing to Atlus and permission to print out the Atlus letter.
To Doomerang for writing and compiling the board sticky FAQ.
To high priest dre for additional information on the outlaws.
To ILikeHistory for encouragement and advice about trying out the painting.
To LegoTechnic for solving the riddle of how to give gifts to Rachel.
To Neutral-bob for finding another title.
To Upstater for the stats on the 20mm Vulcan subgun and the info on the
legendary treasure location. Also for the details on testing the Alpha tank
part rumour.
To destynova1 for asking and answering lots of questions about the game. For
the added information about Rosa's visit to Junkyard and especially for the
challenge about the Alpha rumoured event.
To Valeisla fpr information about the possibility of Carl gift giving, the
linit for Dog Food and another title.
To Lia Tria for telling me about another title.
To DragonUser84 for alerting me to the existence of the RAM SE weapon.
To joesilver72 for some additional item locations: the Drill Claw Memo and more
To Gato Curioso for telling me how to pick up the Maid's Uniform
To st4rmunky for the sweet potato title.
To TemplarKnight for detailed clarification on the BIG MEDAL big question and
for generous permission to add the full BIG MEDAL list to the FAQ.

To holypriest for the great FAQ on items and monsters. Without this FAQ I would
have struggled to complete the dungeon and town items locations as often I
went through a dungeon or town thinking I had found everything, only to check
this FAQ and find that there was always at least ONE item I had missed.
To gaijinplusi for the very helpful Tank FAQ hosted on GameFAQs

To blackpyre and Silva Shado for their incredibly useful and informative emails
on items, assembled weapons stats, finding the B2 Manta Ray, their  analysis of
the logic behind finding items in the field and details of the three item
combinations for the LOVE machine and many many other things.

To Paull for posting additional information about missing monsters and titles,
translated from the Japanese Metal Maniacs site. Credit also to that site for
the wealth of information on all Metal max games: if you can read Japanese.

To Mr Lee for very detailed emails about how to give gifts to Carl, kindly and
patiently confirming that Alpha can be turned into a tank part (despite my
scepticism!), and lots of other things.

To Ernie who provided me with the final proof of Alpha's tank part, and
Rachel's wedding! Both videos can be seen on my youtube channel (threethymes)

To hoohahboy for all the detailed description of Rosa's and Hunter's tanks.

To enomosiki for the Dowan Salvage map and for sending me pictures of all items
locations, and many other details: not all included as yet. Sorry.

To Shadow for information about another title and various other details, and
especially for his work on the MS comics. (See GameFAQs MS board archives!)

To Sashanan for all the technical advice, and for encouraging me to continue
with this FAQ.  And for getting me started on the whole FAQ writing thing.

Many many thanks to all the people at the METAL SAGA board who have helped me
with questions and ideas even when you didn't know it.  If anyone thinks I have
unfairly represented their views or contributions please let me know.

MOST especially I want to thank Saikyo Mog who told me to do everything...
And so I did.  AND he made sure I did it.  In fact, I have to admit that this
FAQ would not exist without him.  So all credit to him for that.

So thank you again Saikyo.  I know that I would never have got this far without
your help, excellent advice and reassurance.  Oh, and the inspiration to make
all my tanks pink.  Indeed...

                            PINK TANKS RULE!!!

http://www.youtube.com/watch?v=yx3WREImYXM



===============================================================================

                            UPDATE DETAILS

===============================================================================

First Draft: January 8th 2007. Most lists done, and towns/dungeons about 1/4
done, some others in brief. The final battles and end game are complete. The
only section that has had no attention yet is the detailed part on tank
modification. Towns completed up to ALICE ONE, though question mark on TORIKAMI
items. Tank modifications section. Submitted.

Update: January 17th 2007. More details on endings, modification, tank stats,
stats and best tank parts, and weapon assembly.  Improved outlaw data.
Completed detailed walkthrough for: Abandoned Ruins and Ruins of a Fort,
medical lab, transport pod,  Alice One W., Torikami and Orochi. Morgue Town
sewer, and Sewer Demon. Charlene's house in Alice One, Disassembler, Dalton
Bros, Ghost tank. Forever Land.  Dowan, Shaka Khan. Gifts: info on shop
location and costs.

Received and included complete list of BIG MEDALS from TemplarKnight.
Search Code added.

Update: January 24th. Added section on tanks in X?extra,  assembling tank
parts, completed w/t for various outlaws and tanks in mid section. Mega Mole,
Monkey Mountain, Muscle Cathedral, Dr Palm, Wild Bus, getting to Lorelei Bay,
Retirement Compound, 20+ outlaws defeated and described in detail,
Various other minor additions and improvements.

Update: January 31st. Added section on titles in character section, endings
scripts for more endings, info on salvage items locations in Dowan, details on
what items junks get when appraised, (assembling section), more on tank parts
assembling, boat. All tanks including Maus: and  Dr. Palm's tanks.
W/t:all dungeons and towns completed. Revised Search Code,

Update: February 6th. Added section on custom painting.   Eddy ending. Kiriya
and Disassembler events. All Jack and Wayne events.  Leon and Ziggurat trigger
events. Emily's suitor and Dr. Mortem events.  Sodam Insein event. Treasure
Map items and locations.  Assembling: maps, items and figurines.  Dr Optica's
Lenses: locations and assembling.. Outlaws: Marduk, Storm Dragon, Imperial
Bomber.

Update: February 13th. Leon and arm event. Battle with Tiamat and getting
Alpha. Full details on how to play and win the mini games. Corrections to
search code and various other minor details.  Added more events. B2 Manta Ray.
Wilco rescue. Scarlet defeat. Additional tank parts assembling. Added search
code for Big Medals and outlaws.

Update: February 20th. Added new section on  the items found in the field in
ITEMS section.  20 F.A.Q.s section added to the EXTRAS.  Added complete LOVE
Machine assembling, and completed tank parts assembling. Added  extra details
to weapon assembling. Completed all Salvage finds.  Events with Nikolai and
Growgaine, and Eddy in helping out in the garage added to EVENTS section.
Mysterious Cave details and strategy 3/4 completed.

Update: February 27th 2007. Mysterious Cave walkthrough complete. Items
found in the field, locations and monsters added to each place section. Tank
parts and weapons found in the field added.  The Big Medal Big Answer.

Update: March 30th 2007.  Included brief history of all the dogs. Redrafted
Gifts section and added details of responses to gifts of clothing. Added more
details to tank section on controls: equipping and fighting. Added section
contents lists for B.Characters, C. Tanks, H.7 Gifts. Added the combinations
for LOVE machine 3 items courtesy of blackpyre and Silva Shado.  Added sections
and instructions on finding each town. Additional various corrections including
the final word on the Alpha rumour.  (See Events section) No more on that,
thank you!  Version 1.1

Retrospective
-------------
OR: Why you should never write a FAQ/walkthrough for an RPG that has no
published guide in English especially when you don't know the first thing about
how to use a computer and the only encouragement you get for your efforts is
"Bwahahaaha!!" or "Muhahaha!!" from an American who is always right about
everything, especially when it comes to matters of punctuation.  March 2007


Draft updates Summary

First Draft:   started 28th December 2006. Submitted 1/10/2007
Second Draft:  submitted 1/17/2007: major update and included search code
Third Draft:   submitted 1/24/2007: major update.
Fourth Draft:  submitted 1/31/2007: major update
Fifth Draft:   submitted 2/6/2007:  major update
Sixth Draft:   completed main walkthrough.  2/13/2007
Seventh Draft: submitted 2/20/2007
Eighth Draft:  submitted 2/27/2007  Version 1.0
Ninth Draft:   submitted 3/30/2007  Version 1.1
Tenth Draft:   submitted May 14th 2007 Completely revised table of contents.
               A thorough proofread and some minor changes and additions, for
               example section 5.4, and Morgue Town has been expanded. 12.3 is
               new.  A new title is found!  Made the Mysterious Cave a
               separately coded section.  Version 1.2

REQUEST: I would appreciate any comments on this new contents list: is it
better like this, is it too long, do you use the search code for the outlaws,
should there be more options to search with an extended search code?  Anything
else that could be added or altered to improve the FAQ?


2009 UPDATE!
YES folks! I finally got around to adding all the new information gratefully
received from many sources. Once again many thanks to everyone who has
contributed to this FAQ, which has become a huge joint effort to find out as
much as poaaible about this awesome game.

Update: December 2009.
Some reformatting of the lists and lots of extra details added, (as well as
erroneous speculation removed!) including some major corrections concerning
Alpha and Carl.


2010 UPDATE!
Added quite a bit of additional stuff, including details of a new SE gun and
some other missing items. And replaced some stuff I'd left out of a previous
update, which, fortunately no-one seemed to to notice... oops. Tidied up
various sections of the walkthrough and added better shops' information.



===============================================================================

                              LEGAL NOTICE

===============================================================================

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com

This FAQ is copyrighted by threetimes January, and now March 30th 2007. Again
10th Auguest 2008. New update: December 2009, August 2010, and September 2011.



===============================================================================

                               CONTACT

===============================================================================

Any glaring errors are all my fault, so if you can help correct them please
let me know.  There will be many, I am sure.  Any additional information you
might have about game "events" that can improve the FAQ will be gratefully
received and credited.  Emails must be titled METAL SAGA FAQ and can be sent
to me at threetimes.ajh(@)googlemail(dot)com

Thanks.


o--------------------------------- DONATIONS ---------------------------------o
|                                                                             |
| DONATIONS UPDATE NEWS! SEPTEMBER 2011                                       |
|                                                                             |
| This was a request for donations to the Saikyo Mog cancer fund. Saikyo is a |
| long time friend and contributor to GameFAQs and last year he underwent     |
| emergency treatment for colon cancer, followed by 6 months of chemotherapy, |
| resulting in a huge medical bill.                                           |
|                                                                             |
| Fortunately, Saikyo's chemotherapy has ended. He is recovering and no longer|
| needs donations so badly after a community care programme paid the largest  |
| his bills. Many thanks to those who donated money, which helped towards     |
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| messages of support and concern during this difficult time.                 |
|                                                                             |
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